EE261 Lecture Notes (electronic)

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EE 261 – Introduction to Logic Circuits
Module #7 – State Machines
•
Topics
A.
B.
C.
D.
•
Sequential Logic
Finite State Machines
State Variable Encoding
Other Flip-Flop Devices
Textbook Reading Assignments
 7.1-7.8, 7.12
•
Practice Problems
 7.4, 7.12, 7.18, 7.44
 VHDL 2-bit Binary Counter Design & Simulation (see M7_HW3 handout)
•
Graded Components of this Module
 3 homeworks, 3 discussion, 1 quiz
(2 homeworks will be uploaded to the course Dropbox, 1 homework plus the
discussions & quiz are online)
EE 261 – Introduction to Logic Circuits
Module #7
Page 1
EE 261 – Introduction to Logic Circuits
Module #7 – State Machines
•
What you should be able to do after this module






Understand the operation of sequential logic storage devices (Latches & Flip-Flops)
Draw a state diagram describing the logical operation of a finite state machine
Create the State/Output tables for a finite state machine
Synthesize the logic diagram of a state machine
Understand the design trade-offs of various state encoding techniques
Use VHDL to describe and simulate finite state machines
EE 261 – Introduction to Logic Circuits
Module #7
Page 2
Sequential Logic
•
Combinational Logic
- until now, we've covered logic whose outputs depend on the current values of the input
this is the definition of "Combinational Logic"
•
Sequential Logic
- Now we move to logic circuits whose outputs depend on :
- the current values of the inputs
- the past values of the inputs
- this is the definition of "Sequential Logic"
- in order to make logic circuits based on the previous values of inputs,
we need a storage device
EE 261 – Introduction to Logic Circuits
Module #7
Page 3
Sequential Logic
•
Feedback
- consider this circuit
- the outputs are "fed back" to the inputs
- this gives the following relationships:
Q = Vin1'
Qn = Vin2'
Vin1 = Qn
Vin2 = Q
Vin1 = Vin2' = Q' = Vin1
Vin2 = Vin1' = Qn' = Vin2
- this circuit will HOLD or STORE a logic value
- feedback gives us the ability to build "Sequential Storage Devices"
EE 261 – Introduction to Logic Circuits
Module #7
Page 4
Sequential Logic
•
Metastability
- what if the input is VDD/2
- in an ideal world, the outputs would be driven to VDD/2
- we know that noise exists in the world (thermal, shot, etc…)
- noise will add a small Δv to the nodes in the system
EE 261 – Introduction to Logic Circuits
Module #7
Page 5
Sequential Logic
•
Metastability
- let's consider a + Δv being superimposed on input Vin1 who starts out at VDD/2
VDD/2 + Δv
VDD/2 - Δv
VDD/2 - Δv
VDD/2 + Δv
- this causes a - Δv to be superimposed on output Q due to the inverting nature of the inverter
- this - Δv is fed back to input Vin2, which in turn causes a + Δv on output Qn
EE 261 – Introduction to Logic Circuits
Module #7
Page 6
Sequential Logic
•
Metastability
- this new + Δv is fed back to the original Vin1 voltage in an additive nature
- this drives Vin1 even further positive, which in turn starts the loop all over again
VDD/2 + Δv + Δv
VDD/2 - Δv - Δv
VDD/2 - Δv - Δv
VDD/2 + Δv + Δv
- this feedback loop continues until the inputs and outputs are driven to either a 0 or a 1
EE 261 – Introduction to Logic Circuits
Module #7
Page 7
Sequential Logic
•
Metastability
- Metastability is the situation where the inputs cause an indeterminate output in a feedback circuit
- i.e., VILmax < Vin < VIHmin
- using feedback, we know that the circuit will always be driven to a final state
- this is also called a "Bi-Stable" element meaning that the inputs and outputs will be driven to
