1 ST KICKOFF TEAM - All Sports School

advertisement
ORGANIZING
SPECIAL TEAMS
MENLO COLLEGE
FRED GUIDICI
HEAD COACH
&
SPECIAL TEAMS
COORDINATOR
650-543-3763
fguidici@menlo.edu
“DON’T SING IT, BRING IT”
SPECIAL TEAMS DEVELOPMENT
1.
A.
B.
C.
D.
E.
F.
G.
H.
I.
J.
K.
L.
M.
N.
WHAT IT TAKES TO BECOME A SPECIAL TEAMS COACH:
HAS A PASSION FOR SPECIAL TEAMS
ENTHUSIASTIC COACH = ENTHUSIASTIC PLAYERS
LOVES TO WORK
WILLING TO TAKE ON A HUGE RESPONSIBILITY
OPEN MINDED
CREATIVE
COACH EVERY PLAYER ON THE TEAM
MAKE CRUCIAL DECISIONS DURING GAMES
WORKS THE GAME, NOT WATCHES IT
KNOWS ALL THE RULES
RESILENT (CAN OVERCOME ADVERSITY)
CALM UNDER PRESSURE
POSITIVE
ALWAYS GROWING AS COACH & TEACHER (BOOKS, VIDEOS, CLINICS, SPEAKS WITH OTHER STAFFS
etc…)
2.
A.
B.
C.
D.
E.
STARTS WITH THE HEAD COACH
TIME FOR MEETINGS.
TIME IN PRACTICES.
ALLOWS YOUR OWN SCHEMES.
USE THE PLAYERS YOU WANT.
TOTAL COOPERATION FROM STAFF DURING PRACTICE & GAMES (IT’S NOT MY ‘TEAMS! IT’S OURS!)
3.
A.
B.
C.
D.
PLAYERS
STARTERS - who want to (no more than 2 teams)
BACK-UPS - who have to
ROLE PLAYERS (‘teams players only)
SCOUT TEAM PLAYERS (will emerge as time goes during the season)
4.
A.
MUSTS FOR SUCCESS
SPRING PRACTICE AND TRAINING CAMP INSTALLATION SCHEDULE & WEEKLY PRACTICE SCHEDULE
(FIG 1A)
PLAYBOOKS (detailed)
DEPTH CHARTS (as well as scout team) FIG 5A & FIG 6A
WEEKLY SCOUTING REPORTS
GAME PLAN (including situations during game)
MEETING TIME (install, weekly game plan, game review, practice review, view opponent game film)
ASSISTANT COACHES (assign a certain unit, area and or positions. They must coach their Special
Teams assignment like they would their own offensive or defensive positions. FIG 3A & FIG 4A
FILMING PRACTICE
B.
C.
D.
E.
F.
G.
H.
5.
A.
B.
C.
D.
COACHING
FUNDAMENTALS
PADS/NO PADS
WHOLE - PART – WHOLE
SITUATIONAL CONDITIONS (FIELD POSITION, HURRY UP, SUDDEN CHANGE, FIRE PLAYS,
BLOCKS, etc……)
E.
F.
G.
H.
I.
KEEP IT SIMPLE!
DRILLS (PERTAIN TO THE GAME)
DEVELOP 3 LONG SNAPPERS (PUNT AND PAT/FG)
MUST BE ABLE TO TACKLE, STRIP AND RECOVER! (Including Kickers & Punters)
CONDITION WITH A PURPOSE
6.
A.
B.
C.
D.
PRACTICES
PRE PRACTICE (SPECIALISTS, INDIVIDUAL OR GROUP)
MID PRACTICE (SEE DAILY SCHEDULE)
POST PRACTICE (SPECIALISTS, INDIVIDUAL OR GROUP, LONG SNAPPERS)
WALK THROUGH (ANYTIME)
7.
A.
GAME DAY
PRE-GAME WARM-UP:
A. SNAPPERS, KICKERS, HOLDERS and RETURNERS OUT 1 HOUR AND 15 MINUTES
BEFORE KICKOFF
B.
GAME TIME:
1.AREA ON SIDELINE WHERE ‘TEAMS GATHER ON 3RD DOWN. (Reminders)
2.TRAINER REPORTS ALL INJURIES TO ‘TEAMS COACH FIRST!
