L'utilisation des mondes virtuels comme "Second Life" dans la formation linguistique Luisa Panichi Université de Pise, Italie JTN -3/4 JUIN 2010 NÎMES The AVALON project • Access to Virtual and Action Learning Live Online • A two year multilateral and transversal project funded under KA3 (ICT) of the LLP of the EACEA. • Partnership: 26 European partners • 10 state funded universities • 16 other public and private organisations JTN -3/4 JUIN 2010 NÎMES Experiment with and explore virtual worlds for language education Design and run a teacher training course Create and test activities Design and run Language courses Provide models and best practice guidelines JTN -3/4 JUIN 2010 NÎMES Virtual worlds • • • • • • MUVE’s (Multi-user virtual environments) 3 Dimensional: movement Avatar: a 3D rendering of yourself Games (role play): The Sims Gaming: WoW (World of Warcraft) Socialising and entertainment: Active Worlds, Second Life • Highly immersive and participatory JTN -3/4 JUIN 2010 NÎMES Interest for language education • • • • Virtual platform for online and distance education Complement to face-to-face learning Integration with other LMS (sloodle) Communication: synchronous, multimodal (text chat; voice chat), streaming (sound and video) • Creative and representational: Building/cultural artefacts (permanent/non permanent) • Performative: Avatar JTN -3/4 JUIN 2010 NÎMES AVALON Courses • The Debating course (English B1-B2) • Business English course (B1-B2) • The Italian Beginner’s course (A1-A2) “Alzati e cammina” • German for Beginners • The Tandem Catering course (Spanish/English) • North Sami • Teacher training course JTN -3/4 JUIN 2010 NÎMES Models for learning • Socio-cultural models (i.e. Vygotsky 1978; Lave & Wenger 1991; Wenger 1998) • Communicative language learning • Collaborative models • Learning by doing/Action learning • Problem-based learning JTN -3/4 JUIN 2010 NÎMES Design • JTN -3/4 JUIN 2010 NÎMES Design Process • What is my philosophy of learning? • Why use SL? • Practical issues (i.e. institution, access, firewalls, assessment requirements, technical initiation) • Pedagogic issues (i.e. tasks, authenticity, teacher’s role) • Feedback JTN -3/4 JUIN 2010 NÎMES 1. Philosophical Starting Point How do we learn? Is SL the right environment for my course? JTN -3/4 JUIN 2010 NÎMES Do I believe in collaborative models? 2. Affordances – What Motivates the Use of SL? How can SL contribute to the learning experience? How do I make use of SL and its possibilities? Do I need synchronous oral communication? Should SL be used in combination with other tools? JTN -3/4 JUIN 2010 NÎMES 3. Practical Design Issues Can my institution handle the technology? Technical and social initiation, instructions, communication, environment, community What formal requirements are there? Who are my students? How do I manage technical initiation? JTN -3/4 JUIN 2010 NÎMES 4. Specific Task Design Issues Are the tasks engaging, relevant and authentic? Types of task: collaborative, exploring SL, building, role playing What is my role as a teacher? Who are my students? JTN -3/4 JUIN 2010 NÎMES 5. Implementation, Evaluation and Redesign What have I learnt? Learn from practical experience and ‘tweak’ design Who evaluates? How do I evaluate? How can things be improved? JTN -3/4 JUIN 2010 NÎMES Action Research JTN -3/4 JUIN 2010 NÎMES Feedback and evaluation • • • • Pedagogical and practical aim Pre-course information/Post-course information Quality control Group discussions, individual interviews, questionnaires • Monitoring of students from beginning to end • Affective dimension of the learning experience • Reflective teaching JTN -3/4 JUIN 2010 NÎMES Common Learning Objectives • Learning to use virtual worlds for language learning, both as a tool for communication and a source of information (technical competence/physical space); • Collaborating with people from other language and cultural backgrounds in an online environment towards a common goal (social and intercultural competence/social space); • Communicating effectively with others in meaningful and authentic tasks (linguistic competence); • Acquiring new specific knowledge (i.e. content acquisition). JTN -3/4 JUIN 2010 NÎMES Lectures/formal presentations JTN -3/4 JUIN 2010 NÎMES Informal learning JTN -3/4 JUIN 2010 NÎMES Smaller group work JTN -3/4 JUIN 2010 NÎMES Gymnastics/Games JTN -3/4 JUIN 2010 NÎMES Exploration and navigation JTN -3/4 JUIN 2010 NÎMES ”Buddy system” JTN -3/4 JUIN 2010 NÎMES Tandem JTN -3/4 JUIN 2010 NÎMES Sami/locative JTN -3/4 JUIN 2010 NÎMES Teacher training course • Avalon Learning Island and Moodle • 6 weeks, 20 teacher trainees, 14 EU countries, 2 groups, 2 teachers per group • Appearance, identity, navigation skills, communication and presentation skills, building skills, networking, fostering participation in others, SL and the web • Final outcome: Lesson plan and group feedback JTN -3/4 JUIN 2010 NÎMES Other fields of application • Literature, culture, communication, theatre