one of two final states (i.e., a 1 or a 0)
- the final state that the circuit is driven to is unknown, but we know it will go there eventually
EE 261 – Introduction to Logic Circuits
Module #7
Page 8
Sequential Logic
•
Recovery time
- manufactures can specify the maximum amount of time that a bi-stable element will take to reach
its final value
- the time that the output is unknown is called the "Metastability Region"
- the time it takes to exit the Metastable region is called the "Recovery Time" (trecovery)
•
Summary
- feedback gives us the ability to build digital storage devices using gates
- anytime we use feedback, we create a bi-stable element and can have Metastability
EE 261 – Introduction to Logic Circuits
Module #7
Page 9
Sequential Logic
•
SR Latch
- consider the following circuit which is called an "SR Latch"
- To understand the SR Latch, we must remember the truth table for a NOR Gate
EE 261 – Introduction to Logic Circuits
AB
00
01
10
11
F
1
0
0
0
Module #7
Page 10
Sequential Logic
•
SR Latch
- when S=0 & R=0, it puts this circuit into a Bi-stable feedback mode where the output is either:
Q=0, Qn=1
Q=1, Qn=0
0
0
0
1
0
0
1
1
1
0
AB
00
01
10
11
0
F
1 (U2)
0
0 (U1)
0
EE 261 – Introduction to Logic Circuits
0
AB
00
01
10
11
F
1 (U1)
0 (U2)
0
0
Module #7
Page 11
Sequential Logic
•
SR Latch
- we can force a known state using S & R:
Set (S=1, R=0)
0
Reset (S=0, R=1)
1
1
0
1
1
0
0
0
1
AB
00
01
10
11
0
F
1 (U1)
0
0 (U2)
0 (U2)
EE 261 – Introduction to Logic Circuits
1
AB
00
01
10
11
F
1 (U2)
0 (U1)
0
0 (U1)
Module #7
Page 12
Sequential Logic
•
SR Latch
- we can write a Truth Table for an SR Latch as follows
SR
0 0
0 1
1 0
1 1
Q
Last Q
0
1
0
Qn .
Last Qn
1
0
0
- Hold
- Reset
- Set
- Don’t Use
- S=1 & R=1 forces a 0 on both outputs. However, when the latch comes out of this state it is
metastable. This means the final state is unknown.
EE 261 – Introduction to Logic Circuits
Module #7
Page 13
Sequential Logic
•
SR Latch
- Remember the Truth Table for an SR Latch :
SR
0 0
0 1
1 0
1 1
Q
Last Q
0
1
0
Qn .
Last Qn
1
0
0
- Hold
- Reset
- Set
- Don’t Use
- there is delay associated with changes on the input causing a change on the outputs:
tPLH(SQ) = Δt for a LOW-to-HIGH transition on S to cause an output change on Q
tPHL(RQ) = Δt for a HIGH-to_LOW transition on R to cause an output change on Q
- there is also a specification on how small of a pulse width we can have and be recognized
tPW(min) = minimum input pulse width that can be recognized
EE 261 – Introduction to Logic Circuits
Module #7
Page 14
Sequential Logic
•
S’R’ Latch
- we can also use NAND gates to form an inverted SR Latch
S’ R’
0 0
0 1
1 0
1 1
Q
1
1
0
Last Q
Qn .
1
0
1
Last Qn
EE 261 – Introduction to Logic Circuits
- Don’t Use
- Set
- Reset
- Hold
Module #7
Page 15
Sequential Logic
•
SR Latch w/ Enable
- we then can add an enable line using NAND gates
- remember the Truth Table for a NAND gate
AB
00
01
10
11
F
1
1
1
0
- a 0 on any input forces a 1 on the output
- when C=0, the two EN NAND Gate outputs are 1, which forces “Last Q/Qn”
- when C=1, S & R are passed through INVERTED
EE 261 – Introduction to Logic Circuits
Module #7
Page 16
Sequential Logic
•
SR Latch w/ Enable
- the truth table then becomes
C
1
1
1
1
0
SR
0 0
0 1
1 0
1 1
x x
Q
Last Q
0
1
1
Last Q
Qn .
Last Qn
1
0
1
Last Qn
- Hold
- Reset
- Set
- Don’t Use
- Hold
NAND
AB
00
01
10
11
EE 261 – Introduction to Logic Circuits
F
1
1
1
0
Module #7
Page 17
Sequential Logic
•
D Latch
- a modification to the SR Latch where R = S’ creates a D-latch
- when C=1, Q <= D
- when C=0, Q <= Last Value
CD
1 0
1 1
0 x
Q
0
1
Last Q
Qn .
