Empathy as a Design Methodology Anthony Woodfield Acock, Cal Poly Pomona, United States of America The success of a professional designer is intrinsically tied to their ability to empathize with the client or issue. In my paper, I will discuss a methodology to best empathize with both sides of a polarizing issue in effort to holistically understand the challenge, and grow as a professional. Using an example from a class in which the students were to pick a controversial topic of their choice, and create a: logo, poster, and website mockup. In this process they would write a short annotated research paper covering the issue as passionately as possible. Unbeknownst to them, once complete, they would then do the same task, for a new organization that was diametrically opposed to the first. This proved challenging as the first topic was based off of their personal passions, now they had to challenge those with equal vigor. The prolife students had to design for the prochoice community. The pro death penalty students, had to design for the anti death penalty community. In the end, they would write a third paper, outlining ways in which both sides can come together to find common ground. They would then use design thinking to organize a conference in which both organizations would be present. They were tasked with designing a poster, logo, website, and brochure for the conference. They were also challenged with picking a logical location for the conference, as well as a selection of speakers, from both sides. By requiring the students to start from a place of personal passion, and then counter design against their very being, the class grew as a whole. The critiques ranged from political debate, to formal design conversations. In the end, the students felt their empathy towards the opposition had grown, and in some cases, the students had major philosophical changes on the issue. Keywords: Graphic Design, Empathy, Debate, Polarizing Opinions, Opposites, Design for Advertising, University of Central Missouri, Cal Poly Pomona, Non-Profit, Social Advocacy Design for Advertising, Fall 2012 Introduction here is a growing field of advocacy based design, and this is a fantastic opportunity for students and design educators to explore. The idea of “cause” marketing has become the primary source of philanthropic corporate dollars, and giving students the skillset to navigate in this climate seems fundamental to the success of a junior designer in an ever changing market place. T AIGA Connecting Dots Each year, over 700 million dollars11 are spent on such efforts. As designers, we can use social advocacy design to raise public awareness, and create outreach campaigns that serve as a call to action for political or societal reform. I will, through this paper, encourage social advocacy amongst students, in such a manner as to generate, pride building, humanization of “others”, and empathy. However, to do so with only the similar minded, misses the greatest opportunity for growth of an issue. The key to effective advocacy is to listen to what the publics actually desire. The most well intentioned project can fail miserably by the designer not fully understanding the personhood of the community they are working with, representing, or targeting. An example of this can be illustrated by looking at the Hearing For All project by Godisa Technologies Trust. “Initially, we started with a body hearing aid, but deaf people everywhere prefer to not be conspicuous and have a big gadget on their bodies, so we took the conventional behind-the-ear hearing aid and used solar technology to recharge the battery”. 22 By actively collaborating with their public, Godisa Technologies Trust was able to better understand the needs of people who are deaf, and in the case of this project, the environmental implications of hearing devices, and how to keep them charged. This becomes more complicated when dealing with a community that has an antithetical community geared against it, which presumably, the deaf community does not. Similar to graphic design challenges, in which the author of a design piece seeks to convey a message, or counter an argument. How can we instill in students the ability to design with empathy to those they are trying to persuade? To illustrate this challenge, I will use two examples, Nike’s Major Threat Skateboard Tour, and Aim High Enough’s Down Syndrome Awareness Poster Series. Two obviously different audiences, however in one case the designers used deep empathy to allow their audience to communicate for themselves, and in the other, a misguided nod turned into cultural appropriation. Nike’s Major Threat Skateboard Tour from 2005 (Figure 1) sought to invite the punk rock contingency of skateboard culture by repurposing the imagery from punk rock band, Minor Threat’s EP. Nike changed the name on the graphic from ‘Minor Threat’ to, ‘Major Threat’, and removed the emblematic combat boots, replacing them with Nike skate shoes. The intent was relatively benign, however, by not understanding their target audience –those involved in punk rock, and skateboarding, they managed to expose their ignorance in a fantastic manner. 