LINEAR MOTION FAST Speed •depends on distance and time Average speed •uses total distance and total time dtot v av = t tot •Use this when an object travels at different speeds SCALARS VS. VECTORS •Scalars: measure the amount (magnitude) •ex: distance traveled, temperature, speed limits •Vectors: measure both amount and direction •vector: scalar with a direction •ex: weight, velocity of a car •In which direction is the 10kg weight directed? Vector or Scalar? Categorize each quantity as being either a vector or a scalar. Category a. b. c. d. e. f. Scalar ___________________ Vector ___________________ Vector ___________________ ___________________ Scalar ___________________ Scalar ___________________ Scalar Quantity 5m 30 m/s East 10 mi. North 20 degrees Celsius 256 bytes 4000 Calories DISTANCE VS. DISPLACEMENT •distance: total miles traveled (scalar) •displacement: change in position (vector) •distance from start to end 2a. What is the displacement and distance of runners when they finish a one-mile race on an oval track? 1 mi Displacement: 0 mi Distance: DISTANCE VS. DISPLACEMENT •distance: total miles traveled (scalar) •displacement: change in position (vector) •distance from start to end 2b. What is your displacement and distance if you walk 3m north and then 5m south? 3m 3m + 5m = 8m Displacement: 3m - 5m = 2m south Distance: 5m SPEED VS. VELOCITY •Speed ( v ) = distance / time •Velocityv( ) = displacement / time arrows mean they are vectors d v av = t d = distance d = displacement FRAME OF REFERENCE •Speed is Relative •F.o.R. is something to compare speed to •How fast are you moving now? •Earth is rotating at 1,000 mph FRAME OF REFERENCE •Earth is orbiting sun at 66,000 mph •Everything in universe is moving FRAME OF REFERENCE •So, if you drive 55 mph, you are going 55 mph relative to the earth •But the earth is rotating at 1000 mph! •So, Relative to outer space, you are moving 1055 mph! 55 mph 1000 mph 1055 mph 55 mph 1000 mph 945 mph FRAME OF REFERENCE •Is this car moving? •Speed Limit of the Universe: light speed! (3.0 x 108 m/s) Time to Practice Go to pg. 248 GRAPHING RULES Distance (m) 1. Use a ruler (straightedge)! 2. Label your axes! • (units in parentheses) • time is always the x-axis Time (s) Variable Unit GRAPHING RULES Distance vs. Time Distance (m) 3.Title the graph! (Y vs. X) Time (s) GRAPHING RULES 4.SCALE. Stretch out your axes! GRAPHING RULES 5. Use a Pencil!! 6. Do not just connect the dots! Line of best fit curve: smooth line: ruler The line might not touch dots GRAPHING RULES Drawing tangent lines Distance (m) Distance vs. Time drawn at a point “balance” ruler on curve perpendicular with normal Ahh. Just right! make it long enough to find the slope Time (s) GRAPHING: START WORK! PG 254 rise Dy slope = = = run Dx y2 - y1 x2 - x1 velocity = slope = y2 - y1 x2 - x1 Distance (m) Distance vs. Time (x2, y2) (0.15, y1) Time (s) 0.15 s MOVIES And now for a short movie EUREKA: INERTIA EUREKA: MASS EUREKA: SPEED ACCELERATION •acceleration the rate of change of velocity v f - vi aav = t Velocity Speed Direction arrows mean … • v f = final velocity • v i = initial velocity •refers to speeding up and slowing down or… EXAMPLE A car moving at 20 m/s comes to a stop in four seconds. What was the car’s acceleration? Given: v f = 0 m /s v i = 20 m /s t = 4.0 s Unknown: aav EXAMPLE solve for acceleration v f - vi aav = t 0 - 20 m /s m /s m aav = = -5 = -5 2 4.0 s s s said “negative five meters per second per second” negative acceleration means… slowing down ACCELERATION •You “feel” speed when you accelerate •This includes speeding up, slowing down and • sharp turns at constant speed! •All three are accelerations EUREKA: ACCELERATION I DISTANCE VS. TIME GRAPHS • AKA velocity! Distance (m) m •units are = s Time (s) Distance (m) rise distance •Slope = = run time Constant speed Time (s) Increasing Speed SPEED VS. TIME GRAPHS rise speed •Slope = = run time m / s m •units are = = 2 s s • AKA acceleration! m rise -20 m /s = -5 2 = slope = s 4s run (same answer as example) Speed vs. Time Graphs •So, to summarize the graphs: •For distance vs. time: •slope = speed •For speed vs. time: •slope = acceleration •area between line and x- axis = distance covered EUREKA: ACCELERATION II FREEFALL •freefall objects moving under only force of gravity • a due to gravity = g •g = 9.8 m/s2 •Terminal velocity is the fastest an object can fall •terminal velocity when air resistance becomes equal to gravity FREEFALL •let’s look at the motion of three objects •An object dropped from rest •An object thrown downwards •An object thrown upwards All have the same acceleration! •All of these motions are types of… freefall! EUREKA: GRAVITY LAB: Acceleration due to Gravity pg. 330A-D 1. Make sure the motion detector only “sees” the ball Not your arms Not a table or the wire basket 2. Start the motion detector after you hear beeping for 30 s 3. Make sure your graph has a smooth curve LAB: Acceleration due to Gravity pg. 330A-D Safety Don’t stand on things with wheels Cover the motion detector with Important! a wireoffbasket • Turn your motion detector when you are done gathering data! • Use the data table on the handheld computer to see the data you need to copy Don’t forget to…. Lab Questions Displacement, Velocity & acceleration graphs: http://www.youtube.com/watch?v=_E S1JJ7ErzI Slow Motion Ball: http://www.youtube.com/watch?v=1Py jLXIYMzI&feature=related PUTTING IT TOGETHER •Let’s use what we know about graphs to make two more formulas. •Let’s look at the graph from ti to tf ti tf PUTTING IT TOGETHER vi vf •Each time matches up with a velocity •Initial velocity is vi •final velocity is vf ti tf PUTTING IT TOGETHER vi vf •To find distance: • area between the line and the x-axis •d = area of rectangle + area of triangle ti tf PUTTING IT TOGETHER •d = area of rectangle + area of triangle •area of rectangle = v i ´ t •area of triangle = 12 [(v f - v i ) ´ t ] v f - vi a= Þ v f - v i = at t ] 1 2 vi 1 Þ d = v i t + [( at ) t ] 2 vf [ 1 d = v i t + (v f - v i ) t 2 1 2 Þ d = v i t + at 2 [( v f - vi ) ´ t vi ´ t ti tf ] PUTTING IT TOGETHER 1 2 d = v i t + at 2 we now have a connection between a and d PUTTING IT TOGETHER •solve for t from first a equation •substitute into second a equation •a little fancy algebra and… v f - vi v f - vi a= Þt= t a 2 æ v f - vi ö 1 æ v f - vi ö d = v iç ÷ + aç ÷ è a ø 2 è a ø v = v + 2ad 2 f 2 i nice if you do not have t PUTTING IT TOGETHER •use equation 1 only if acceleration is zero •use equations 2-4 only if constant acceleration PUTTING IT TOGETHER •notice there are no arrows •However, the variable are ALL still vectors PUTTING IT TOGETHER æ mö ç ÷ s è s2 ø (s) (m)( s ) ( s ) ( ) m m m •vectors mean that direction is important •ex. positive represents up, negative for down EXAMPLE A spear is thrown down at 15 m/s from the top of a bridge at a fish swimming along the surface below. If the bridge is 55 m above the water, how long does the fish have before it gets stuck? start v i = -15m/s d = -55m a = -9.8m/s2 end EXAMPLE A spear is thrown down at 15 m/s from the top of a bridge at a fish swimming along the surface below. If the bridge is 55 m above the water, how long does the fish have before it gets stuck? Given: v i = -15 m /s d = -55 m a = -9.8 m /s Unknown: t why negative? 2 EXAMPLE Which equation has vi, d, a and t? •Eqn 3 works, but…you would need quadratic (bleh!) 1 2 d = v i t + at 2 •Eqn 2 would work if we had vf. Eqn 4 can get us vf! v f - vi a= t v = v + 2ad 2 f 2 i EXAMPLE First, eqn. 4 v = v + 2ad 2 f 2 i Þ v f = v + 2ad 2 i v f = (-15 m /s) + 2(-9.8 m /s )(-55 m) 2 v f = ± 36.1 m /s v f = -36.1 m /s 2 positive or negative? EXAMPLE •solve for t in eqn 2. •substitute vf into eqn 2. v f - vi a= t v f - vi t= a (-36 m /s) - (-15 m /s) t= = 2.2 s 2 (-9.8 m /s ) POPPER LABETTE! Pg 336-337 * It is easier to avoid using quadratic equations in your calculations…