1
- track
0
- track
Last Qn - Hold
EE 261 – Introduction to Logic Circuits
Module #7
Page 18
Sequential Logic
•
Flip-Flops
- a "Latch" is a device that "tracks or holds" the input depending on a control signal (i.e., C or CLK)
- a "Flip-Flop" is a device that will "acquire and hold" the input when a transition is present on C or CLK
- Flip-Flops are commonly used in sequential logic due to their speed
EE 261 – Introduction to Logic Circuits
Module #7
Page 19
Sequential Logic
•
D-Flip-Flops
- we can combine D-latches to get an edge triggered storage device (or flop)
- the first D-latch is called the “Master”, the second D-latch the “Slave”
Master
CLK=0, Q<=D “Open”
CLK=1, Q<=Q “Closed”
Slave
CLK=0, Q<=Q “Close”
CLK=1, Q<=D “Open”
- on a rising edge of clock, D is “latched” and held on Q until the next rising edge
EE 261 – Introduction to Logic Circuits
Module #7
Page 20
Sequential Logic
•
D-Flip-Flops in VHDL
- In VHDL, we use a “process” to model the behavior of a D-Flip-Flop
entity DFF is
port (Clock
Reset
D
Q, Qn
end entity DFF;
R Qn
: in BIT;
: in BIT;
: in BIT;
: out BIT);
architecture DFF_arch of DFF is
begin
D_FLIP_FLOP : process (Clock, Reset)
begin
if (Reset = '0') then
Q <= '0'; Qn <= '1';
elsif (Clock'event and Clock='1') then
Q <= D; Qn <= not D;
end if;
end process D_FLIP_FLOP;
-- sensitivity list
end architecture DFF_arch;
EE 261 – Introduction to Logic Circuits
Module #7
Page 21
Sequential Logic
•
D-Flip-Flop Operation
- Below is a timing diagram of a D-Flop
R Qn
D Changes but it
does not effect Q.
Q & Qn are updated
on the rising edge of
clock.
EE 261 – Introduction to Logic Circuits
Module #7
Page 22
Finite State Machines
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Synchronous
- we now have a way to store information on an edge (i.e., a flip-flop)
- we can use these storage elements to build "Synchronous Circuitry"
- Synchronous means that events occur on the edge of a clock
Qn
•
State Machine
- a generic name given to sequential circuit design
- it is sequential because the outputs depend on :
1) the current inputs
2) past inputs
- state machines are the basis for all modern digital electronics
EE 261 – Introduction to Logic Circuits
Module #7
Page 23
Finite State Machines
•
State Memory
- a set of flip-flops that store the Current State of the machine
- the Current State is due to all of the input conditions that have existed since the machine started
- if there are "n" flip-flops, there can be 2n states
- a state contains everything we need to know about all past events
- we define two unique states in a machine
1) Current State
2) Next State
•
Qn
Current State
- the state that the machine is currently in
- this is found on the outputs of the flip-flops (i.e., Q)
EE 261 – Introduction to Logic Circuits
Module #7
Page 24
Finite State Machines
•
Next State
- the state that the machine "will go to" upon a clock edge
- this is found on the inputs of the flip-flops (i.e., D)
- the Next State depends on
- the Current State
- any Inputs
- we call the Next State Logic "F"
EE 261 – Introduction to Logic Circuits
Module #7
Page 25
Finite State Machines
•
State Transition
- upon a clock edge, the machine changes from the "Current State" to the "Next State"
- After the clock edge, we reassign back the names (i.e., Q=Current State, D= Next State)
•
State Table
- a table where we list which state the machine will transition to on a clock edge
- this table depends on the "Current State" and the "Inputs"
- we can use the following notation when describing Current and Next States
Current
S
Scur
SC
Acur
QC
Next
S*
Snxt
SN
Bnxt
QN
EE 261 – Introduction to Logic Circuits
Module #7
Page 26
Finite State Machines
•
State Table cont…
- we typically give the states of our machine descriptive names (i.e., Reset, Start, Stop, S0)
ex) State Table for a 4-state counter, no inputs
Current State
Next State
S0
S1
S1
S2
S2
S3
S3
S0
EE 261 – Introduction to Logic Circuits
Module #7
Page 27
Finite State Machines
•
State Table cont…
- when there are inputs, we list them in the table
ex) State Table for a 4-state counter with directional input
Current State
Dir
Next State
S0
Up
Down
Up
Down
Up
Down
Up
Down
S1
S3
S2
S0
S3
S1
S0
S2
S1
S2
S3
- we don't need to exhaustively write all of the Current States for each Input combination (i.e., Direction)
which makes the table more readable
EE 261 – Introduction to Logic Circuits
Module #7
Page 28
Finite State Machines
•
State Variables
- remember that the State Memory is just a set of flip-flops
- also remember that the state is just the current/next binary number on the in/out of the flip-flops
- we use the term State Variable to describe the input/output for a particular flip flop
- let's call our State Variables Q1, Q0, ….
