How to Find Success on Android David Worle VP of Content Acquisition WildTangent Games The Platform Battle Market Share Revenue Performance 4 Epic Fail by Google and App Stores Early Problems Unknown DRM No filter for content No carrier billing Side-loading Apps Broken games, security concerns Confused market - forcing everyone through Google Checkout • Device confusion, fragmentation • Android OS versions constantly changing • • • • • • 5 What’s Been Missing? No curated store Is this a self-fulfilling prophecy? Payments not seamless Customers seem less willing to pay, expecting to get free stuff Lack of readymade audience Porting old content, not taking advantage of new platform Massive Consumer Adoption of Android Internet Device Sales Forecast Android Growth Over 850,000 new Android devices activated each day • Total number of Android devices worldwide = 300 million Android continues to • Gartner and comScore report Android has over 50% market dominate the share of smartphones smartphone market worldwide and in U.S. Android's U.S. • At same time, Apple's iOS lost market share ground dropping to 29% from jumped to 61% last 41%. quarter from 49% What do Android Games Need to Succeed? 5 Elements Required Fantastic Content Execution Multiple Business Model Support Billing Ease Exposure Mutual partnership between content creators and distributors Multiple Business Model Support Not all Content Is Equal Retail Price (games can be worth more than .99₵) Rental Advertising Item Purchase Subscription Execution – What’s your plan to work with partners? Dedicated Account Manager Make a Fantastic Game Communication Plan •Price changes, release dates, prerelease build up, alerts for new builds Stripped APKs Find Good Distribution Partners Test Game on Relevant Devices •No 3rd party ad networks, analytics or social networks (unless there is no tie to a store) Well-organized asset delivery •Marketing copy! •Layered art files •Main game image that works for small and large sizes Be easy to work with. Confidential Making Sense of the Operating System Most widely used versions of Android on GooglePlay Gingerbread 65% 86%Froyo 21% Data updated May 1, http://developer.android.com/resources/dashboard/platform-versions.html Non-Curated Top 10 RevenueProducing Devices 1. Samsung SGH-i997 2. Samsung SGH-i727 3. Samsung SGH-i897 4. Samsung SGH-i777 5. HTC PD98120 6. LG LG-P925 7. Motorola MB865 8. Motorola MB860 9. Samsung SGH-i717 10.Pantech P8000 Top 10 Paid Games 1. Draw Something $1.99 2. Angry Birds Space Premium $.99 3. Cut the Rope $.99 4. Where’s My Water $.99 5. Mine Craft Pocket Edition $6.99 6. Fruit Ninja $1.22 7. Osmos HD $2.99 8. Cut the Rope: Experiments $.99 9. Grand Theft Auto III $4.99 10.Doodle Jump $.99 Confidential 15 vs. Curated - Verizon App Store Top 10 Revenue Producing Devices 1. Sony Ericsson Xperia Play 2. Motorola Droid RAZR 3. Motorola Droid Bionic 4. HTC Droid Incredible 2 5. Motorola Doid X2 6. HTC ThunderBolt LTE 7. Samsung Charge 8. Motorola Droid X 9. Samsung Galaxy Tab 10.Motorola Droid 3 *Monthly Subscription Cost Top 10 Paid Games 1. Need for Speed: Hot Pursuit $3.99* 2. Battlefield Bad Company $7.99 3. Dead Space $ 3.99* 4. Fruit Ninja $2.99 5. Bejeweled 2 $1.99* 6. Assassin’s Creed HD $1.99 7. Plants Vs Zombies $2.99 8. The Sims 3 $3.99* 9. Madden NFL 12 $2.99* 10.Modern Combat 2: Black Pegasus HD $2.99* Confidential Curated Benefits Verizon Apps • greater visibility with smaller hand-picked catalog Advanced filters • protecting publishers from copywriter infringement Developer community support • test and optimize device development Additional billing models • monthly recurring subscriptions for monetizing consumers Carrier Direct Billing • single option for payment removes confusion on consumer’s end Knowing Your Customer Recent survey results of our audience regarding their operating system Who Is The Typical Android Consumer? Skeeter Uncle Slappy Gregory There is no typical customer, everyone is a special snowflake Maggie Meg Ryan 19 Rules for Game Design • KISS – Keep It Simple Stupid 1. 2. 3. 4. 5. 6. 7. People will NOT read 3 menu screens is 3 too many UI should be unnoticeable Game mechanics (for phones) must be INTUITIVE Men hunt and compete Women collect and cooperate Find the value in your game and charge for it 20 You Have to Become a Crossover Artist 1. Apply the KISS rule 2. Passion + Hook = Emotion congratulations, you just connected with your audience 3. Burn from the first bar 4. Make a game you want to play 5. Passion INSPIRES people …Inspired people buy things Taylor – Owns an HTC Sensation 21 Spend Time At Retail Say what? • Watch how people shop, this can help inform your presentation sales strategy • We are not rational creatures • Ok I admit it, I liked the pink dinosaur • Your game is your retail product, design it to sell 22 Don’t drink the Kool-Aid • All purchasable games need not be 99 cents • All successful games won’t only be in game purchase • Having your game in 1 location is not all you need WildTangent Android Test Devices Acer Iconia A500 (3.0 Tablet) Acer A700 (4.0 Tablet) – Pre-release Archos 101 (4.0.3 Tablet) Asus Eee Pad Transformer (4.0 Tablet) Motorola Droid Razr (2.3.5 Phone) Motorola Atrix (2.2.1 Phone) Motorola Droid X (2.2 Phone) Motorola Xoom (3.2 Tablet) Pantech Element (3.2 Tablet) Sidekick 4G (2.2.1 Phone) Sony Xperia Ray (2.3.3 Phone) Toshiba Titan (4.0.3 Tablet) – Pre-release Toshiba Sphinx (4.0 Tablet) – Pre-release Toshiba Blade (4.0 Tablet) – Pre-release Toshiba Thrive 7” (3.2 Tablet) Virgin Venture (2.3.5 Phone) HTC EVO 3D (2.3 Phone) HTC Wildfire S (2.3.3 Phone) Huawei Phoenix (2.3 Phone) Kindle Fire (Custom 2.3 Tablet) Lenovo K1 (3.1 Tablet) LG Optimus (2.3.3 Phone) LG Slate (3.0.1 Tablet) Samsung Galaxy 10.1 (3.0 Tablet) Samsung Galaxy Nexus (4.0 Phone) Samsung Galaxy Note (2.3.6 Phone) Samsung Galaxy S (2.2.1 Phone) Samsung Galaxy SII (2.3.3 Phone) Samsung Galaxy 7.0 (2.2 Tablet) On Deck HTC One S/X Motorola Photon Sharing Information WildTangent is publishing a White Paper in June. Working with device manufacturers and carriers gives us access to all sorts of inside data and news. david.worle@WildTangent.com Platform Codename API Level Distribution Android 1.5 Cupcake 3 0.30% Android 1.6 Donut 4 0.70% Android 2.1 Eclair 7 5.50% Android 2.2 Froyo 8 20.90% Android 2.3 - Gingerbread 9 0.50% 10 63.90% 11 0.10% Android 3.1 12 1.00% Android 3.2 13 2.20% 14 0.50% 15 4.40% Android 2.3.2 Android 2.3.3 Android 2.3.7 Android 3.0 Android 4.0 Android 4.0.2 Android 4.0.3 Android 4.0.4 Honeycomb Ice Cream Sandwich