Get wet! Teaching Innovation Theories through Experiential Learning A social-constructivist approach Frido Smulders Industrial Design Engineering Delft University of Technology Cluster Corporate & Market Oriented New Product Development • Total 16 ec • 2 Theoretical courses (2x6 ec) – Corporate New Product Development – Market & Consumer Behavior • 1 Design Project (4 ec) – ‘Design in Context’ – Real Company case + roll play of CEO • 250+ students • 5 professors + 5 coaches Frido Smulders 2 Cluster Corporate & Market Oriented New Product Development Teaching Innovation Theories from six domains • Strategy • Organization • Economy • Consumer behavior • Marketing • Design Frido Smulders 3 What’s the situation: teaching perspective • Teaching Product Innovation Theories to 3rd year Bachelor Students Industrial Design Engineering • Problem: – Innovation theories: • • • • Ambiguous Overly abstract Not (yet) robust enough Many tools & methods – Innovation is process of continuous integration of variety of disciplines – Students have no corporate experience => no knowledge base Frido Smulders 4 What’s the situation: practice perspective • Low success rates: no laws, no formulas, no absolute truths • Innovation is not about copying successful practices • Innovation processes influenced by: – Intuition – Creativity – Social processes • Innovation is situational phenomenon • Many departments involved: different thought worlds (Dougherty 1987) – Knowledge base, language, symbols, metaphors, craft sensitivities – Intrinsically harmonious => No unambiguous perspectives • Innovating in companies is not just running from idea to market … Frido Smulders 5 What’s the situation: conclusions … • • • • Deep and experiential understanding necessary to reach proficiency Integration across disciplinary boundaries: ‘sufficient’ understanding of other thought worlds (functions) Experience needed with tools, methods, theories. Classical form of teaching theories, i.e. ‘teaching about it’ is not sufficient How can we teach Innovation? What is possible for large groups (≈ 250)? Frido Smulders 6 Learning & Teaching: some perspectives • • • • • • Robust & ambiguous theories Static & dynamic components Knowing & understanding Abstract & concrete Theories direct and indirect related to product design Goal is to have the students develop relevant mental model(s) • This implies that we need to blend • • • • Theorizing & practicing Experiencing & reflecting Individual & social processes (intra- & interpersonal) Different forms of reasoning • … and must prevent… • Too much learning by rote without understanding Frido Smulders 7 Didactic plan is blend from: • Group dynamics • Innovation theories • Psychological theories • Situated cognitive theories • Theories of learning, individual & social • …… Frido Smulders 8 A new mental model as goal • Deeply held internal images of how the world around us works (Senge 1990), also called Schemata (Rummelhart 1980), shows similarities to ‘Thoughtworlds’ (Doucherty 1987) • Mental models consist of contextually bounded … (Kim ‘93, Driscoll ‘00): – Knowledge structures and consistent reasoning structures – (Inter-)Action structures – Experiences over many years (education, training, experience, reflection, etc.) • New mental model: Blending knowing & doing => Learning on two fronts Frido Smulders 9 Mental models + understanding • Mental models have explicit & implicit knowledge • This knowledge guides our understanding of new information • New info without relation to existing knowledge structures (Postrel 2002): => No understanding! Frido Smulders 10 Experiential Learning Model, David Kolb 1984 Concrete Experience Concrete Reflective Observation Active Experimentation Abstract Abstract Conceptualization Active Passive Frido Smulders 11 CE AE RO ‘Academic Learning’ AC Frido Smulders (PhD) 12 Template for cluster Theoretical knowledge Discipline A Discipline projects A DESIGN PROJECT Discipline projects B Theoretical knowledge Discipline B Frido Smulders 13 Didactic plan • All 3 courses spread over two quarters • Discipline courses start – Classes – Discipline projects + Fish Bowls: related to phase in Design Project • Design Project starts after 3/4 weeks – Identical groups of students – Company Case: existing company – ‘CEO’ being roll played by staff Frido Smulders 14 Fish Bowl Sessions • Session consisting of two groups: – Participants – Spectators • Modern term for old Phenomenon: – E.g. Public Gallery • Lower House • Court room • Panel discussion In Education: Anatomy Lesson Frido