Metafiction is a type of fiction that self

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Metafiction is a type of fiction that self-consciously addresses the devices of fiction. It is the
literary term describing fictional writing that self-consciously and systematically draws attention
to its status as an artifact in posing questions about the relationship between fiction and reality,
usually, irony and self-reflection. In a sense, it can be compared to presentational theatre that
does not let the audience forget they are viewing a play; metafiction does not let the reader forget
he or she is reading a fictional work.
Metafiction is primarily associated with Modernist and Postmodernist literature, but is found at
least as early as the 9th century One Thousand and One Nights, Cervantes' Don Quixote and
Chaucer's 14th Century Canterbury Tales.
In the 1950s, several French novelists published works whose styles were collectively dubbed
"nouveau roman" ("new novel"). These "new novels" were characterized by their bending of
genre and style and often included elements of metafiction. It became prominent in the 1960s,
with authors such as John Barth, Robert Coover, Kurt Vonnegut, and William H. Gass.
Important American examples from that time include: Barth's Lost in the Funhouse, Coover's
The Babysitter and The Magic Poker, Vonnegut's Slaughterhouse Five, and Gass's Willie
Master's Lonesome Wife.
Some common metafictive devices include:
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A work of fiction within a fiction (e.g. Hamlet, "The Laughing Man", The Crying of Lot
49)
A novel about a writer creating a story (e.g. Secret Window, Secret Garden, At SwimTwo-Birds, Atonement, The Curious Incident of the Dog in the Night-Time, The
Counterfeiters, The World According to Garp, Barton Fink, Adaptation.).
A novel about a reader reading a novel (e.g. Neverending Story, If On a Winter's Night a
Traveler).
A novel within the novel (e.g. Sophie's World, The Princess Bride).
A story addressing the specific conventions of story, such as title, paragraphing or plots.
(e.g. Lost in the Funhouse by John Barth)
A novel in which the book itself seeks interaction with the reader and asks the reader to
stroke the pages of the book to see the book itself as a "living entity" (e.g., Reflections in
a Prism by David Lempert).
A non-linear novel, which can be read in any order other than from beginning to end (e.g.
The Unfortunates by B. S. Johnson, Rayuela by Julio Cortazar, Finnegans Wake by
James Joyce).
Narrative footnotes, which continue the story while commenting on it (e.g. Pale Fire,
House of Leaves, Infinite Jest by David Foster Wallace).
A novel wherein the author (not merely the narrator) is a character (e.g.The Dark Tower,
A Series of Unfortunate Events, Life of Pi, Everything Is Illuminated, The People of
Paper, Breakfast of Champions, Slaughterhouse Five, Song of Susannah, Lanark, JPod,
The Monkey Wrench Gang, Even Cowgirls Get the Blues)
A movie in which a character reads a fictional story (e.g. The Princess Bride, Donnie
Darko, Disney Channel's Life is Ruff)
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A movie or television show in which a character begins humming, whistling, or listening
to (on a radio, etc), the show or movie's theme song (e.g. the final scene of "Homer's
Triple Bypass", from The Simpsons, or when Sam Carter hums the theme from Stargate
SG-1 during the episode "Chimera", or the second Collector from Demon Knight or when
Mr. Incredible whistles theme music from The Incredibles).
A parallel novel which has the same setting and time period as a previous work, and
many of the same characters, but is told from a different perspective (e.g. The Alexandria
Quartet by Lawrence Durrell, Wicked (novel) by Gregory Maguire, The Wind Done Gone
by Alice Randall, Wide Sargasso Sea by Jean Rhys,Till We Have Faces by C. S. Lewis,
Rosencrantz & Guildenstern Are Dead by Tom Stoppard, Grendel by John Gardner, Foe
by J.M. Coetzee, Ender's Shadow by Orson Scott Card).
A work of fiction directly referencing another work that internally references the first
work. (e.g. Weird Al Yankovic appearing on The Simpsons, when he himself sings songs
that reference The Simpsons.)
A story that anticipates the reader's reaction to the story.
Merging characters or elements from diverse works of fiction into a new fictional
scenario (e.g. The League of Extraordinary Gentlemen).
Characters who do things because those actions are what they would expect from
characters in a story. (e.g. Scream, Who Framed Roger Rabbit , The Last Unicorn).
Characters who express awareness that they are in a work of fiction (e.g. Stranger than
Fiction, "The Great Good Thing", Puckoon, Spaceballs: the Movie, Deadpool,
Illuminatus!, Uso Justo, 1/0. "Bob and George")
A real pre-existing piece of fiction X, being used within a new piece of fiction Y, to lend
an air of verisimilitude to fiction Y, e.g. A Nightmare on Elm Street is referenced
extensively in Wes Craven's New Nightmare, while actors from the former star as
"themselves".
A story where the author is not a character, but interacts with the characters. (e.g. SheHulk, Animal Man, Betty Boop, Daffy Duck in Duck Amuck, Breakfast of Champions)
A dialogue between two characters who interact within the dialogue with the author
himself, who enters the dialogue he is writing as a character created by him. (Gödel,
Escher, Bach)
Contemporary author Paul Auster has made metafiction the central focus of his writing and is
probably the best known active novelist specializing in the genre.
Metafiction may figure for only a moment in a story, as when "Roger" makes a brief appearance
in Roger Zelazny's Chronicles of Amber, or it may be central to the work, as in The Life and
Opinions of Tristram Shandy, Gentleman.
As a literary device, metafiction is frequent feature of post-modernist literature. Examples such
as If On a Winter's Night a Traveler by Italo Calvino, "a novel about a person reading a novel" as
above, can be seen as exercises in metafiction.
Metahumor is a device in which the author or creator uses metafiction as a starting point to
deliberately and comedically break suspension of disbelief. For example, in the videogame We
Love Katamari, the entire plot centers around the King of All Cosmos sending the Prince to roll
more katamari to appease fans who enjoyed the first game, Katamari Damacy, and subsequently
wanted to see more of it.[1]
It can be used in multiple ways within one work. For example, novelist Tim O'Brien, a Vietnam
War veteran, writes in his short story collection The Things They Carried about a character
named "Tim O'Brien" and his war experiences in Vietnam. Tim O'Brien, as the narrator,
comments on the fictionality of some of the war stories, commenting on the "truth" behind the
story, though all of it is fiction. Likewise, in the story chapter How to Tell a True War Story,
O'Brien comments on the difficulty of capturing the truth while telling a war story. According to
Paul de Man all fiction is metafictional, since all works of literature are concerned with language
and literature itself. Some elements of metafiction are similar to devices used in metafilm
techniques.
From Webster’s Online Dictionary
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