and film studies, art, history, music • Human resource and management training • Counselling • Rehabilitation and Physiotherapy • Marketing • Journalism, media and politics • Research in didactics, pedagogy, linguistics, social sciences, medicine and neuroscience JTN -3/4 JUIN 2010 NÎMES Virtual Montremartre and Virtual Harlem • International collaboration between the University of Central Missouri, US, and Paris IVSorbonne, France. • Virtual Harlem and Virtual Montmartre are virtual representations of two historical places from the Jazz Age • Places of instruction, learning, co-building, collaboration, re-enactment and content and knowledge migration JTN -3/4 JUIN 2010 NÎMES Interview with… • Dr. Bryan Carter, USA • Associate Professor of Literature, University of Central Missouri • Creator and educator in SL, Avalon member • Dr. Mats Deutschmann, Sweden • Docent, English Linguistics, Mittuniversitetet and Umeå Universitet, Sweden • Teacher, researcher and course designer in SL, Avalon Partner JTN -3/4 JUIN 2010 NÎMES Summary • VWs allows for the integration of the physical space into the pedagogic design. • This can greatly strengthen aspects such as the participatory and affective dimension of the online learning process. • Result = a more holistic approach to learning. JTN -3/4 JUIN 2010 NÎMES Invitation to AVALON Webpage http://avalonlearning.eu/ Avalon in SL http://slurl.com/secondlife/AVALON%20Le arning/81/226/41 NING http://avalon-project.ning.com/ Luisa Panichi, Local project leader, University of Pisa, Italy panichi@cli.unipi.it JTN -3/4 JUIN 2010 NÎMES References and bibliography • • • • • • • • • • • • • • • • Active Worlds http://www.activeworlds.com/edu/index.asp Avalon (Access to Virtual and Action Learning Live ONline) http://www.avalonlearning.eu/ and http://slurl.com/secondlife/AVALON%20Learning/11/194/59 Bignel, S. and Parson, V. (2010) Best Practices in Virtual World Teaching. A guide to using problem-based learning in Second Life. Preview-Pych Virtual Psychology. University of Derby, University of Aston and the Higher Education Academy Psychology Network, UK. http://previewpsych.org/BPD2.0.pdf Carter, B. W. (2009) Enhancing Virtual Environments. In J. Molka-Danielsen and M. Deutschmann (eds) Learning and Teaching in the Virtual World of Second Life, Tapir Academic Press, Norway, pp. 103-113. Deutschmann, M. & Panichi, L. (2009a) Instructional design, learner modeling, and teacher practice in Second Life. In J. Molka-Danielsen and M. Deutschmann (eds) Learning and Teaching in the Virtual World of Second Life, Tapir Academic Press, Norway, pp. 27-44. Kamimo http://home.himolde.no/~molka/about-kamimo-islands.htm and http://slurl.com/secondlife/Kamimo%20Island/127/148/25 Kaplan Andreas M., Haenlein Michael (2009) Utilisation et potentiel commercial des hyperréalités : une analyse qualitative de Second Life, Revue Française du Marketing, N°222, 69-81. Lave, J. and Wenger, E. (1991) Situated Learning - Legitimate Peripheral Participation. Cambridge: Cambridge University Press. Lim, K. (2010) The Six Learnings of Second Life: a Framework for Designing Curricular Interventions In-world. Journal of Virtual Worlds Research, North America, 2, mar. 2009. Available at: http://journals.tdl.org/jvwr/article/view/424/466. Date accessed: 31 May. 2010. Molka-Danielsen, J. & Deutschmann, M. (2009) Learning and Teaching in the Virtual World of Second Life, Tapir Academic Press, Norway. Panichi, L., Deutschmann, M. and Molka-Danielsen, J. (2010) Virtual worlds for language learning and intercultural exchange – Is it for real? In: S. Guth and F. Helm Telecollaboration 2.0: Languages, Literacies and Intercultural Learning in the 21st Century. Bern: Peter Lang, pp. 165-195. Salmon, G. (2004) E-Moderating: The Key to Teaching and Learning Online. London: Taylor & Francis. Second Life http://education.secondlife.com Vygostky, L.S. (1978) Mind in Society. Cambridge, MA: Harvard University Press. Wankel. C. & Kingsley, J. (2009) Higher Education in Virtual Worlds. Teaching and Learning in Second Life, Bingley: Emerald. Wenger, E. (1998) Communities of practice: Learning, meaning, and identity.Cambridge: Cambridge University Press. JTN -3/4 JUIN 2010 NÎMES The Euroversity network proposal • Builds on existing synergies (Avalon, IcEurope, Niflar) • Multilateral network, LLP, KA3 (ICT), 3 years • Austria, France, Germany, Sweden, Norway, Cyprus, Portugal, Spain, UK, Netherlands, Italy, Israel • CCI du Jura, Direction des Usages du Numérique Université de Strasbourg • To create a framework for the future development of a virtual university • To experiment with the teaching and learning of other subjects, i.e. physics JTN -3/4 JUIN 2010 NÎMES Invitation to AVALON Webpage http://avalonlearning.eu/ Avalon in SL http://slurl.com/secondlife/AVALON%20Le arning/81/226/41 NING http://avalon-project.ning.com/ Luisa Panichi, Local project leader, University of Pisa, Italy panichi@cli.unipi.it JTN -3/4 JUIN 2010 NÎMES