Chapter 2: Performance • • • • Measure, Report, and Summarize Make intelligent choices See through the marketing hype Key to understanding underlying organizational motivation Why is some hardware better than others for different programs? What factors of system performance are hardware related? (e.g., Do we need a new machine, or a new operating system?) How does the machine's instruction set affect performance? 1 Which of these airplanes has the best performance? Airplane Passengers Boeing 737-100 Boeing 747 BAC/Sud Concorde Douglas DC-8-50 101 470 132 146 Range (mi) Speed (mph) 630 4150 4000 8720 598 610 1350 544 •How much faster is the Concorde compared to the 747? •How much bigger is the 747 than the Douglas DC-8? 2 Definitions • Performance is in units of things-per-second – bigger is better • If we are primarily concerned with response time – performance(x) = 1 execution_time(x) " X is n times faster than Y" means Performance(X) n = ---------------------Performance(Y) 3 Example • Time of Concorde vs. Boeing 747? • Concord is 1350 mph / 610 mph = 2.2 times faster = 6.5 hours / 3 hours • Throughput of Concorde vs. Boeing 747 ? • Concord is 178,200 pmph / 286,700 pmph = 0.62 “times faster” • Boeing is 286,700 pmph / 178,200 pmph = 1.6 “times faster” • Boeing is 1.6 times (“60%”)faster in terms of throughput • Concord is 2.2 times (“120%”) faster in terms of flying time We will focus primarily on execution time for a single job 4 Computer Performance: TIME, TIME, TIME • Response Time (latency) — How long does it take for my job to run? — How long does it take to execute a job? — How long must I wait for the database query? • Throughput — How many jobs can the machine run at once? — What is the average execution rate? — How much work is getting done? If we upgrade a machine with a new processor what do we increase? If we add a new machine to the lab what do we increase? 5 Execution Time • • • Elapsed Time – counts everything (disk and memory accesses, I/O , etc.) – a useful number, but often not good for comparison purposes CPU time – doesn't count I/O or time spent running other programs – can be broken up into system time, and user time Our focus: user CPU time – time spent executing the lines of code that are "in" our program 6 Book's Definition of Performance • For some program running on machine X, PerformanceX = 1 / Execution timeX • "X is n times faster than Y" PerformanceX / PerformanceY = n • Problem: – machine A runs a program in 20 seconds – machine B runs the same program in 25 seconds 7 Clock Cycles • Instead of reporting execution time in seconds, we often use cycles seconds cycles seconds program program cycle • Clock “ticks” indicate when to start activities (one abstraction): time • • cycle time = time between ticks = seconds per cycle clock rate (frequency) = cycles per second (1 Hz. = 1 cycle/sec) A 200 Mhz. clock has a 1 200 10 6 10 9 5 nanoseconds cycle time 8 How to Improve Performance seconds cycles seconds program program cycle So, to improve performance (everything else being equal) you can either ________ the # of required cycles for a program, or ________ the clock cycle time or, said another way, ________ the clock rate. 9 How many cycles are required for a program? ... 6th 5th 4th 3rd instruction 2nd instruction Could assume that # of cycles = # of instructions 1st instruction • time This assumption is incorrect, different instructions take different amounts of time on different machines. Why? hint: remember that these are machine instructions, not lines of C code 10 Different numbers of cycles for different instructions time • Multiplication takes more time than addition • Floating point operations take longer than integer ones • Accessing memory takes more time than accessing registers • Important point: changing the cycle time often changes the number of cycles required for various instructions (more later) 11 Example • Our favorite program runs in 10 seconds on computer A, which has a 400 Mhz. clock. We are trying to help a computer designer build a new machine B, that will run this program in 6 seconds. The designer can use new (or perhaps more expensive) technology to substantially increase the clock rate, but has informed us that this increase will affect the rest of the CPU