Comp 208: Group Software Project

advertisement
COMP 208/214/215/216
LECTURE 1
恭喜發財
Introduction
Aims of the Course
• To give experience of working as part of a team to develop
a substantial piece of software
• Both of these aspects are important:
• Building a large piece of software presents different problems from
coursework exercises
• Almost all work in the real world is done by teams.
Software Required: 208
• From module specification
• “a database, front end tools for maintaining the database,
tools for accessing, analysing and presenting the data”
• The aim of the project for COMP208 is to produce a
database application in an area determined by you,
which, as a minimum:
• Supports users and administrators
• Is of reasonable complexity
• Contains useful information
• Supports a range of sensible queries and transactions.
• You must provide an interface to your database,
preferably web based
Software 215: eCommerce Group Project
• “to produce a working e-Commerce software application.”
• The aim of the project for COMP215 is to create a
database in an area determined by you, which, as a
minimum:
• Is commerce related
• Supports users and administrators
• Is of reasonable complexity
• Contains useful information
• Supports a range of sensible queries and transactions.
• Needs an interface, preferably web based
• You application MUST have some degree of relevant
security
Comp 216 (Internet Computing)
• The aim of the project for COMP216 is to produce
a database application in an area determined by
you, which, as a minimum:
• Supports users and administrators
• Is of reasonable complexity
• Contains useful information
• Supports a range of sensible queries and transactions.
• You must provide an interface to your database,
MUST support Web access or alternative access
via the Internet
Software Required: 214
• The aim of the project for COMP214 will be to create a
computer system capable of undertaking an intelligent
search of the solution of a given computational problem
• You will need to structure and represent the knowledge
specific to the given problem and implement a search
algorithm across it. Suggested application areas include:
• Timetabling, or
• Group allocation systems
Project Stages
• Detailed planning is up to you. But you must
follow the following phases:
• Phase 1: Requirements, weeks 1-3 (15%)
• Phase 2: Design, weeks 4-7 (20%)
• Phase 3: Implementation and Testing, weeks 8-10
• Phase 4: Demo and Portfolio, weeks 11-12 (65%)
• Phase 1, 2, and 4, will produce assessed deliverables:
Details of what is required at each stage based on material
from Connolly and Begg can be found on VITAL.
You may aim to complete these phases more quickly, but
each phase must produce its deliverable by the stipulated
time.
Project work schedule
30/1
6/2
13/2
20/2
27/2
5/3
12/3
19/3
23/03
16/04
23/04
30/04
7/05
Week 1 Lectures, group formation, project started, requirements
Week 2 Lectures, requirements analysis
Week 3 Lectures, requirements, submit requirements Friday 17/2
Week 4 Design work, requirements review week
Week 5 Design work, requirements improvement
Week 6 Design work, implementation, testing
Week 7 Design work, implementation, submit design documents
Week 8 Design review week, implementation, testing
Easter break up
Week 9 Implementation, testing
Week 10 Implementation, testing
Week 11 Implementation, testing, demonstration week
Week 12 Submit portfolio Friday11/5 and individual submissions
Assessed Work
• Meetings
• Each team must meet formally each week. A note of each meeting
must be made available to your monitor within 1 week. (More on
meetings in tomorrow’s lecture)
• Requirements
• Review with project reviewer in week 3
• Design
• Review with project reviewer in week 7
• Demonstration
• Given to project reviewer in week 11
• Portfolio
• Submitted at end of week 12.
More details
on the web
page and in
later
lectures
Phase 1 - Requirements
• Database planning
• Choose an area for your data base
• Determine its objectives and aims
• System Definition
• Decide what will be in the database and what won’t
• Identify categories of potential user
• Requirements Collection and Analysis
• Specify the requirements for each class of user.
What to Do First
• Choose your application area:
• e.g. sporting information: players, teams, matches, competitions
• e.g. music information: musicians, bands, albums, record
companies, charts
• e.g. product information: models, brands, manufacturers, outlets
• NOT a video/music/game shop – that is the case study in the text
book
• Plan your project
• Read Connolly and Begg to find out what needs to be done
• Identify the tasks that will achieve these things
• Decide who will carry out the tasks.
• More on planning in Lecture 3.
Submission Deadlines
•
•
•
•
Requirements documents:
Design documents:
Group Portfolio:
Individual Submission:
• All submissions due at 3pm
• Submit via: School Office
Friday 17/02/2012
Friday 15/03/2012
Friday 18/05/2012
Friday 18/05/2012
Free version online tools
• Basecamp
• Useful for project management, to do lists etc.
• Keeps everyone informed
• https://signup.37signals.com/basecamp/Free/signup
• Codesion
• Bug management and version control
• http://codesion.com/products.html
• Google project hosting
• http://code.google.com/p/support/
• Use whatever tools you find best but DO use them
Backups and your data security
• You and your team are responsible for this
• Keep documents and code
• Online and
• Offline
• Version controlled
• Safe from viruses
• Data loss is not a valid reason for non or late submission of work
Download