MARKETING Real People, Real Choices Fourth Edition CHAPTER 5 Consumer Behavior: How and Why People Buy Consumer Behavior The process individuals and groups go through to select, purchase, or use goods, services, ideas, or experiences to satisfy their needs and desires 5-2 Imagine… • Imagine you want to buy a car. What process would you go through before you actually drive one home? • Imagine you feel thirsty and want to buy a soda. What process do you go through before you actually drink one? 5-3 Consumer Decision-Making Process • • • • • Problem recognition Information search Evaluation of alternatives Product choice Post-purchase evaluation 5-4 Problem Recognition • Occurs whenever a consumer recognizes a difference between the current state and the ideal or desired state • Internal cues - consumers recognize state of discomfort • External cues - marketers may stimulate consumers to recognize problem – E.g. seeing a health club ad may help you recognize that you are not getting enough exercise. 5-5 Information Search • Consumer checks memory and surveys environment to identify what options are available – Internal search – External search • Sources might include personal experience and knowledge, friends, advertising, websites, and magazines • Marketers should make information accessible to consumers. How? 5-6 Evaluation of Alternatives • Identify consideration set – Typical size – 5 to 9 brands • Narrow list and compare pros and cons • Use evaluative criteria to decide among remaining choices – Importance weights for evaluative criteria • Marketers should try to ensure that their brand has high awareness. How? • Marketers should position their brands important evaluative criteria. How? 5-7 Product Choice • People may ultimately make the choice based on heuristics • Heuristics represent rules of thumb – brand loyalty (“billions served”) – country of origin (“Australian for Beer”) – Liking – Price = quality (Nike shoes better than Payless shoes) – Mom/Dad knows best, etc. (Inter-generational effect) • Marketers should understand the heuristics most commonly used by their consumers and use them to their advantage. Examples. 5-8 Post-purchase Evaluation • How good a choice was it? • Customer satisfaction/dissatisfaction – Cognitive Dissonance (Buyers regret) – High-involvement products • Ultimately affects future decisions and word-of-mouth communication • Marketers should assure consumers that they made an excellent choice. How can they do that? 5-9 Isolate the key variables • What distinguishes a purchase of a new car from soda? – Product Involvement • Perceived risk • Cost – What should marketers do when product involvement is high? Low? 5-10 Three consumer buying strategies • Extended problem solving – e.g. buying a house • Limited problem solving – e.g. buying a new pair of running shoes • Habit / Variety seeking – e.g. buying soda 5-11 Internal Influences (Individual Influences) • • • • • • • Perception Motivation Learning Attitudes Personality Age Lifestyle 5-12 Perception • Process by which people select, organize, and interpret information – Exposure: stimulus must be within sensory receptors to be noticed. E.g. highway billboards – Attention: consumers will pay attention to some stimuli and not to others. E.g. hunger and restaurant signs – Interpretation: consumers assign meaning to stimuli 5-13 Motivation • Motivation is an internal state that drives us to satisfy needs • Once we activate a need, a state of tension exists that drives the consumer to some goal that will reduce this tension and eliminate the need • Consequently, only unmet needs motivate 5-14 Maslow’s Need Hierarchy • Five levels of needs • Physiological (food, water, etc.), Safety (security, protection, shelter, etc.), Belonging (love, friendship, acceptance, etc.), Ego (prestige, status, etc.) and Self Actualization (education, hobbies, etc.) • Higher needs are activated only after lower level needs are met. 5-15 Learning • Learning is a change in behavior caused by information or experience • Behavior learning theories – learning takes place as the result of connections formed between events (e.g. Eagle points awarded for attending Winthrop games) • Cognitive learning theories – learning occurs when consumers make a connection between ideas or by observing things in the environment (e.g. new exercise equipment and a healthier body) 5-16 Attitudes • An attitude is a lasting evaluation of a person, object, or issue • Sum of beliefs about an object – Belief = Attribute x Strength of Association • 3 components of attitudes – affect – cognition – Intentions 5-17 Personality • Personality is the set of unique psychological characteristics that consistently influences the way a person responds to situations in the environment – – – – – Innovativeness Self-confidence Sociability Materialism Need for cognition (the extent to which you need to process all information cognitively before taking a decision) • Purchase of which products may be influenced by personality? • How do marketers use your personality type to their advantage? 