1 Judith Schwartz, “Socially Responsible Advertising. Altruism or Exploitation?,” Citizen Designer. ed. 2 Smith, “Hearing For All”. Design for the Other 90%. (New York: Cooper-Hewit, 2007) 100. Acock: Empathy as a Design Methodology Figure 1: Minor Threat, EP, (left) Nike Major Threat (right) Sources: Minor Threat, 1984, Nike, 2005 Ian Mckay’s response open letter to Nike exposes the root of their error, and a lack of empathy from the part of Nike. "What the hell were they thinking? …to set the record straight — Nike never contacted Dischord, nor Minor Threat, to obtain permission to use this imagery, nor was any permission granted. Simply put, Nike stole it and we're not happy about it… To longtime fans and supporters of Minor Threat and Dischord, this must seem like just another familiar example of mainstream corporations attempting to assimilate underground culture to turn a buck, However, it is more disheartening to us to think that Nike may be successful in using this imagery to fool kids, just beginning to become familiar with skate culture, underground music and D.I.Y. ideals, into thinking that the general ethos of this label, and Minor Threat in particular, can somehow be linked to Nike's mission."33 The end result of this misguided attempt to court punk rock skaters ended with an open apology from Nike, a whole lot of back tracking from Wieden and Kennedy, who evidently did not design this particular Nike ad, and a whole sale obliteration of any evidence. Today, if you try to Google this Nike Skateboard Tour, all you will find are articles criticizing how horrible the design ideas behind it were. On the opposite end of the spectrum, a great example of how design can reflect the community it hopes to advocate for would be the subway poster campaign, Down Syndrome, Aim High Enough. A series of posters designed to help raise awareness and illustrate similarities between people with Down Syndrome to their typically abled peers. 3 “Nike Uses Minor Threat: Sneaker Outfit Apologizes For Borrowing Punks' Album Art” Rollingstones, http://www.rollingstone.com/music/news/nike-uses-minor-threat-20050628, (June 28, 2005) AIGA Connecting Dots Design as a tool for advocacy –in particular for people with disabilities– is flooded with well-crafted sympathy generating campaigns. While well intentioned, these types of campaigns miss the mark and reinforce the concept of ‘otherness’. While working with the Kansas City based non-profit organization, The HALO Foundation, I remember being curtly told, ‘No Sarah McLaughlin’s”, generating pity does little to promote empathy or awareness. In Aim High Enough’s People First Campaign, they embody the spirit of empathy in communication. By allowing the participants in the photos to dictate who they are, they clearly present themselves how they see themselves. “I am a breakdancer, I have Down Syndrome”. This is not a sympathy generating campaign, rather a celebration of personhood and individuality. Individuality of people who happen to have Down Syndrome. These posters were hung in Japanese subways during disability awareness month, and are often cited as an example of a great “people first” campaign. Often when we think of advocacy-based design challenges, we think of rallying cries, and illustrations of pride, which –while certainly valid– forget that at least half of their audience is not rallying behind the cause. Often times, they are rallying against. For advocacy-based design to truly be valid, we need to think how the message will be perceived by those who oppose the cause. How will the prolife community respond to a prochoice campaign, and vice versa? It’s easy, and perhaps comfortable to raise flags of solidarity, and share them with the like minded, however, the effectiveness of that, from a messaging and social change perspective, falls into question. How can we as design educators, get students and junior designers to design with the counterpoint in mind. The Design of a Fictional Non Profit Organization Round One “The graphic designer must have empathy for whom and what they are designing. Building research into the design process avoids resultant design solutions serving only to satisfy the designer or paint over the cracks of an issue”4 In the Fall of 2012, I was given the class, “Design for Advertising” at the University of Central Missouri in Warrensburg Missouri where I was starting my very first tenure track teaching position after completing