Disciplined Collaboration Morten T. Hansen MIIC March 2, 2009 The Apple iPod story iPod introduced in Cupertino, California, in October 2001 September 11 2001 October 23 2001 iPod a combination of existing pieces Apple as Masterful Collaborator External • 1.8 inch drive (Toshiba) • Hardware blueprint (PortalPlayer) • MP3 decoder controller (PortalPlayer) • Codec (Wolfson • Lithium battery (Sony) • Power management (Linear Technology) • Basic software (Pixo) • iTune software (Soundjam) • Interface controller (Texas instrument) Internal • Architecture • Hardware engineering • Display • Design • User interface • Scroll wheel iPod a combination of existing pieces Apple as Masterful Collaborator External Internal • 1.8 inch drive (Toshiba) • Architecture • Hardware blueprint (PortalPlayer) • Hardware engineering • MP3 decoder controller (PortalPlayer) • Display • Codec (Wolfson “This was a highly leveraged product • Design • Lithium battery (Sony) • User interface from the technologies we already had in place” • Power management (Linear Technology) • Scroll wheel Rubinstein, head of hardware at Apple • Basic software (Pixo) • iTune software (Soundjam) • Interface controller (Texas instrument) iPod had tight collaboration across three units inside Apple Steve Jobs Rubinstein Hardware Software Design Fast: Time to market was 8 months! iPod Team Launched March 2001 iPod Introduced Nov 2001 8 months from concept to introduction Xmas Amazing success: iPod/iTunes a $10bn business in 6 years .. has become a $10bn business 12,000 100,000,000 10,000 80,000,000 8,000 in $mln 120,000,000 60,000,000 40,000,000 6,000 4,000 20,000,000 2,000 0 0 20 02 20 Q1 02 20 Q3 03 20 Q1 03 20 Q3 04 20 Q1 04 20 Q3 05 20 Q1 05 20 Q3 06 20 Q1 06 20 Q3 07 20 Q1 07 Q3 cum. units sold Growth of iPods sold … quarter 2002 2003 2004 iPod iTunes 2005 2006 Sony’s Connect Story Sony had all the pieces in-house - How hard could it be? Sony had all the pieces in-house - How hard could it be? “We can do this in nine months. We got the product, hardware, software.” Executive Philip Wiser telling Howard Stringer (U.S. head) in 2003 Hard! Rivalry among 5 groups in Sony in 2003 PC Japan Walkman Japan Sony Music Japan Sony Music US Own music player Own music player Own online music Own online music Sony Electronics US Own online music Hard! Rivalry among 5 groups in Sony in 2003 “It’s impossible to communicate with everybody when you have that many silos.” Howard Stringer, Sony CEO PC Japan “Sony has long thrived on a hyper-competitive culture, where engineers were encouraged to outdo each other, not working together” Sony Music Sony Music Walkman Sony Own music player Japan Japan Own music player theonline Wall Own music US Street Journal Own online music Electronics US Own online music Connect launched 2004, a flop, taken off, re-launched, terminated 2007 A Long, painful decline in Sony audio 7,000 6,000 in $mln 5,000 4,000 3,000 2,000 1,000 0 2001 2002 Note: audio sales includes all audio products 2003 2004 2005 2006 Howard Stringer appointed CEO of Sony in June 2005 One of the first steps? Howard Stringer appointed CEO of Sony in June 2005 One of the first steps? Sony United Bad collaboration is worse than no collaboration ….. Collaboration Traps Trap #1. Wrong organization set-up. Collaboration efforts run into a wall. Example: Sony Connect - Decentralized structure hindering collaboration - Competition among units - Incentives skewed against working across the organization Trap #2. Over-collaboration: Collaboration run amok. “Must be good to collaborate…..” Example: BP “People always had a good reason for meeting…You’re sharing best practice. You’re having good conversations with like-minded people. But increasingly, we found that people were flying around the world and simply sharing ideas without always having a strong focus on the bottom line.” John Leggate, CIO, British Petroleum Trap #3. Over-shooting potential. Upside of Collaboration not as high Example: Sony buying Columbia Pictures Idea was to that Sony’s electronics division should collaborate with filmmakers on cross-promotions etc. - Last Action Hero Movie: soundtrack by Sony Music, joint marketing of TVs, video recorders, and the film. - But upside was far smaller and never large. + Trap # 4. Under-estimating costs of collaboration. Costs much higher Example: DNV food case - For the IT consulting division, probably not the best project - Lots of hassles working across business units (costing time and money) Trap #5. Getting the organizational problem wrong. Mis-understanding why people don’t collaborate. Leaders mis-understand