3.STARTERS AND BACK-UPS KNOW EACH OTHER
4.ONLY ‘TEAMS COACH, HEAD COACH, DOCTOR OR TRAINER CAN PULL A
PLAYER OUT OF GAME.
5.KICKERS AND SNAPPERS STAY WARMED UP DURING GAME.
6.EVERY PLAYER ON SIDELINE WORKS THE GAME – GREAT SIDELINE
PARTICIPATION.
7.ENJOY THE GAME HAVE FUN!
8.DON’T SING IT! BRING IT!
PHILOSOPHY
A. YOU MUST PUT YOUR SIGNATURE ON IT!
B.WHAT IS ON THE FIELD IS A REFLECTION OF YOU AS COACH.
C.YOU ARE EITHER TEACHING IT OR ALLOWING IT TO HAPPEN.
D.ACCOUNTABILITY: FIRST WITH THE COACH, THEN WITH THE PLAYER
E.WE ARE ALL AN EXTENSION OF EACH OTHER – ONE TEAM ONE HEARTBEAT
F.PLAY FOR EACH OTHER
G.EXPECTATION DRIVES PERFORMANCE!
1.
2.
3.
1.
2.
3.
4.
5.
6.
•
•
•
•
•
•
•
•
•
BUILDING BLOCKS
MAXIMIZE THE CONCENTRATION OF THE PLAYERS.
BUILD IN INTENSITY.
FINISH EVERYTHING THEY DO.
(AVERAGE OFEENSIVE / DEFENSIVE PLAY 4-7 SECONDS)
(AVERAGE SPECIAL TEAMS PLAY 10-12 SECONDS)
SYSTEM OF TEACHING IN THE MEETINGS (CLASSROOM)
TEACHING PROGRESSION:
1. BOARD (0VERLAYS, POWER POINT PRESENTATION, etc………)
2. VIDEO
3. FIELD
USE CONCEPTS, PHRASES AND KEY WORDS TO KEEP THEIR ATTENTION.
HAVE PLAYERS FINISH YOUR SENTENCE TO KEEP THEM FOCUSED.
ASK THE PLAYERS QUESTIONS ABOUT THE SCHEMES, DRILLLS AND GAME FILM.
SHOW YOUR PLAYERS OTHER TEAMS CUT-UPS OR PLAYERS, PLAYING THE SAME POSITION
THEY ARE PLAYING OR THE SCHEME THEY ARE RUNNING.
TEACH THEM HOW TO BE COACHES:
A. HOW TO WATCH FILM (WHAT TO LOOK FOR: STANCE, ALIGNMENT, FORMATIONS,
SCHEMES, TENDENCIES…..)
B. HOW TO SCOUT AN OPPONENT LIVE.
SYSTEM OF TEACHING THROUGH PRACTICE
GET THE PLAYERS’ EYES ON YOU.
COACH EFFECTIIVELY IN MASS (VICARIOUS) BECAUSE YOUR BACK UPS AND SCOUT
PLAYERS WILL HAVE TO EVENUALLY PLAY.
DEMONSTRATE THE WAY YOU WANT THE PLAYERS TO LEARN IT. YOU HAVE TO KNOW THE
TECHNIQUE OR THE DRILL BEFORE YOU TEACH IT.
DO NOT FACE THE PLAYERAS WHEN TEACHING THE TECHNIQUE OR DRILL (MIRROR). YOU
HAVE TO TEACH IT AS THE PLAYERS DO IT.
PLAYERS DEPEND ON RECALL, WHAT THEY REHEARSE!
TEACHING START AND FINISH – YOU GET WHAT YOU ASK.
