Two-Dimensional Motion and Vectors 3.1 Introduction to Vectors Scalars & Vectors • • • • Scalar quantities have magnitude only Speed, volume, # students Vectors have magnitude & direction Velocity, force, weight, displacement Representing Vectors • Boldface type: v is a vector; v is not • Symbol with arrow: • Arrow drawn to scale: • -----> 5m/s, 0° (east) • ----------> 10 m/s, 0° (east) • <---------------15 m/s, 180° (west) v Resultant Vectors • Are the sum of two or more vectors • Are “net” vectors • Can be determined by various methods – Graphical addition – Mathematically • Pythagorean theorem • Trigonometry Graphical Addition of Vectors • Parallelogram method • Head-to-tail method • Draw vectors to scale, with direction, in head-to-tail fashion • Resultant drawn from tail of first vector to head of last vector • Measure length and angle to determine magnitude and direction Head-to-Tail Addition of Vectors Head-to-Tail Addition of Vectors Other Properties of Vectors • Vectors may be moved parallel to themselves when constructing vector diagrams • Vectors may be added in any order • Vectors are subtracted by adding its opposite • Vectors multiplied by scalars are still vectors Vectors may be added in any order Direction of Vectors • Degrees are measured counterclockwise from x-axis Direction of Vectors • Direction may be described with reference to N, S, E, or West axis • 30° West of North • 60° North of West • Or 120° 3.2 Vector Operations • Adding parallel vectors • Simple arithmetic Perpendicular Vectors & the Pythagorean Theorem • If two vectors are perpendicular, then you can use the Pythagorean theorem to determine magnitude only • Example: if Δx = 40 km/h East Δy = 100 km/h North Then d = (402 + 1002)½ d ≈ 108 km/h But what is the direction? Basic Trig Functions hyperphysics.phy-astr.gsu.edu Tangent Function When two vectors are perpendicular: Use Pythagorean theorem to find the magnitude of the resultant vector Use the tangent function to find the direction of the resultant vector Sample Problem • Indiana Jones climbs a square pyramid that is 136 m tall. The base is 2.30 x 102 m wide. What was the displacement of the archeologist? • What is the angle of the pyramid d 136m2 115m2 d 178m 136 tan 115 1 136 tan 115 49.8 Resolving Vectors • Vectors can be “resolved” into x- and y- components • Resolve = Decompose = Break down • Trig functions are used to resolve vectors Resolving Vectors into X & Y Components • For the vector A • Horizontal component = Ax = A·cos θ • Vertical component = Ay = A·sin θ hyperphysics.phy-astr.gsu.edu Resolving a Vector • A helicopter travels 95 km/h @ 35º above horizontal. Find the x- and y- components of its velocity. adj vx cos hyp v vx v cos 95 cos35 km/h 78 km/h opp v y sin hyp v v y v sin v y 95 sin 35 km/h v y 55 km/h Adding Non-perpendicular Vectors A+B=R Resolving Vectors into x and y Components hyperphysics.phy-astr.gsu.edu Adding vectors that are not perpendicular • Two or more vectors can be added by decomposing each vector • Add all x components to determine Rx • Add all y components to determine Ry • Determine magnitude of the resultant R using Pythagorean theorem • Determine direction angle θ of resultant using tan-1 x R x y R y R Rx R y 2 Ry tan Rx 1 2 Vector Analysis Vector Analysis Worksheet Magnitude Direction (units) (deg) Decomposition of Vectors Vector A 6 25 Ax = 5.44 Ay = 2.54 Vector B 3 60 Bx = 1.50 By = 2.60 Vector C Cx = 0.00 Cy = 0.00 Vector D Dx = 0.00 Dy = 0.00 Rx = 6.94 Ry = 5.13 Resultant 8.6 36.5 3.3 Projectile Motion phet.colorado.edu • Objectives • Recognize examples of projectile motion • Describe the path of a projectile as a parabola • Resolve vectors into components and apply kinematic equations to solve