why employees don’t collaborate better -“We thought the key problem was difficulty in finding knowledge and people in our company, when in reality the key problem is people’s unwillingness to collaborate.” IT manager, large U.S. company Trap #6. Implementing the wrong solutions to organizational problems Leaders put in place the wrong solutions because they mis-understood the problem -“Because we thought the key problem was search, we invested in an elaborate IT and knowledge management system to help people find things in the company. But the key problem wasn’t search.” IT manager, large U.S. company Getting collaboration right You must put discipline in collaboration! Collaboration can get great results…… …Provided you have the discipline Disciplined Collaboration ECONOMIC OPPORTUNITY How much value—and where—from collaboration? BARRIERS TO COLLABORATION Find them, tear them down MANAGEMENT LEVERS Tailor solutions to specific barriers, and don’t overdo ECONOMIC OPPORTUNITY How much value—and where—from collaboration? Executives need to articulate goals of collaboration in three areas Better Innovation Revenue Growth Improved Operations Better Innovation Cross-unit product innovation New businesses by combining Revenue Growth Improved Operations Procter & Gamble master at innovation through collaboration $ 34.99 “New study shows whiter teeth can lead to greater success in work and love” P & G website, 2007 Procter & Gamble master at innovation through collaboration $ 34.99 teeth whitening expertise novel film technology bleach expertise “New study shows whiter teeth can lead to greater success in work and love” P & G website, 2007 Procter & Gamble master at innovation through collaboration $ 34.99 teeth whitening expertise Oral Care Division novel film technology Corp. R&D bleach expertise Fabric & Home Division “New study shows whiter teeth can lead to greater success in work and love” P & G website, 2007 Executives need to articulate goals of collaboration in three areas Better Innovation Revenue Growth Cross-selling, Re-package Customer service by coordinating Improved Operations Wells Fargo: best in cross-selling products to banking customers Best in U.S. with 5.2 products per consumer Next goal to go from 5.2 to 8 products per consumer No. products/customer 18 16 14 Avg. U.S. banking Customer has 16 financial products 12 10 8 6 4 2 0 avg. consumer avg. Wholesaler Wells Fargo current Goal avg. U.S. all products Wells Fargo: best in cross-selling products to banking customers Best in U.S. with 5.2 products per consumer Next goal to go from 5.2 to 8 products per consumer No. products/customer 18 16 14 Avg. U.S. banking Customer has 16 financial products 12 10 8 6 4 2 0 avg. consumer avg. Wholesaler Goal Wells Fargo current One Wells Fargo 80 business units avg. U.S. all products Executives need to articulate goals of collaboration in three areas Better Innovation Revenue Growth Improved Operations Costs/investments savings by sharing Better decisions by getting input BP: lots of best practice transfers - example: retail in gas stations BP UK Best practice transfer Best practice transfer BP Netherlands BP Atlanta BP: lots of best practice transfers - example: retail in gas stations BP UK Best practice transfer BP Atlanta Best practice transfer Much improved: 15% BP Netherlands 10% +10% % change after 5% 0% -5% -10% -20% -15% -20% -26% -25% -30% # SKUs Working Capital Retail Sales Summary: assess opportunities for collaboration in three areas Better Innovation Revenue Growth Improved Operations Cross-unit product innovation Cross-selling, Re-package Costs/investments savings by sharing New businesses by combining Customer service by coordinating Better decisions by getting input Assess opportunities: One high-tech company Costs & Decisions Customers Innovation Gap Scale: 100=very high; 1 = very low bu si ne ss es ne w pr o du ct in no v Curremt re ve nu cu e ga st om in s er se rv iv e co st sa de vin cis gs io n m ak in g 80 70 60 Scale 50 40 30 20 10 0 DNV assessment of opportunity; large gaps Costs & Decisions Customers Innovation 80 70 60 50 gap 40 current 30 20 10 0 costs problem solving cross selling cross pollination The Collaboration Matrix: DNV example Provider of competencies/services Business Unit Maritime 1. Sell Energy’s competencies in material and testing, fire and explosion, and asset risk., to Maritime customers (20 million) Maritime Holder of customer relations Energy Energy 4. Sell Maritime’s Mobile offshore platform classifications to Energy customers. (200m) Industry Low 7. Sell Energy’s competencies in material and testing, fire and explosion, and asset risk, to Industry customers (50m) IT Global Services Low 9. Sell Energy’s technology within risk and reliability To IT customers (10m) Industry IT Global Services 2. Sell Industry’s leadership systems to Maritime’s customers (10m) 3. Sell IT risk management services to Maritime customers (100m). 