Design of Information System in Context of Social Informatics MICHAL LORENZ DIVISION OF INFORMATION AND LIBRARY STUDIES FACULTY OF ARTS MASARYK UNIVERSITY Contents I. Productivity paradox II. Information Systems failures III. Social informatics IV. Context in HCI • Situated action models • Activity theory • Distributed cognition • Social informatics V. Methods of social contextual design • Contextual inquiry • Socio-technical walkthrough • Ethnographic analysis • Social design of computing Productivity paradox Accelerating development of technologies – is society able to adapt fast enough? Lag after development of new technologies examples: - laws is lagging behind development of technologies - productivity paradox – growth of productivity is lagging behind investments to innovations of information technologies Productivity paradox productivity paradox - social phenomenon computerization of society massive investments to IT to reach higher performance outcome: work productivity descent instead different explanations: → inappropriate measuring of the productivity → the growth come after the capital stock gets over a limit on the national level → Productivity paradox But: gain is hard to express as raise of throughput productivity delay effect of society computerization - delay effect known before → implementation new technologies to complex social environment – typography over 100 years, dynamo 60 years Productivity paradox establishing systems: aims to change technologies separately rarely brings transformation benefits establishing systems and technologies with respect to social hierarchies and work procedures improve performance of organizations society doesn't lag behind development of technologies development of technologies often follows inadequate description of work adaptation of design of technologies to needs of society Contents I. Productivity paradox II. Information Systems failures III. Social informatics IV. Context in HCI • Situated action models • Activity theory • Distributed cognition • Social informatics V. Methods of social contextual design • Contextual inquiry • Socio-technical walkthrough • Ethnographic analysis • Social design of computing Information Systems failures technological determinism - systems the only thing needed for organization improvement a lot of problems arisen after implementation in retrogressive assessment reveal they were predictable systems don't facilitate work in organizations must take into account: → what users actually do → smooth transition between pre-defined set of tasks and unstructured tasks Information Systems failures systems need great deal of skills to cope with "stealth spending" - cost of learning to master the system peer support enigmatic behavior of the system → confusion among users → stopped their work social system enabling collaboration - the rapid solutions and positive adoption of users right balance of social system - does not depend just on technology, should be analyzed and incorporated into system design → Contents I. Productivity paradox II. Information Systems failures III. Social informatics IV. Context in HCI • Situated action models • Activity theory • Distributed cognition • Social informatics V. Methods of social contextual design • Contextual inquiry • Socio-technical walkthrough • Ethnographic analysis • Social design of computing Social informatics 1996, workshop Social Aspects of Digital Libraries, Uni of California multi-disciplinary field studies: → deals with the social aspect of computerization → ways how to change social practices together with establishing systems and technologies → interdisciplinary study of the design, uses and consequences of information technologies that takes into account their interaction with institutional and cultural contexts [Kling] Social informatics improving control of systems social consequences of the decision basic findings based on empirical research Key findings of social informatics: → configurability of ICT: specific configuration of ICT components and social use, constitute system as a unique socio-technical network → ICT follow trajectories: developmental history of products (configurability) directed social history and technological advances Social informatics → co-evolution of ICT: system design and its use develop jointly - discourse between designers and users is a relevant social factor → ethical implications of ICT use : tool shape goals of people who use them, values intended by developers can influence users → ICT is not value neutral: technologies are value containing tools, technology are designed to support social and organizational structures, their use creates winners and losers [Sawyer, Rosenbaum] Social informatics → ICT has multiple consequences depending on the context of their use, often paradoxical, unintended → social and organizational dynamics depends on the context of the use, ICTs are not independent of the situational context Contents I. Productivity paradox II. Information Systems failures III. Social informatics IV. Context in HCI • Situated action models • Activity theory • Distributed cognition • Social informatics V. Methods of social contextual design • Contextual inquiry • Socio-technical walkthrough • Ethnographic analysis • Social design of computing Context in HCI contextual approach - interaction between users and computers in human context opposition to cognitive approach contextual approach to HCI - several versions Situated action models → normal activities of users in a specific situation configuration → opposite to the cognitive and structured social relations approaches Context in HCI → particular sequence of moments of activities, action growing up of the situation directly → environment in which users act constitute the institutional framework → permanent structures such as plans are deliberately disregarded - behaviorist approach → results - particulate studies can not be assigned to universal framework → neglect consideration of intentionality of human activity and broader context Context in HCI Activity theory → the role of artifacts in everyday life, asymmetric relationship between human beings and instruments – consciousness → practice - how the activity is carried out → actions and operation - routinized and unconscious aspects of action → artefacts are persistent structures linking different activities over time and space, include instruments, characters and signs, language and machines Context in HCI → context is the activity itself, includes: activities, subject: human/community, objectives: intended, unintended, artifacts: allow and limit action, set the whole context → internal dimension (the objective of people), external dimension (artifacts, other people) → only social factors influencing individual, not activity of social units Context in HCI Distributed cognition → systemic level, opposed to individual cognitive level → how is knowledge represented in the minds and in environment, how is distributed among different peoples and artefacts process of transformation of these structures detailed analysis of specific artifacts and coordination between human beings real situations, analysis of working techniques connects the context with the role of persistent structures Context in HCI Social informatics → context - social, cultural and technological dimensions → social context influences use of information and technologies → consequences for work, organizations and other social relationships → underrated aspect of social system: organizational setting, users and their current situation, working practices → institutional context (system of incentives) cultural context (groups of practicioners) wider social context (development of institutions) → situation in the context creates the context for the next situation Context in HCI →The whole context is relationship between different social situations → context relations between technology and society - ICT in social context – technologies are different from society, functional and instrumental analysts - ICT as part of social context - technology has a social nature, interaction of technology and society is seamless, context for socio-technical analysts - ICT have technological and social context - interwaves technological/social aspects - inseparable from technology - ICT are primarily social - technology is socially constructed, social reductionism Contents I. Productivity paradox II. Information Systems failures III. Social informatics IV. Context in HCI • Situated action models • Activity theory • Distributed cognition • Social informatics V. Methods of social contextual design • Contextual inquiry • Socio-technical walkthrough • Ethnographic analysis • Social design of computing Methods of social contextual design Contextual inquiry users engaged in dialogue during common activities – comments, explanations, opinions, reasons data on behavior and perceptions in the short time period qualitative data, quantitative data - perceived and observed task success use: common tasks which follows the "continued use" situation - use of search engines Methods of social contextual design Socio-technical walkthrough factors allowing to affect working process with regard to social interaction diagrams representing the relationship between the various roles, activities, documents and artifacts the pre-set questions, questions from other participants resulting system design is based on multiple variants of models and shared understanding of users and designers use: services related to logistics of organizations based on user interaction Methods of social contextual design Ethnographic analysis of cooperative interaction how the order of work is socially produced → sequentiality and temporality: sequences of action , context for placing of activities → working division of labor: monitored in practice, coordinate and facilitate work of others → plans and procedures – explicit, orient work or limit current work → routines, rhytms, patterns - operational level, revealed in the doing → distributed coordination - related to motivation → awareness of work → ecology and affordances - activities in relation, an arangement of configuration of system Methods of social contextual design Social design of computing monitored function as livability, sustainability, usability usefulness - the ability of the computer system to meet the needs of the users identifies various social units - organization, teams, communities and their social processes analysis of ICT policy – who makes decision, how design decisions related to source of influences in organizations, benefits for the stakeholder, evaluation criteria design does not finalize by process of delivery of system but continues during its use - education and training of users