design, causing machine B to require 1.2 times as many clock cycles as machine A for the same program. What clock rate should we tell the designer to target?" • Don't Panic, can easily work this out from basic principles 12 Now that we understand cycles • A given program will require – some number of instructions (machine instructions) – some number of cycles – some number of seconds • We have a vocubulary that relates these quantities: – cycle time (seconds per cycle) – clock rate (cycles per second) – CPI (cycles per instruction) a floating point intensive application might have a higher CPI – MIPS (millions of instructions per second) this would be higher for a program using simple instructions 13 Performance • • Performance is determined by execution time Do any of the other variables equal performance? – # of cycles to execute program? – # of instructions in program? – # of cycles per second? – average # of cycles per instruction? – average # of instructions per second? • Common pitfall: thinking one of the variables is indicative of performance when it really isn’t. 14 CPI Example • Suppose we have two implementations of the same instruction set architecture (ISA). For some program, Machine A has a clock cycle time of 10 ns. and a CPI of 2.0 Machine B has a clock cycle time of 20 ns. and a CPI of 1.2 What machine is faster for this program, and by how much? • If two machines have the same ISA which of our quantities (e.g., clock rate, CPI, execution time, # of instructions, MIPS) will always be identical? 15 # of Instructions Example • A compiler designer is trying to decide between two code sequences for a particular machine. Based on the hardware implementation, there are three different classes of instructions: Class A, Class B, and Class C, and they require one, two, and three cycles (respectively). The first code sequence has 5 instructions: 2 of A, 1 of B, and 2 of C The second sequence has 6 instructions: 4 of A, 1 of B, and 1 of C. Which sequence will be faster? How much? What is the CPI for each sequence? 16 MIPS example • Two different compilers are being tested for a 100 MHz. machine with three different classes of instructions: Class A, Class B, and Class C, which require one, two, and three cycles (respectively). Both compilers are used to produce code for a large piece of software. The first compiler's code uses 5 million Class A instructions, 1 million Class B instructions, and 1 million Class C instructions. The second compiler's code uses 10 million Class A instructions, 1 million Class B instructions, and 1 million Class C instructions. • • Which sequence will be faster according to MIPS? Which sequence will be faster according to execution time? 17 Benchmarks • • • Performance best determined by running a real application – Use programs typical of expected workload – Or, typical of expected class of applications e.g., compilers/editors, scientific applications, graphics, etc. Small benchmarks – nice for architects and designers – easy to standardize – can be abused SPEC (System Performance Evaluation Cooperative) – companies have agreed on a set of real program and inputs – can still be abused (Intel’s “other” bug) – valuable indicator of performance (and compiler technology) 18 Basis of Evaluation Cons Pros • representative Actual Target Workload • portable • widely used • improvements useful in reality • easy to run, early in design cycle • identify peak capability and potential bottlenecks • very specific • non-portable • difficult to run, or measure • hard to identify cause •less representative Full Application Benchmarks Small “Kernel” Benchmarks Microbenchmarks • easy to “fool” • “peak” may be a long way from application performance 19 SPEC ‘89 • Compiler “enhancements” and performance 20 SPEC95 • Eighteen application benchmarks (with inputs) reflecting a technical computing workload • Eight integer – go, m88ksim, gcc, compress, li, ijpeg, perl, vortex • Ten floating-point intensive – tomcatv, swim, su2cor, hydro2d, mgrid, applu, turb3d, apsi, fppp, wave5 • Must run with standard compiler flags – eliminate special undocumented incantations that may not even generate working code for real programs 21 SPEC ‘95 go m88ksim gcc compress li ijpeg perl vortex tomcatv swim su2cor hydro2d