5. Sell Industry’s integrated leadership systems to Energy’s customers (10m) 6. Sell IT risk management services to Energy’s customers (100m) 8. Sell IT risk management services to Industry’s customers (300m) Low BARRIERS TO COLLABORATION Find them, tear them down Four barriers to collaboration #1. Not-invented here #3. Search Do not want to reach out Cannot find good help # 2. Hoarding # 4. Transfer Do not want to help Cannot work together “wrong chemistry” Motivation Ability Barrier #1: Not-Invented-Here Insular culture: Interacting inside the group Status gap: Don’t want to cross status lines Norm of self-reliance: Ought to fix your own problems Fear: Do not want to reveal problems or poor performance Motivation Not-Invented-Here: People are not willing to reach out to colleagues in other parts of the company to collaborate with them. Barrier #2: Hoarding Competition among units in a company leads to less cooperation Time famine: people do not have time to help and collaborate Biased incentives: rewards for narrow goals means people do not help Fear: people think sharing what they know makes them less powerful Motivation Hoarding: People are unwilling to help and share what they know Barrier #2: Hoarding Competition among units in a company leads to less cooperation Too busy: people do not have time to help and collaborate Biased incentives: rewards for narrow goals Fear: people think sharing what they know makes them less powerful Motivation Hoarding: People are unwilling to help and share what they know Barrier #3: Search Size: Big and complex companies make searching across it harder Spread out: geographical distance makes search difficult Information overload: too much information makes search harder Poverty of networks: few Horizontal links undermine search Ability Search: People who look for information and people cannot easily find them. Barrier #4: Transfer barrier No common frame: don’t know how to work together on a project Tacit knowledge: very difficult to transfer Weak ties: strangers do not transfer knowledge well Ability Strangers: People are unable to transfer knowledge from one place to another Barriers vary by company - Example: DNV Lowest quartile (lowest barriers) Second lowest quartile Median Scores between 3 and 105 106 – 159 160 Second Barrier: Hoarding 3 – 60 61 - 99 Third Barrier: Search 3 – 90 Fourth Barrier: Transfer 3 – 110 Good First Barrier: Not Invented Here Implication: Second highest quartile Highest quartile (highest barriers) 161 – 200 201 - 300 Bad 169 100 101 - 140 141 - 300 133 91 - 134 135 136 - 180 181 - 300 180 111 – 167 168 169 – 210 211 - 300 194 Barrier not a problem Barrier might cause some problems Barrier might cause problems N=107 companies. “How to Build Collaborative Advantage.” SMR, 2004 Barrier a problem Barrier a big problem Example: Large high-tech company Good First Barrier: Not Invented Here Lowest quartile (lowest barriers) Second lowest quartile Median Scores between 3 and 105 106 – 159 Highest quartile (highest barriers) 160 161 – 200 201 - 300 100 101 - 140 141 - 300 135 136 - 180 181 - 300 Bad 137 Second Barrier: Hoarding 3 – 60 Third Barrier: Search 3 – 90 Fourth Barrier: Transfer 3 – 110 Implication: Second highest quartile 61 - 99 72 91 - 134 184 111 – 167 168 169 – 210 211 - 300 169 Barrier not a problem Barrier might cause some problems Barrier might cause problems N=107 companies. “How to Build Collaborative Advantage.” SMR, 2004 Barrier a problem Barrier a big problem MANAGEMENT LEVERS Tailor solutions to specific barriers, and don’t overdo Tailor Three Levers Unification Lever •Big Common Goal •Teamwork Value •Language Tailor Three Levers Unification Lever People Lever •Big Common Goal •Collaborative leaders •Teamwork Value • Selecting: promotion, recruiting •Language • Development Tailor Three Levers Unification Lever People Lever Network Lever •Big Common Goal •Collaborative leaders •Internal Networks •Teamwork Value • Selecting: promotion, recruiting •External Networks •Language • Development • Knowledge Management Summary of Disciplined Collaboration ECONOMIC OPPORTUNITY How much value—and where—from collaboration? BARRIERS TO COLLABORATION Find them, tear them down MANAGEMENT LEVERS Tailor solutions to specific barriers, and don’t overdo