Unbalanced Forces Topic Overview •A force is a push or a pull applied to an object. • A net Force (Fnet) is the sum of all the forces on an object (direction determines whether a force is + or -) Fnet = 6N to the right Topic Overview •When an object has unbalanced forces acting on it, the object will accelerate in the direction of that excess force: • Fnet = ma • This is called “Newton's Second Law” Topic Overview •Remember that Fnet is not just a single force •Check out this example: Fnet = 40-25 = 15 = 2 = ma (7.5)a 7.5 a a 7.5kg The object accelerates Upward at 2m/s2 Sample problem •The object shown below accelerates at 5m/s2 to the right. If the cart experiences a 2N frictional force, what is the force pulling on the handle? Ff =2N Answer: 27N Circular Motion Topic Overview •An object in circular motion has a changing velocity but constant speed. •This is possible because the objects speed does not change (same m/s) but the direction of its motion does change Topic Overview •The velocity of the object is always “tangent” to the path of the object. •The circular force (Fc ) is always directed toward the center • The acceleration is always toward the center of the circle Velocity a Force Equations • r is the radius of the circle Example Problem The picture below show a student seated on a rotating circular platform holding a 2.0kg block with a spring scale. The block is 1.2m from the girl. If the block ha s a constant speed of 8m/s, what is the force reading on the spring scale? Answer: 106.7 N Momentum/ Collisions Momentum Recap • Momentum: The product of the mass and velocity of an object • Equation: p = mv • Units: p = kilograms meters per second (kgm/s) • Momentum is a vector: When describing the momentum of an object, the direction matters. Momentum Recap • Collision: When 2 or more objects interact they can transfer momentum to each other. • Conservation of Momentum: The sum of the total momentum BEFORE a collision, is the same as the sum of the total momentum AFTER a collision Momentum Before = Momentum After p1i +p2i + p3i = p1f+p2f + p3f Momentum Recap • To Solve Collision Problems: Step 1: Find the total momentum of each object before they interact Step 2: Set it equal to the total momentum after they collide Remember momentum is a vector, so you have to consider if the momentum is (+) or(-) when finding the total!!! Initial 0 = Final = -1.2 (v) + (1.8)(2) Initial (1)(6)+ 0 = = Final (1 + 3.0) v • Sample Problem 1 Step 1: Find the total momentum of each object before they interact (In this case both objects start at REST) Step 2: Set it equal to the total momentum after they collide Answer: 5m/s left • Sample Problem 2 Step 1: Find the total momentum of each object before they interact Step 2: Set it equal to the total momentum after they collide Answer: 4m/s west Impulse Impulse • An outside force will cause a change in the momentum of an object. This is called an impulse. • IMPULSE: A change in momentum You can use ANY of the following equations! Fnett = p = mv Units = Ns Impulse To find the impulse under a force vs. time graph, you would find the area under the line. I = Ft In this case the area is that of a triangle A =1/2bh = ½ (1.0 x 10) = 5Ns Sample Problem Answer: 50Ns