mgrid applu trub3d apsi fpppp wave5 Artificial intelligence; plays the game of Go Motorola 88k chip simulator; runs test program The Gnu C compiler generating SPARC code Compresses and decompresses file in memory Lisp interpreter Graphic compression and decompression Manipulates strings and prime numbers in the special-purpose programming language Perl A database program A mesh generation program Shallow water model with 513 x 513 grid quantum physics; Monte Carlo simulation Astrophysics; Hydrodynamic Naiver Stokes equations Multigrid solver in 3-D potential field Parabolic/elliptic partial differential equations Simulates isotropic, homogeneous turbulence in a cube Solves problems regarding temperature, wind velocity, and distribution of pollutant Quantum chemistry Plasma physics; electromagnetic particle simulation 22 SPEC CPU2000 164.gzip 175.vpr 176.gcc 181.mcf 186.crafty 197.parser 252.eon 253.perlbmk 254.gap 255.vortex 256.bzip2 300.twolf 168.wupwise 171.swim 172.mgrid 173.applu 177.mesa 178.galgel 179.art 183.equake 187.facerec 188.ammp 189.lucas 191.fma3d 200.sixtrack 301.apsi C C C C C C C++ C C C C C Fortran Fortran Fortran Fortran C Fortran C C Fortran C Fortran Fortran Fortran Fortran Compression FPGA Circuit Placement and Routing C Programming Language Compiler Combinatorial Optimization Game Playing: Chess Word Processing Computer Visualization PERL Programming Language Group Theory, Interpreter Object-oriented Database Compression Place and Route Simulator 77 Physics / Quantum Chromodynamics 77 Shallow Water Modeling 77 Multi-grid Solver: 3D Potential Field 77 Parabolic / Elliptic Partial Differential 3-D Graphics Library 90 Computational Fluid Dynamics Image Recognition / Neural Networks Seismic Wave Propagation Simulation 90 Image Processing: Face Recognition Computational Chemistry 90 Number Theory / Primality Testing 90 Finite-element Crash Simulation 77 High Energy Nuclear Physics Accelerator 77 Meteorology: Pollutant Distribution 23 SPEC ‘95 Does doubling the clock rate double the performance? Can a machine with a slower clock rate have better performance? 24 SpecCPU2000 Benchmark results • • • • • • • • • Advanced Micro Devices AMD Athlon (TM) XP 2700+ Advanced Micro Devices, AMD Athlon (TM) XP 2800+ Advanced Micro Devices, AMD Athlon (TM) XP 3000+ IBM Corporation pSeries 630 (1450 MHz, 1 CPU) Intel Corporation (2.67 GHz, Pentium 4 processor) Intel Corporation (2.8 GHz, Pentium 4 processor) Intel Corporation (3.06 GHz, Pentium 4 processor Sun Microsystems Sun Blade 2000 (1.015GHz) Sun Microsystems Sun Blade Model 2050 878 913 898 933 960 995 884 910 998 1005 1032 1040 1099 1107 516 576 537 610 25 More SPEC CPU2000 Results • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • • This data is current as of Wed Mar 19 20:01:27 PST 2003 SPECint ® 2000 1099.0 3067.0 MHz Pentium 4 HT Intel D850EMVR motherboard (3.06 GHz, Pentium 4 processor wi 1085.0 3066.0 MHz Pentium 4 Dell Precision WorkStation 350 (3.06 GHz P4) 967.0 2800.0 MHz Xeon Fujitsu Siemens Computers CELSIUS R610 960.0 2167.0 MHz Athlon ASUS A7N8X Deluxe Motherboard, AMD Athlon (TM) XP 3000+ 909.0 1450.0 MHz POWER4+ IBM Corporation IBM eServer pSeries 650 Model 6M2 (1450 MHz, 1 CPU) 898.0 2250.0 MHz Athlon XP ASUS A7N8X (REV 1.02) Motherboard, AMD Athlon (TM) XP 2800+ 845.0 1250.0 MHz Alpha Hewlett-Packard Company hp AlphaServer ES45 68/1250 822.0 1300.0 MHz POWER4 IBM Corporation IBM eServer pSeries 655 Model 651 (1300 MHz, 1 CPU) 810.0 1000.0 MHz Itanium 2 Hewlett-Packard Company hp server rx2600 (1000 MHz, Itanium 2) 751.0 2133.0 MHz Athlon MSI K7D Master Motherboard, AMD Athlon (TM) MP 2600+ 747.0 1350.0 MHz SPARC64 V Fujitsu Limited PRIMEPOWER900 (1350MHz) 737.0 2000.0 MHz Athlon MP Asus A7M266-D Motherboard, AMD Athlon (TM) MP 2400+ 648.0 1400.0 MHz Pentium III Dell PowerEdge 1500SC (1.4 GHz PIII) 642.0 875.0 MHz PA-RISC Hewlett-Packard Company hp workstation c3750 569.0 750.0 MHz PA-RISC 8700 Hewlett-Packard Company hp workstation j6700 537.0 1050.0 MHz UltraSPARC III Cu Sun Microsystems Sun Blade Model 2050 512.0 810.0 MHz SPARC64 GP Fujitsu Limited PRIMEPOWER650 (810MHz) 483.0 600.0 MHz R14000 SGI SGI Origin 3200 1X 600MHz R14k 471.0 600.0 MHz R14000A SGI SGI Origin 300 1X 600MHz R14000A 439.0 900.0 MHz UltraSPARC III Sun