Smulders 15 Fish Bowl Sessions • Two groups: – Those that present – Those that listen and (later) participate in discussion • Process: – Students present answers 1st version report – Socratic Dialogue: looking for inadequacies and inconsistencies in reasoning underpinning the answers – Lecturer presents own vision on answer • Students are allowed to adjust their first answer resulting in 2nd version of report. Motivation is important Frido Smulders 16 Concrete Experience Concretizing solution Write down, 1st version Study assignment + Understanding + First ideas Active Experimentation ‘Testing’ theories Simulation + adjust … Reflective Observation Study Literature => Theoretical solutions 1st learning cycle Discipline Project Abstract Concept Frido Smulders 17 Concrete Experience Revise 1st answer + motivate Fish Bowl: Alternatives groups Theory by lecturer Socratic Dialogue Reflective Observation Active Experimentation 2nd learning cycle Discipline Project Compare alternatives Discussion & Reflection Identify mutations Abstract Concept Frido Smulders 18 Concrete Experience Present results to ‘CEO’ Carry out plan Prepare new presentation Active Experimentation Devise detailed plan Design Project: weekly cycle Discipline courses Reflect on past weeks phase Thinking about this week’s goal Reflective Observation Make activity plan Integrate theories Identiy Theories Abstract Concept Frido Smulders 19 Theories relevant Design Project CE AE Theoretical & process issues CE RO AE RO Identification relevant theories AC AC Discipline project + Fish Bowl Design Project Frido Smulders 20 Example Discipline project: Innovation Processes • Compare Theoretical Innovation Processes – Compare the models: similarities & differences. – What’s missing in both models – Who are users of these models • Micro case study: Make Offer Innovation Consulting – Process steps – Actors involved – Draw up an Estimation ($ + planning) Frido Smulders 21 1st step Design Project • Understanding the Company and its situation • Preliminary assessment of present situation – Problems – Provisional directions, vision • Devise a plan – Steps – Content of steps – Gates & presentations • Prepare first presentation for Client Frido Smulders 22 Subjects of Discipline Projects • 2nd: Strategic assessment & audit tools • 3rd: Financial Case Study • 4th: market introduction strategies • 5th: business & implementation plan • In general: create rudimentary understanding and use of innovation theories and tools. Frido Smulders 23 Some quote’s from students • 57% was satisfied with combination discipline course and design project (19% very satisfied) • “An attractive way to present theory” • “Get the theory sharp that needed to be applied in design project, however, not without making adjustments.” • “…the interactive feedback and the possibility to make corrections…” • “One teacher is more proficient at leading Fish Bowl sessions than the other…” Frido Smulders 24 Conclusions • Kolb’s experiential learning model is robust enough for serving as base for didactic formulas • Integration of theoretical classes, Fish Bowl-projects and design projects provide successive but slightly different learning cycles around same subjects • These learning cycles seem to lead to more profound internalization • Teacher needs to develop facilitation skills and not have a dominant position • Learning theories and innovation theories provide different perspectives on same phenomenon …(oeps!) Frido Smulders 25 Discipline Projects + Fish Bowls Week 1 Week 2 Mo 2007.1 on Blackb. Intro + 1st lecture Tu We Th 2nd Class Fr 17.00 hrs Turn in 2007.1 Fish Bowl 2007.1 2007.2 on Blackb. 17.00 hrs ∂ 2007.1 Turn in 3rd Class 2007.2 Fish Bowl 2007.2 17.00 hrs ∂ 2007.2 Week 3 4th Class Frido Smulders 26 Thank you! Frido Smulders 27 Management Implications • We have learned that innovation is to be seen – Social process – Multi-disciplinary effort – An integration of these disciplines • Therefore innovation is favored by: – Actors with multi-disciplinary background and posses multiple ‘thought worlds’ and therefore have learned to switch between these different thought worlds Frido Smulders 28 Beoordeling groepsopdrachten BPO • De antwoorden van de groepsopdracht die het eerst zijn ingeleverd worden vergeleken met de voorgestelde verbeteringen die daarna zijn ingeleverd. • In één keer goed + goede motivering bij de verbetering krijgt een hogere score als in twee keer goed. • Geen verbeteringen aanbrengen, terwijl deze wel nodig waren, is desastreus….!! Frido Smulders 29