5-18 Age Group • Products and services often appeal to a specific age group – Children – Teens – Young Adults – Middle-aged – Elderly 5-19 Family Life Cycle • Related to age groups, our purchases also depend on our current position in the family life cycle – stages through which family members pass as they grow older • Singles spend more money on entertainment and recreation • Couples with small children spend more money on baby furniture, etc. 5-20 Lifestyles • A pattern of living that determines how people choose to spend their time, money, and energy and reflects their values, tastes, and preferences • Expressed through preferences for sports activities, music interests, and political opinions • Psychographics is the segmentation tool used to group consumers according to AIOs • You choose products / brands associated with your lifestyle or the lifestyle you aspire to. Examples? • How do marketers use lifestyle preferences to their advantage? 5-21 Situational Influences • When, Where and How consumers shop. • Physical Environment (décor, layout, music, odors, lighting, temperature, etc,) – arousal – Pleasure – E.g. Bass Pro Shops, Mall of America • Time – time poverty – E.g. One hour photo processing, drivethrough banking, etc. 5-22 Social Influences (Group Influences) • • • • Culture and Subcultures Social Class Group Behavior and Reference Groups Opinion Leaders 5-23 Cultures and Subcultures • Culture is the values, beliefs, customs, and tastes produced and valued by a group of people – E.g. prom dresses • A subculture is a group coexisting with other groups in a larger culture whose members share a distinctive set of beliefs or characteristics – E.g. HOGS and black leather wear 5-24 Breakfast habits in India • Compare this to American breakfast habits: – Indians like to eat hot, sit-down breakfasts – Milk generally comes in fresh every morning. Needs to be heated before consumption – Rice preparations in the south, wheat and corn preparations in the north – Are used to and prefer spicier foods – Drink hot tea with milk and sugar with breakfast – Oats are for horses – Often eat with their fingers – may use a spoon 5-25 Kelloggs breakfast cereals in India • What should Kelloggs do differently in India? 5-26 Islamic Cultures • Women to cover heads & face • Women not allowed to socialize with men – Whither dating services? • Strict rules about depicting women in ads • Banks cannot charge interest • Which products are most affected by this? 5-27 Language: Some communication gaffes • The Big Mac: Originally sold in France under the name Gros Mec. The expression means "big pimp" in French. • The Rolls-Royce Silver Myst: In German, mist means "human waste." (Clairol's Mist Stick curling iron had the same problem.) • GM cars: Originally sold in Belgium using the slogan, "Body by Fisher," which translated as "Corpse by Fisher." • Cue toothpaste: Marketed in France by ColgatePalmolive until they learned that Cue is also the name of a popular pornographic magazine. 5-28 Communication gaffes • Puffs tissues: In Germany, puff is slang for "whorehouse." • The Jotter: A pen made by Parker. In some Latin countries, jotter is slang for "jockstrap." • Schweppes Tonic Water: The company changed the name from Schweppes Tonic Water to Schweppes Tonica when they learned that in Italian, "il water" means "the bathroom.“ • What should marketers do to avoid such gaffes? 5-29 Social Class • Social class is the overall rank of people in a society usually based on income levels – E.g. shoppers in Walmart and Saks • People in the same class tend to have similar occupations, similar income levels, share common tastes in clothes, decorating styles, and leisure activities. They may share political and religious beliefs. • How many social classes exist in the US? • Your class membership influences product choices 5-30 Group Memberships • A reference group is a set of people a consumer wants to please or imitate • The “group” can be composed of one person, a few people, or many people. They may be people you know or don’t know. – Conformity is at work when people change as a reaction to real or imagined group pressure – E.g. Imagine wanting to belong to your peer group. 5-31 Opinion Leaders • An opinion leader is a person who influences others’ attitudes or behaviors because they are perceived as possessing expertise about the product • Impart both positive and negative information • How does marketing use opinion leaders to their advantage? 5-32 C2C E-Commerce • Communications and purchases that occur among individuals without directly involving the manufacturer or retailer E.g. E-bay and other Auction sites • Virtual Communities – Multi-User Dungeons (MUDs) e.g. Sony and Microsoft’s gaming websites – Rooms, Rings, Lists – Boards, Blogs – Auction sites – Protest sites • Visitors often express their views on many subjects like music, books, bands, products, etc. 5-33