Current State
Q1 Q0
Dir
Next State
Q1* Q0*
0
0
0
1
1
0
1
1
Up
Down
Up
Down
Up
Down
Up
Down
0
1
1
0
1
0
0
1
1
1
0
0
1
1
0
0
EE 261 – Introduction to Logic Circuits
Module #7
Page 29
Finite State Machines
•
State Variables
- we call the assignment of a State name to a binary number "State Encoding"
ex)
S0 = 00
S1 = 01
S2 = 10
S3 = 11
- this is arbitrary and up to use as designers
- we can choose the encoding scheme based on our application and optimize for
1) Speed
2) Power
3) Area
EE 261 – Introduction to Logic Circuits
Module #7
Page 30
Finite State Machines
•
Next State Logic "F"
- for each "Next State" variable, we need to create logic circuitry
- this logic circuitry is combinational and has inputs:
1) Current State
2) any Inputs
ex)
Q1* = F(Current State, Inputs) = F(Q1, Q0, Dir)
Q0* = F(Current State, Inputs) = F(Q1, Q0, Dir)
- the logic expression for the Next State Variable is called the "Characteristic Equation"
- this is a generic term that describes the logic for all flip-flops
- when we write the logic for a specific flip-flop, we call this the "Excitation Equation"
- this is a specific term that describes logic for your flip-flop (i.e., DFF)
- there will be an Excitation Equation for each Next State Variable (i.e., each Flip-Flop)
EE 261 – Introduction to Logic Circuits
Module #7
Page 31
Finite State Machines
•
State Variables and Next State Logic "F"
- we already know how to describe combinational logic (i.e., K-maps, SOP, SOP)
- we simply apply this to our State Table
ex) State Table for a 4-state counter, no inputs
Current State
Q1 Q0
Next State
Q1* Q0*
0
0
0
1
0
1
1
0
1
0
1
1
1
1
0
0
Next
State
Variable
F inputs
F outputs
- we put these inputs and outputs in a K-map and come up with Q1* = Q1  Q0
EE 261 – Introduction to Logic Circuits
Module #7
Page 32
Finite State Machines
•
State Variables and Next State Logic "F"
- we continue writing Excitation Equations for each Next State Variable in our Machine
- let's now write an Excitation Equation for Q0*
ex) State Table for a 4-state counter, no inputs
Current State
Q1 Q0
Next State
Q1* Q0*
0
0
0
1
0
1
1
0
1
0
1
1
1
1
0
0
Next
State
Variable
F inputs
F outputs
- we simply put these values in a K-map and come up with Q0* = Q0'
EE 261 – Introduction to Logic Circuits
Module #7
Page 33
Finite State Machines
•
Logic Diagram
- the state machine just described would be implemented like this:
Q1*
Q0*
EE 261 – Introduction to Logic Circuits
Module #7
Page 34
Finite State Machines
•
Excitation Equations
- we designed this State Machine using D-Flip-Flops
- this is the most common type of flip-flop and widely used in modern digital systems
- we can also use other flip-flops
- the difference is how we turn a "Characteristic Equation" into an "Excitation Equation"
- we will look at State Memory using other types of Flip-Flops later
EE 261 – Introduction to Logic Circuits
Module #7
Page 35
Finite State Machines (Mealy vs. Moore)
•
Output Logic "G"
- last time we learned about State Memory
- we also learned about Next State Logic "F"
- the last part of our State Machine is how we create the output circuitry
- the outputs are determined by Combinational Logic that we call "G"
- there are two basic structures of output types
1) Mealy
2) Moore
= the outputs depend on the Current State and the Inputs
= the outputs depend on the Current State only
EE 261 – Introduction to Logic Circuits
Module #7
Page 36
Finite State Machines (Mealy vs. Moore)
•
State Machines
“Mealy Outputs” – outputs depend on the Current State and the Inputs
- G(Current State, Inputs)