my MFA at Pratt Institute in New York City. Advocacy based design challenges are of a personal interest to me, and so I sought to find a way to interject this practice, in conjunction with research, writing, and planning, into a Design for Advertising curriculum. On the first day of this project, I asked students to think of polarizing issues they cared about. At first, the ideas were slow to trickle out into the public forum. People mentioned budget deficits, and generic concepts of ‘the economy’, as polarizing, with little understanding of how the economy is an “issue” and how it can be divided into pro and con communities scenario. After a few minutes, one student raised her hand and said she was adamantly prochoice. Perfect, now we were getting somewhere. After a few consensual nods, I asked the class who Mike Bond, “Approaching + Reacting to Research. Design is About Understanding, ”A Designers Research Manual: Succeed in Design by Knowing Your Clients and What They Really Need. ed. Jennifer and Ken Visocky O’Grady (Singapore: Rockport Publishers, 2009) 109-111. 4 Acock: Empathy as a Design Methodology was prolife. No one raised their hand, or said a word. After a moment of awkward silence, I brought up the fact that, statistically, at least 49% of the class was likely somewhat prolife, even if they didn’t want to admit it publically. And with that, the floodgates opened. Soon, students were debating Roe vs Wade, concepts of consent, sexual reproduction, what it meant to be a ‘slut’, Planned Parenthood. This lead seamlessly into other topics. Military Funding, Gay Marriage, Pirating Music, and Software. Everyone had passionate opinions on every topic. From that moment on, the majority of class that day, resembled more of a debate lecture, than an art class. To start the project, the students were tasked with finding a gap in the non-profit landscape of their issue, and creating a fictional non-profit group to fill it. To do so, they would need to name the organization, design a logo, a poster, and a website for the group. While doing this, they were to write a research paper –not on advocacy based design, but rather on the issue that their group was advocating for. For example, the adamantly prochoice student was now to write a research paper on why abortion should be legal. The prolife student was to write a research paper on why abortion should be illegal. The designed results, the logo, poster, and website, for this phase of the project were relatively predictable. Those who felt attached to certain issues had clear preconceived notions as to what the visual language of these communities should look like, resulting in work that passed through the critique with comments such as, “it looks like a real logo” whatever that means. The Design of a Fictional Non Profit Organization Round Two After phase one of the project was complete, the second phase, and the idea that the semester was going to be engulfed in this project came to light. The students were tasked with the challenge of doing the same thing, this time however, for the opposite end of the spectrum. Students who had previously designed for the prochoice communities had to now do the same body of work for the prolife community. Those who had passionately written research papers defending a woman’s right to abortion, now had to write equally passionate research papers about the sanctity of life and how abortion should be illegal. This created obviously tense moments during the project brief period. On the other hand, however, it forced students who had previously viewed each other as philosophical adversaries, now as allies. Students against capital punishment had to sit down with students for capital punishment, and –with empathy– listen to why that student felt America needed capital punishment. For many it seemed as if this was the first time they had not only considered the opposition, but empathetically engaged in it’s premise. Arguments were sparked, and friendships were made. The class dynamics shifted radically as students actively sought opinions that were counter their own. AIGA Connecting Dots Students were required to check out books from the library that supported their new forced thesis’ and form convincing arguments that were antithetical to their original projects. The final design pieces, without exception, were exponentially better, more unique, and more refined than the originals. It seems that by requiring students to investigate and research areas that they are not familiar with, they do so more honestly, with more empathy, and when it comes to hitting the drawing table, they do so less instinctually, and more carefully. This created moments where students were critical of their own work, and certainly critical of their previous work. Instead of designing logos that ‘looked like real logos’ they were designing conceptual pieces that hit key factors of the issues’ fundamentals. Along with formal critiques, students asked those diametrically opposed to themselves if their final pieces effectively communicated what the other felt. “Is this really how the pro gun control community feels like”? One student even commented that, much to their disappointment, upon research, the other side had a much better argument. The Design of a Fictional Non Profit Organization Round Three. The Common Ground Conference Now that the students had a more holistic grasp on both sides of their issue, I introduced the concept of Design Thinking into the classroom in effort to help prepare the students for their next task. Design thinking, as defined by CEO and President of IDEO is, “…a human-centered approach to innovation that draws from the designer’s toolkit to integrate the needs of people, the possibilities of technology, and the requirements for business success”. 5 The third, and final phase of the project would use Design Thinking to create a “Common Ground Conference” that would bring together both sides of the issue, in effort to bridge the divide. Students were tasked with: designing a logo (figure 2 and 3), a poster (figure 4), a brochure (figure 5), and a website (figure 6), as well as naming the conference, strategically choosing it’s location, selecting a group of speakers from both sides of the issue, and what those speakers would be speaking about. 5 “About IDEO” IDEO, http://www.ideo.com/about/, (accessed: February 15, 2014) Acock: Empathy as a Design Methodology Figure 2: PRO 2012 Conference Logo Sources: Roxann Elder, 2012 Figure 3: Universal Animal Conference 2012 Source: Samantha Maschman, 2012 AIGA Connecting Dots Figure 4: Future of Defense Conference Source: Jason McClintock, 2012 Acock: Empathy as a Design Methodology Figure 5: Future of Defense Conference Source: Jason McClintock, 2012 Figure 6: Future of Defense Conference Source: Jason McClintock, 2012 AIGA Connecting Dots During phase three, students who had paired up with opposition best, were now suited to once again collaborate. How can Prochoice America, and the Right to Life Foundation agree on anything? Who is best equipped to speak on the issue from both sides of the story? What is the most logical location for the conference? When will it be? How many days? There were so many moving pieces at this point that the students had no choice but to collaborate with one another to best create not only graphic design pieces, but design whole systems. The Design of a Fictional Non Profit Organization Post Mortem Upon reflection, the project was a success. Students created a body of work that had practical implications for their portfolios. Students were able to say, here is a website I designed, here is a logo I designed, here is a brochure I designed. In the long view however, the implications are much greater. Students learned to defend their design choices, as well as defend and respect their moral and philosophical differences. Students learned better ways to research, to write, to collaborate. More importantly, at the end, they learned to more empathetically relate to, and design for, target audience, which may in fact be the opposition. Acknowledgement This paper is made possible through the support of my partner Lourdes, and her ability to endlessly push and inspire me while wrangling two kids. Todo para la familia. I would like to thank Cal Poly Pomona, Pratt Institute, and every graphic design student I have ever had the opportunity to work with, in particular, those from the Design for Advertising class, especially, Jason McClintock, Roxann Elder, and Samantha Maschman. I would like to thank Professor Clint Orr, and Dr. Mick Luehrman from the University of Central Missouri for their help, patience, and guidance at the beginning of my career in academia. You are some of the good guys, it does not go unnoticed. REFERENCES “About IDEO,” IDEO. Accessed February 15, 2014, http://www.ideo.com/about/ Mike Bond, “Approaching + Reacting to Research. Design is About Understanding,” A Designers Research Manual: Succeed in Design by Knowing Your Clients and What They Really Need. ed. Jennifer and Ken Visocky O’Grady (Singapore: Rockport Publishers, 2009) 109-111. “Nike Uses Minor Threat Sneaker: Outfit Apologizes For Borrowing Punks' album art,” Rolling Stones, accessed February 15, 2014, http://www.rollingstone.com/music/news/nikeuses-minor-threat-20050628 Acock: Empathy as a Design Methodology Judith Schwartz, “Socially Responsible Advertising. Altruism or Exploitation?,” in Citizen Designer. ed. Steven Heller, Veronique Vienne et al. (Allworth Press, 2003) Pages 8085. Smith, “Hearing For All”. Design for the Other 90%. (New York: Cooper-Hewit, 2007) 100.