Well, here's a sample DL lesson, the content is from Sci 10, Physics. I need to preface this by saying that the lesson would take about 80 minutes, due to the lab activity. I thought it would be interesting to take a lesson that I used to teach in a typical classroom and 'translate' it to an online delivery. This gave me new respect for the sample lessons that we have viewed! The process is challenging; the language needed many revisions, not to mention the structure and content. If I were to take on the task of writing an online course, I think I'd like a partner or mentor to really assist with the multitude of questions and decisions that need to be made: this certainly contrasts with my confidence and expertise in a traditional classroom environment. Science 10 Physics Unit 3 Chapter 2 Lesson 1: Position and Displacement Get Started: Have you ever wondered how animators in movies and games figure out how to make moving characters seem so realistic? Part of this process is tracking where each part of a person’s body is moving relative to the ground. Elite level athletes also want to ‘track’ how each body part moves relative to other parts so they can determine the most efficient way to move. That way, the athlete can have the best performance. In the video clip below, you will view how a skateboarder’s motion is being tracked by computers at a Hollywood Studio and Production Company so that the athlete can learn how to improve his techniques. http://www.youtube.com/watch?v=3sIvjnLA_xk The skateboarder can work on his tricks in a very organized way using the information gathered from the sensors. Similar data helps animators work to show motion that is realistic. Learning Intentions: The learning intention for this lesson is to describe simple movements in a precise way. By the end of this lesson, you will be able to define and give examples of the terms: scalar vector distance displacement time You will demonstrate your knowledge by determining and calculating distance, displacement and time in a lab exercise. Work on it: There are two types of quantities that we use to measure: vectors and scalars. Scalars are quantities that represent only magnitude. For example: 40 km/h, 5 cm, and 15 seconds. Vectors are quantities that have both magnitude and direction. For example: 40 km/h north, 5 m right, and 30 m down. Note that direction is shown by the terms north, west and down. We can show a positive direction by using north, east or up, and we can show a negative direction using south, west or down. Distance (d) is a scalar quantity; it represents the length of the path taken between two points. We usually measure distance in metres, m. We need to remember that the path is NOT always a straight line. For instance, a cat might take a curved or zigzag path through a yard while on the way from one side to the other. Position (d) is a vector quantity; it describes where an object is compared to a reference point. The reference point can be the starting point, or an origin such as in a graph. Displacement (∆d) is the straight line distance (and direction) from the starting to the final position. It can be calculated by subtracting: final position minus initial position. The formula is: ∆d = df – di (the triangle is the Greek letter delta, which means “change in”). Time (t) is a scalar quantity, usually measured in seconds (s). A time interval, ∆t, is also a scalar. It can be calculated by subtracting: final time minus initial time. The formula is: ∆t = tf – ti Now let’s try a few questions; try to think of the answer, then click on the box to check. 1. A runner runs up the street 200m to a stop sign, then turns around and runs 100m back towards his starting point. What distance did he run? 200+100 = 300m 2. What is the runner’s position, relative to his starting point, when he reaches the stop sign? +200m The sign is positive because he ran up the street 3. What is the runner’s position when he reaches the end of his run? 100m, because he is 100m from his starting point, which is the reference point in this example. 4. What is the runner’s displacement at the end of the run? ∆d = df – di so: ∆d = 100 – 0 = 100m Show it Next, load or print the page called Moving Man Lab Data Sheet, then follow the instructions below: The Moving Man Lab Position, Distance, Displacement, and Time Activity The purpose of this activity is to develop an understanding of the concepts of position, distance, displacement, and time interval. Procedure: 1. Go to the "Phet" website at: http://phet.colorado.edu/en/simulation/moving-man 2. Click "Download" or "Run Now" to load the Moving Man program. 3. Place the man at the -5.00m position by typing -5.00 in the position box. Enter 1.00 in the velocity box. Set the man in motion and stop him as close to the 8.00m mark as possible. 5. Set the velocity to -1.00 and start the motion again. Stop the man once he is at the -8.00m. 6. Set the velocity to 2.00, start the man in motion and stop him at the 6.00m location. 7. Finally set the velocity at -0.5, start the motion and stop the man at the zero location. 8. After each stop determine the man's: 1. current position (where he is relation to the origin reference point). 2. displacement (the change in position). 3. change in time. 4. the distance the man moved in this time interval (the length of the path taken). 9. Record your values in the table on the lab data sheet, then answer the questions following the table. The Moving Man Lab Data Sheet Position (d) Displacement (Δd) Change in time Distance (d) Initial setup -5.00m 0m 0s 0m Stop # Where is he in relation to the origin reference point? Final position initial position. Δd = df -di Final time - initial time. Δ t = tf - ti Length of the path taken. 1. Example: 8.00m 8.00m - -5.00m = 13.0s - 0s = 13.0s 13.00m 2. 3. 4. Note: the arrow ( Questions: ) above a symbol indicates a vector quantity. 1. What is the distance for the entire motion of the man? _________ 2. What is the displacement for the entire motion of the man? ________ 13.00m 3. What is the displacement between the initial position and the last stop? _______ 4. How is the position determined? 5. What distance did the man travel between the first and last stop? ____ 6. What is the reference point for this activity? Now post your answers to the dropbox named “Moving Man Lab”.