EE 261 – Introduction to Logic Circuits
Module #7
Page 37
Finite State Machines (Mealy vs. Moore)
•
State Machines
“Moore Outputs” – outputs depend on the Current State only
- G(Current State)
EE 261 – Introduction to Logic Circuits
Module #7
Page 38
Finite State Machines (Mealy vs. Moore)
•
Output Logic "G"
- we can create an "Output Table" for our desired results
- most often, we include the outputs in our State Table and form a hybrid "State/Output Table"
ex)
Current State
Q1 Q0
In
0 0
0
1
0
1
0
1
0
1
0 1
1 0
1 1
Next State
Q1* Q0*
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
EE 261 – Introduction to Logic Circuits
Out
0
0
0
0
0
0
0
1
Module #7
Page 39
Finite State Machines (Mealy vs. Moore)
•
State Machine Tables
- officially, we use the following terms:
State Table
- list of the descriptive state names and how they transition
Transition Table
- using the explicitly state encoded variables and how they transition
Output Table
- listing of the outputs for all possible combinations of Current States and Inputs
State/Output Table - combined table listing Current/Next states and corresponding outputs
EE 261 – Introduction to Logic Circuits
Module #7
Page 40
Finite State Machines (Mealy vs. Moore)
•
Output Logic "G"
- we simply use the Current State and Inputs (if desired) as the inputs to G
and form the logic expression (K-maps, SOP, POS) reflecting the output variable
- this is the same process as creating the Excitation Equations for the Next State Variables
ex)
Current State
Q1 Q0
In
0 0
0
1
0
1
0
1
0
1
0 1
1 0
1 1
G inputs
Next State
Q1* Q0*
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
Out
0
0
0
0
0
0
0
1
Output
Variable
G outputs
- plugging these inputs/outputs into a K-map, we get G=Q1·Q0·In
EE 261 – Introduction to Logic Circuits
Module #7
Page 41
Finite State Machines
•
State Diagrams
- a graphical way to describe how a state machine transitions states depending on :
- Current State
- Inputs
- we use a "bubble" to represent a state, in which we write its descriptive name or code
- we use a "directed arc" to represent a transition
- we can write the Inputs next to a directed arc that causes a state transition
- we can write the Output either near the directed arc or in the state bubble (typically in parenthesis)
EE 261 – Introduction to Logic Circuits
Module #7
Page 42
Finite State Machines
•
State Diagrams
Ex)
EE 261 – Introduction to Logic Circuits
Module #7
Page 43
Finite State Machines
•
Timing Diagrams
- notice we don't show any information about the clock in the State Diagram
- the clock is "implied" (i.e., we know transitions occur on the clock edge)
- note that the outputs can change asynchronously in a Mealy machine
Clock
In
Found
STATE
S0
S1
S2
t
EE 261 – Introduction to Logic Circuits
Module #7
Page 44
Finite State Machines
•
State Machines
- there is a basic structure for a Clocked, Synchronous State Machine
1) State Memory
2) Next State Logic “F”
3) Output Logic “G”
(i.e., flip-flops)
(combinational logic)
(combinational logic)
EE 261 – Introduction to Logic Circuits
Module #7
Page 45
Finite State Machines
•
State Machines
- the steps in a state machine design are:
1) Word Description of the Problem
2) State Diagram
3) State/Output Table
4) State Variable Assignment
5) Choose Flip-Flop type
6) Construct F
7) Construct G
8) Logic Diagram
EE 261 – Introduction to Logic Circuits
Module #7
Page 46
Finite State Machines
•
State Machine Example “Simple Gray Code Counter”
1) Design a 2-bit Gray Code Counter. There are no inputs (other than the clock).
