Game Design Semester Review

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Game Design Semester Review
To complete this review, you may use the previously completed handouts in your notebook,
or you may refer to the video and presentations provided in your Stemfuse account
(educate.stemfuse.com) in Units 1, 2, and 3.
According to game designer Jane McGonigal in her video presentation “Games Can Make A Better World”: (fill in
the blanks).
1. The average American spends ______________ hours playing games before age________,
which is almost exactly the same amount of time a student spends in school from __________
through _______________ grade.
2. Gamers gain experience in and possess these 4 socially valuable skills. Name them:
_____________________________________ __________________________________
_____________________________________
__________________________________
3. The world should be playing ___________________ hours per week to help solve some of our
major problems in society.
4. The world will add ________________________ more gamers over the next decade.
Match the Vocabulary Terms With Correct Meaning:
A) Computer Game
B) Flow C) Immersion D) Game World E) Game Genres F) Landmarks
5. _____ A software program in which 1 or more players make decisions through the control of game
objects and resources in pursuit of a goal.
6. _____ The unique categories a game is classified into.
7. _____ Term used to describe how a game uses pacing, challenges and competition in relation to
the realistic capabilities of the player.
8. _____ The feeling that a player is part of the game.
9. _____ Objects used to help players navigate their way through a game. They should standout and
be easily recognizable to help players not get lost.
10. _____ Basic environment a game is played in. Should be realistic and match the context of the
game.
True or False:
11. Designers can use colors help game players feel an emotion or mood during a game?
16. The character’s name in the game used in the color theory guide is Gyroos?
T F
T F
T F
T F
T F
T F
17. Physics concepts and calculations are used to make a game play “realistic”?
T F
12. Adding more special visual or audio effects will always make your game better?
13. Game designers often define boundaries to help players find safe areas?
14. A game doesn’t really need a story to help during the development process?
15. Player immersion occurs when a player gets bored with the game?
Game Genres – Be able to identify
To prepare for your test, use the pdf file 05_-_GM_Tutorial_-_Designing_Games.pdf (located
on my teacher website – Game Design/Unit 1) to identify each of the genres below. Then study
this list for the test.
18. In games in this genre the player directly controls a game character through hostile worlds;
there is not much emphasis on character development.
19. In this genre the storyline is crucial; they typically use the well-known point-and-click
interface.
20. In this genre you must build up an empire; managing resources is a crucial ingredient.
21. In games in this genre the player normally only indirectly controls the character in the game
but he does set out plans that the character needs to follow.
22. Reaction speed is the most important aspect of games in this genre; this is the type of game
you should first start creating.
23. Clever thinking is the most important aspect of games in this genre.
24. In games in this genre you steer a character through a dangerous world; the character must
learn new skills, become more powerful, and find additional and better weapons.
25. Games in this genre realistically simulate a mechanism; these games are popular because
people like to understand how such systems work and like to be able to control them.
26. Know the differences between immersion and flow as they pertain to game development.
27. List the steps of the Engineering Cycle below. (Understand the steps of the Engineering and
Design cycle and specifically what is covered in each step)
a. Know in which phase mockups and storyboards for a game would be created.
b. In which phase of the cycle does the building of the game occur?
28. List the four skills a programmer needs
29. Describe how computers interpret information
30. List the different post-secondary education options and the completion time generally
associated with them.
31. Which is typically more expensive public or private universities
32. List the six necessary components of a good game.
33. Explain the physics behind gravity and exactly what it is doing.
34. Write the formula for acceleration and be ready to solve an equation.
35. Look at the testing coding commandment and write down how many times games should be
tested before publishing.
36. List seven qualities of a good game (Designing a Good Game Presentation).
37. List three jobs that fall under software engineering.
38. Define speed and velocity and explain the difference between the two.
39. List the 6 things that make a digital game a good game.
40. List Newton's three laws. Be able to explain each.
41. Define force –
42. Define sound waves –
43. Define Light waves –
44. Define trajectory –
45. Define terminal velocity –
46. Define light waves –
47. Which symbol is used to combine strings and numbers in an expression?
48. What behavior allows the window to follow Flip as he moves left and right?
49. What behavior allows the knight to move left and right?
50. When an object with the bullet behavior moves, which property controls the direction it
travels?
51. In the flip game, the score is stored as a ________ variable.
52. If a local variable is created, explain where in an even sheet this variable would be available
to be accessed.
53. What behavior causes the asteroids to spin as they move?
54. If Asteroid.Size = 1.5, what value would be returned from int(35/Asteroid.Size)?
55. What behavior cause the player to reappear on the left when it leaves the screen on the right?
56. Review the FliptheRobotMonkeyAssessmentv1Key posted on my website.
You must be able to create a game in Construct 2 and to make changes to a game.
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