Modified Trivial Pursuit Rules Purpose

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Modified Trivial Pursuit Rules
Purpose: In addition to preparing for the test in a fun way, it is a great way to work in
groups to study for the test. You can distribute the work of studying between 5-6 or
more individuals in your class, which will save you a lot of time and effort. Then you
can use friendly competition to learn the material, which is extremely efficient. Why
does studying have to be torture?
Objective: The objective is to move around the circular track and spokes by correctly
answering questions on prepared color-coded index cards (or within color-coded
Manila folders) and acquiring wedges at the ends of the spokes in squares that have
wedge shapes in them. Once all 6 wedges have been collected, the first player back
to the hub at the center is the winner.
Quick Start
1. Each player and/or team prepares index cards with questions and answers on
opposite sites and put them in color-coded index-card holders. Each player
and/or team is assigned a category using the sheet at the end of the instructions.
2. Put the remaining information from Powerpoint presentations and/or textbooks
into color-coded Manila folders.
3. Start the game by putting the moving game pieces (i.e. movers) into the center
hub of the game board.
4. Roll the dice to see who goes first. Individuals counter clock-wise to the first
player go second, third, etc.
5. For the first turn, roll the dice to determine how many squares you need to move
away from the hub in the center of the game board.
6. You can move any direction across the board by the number of squares specified
on the dice.
7. During your turn, an individual counter-clockwise from you (or your choosing) will
ask questions from the index cards (first) and Manila folders (second) to you.
Use a timer to more realistically simulate test conditions.
8. You can challenge questions that you think are erroneous or unreadable. If you
challenge a question and you are wrong, you lose your turn for that round. If the
individual, who wrote the question, is wrong, they lose their turn for that round.
9. The key to winning the game is acquiring wedges at the ends of the spokes of
the wheel.
10.
A player wins, when they acquire all the wedges and return to the hub at
the center of the game board.
Detailed Instructions
1. Prepare the index cards. Each player or team will fill out the questions (lined side) and
answers (blank side) on index cards from individual color-coded index-card holders. The
questions can be true/false, multiple choice or fill in (see examples at the end of the
instructions). Place the answer-side (i.e. blank side) away from the opening of the index card
holder, so the answers are not revealed during the game. (Optional) Use the enclosed colored
sharpie to put a small mark on the card to denote, which index holder it should go in. The
color-coding corresponds to the wedges and squares on the game board. The index cards
made in each of the index card holders can correspond to a category such as NSAIDs decided
by the group, or can be non-specific and correspond to the player or team that made them.
2. Put the remaining materials into color-coded Manila folders. You should put the
information that you used to make the index cards into color-coded Manila folders in the event
that you run out of index cards. You have a couple of options:
a. Print out the PowerPoint presentations, assign them a color and put them into an
appropriate color-coded Manila folder. If you want to add some randomness to the
questions that are chosen from the Powerpoint presentation, put index cards into the
Manila folder with references to specific slides.
b. Assign chapter(s) or section(s) of the textbook to a specific color. You can put the page
numbers of chapeter(s) or section(s) on index cards and then insert them into an
appropriate color-coded Manila folder. Putting multiple index cards
into the Manila folder will add some useful randomness to potential
questions that are asked.
3. Starting the game. All players start in the hexagonal hub at the center of
the game board with the circular colored game pieces, which are known as
movers (Figure 1). The colored movers are chosen by the player’s Figure 1. Game
preference or a high dice roll.
piece mover
4. Determine first, second, third, etc. player. Each player will roll the die and the player with
the high roll goes first. The individuals counter-clock-wise to the first player will go second,
third, etc.
5. First turn. Each player rolls the die to determine which square they will land on away from the
hexagonal hub at the center of the board. The color square that they land on determines,
which index card holder (or Manila folder) that they will retrieve an index card from. If a player
rolls a 6, the player can go to the square at the end with a wedge of a specific color in it, which
is also known as the category headquarters. If the player answers correctly while in this
square, they get a colored wedge, which they insert into their game piece mover (Figure 1).
6. Moving around the board. The players will roll the dice to determine, which square they will
land on. Players can move down the spokes out onto the circular track. Players can move in
either direction around the track, clock-wise or counter clock-wise.
7. Answering questions. The question that the player answers will depend on the color of the
square that they land on. When a player lands on a colored square, the individual counter
clock-wise to the player or an individual of the player’s choosing will retrieve an index card
from the front of the appropriate color-coded index card holder. If the index cards have been
used up, the chosen individual will need to come up with a question using the Powerpoint,
chapter or section referenced from materials in the color-coded Manila folder. The individual
will then ask a question, instead of the player themselves, to prevent the player from seeing
the answer. If the question is answered correctly by the player, the player can roll again and
continue migrating around the board. The answered index card is put into the back of the
index card holder (or into the Manila folder) to avoid it being asked again.
a. Use a timer to realistically simulate test conditions: You can use the included 30
second wedge timer (Figure 2) to limit the time a player has to answer the question. If
you want more realistic preparation for the test, determine the average
time you will have for each question by dividing the total time to take the
test by the number of questions. Then use the included digital timer to
monitor the time.
Figure 2.
8. Challenging a question. There is always a chance that one of the questions Included Wedge
and answers will be incorrect or unreadable, since the players and/or teams Timer.
make them.
a. If the player or team believes that the answer to a question is incorrect, the individual
that wrote the question and answer has to prove to the group that the answer is correct.
If the answer is incorrect, the player can roll again and the individual that wrote the
question loses their turn. If the question and answer is correct, the player loses their
turn.
b. If the question or answer is unreadable, the individual can request that the person, who
wrote the question, to read the question for and reveal the answer to the player. If the
question and answer are still unreadable, the person that wrote the question loses their
turn.
9. Acquiring wedges. Colored wedges are acquired, when a player lands on
the squares at the ends of the spokes (a.k.a. category headquarters) and
answers the question correctly.
10. Winning the game. A player wins, when they acquire all six colored wedges,
and returns to the hub at the center of the board (Figure 3). The remaining
players can continue the game, until each player has acquired all the wedges Figure 3. Winning
and returned to the hub or the game can be restarted.
Game Piece.
Contents of the Game
☐ Trivial Pursuit: Master Edition
(Source= www.amazon.com)
☐ 1 Game Board
☐ 6 game movers
☐ 36 game wedges
☐ 2 boxes of trivial pursuit cards (not used)
☐ 1 die
☐ 30 second wedge timer
☐ Acu rite digital timer (Source OfficeMax)
☐ 6 Color-coded Manila envelopes (Source= OfficeMax)
☐ 6 Color-coded opaque index card cases (Source=
OfficeMax)
☐ 6 Sharpie Pens: Blue, Pink, Yellow, Brown, Green and
Orange (Source= OfficeMax)
☐ [In] Place 3 inch Recycled Wallet
Example Index Cards
Categ
ories
Index Card Holder
Name of Player or Team
Category
Download