Use Binary for the State Variable Encoding
2) State Diagram
EE 261 – Introduction to Logic Circuits
Module #7
Page 47
Finite State Machines
•
State Machine Example “Simple Gray Code Counter”
3) State/Output Table
Current State
Next State
Out
CNT0
CNT1
00
CNT1
CNT2
01
CNT2
CNT3
11
CNT3
CNT0
10
EE 261 – Introduction to Logic Circuits
Module #7
Page 48
Finite State Machines
•
State Machine Example “Simple Gray Code Counter”
4) State Variable Assignment – binary
Current State
Q1 Q0
Next State
Q1* Q0*
Out
0
0
0
1
00
0
1
1
0
01
1
0
1
1
11
1
1
0
0
10
5) Choose Flip-Flops
- let's use DFF's
EE 261 – Introduction to Logic Circuits
Module #7
Page 49
Finite State Machines
•
State Machine Example “Simple Gray Code Counter”
6) Construct Next State Logic “F”
Q1
Q0
0
0
1
2
0
0
Q1* = Q1Q0’ + Q1’Q0 = Q1  Q0
1
1
1
3
1
0
0
1
Q1
Q0
0
1
0
Q0* = Q0’
2
1
1
1
3
0
EE 261 – Introduction to Logic Circuits
0
Module #7
Page 50
Finite State Machines
•
State Machine Example “Simple Gray Code Counter”
7) Construct Output Logic “G”
Q1
Q0
0
0
1
2
0
0
Out(1) = Q1
1
1
1
3
0
1
0
1
Q1
Q0
0
0
0
Out(0) = Q1  Q0
2
1
1
1
3
1
EE 261 – Introduction to Logic Circuits
0
Module #7
Page 51
Finite State Machines
•
State Machine Example “Simple Gray Code Counter”
8) Logic Diagram
Q1*
Q0*
EE 261 – Introduction to Logic Circuits
Module #7
Page 52
Finite State Machines (Example)
•
State Machines
- there is a basic structure for a Clocked, Synchronous State Machine
1) State Memory
2) Next State Logic “F
3) Output Logic “G”
(i.e., flip-flops)
(combinational logic)
(combinational logic)
EE 261 – Introduction to Logic Circuits
Module #7
Page 53
Finite State Machines
•
State Machines
- the steps in a state machine design are:
1) Word Description of the Problem
2) State Diagram
3) State/Output Table
4) State Variable Assignment
5) Choose Flip-Flop type
6) Construct F
7) Construct G
8) Logic Diagram
EE 261 – Introduction to Logic Circuits
Module #7
Page 54
Finite State Machines
•
State Machine Example “Sequence Detector”
1) Design a machine by hand that takes in a serial bit stream and looks for the pattern “1011”.
When the pattern is found, a signal called “Found” is asserted
2) State Diagram
EE 261 – Introduction to Logic Circuits
Module #7
Page 55
Finite State Machines
•
State Machine Example “Sequence Detector”
3) State/Output Table
Current State
In
Next State
Out
(Found)
S0
0
1
0
1
0
1
0
1
S0
S1
S2
S0
S0
S3
S0
S0
0
0
0
0
0
0
0
1
S1
S2
S3
EE 261 – Introduction to Logic Circuits
Module #7
Page 56
Finite State Machines
•
State Machine Example “Sequence Detector”
4) State Variable Assignment – let’s use binary
Current State
Q1 Q0
In
0
0
0
0
1
1
1
1
0
1
0
1
0
1
0
1
0
0
1
1
0
0
1
1
Next State
Q1* Q0*
0
0
1
0
0
1
0
0
0
1
0
0
0
1
0
0
Out
Found
0
0
0
0
0
0
0
1
5) Choose Flip-Flop Type
- 99% of the time we use D-Flip-Flops
EE 261 – Introduction to Logic Circuits
Module #7
Page 57
Finite State Machines
•
State Machine Example “Sequence Detector”
6) Construct Next State Logic “F”
Q1
Q1 Q0
In
00
0
2
0
0
Q1* = Q1’∙Q0∙In’ + Q1∙Q0’∙In
1
In
01
6
1
3
0
1
11
10
4
0
7
0
0
5
0
1
Q0
Q1
Q1 Q0
In
00
0
2
0
0
Q0* = Q0’∙In
1
In
1
01
6
0
3
1
11
10
4
0
7
0
0
5
0
1
Q0
EE 261 – Introduction to Logic Circuits
Module #7
Page 58
Finite State Machines
•
State Machine Example “Sequence Detector”
7) Construct Output Logic “G”
Q1
Q1 Q0
In
00
0
Found = Q1∙Q0∙In
2
0
0
1
In
01
1
6
0
3
0
11
10
4
0
7
0
0
5
1
0
Q0
8) Logic Diagram
Found
Q1*
Q0*
