1 Educ. 534 Module 2 Summary By: MCApelado RAPID PROTOTYPING What Is Prototyping? • A blueprint for organizing instructional notes and training materials • A sequence of drawings and text that depicts conceptual ideas and the flow of information Prototyping for Instructional Design. Why Prototype? • think through each page or screen • plan out the content details • visualize and convey learner content before investing a large amount of time or money Prototyping for Instructional Design in the final product. Two Basic Methods Prototyping for Instructional Design 1. StoryBoarding • Development phase of the Analyze, Design, Develop, Implement and Evaluate (ADDIE) process (Malamed, 2012) • First crafted at Walt Disney Studio in the 1930’sPrototyping for Instructional Design. Storyboarding Execution • Post-it handwritten notes or sketches on a sheet of paper • Adobe Illustrator, Word, Powerpoint, other design programs • Each page or slide represents one screen Prototyping instructional product Design of the final for Instructional. Benefits • Develop effective learner content in sequence • Work out the content details before production phase. • Present ideas to the internal team or stakeholders • Make recommended changes before a large Prototyping for Instructional Design time investment Page | 1 2 2. Rapid Prototyping Also called: – Spiral Method – Iterative Design • Uses: – Non-linear products Prototyping for Instructional Design – Interactive online instructional materials – Learner/choice guided materials. • Repetitive implementation-evaluation cycle • Allows the instructional product to be constantly tested, reviewed and enhanced, beginning early on in the ADDIE process (Malamed, 2012).Prototyping for Instructional Design Rapid prototyping. In a design process, early development of a small-scale prototype used to test out certain key features of the design. Most useful for large-scale or projects. Graphic representation of model: The idea of rapid prototyping as it applies to instructional design, is to develop learning experiences in a continual design-evaluation cycle that continues throughout the life of the project. This cycle, known as the spiral cycle or layered approach, is considered to be iterative, meaning that products are continually improved as they cycle continues. This can be seen more clearly by comparing Rapid Prototyping with a traditional development model: Classic Design (waterfall) Model 1. 2. 3. 4. 5. 6. concept definition requirements definition preliminary design detailed design code implementation test and acceptance Page | 2 3 Rapid Prototyping (spiral) Model 1. 2. 3. 4. 5. 6. concept definition implementation of a skeletal system user evaluation and concept refinement implementation of refined requirements user evaluation and concept refinement implementation of refined requirements The image of a spiral is often used to express the cyclical nature of rapid prototyping or iterative design. Rapid prototyping allows the designer to start with a low fidelity medium (such as paper and pen) and move to increasingly higher fidelity prototypes as time goes on. There are two types of prototypes that can be developed: 1. Vertical Prototypes - in-depth functionality for a few features 2. Horizontal Prototypes - entire screen with no underlying functionality Multiple Approached to Prototyping: 1. 2. 3. 4. 5. 6. Paper prototypes Post-it Prototypes Wizard of Oz Prototyping Wireframe Prototypes / Wireframing Storyboarding Electronic prototypes Rapid Prototyping Execution • Paper and pen as initial mediums • Electronic mediums as product development progresses and user-interface is improved (Culata, 2011) • Utilize actual authoring software: – PowerpointPrototyping for Instructional Design – Articulate – Captivate. Rapid Protyping Benifits • Evaluate the product throughout the product life cycle • Test preliminary training programs • Provide stakeholders with a realistic mock up of the final product Page | 3 4 • Shorten product production time:Prototyping for Instructional Design – resolve design/interface issues early on • Save time and money Rapid Prototyping Advantages 1. Allows for better communication between designer and user 2. User is able to offer immediate feedback thus resulting in better development 3. Allows for more flexibility in instruction and allows for problems to be caught early on in the process. Rapid Prototyping Disadvantages 1. Some feel that it is not effective because it is not utilizing the real product, it is utilizing a prototype . 2. Some feel steps are overlooked due to the rapid response of the model and that it can lead to endless revisions. Dick and Carey vs. RapidPrototyping There are strengths with each and there are weaknesses with each Dick and Carey can be a very tedious, very specific styled model where as Rapid Prototyping can be very simply and move very quickly. Dick and Carey can involve many facets of organization versus Rapid Prototyping where there may be only one or two layers that are being utilized. Dick and Carey executes components iteratively and in parallel where as Rapid Prototyping executes them in a cyclical pattern. Sources: Instructional Technology/Instructional Design/Rapid Prototyping: http://en.wikibooks.org/wiki/Instructional_Technology/Instructional_Design/Rapid_Prototypin Dick and Carey’s Model: http://www.personal.psu.edu/wxh139/Dick_Carey.htm References Culata, R. (2011). Storyboarding. Retrieved from http://www.instructionaldesign.org/storyboarding.html Culata, R. (2011). Rapid Prototyping. Page | 4 5 Retrieved from http://www.instructionaldesign.org/models/rapid_prototyping.html Instructional Technology/Instructional Design/Rapid Prototyping (2011). Retrieved from http://en.wikibooks.org/wiki/Instructional_Technology/Instructional_Design/Rapid_ Prototyping Malamed, C. (2012). Storyboards for eLearning. Retrieved from http://theelearningcoach.com/elearning_design/storyboards-for-elearning/Prototyping for Instructional Page | 5