projectile motion problems Projectile Motion • Motion of objects moving in two dimensions under the influence of gravity • Baseball, arrow, rocket, jumping frog, etc. • Projectile trajectory is a parabola Projectile motion • Assumptions of our problems • Horizontal velocity is constant, i.e. • Air resistance is ignored • Projectile motion is free fall with a horizontal velocity Motion of a projectile Equations relating to vertical motion: ∆y = vyi(∆t) + ½ag(∆t)2 vyf = vyi + ag∆t vyf2 = vyi2 + 2ag∆y Equations relating to horizontal motion: ∆x = vx∆t vx = vxi = constant (an assumption relating to Newton’s 1st law of motion) Horizontal Projectile vx = 5.0 m/s t (s) vy vx Δy Δx vy = agt 0 vx = 1 Δy = 1/2agt2 2 Δx = vxΔt 3 4 5 Horizontal Launch Comparison of vx & vy vectors Driving off a Cliff • A stunt driver on a motorcycle speeds horizontally of a 50.0m high cliff. How fast must the motorcycle leave the cliff in order to land on level ground below, 90.0m from the base of the cliff? Ignore air resistance. • Sketch the problem • List knowns & unknowns • Apply relevant equations Driving off a Cliff • Known: ∆x = 90.0m; ∆y = -50.0m; ax = 0; ay = -g = 9.81 m/s2; vyi = 0 • Unknown: vx; ∆t • Strategy: vx = ∆x/∆t • Since ∆tx must = ∆ty determine ∆t from the Now solve for vx using ∆t vertical drop 1 2 1 2 vx y v yi t a y t y a y t 2 2 2y 2(50.0m) t 3.19s 2 ay 9.81m / s x 90.0m 28.2m / s t 3.19s Effect of Gravity on Ballistic Launch [physicsclassroom.com] Projectile Motion: Horizontal vs Angled Horizontal Launch Ballistic Launch www.ngsir.netfirms.com/englishhtm/ThrowABall.htm Sample Projectile MotionProblem • A ball is thrown with an initial velocity of 50.0 m/s at an angle of 60º. • How long will it be in the air? • How high will it go? • How far will it go? Sample Problem • A ball is thrown with an initial velocity of 50.0 m/s at an angle of 60º. • How long will it be in the air? • Known: vi = 50.0 m/s, θ = 60º, a = -g = -9.81 m/s2; • Find: Δt, total time in the air v f vi at since v f -vi vi vi at 2vi at 2vi t a t 250 sin( 60) 9.81 t 8.83s m s2 m s Sample Problem • A ball is thrown with an initial velocity of 50 m/s at an angle of 60. • How high will it go? v fy viy 2ay 2 2 v fy viy 2 y y 2 2a 2 v fy (vi sin ) 2 2a 0 (50 sin 60) 2 y 2(9.81) y 95.7 m Sample Problem • A ball is thrown with an initial velocity of 50 m/s at an angle of 60º. • How far will it go? x v x t x vi cos60 t x 50 cos60 m/s 8.83 s x 25.0 m/s 8.83 s x 221 m 3.4 Relative Motion Objectives • Describe motion in terms of frames of reference • Solve problems involving relative velocity Frames of Reference Motion is relative to frame of reference To an observer in the plane, the ball drops straight down (vx = 0) To an observer on the ground, the ball follows a parabolic projectile path (vx ≠ 0) Frame of reference: a coordinate (defined by the observer) system for specifying the precise location of objects in space A frame of reference is a “point of view” from which motion is described Relative Velocity • Relative velocity of one object to another is determined from the velocities of each object relative to another frame of reference Example • See problem 1, page 109 • Use subscripts to indicate relative velocities • vbe = vbt + vte • vbe = -15 m/s + 15 m/s • vbe = 0 m/s Example • Car A travels 40 mi/h north; Car B travels 30 mi/h south. What is the velocity of Car A relative to Car B? • vae = 40; vbe = -30; veb = +30 • Find vab • vab = vae + veb • vab = 40 + 30 • vab = 70 mi/h North Relative Velocity • One car travels 90 km/h north, another travels 80 km/h north. What is the speed of the fast car relative to the slow car? • vfe = 90 km/h north; vse = 80 km/h north • vfs = vfe + ves • vfs = 90 + (-)80 • vfs = 10 km/h north