EE 261 – Introduction to Logic Circuits
Module #7
Page 59
State Variable Encoding
•
State Variable Encoding
- we design State Machines using descriptive state names
- when we’re ready to synthesize the circuit, we need to assign values to the states
- we can arbitrarily assign codes to the states in order to optimize for our application
EE 261 – Introduction to Logic Circuits
Module #7
Page 60
State Variable Encoding
•
Binary
- this is the simplest and most straight forward method
- we simply assign binary counts to the states
S0 = 00
S1 = 01
S2 = 10
S3 = 11
- for N states, there will be log(N)/log(2) flip flops required to encode in binary
- the advantages to Binary State Encoding are:
1) Efficient use of area (i.e., least amount of Flip-flops)
- the disadvantages are:
1) Multiple bits switch at one time leading to increased Noise and Power
2) The next state logic can be multi-level which decreases speed
EE 261 – Introduction to Logic Circuits
Module #7
Page 61
State Variable Encoding
•
Gray Code
- to avoid multiple bits switching, we can use a Gray Code
S0 = 00
S1 = 01
S2 = 11
S3 = 10
- for N states, there will be log(N)/log(2) flip flops required
- the advantages of Gray Code Encoding are:
1) One-bit switching at a time which reduces Noise/Power
- the disadvantages are:
1) Unless doing a counter, it is hard to guarantee the order of state execution
2) The next state logic can again be multi-level which decreases speed
EE 261 – Introduction to Logic Circuits
Module #7
Page 62
State Variable Encoding
•
One-Hot
- this encoding technique uses one flip-flop for each state.
- each flip-flop asserts when in its assigned state
S0 = 0001
S1 = 0010
S2 = 0100
S3 = 1000
- for N states, there will be N flip flops required
- the advantages of One-Hot Encoding are:
1) Speed, the next state logic is one level (i.e., a Decoder structure)
2) Suited well for FPGA’s which have LUT’s & FF’s in each Cell
- the disadvantages are:
1) Takes more area
EE 261 – Introduction to Logic Circuits
Module #7
Page 63
Other Flip-Flops Devices
•
Flip-Flops
- we have learned about the following sequential storage devices
- SR Latch
- D Latch
- D Flip-Flop
- we can make state machines out of any sequential storage device
- each flip-flop has a “Characteristic Equation” that governs how the Next State Logic is synthesized
ex)
Type
Characteristic Eq
SR Latch
D Latch
D Flip Flop
Q* = S + R’∙Q
Q* = D
Q* = D
- we use the Characteristic Equation & the Next State Logic to form the “Excitation Signals” that
are fed into the State Memory
EE 261 – Introduction to Logic Circuits
Module #7
Page 64
Other Flip-Flops Devices
•
D Flip-Flop w/ Enable
- a regular DFF transfers D to Q on a clock edge and then holds it
- adding an enable gives the DFF the ability to continue holding the data while ignoring clock edges
EN
1
1
1
0
CLK

0
1
x
Q / Qn
D / D’
Last Q / Qn
Last Q / Qn
Last Q / Qn
- the Characteristic Eq is : Q* = EN∙D + EN’∙Q
EE 261 – Introduction to Logic Circuits
Module #7
Page 65
Module Overview
•
Topics
Feedback, Metastability
Latches & Flip Flops
- SR Latch
- S’R’ Latch
- D Latch
- D Flip Flop
Synchronous State Machines
- State Memory
- Next State Logic “F”
- Output Logic “G”
- Mealy, Moore
- State Diagrams
- State Tables
- Characteristic Equation
- Excitation Equation
- State Variable Encoding
EE 261 – Introduction to Logic Circuits
Module #7
Page 66
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