Microsystems Sun Blade 1000 Model 1900 437.0 1000.0 MHz Pentium III Xeon Dell PowerEdge 4400 (1.0 GHz PIII Xeon) 431.0 750.0 MHz RS64 IV IBM Corporation IBM eServer pSeries 620 Model 6F0 (750 MHz) 417.0 552.0 MHz PA-RISC 8600 Hewlett-Packard Company hp visualize j6000 UNIX workstation 379.0 800.0 MHz Itanium Hewlett-Packard Company hp server rx4610 333.0 450.0 MHz POWER3 II IBM Corporation RS/6000 44P-170 (450 MHz) 328.0 400.0 MHz R12000 SGI SGI Origin 3200 400MHz R12k 313.0 400.0 MHz PA-RISC 8500 Hewlett-Packard Company hp visualize b2000 UNIX workstation 264.0 500.0 MHz PowerPC RS64 III IBM Corporation RS/6000 Model 7026-M80 (1 CPU) 225.0 480.0 MHz UltraSPARC II Sun Microsystems Sun Enterprise 450 168.0 340.0 MHz RS64 II IBM Corporation RISC System/6000 H70 (1 CPU) 165.0 500.0 MHz UltraSPARC IIe Sun Microsystems Sun Blade 100 99.4 250.0 MHzP owerPC 604e IBM Corporation RS/6000 43P-150 (250MHz) 26 Metrics of performance Answers per month Application Useful Operations per second Programming Language Compiler ISA (millions) of Instructions per second – MIPS (millions) of (F.P.) operations per second – MFLOP/s Datapath Control Megabytes per second Function Units Transistors Wires Pins Cycles per second (clock rate) Each metric has a place and a purpose, and each can be misused 27 Aspects of CPU Performance CPU time = Seconds Program = Instructions x Cycles Program instr. count CPI x Seconds Instruction Cycle clock rate Program Compiler Instr. Set Arch. Organization Technology 28 CPI “Average cycles per instruction” CPI = (CPU Time * Clock Rate) / Instruction Count = Clock Cycles / Instruction Count n • CPU time = ClockCycleTime * CPI i =1 * I i i n CPI = •CPI i =1 *i F i where F =i I i Instruction Count "instruction frequency" Invest Resources where time is Spent! 30 Example (RISC processor) Base Machine (Reg / Reg) Op Freq Cycles CPI(i) ALU 50% 1 .5 Load 20% 5 1.0 Store 10% 3 .3 Branch 20% 2 .4 2.2 % Time 23% 45% 14% 18% Typical Mix How much faster would the machine be if a better data cache reduced the average load time to 2 cycles? How does this compare with using branch prediction to shave a cycle off the branch time? What if two ALU instructions could be executed at once? 31 Amdahl's Law Execution Time After Improvement = Execution Time Unaffected +( Execution Time Affected / Amount of Improvement ) • Example: "Suppose a program runs in 100 seconds on a machine, with multiply responsible for 80 seconds of this time. How much do we have to improve the speed of multiplication if we want the program to run 4 times faster?" How about making it 5 times faster? • Principle: Make the common case fast 32 Amdahl's Law Speedup due to enhancement E: ExTime w/o E Speedup(E) = -------------------- = ExTime w/ E Performance w/ E --------------------Performance w/o E Suppose that enhancement E accelerates a fraction F of the task by a factor S and the remainder of the task is unaffected then, ExTime(with E) Š ((1-F) + F/S) X ExTime(without E) Speedup(with E) Š 1 (1-F) + F/S 33 Example • Suppose we enhance a machine making all floating-point instructions run five times faster. If the execution time of some benchmark before the floating-point enhancement is 10 seconds, what will the speedup be if half of the 10 seconds is spent executing floating-point instructions? • We are looking for a benchmark to show off the new floating-point unit described above, and want the overall benchmark to show a speedup of 3. One benchmark we are considering runs for 100 seconds with the old floating-point hardware. How much of the execution time would floatingpoint instructions have to account for in this program in order to yield our desired speedup on this benchmark? 34 Remember • Performance is specific to a particular program/s – Total execution time is a consistent summary of performance • For a given architecture performance increases come from: – increases in clock rate (without adverse CPI affects) – improvements in processor organization that lower CPI – compiler enhancements that lower CPI and/or instruction count • Pitfall: expecting improvement in one aspect of a machine’s performance to affect the total performance • You should not always believe everything you read! Read carefully! (see newspaper articles, e.g., Exercise 2.37) 35