DRILL EVERY SITUATION YOU PUT A PLAYER IN – NOT TALK
YOU PLAY THE WAY YOU PRACTICE
UNIVERSAL RESOURCE – OUT WORK YOUR OPPONENTS
•
•
•
•
•
SYSTEM OF SPECIAL TEAMS
SET A MINDSET FOR GREAT SPECIAL TEAMS – SHOW THE PASSION OF GREAT
PLAYS ON VIDEO
HAVE A SCHTICK: THEME FOR EACH UNIT / THEME FOR EACH GAME
HAVE EXPECTATIONS (GOALS) FOR EACH GAME
DON’T MAKE THE SIMPLE COMPLEX
MULTIPLICITY /FLEXIBILITY
• DON’T HAVE ONE WAY TO DO ANYTHING
• LET THE PLAYER TELL YOU WHAT HE SEES
• GIVE DIRECTION WITHIN THE AREA AND RECEIVE INPUT
•
•
•
MENTAL TOUGHNESS
IT ALL STARTS WITH “ATTITUDE”
PLAY WELL ENOUGH TO WIN OR YOU DON’T
PLAY HARD ENOUGH, LONG ENOUGH!
SAME STANDARD OF PLAY – ANYTIME ANYWHERE!
HALL ASS TO THE BALL EVERYTIME NO MATTER WHAT HAPPENS.
NEVER KNOW WHICH PLAY MAY DETERMINE THE OUTCOME.
REACTION TO A BAD PLAY, PENALTY OR AN OFFICIAL’S CALL.
REACTION OR NON REACTION TO FIELD CONDITIONS, WEATHER, CROWD
NOISE etc……..
STAY AWAY FROM THE NEGATIVES: “DON’T”, “CAN’T” etc…….
STAY AWAY FROM THREATS: “IF YOU DO THAT …….
SET GOALS, VISUALIZE AND GOOD THINGS WILL HAPPEN!
•
•
BLOCKING KICKS
BLOCKING AN EXTRA POINT IS A DIFFERNCE MAKER! (MAKE IT IMPORTANT!)
BLOCKING A PUNT! (MAKE IT A MUST!)
•
•
•
•
•
•
•
•
RUN FAKES AND GADGETS – EARLY AND OFTEN IN THE SEASON!
REWARDS: THE BIG PLAY + THE GAME BREAKER = THE VICTORY
MOST IMPORTANTLY ………………………..HAVE FUN!
SPECIAL TEAMS
AUGUST PRACTICE / MEETING CALENDAR 2010
SUNDAY
MONDAY
TUESDAY
WEDNESDAY
THURSDAY
FRIDAY
SATURDAY
AUGUST
9
REPORT
16
15
WALK THRU: INTRO KOR
DRILLS
MEET: KOR DRILLS
PRACTICE: KOR CIRCUIT
DRILLS
MEET: KOR
22
23
PRACTICE: KO COV ER
CORE & EDGE DRILLS
MEETING: PUNT
MEET: NONE
PRACTICE: PUNT -CORE
HITMEN RELEASES &
GL DRILL. TEAM VS AGGS
29
OFF
SCHOOL
BEGINS
12
10
11
WALK THRU: INTRO
TEAM KICK, PAT/FG &
BLOCK DRILLS
MEET: PAT/FG & BLOCK
DRILLS
PRACTICE: PAT/FG &
BLOCK DRILL CIRCUIT
MEET: INTRO PUNT PRO
WALK THRU: INTRO
PUNT PRO & DRILLS
MEET: PUNT PRO &
DRILLS VIDEO
PRACTICE: PUNT PRO
DRILL CIRCUIT
MEET: INTO PUNT COVER
HITMEN RELEASES
WALK THRU:INTRO PUNT
COVER DRILLS & CORE
GROUPS VS MAN
MEET: PUNT COVER
VIDEO
PRACTICE: PUNT COVER
DRILL CIRCUIT
MEET: INTROP PUNT
BLOCK
17
18
19
PRACTICE: KOR GROUP
MEET: PUNT
WALK THRU: INTRO KO
DRILLS
MEET: KO DRILLS
PRACTICE: KO CIRCUIT
DRILLS
MEET: 8:00 SKITS
MEET: INTRO KO
13
14
WALK THRU: INTRO
PUNT BLOCK & DRILLS
MEET: PUNT BLOCK
DRILLS
PRACTICE: PUNT BLOCK
CIRCUIT DRILLS
MEET: INTRO PUNT
RETURN - MAN & WALL
WALK THRU: INTRO
PUNT RET. MAN & WALL
DRILLS / JAMMER TECH.
MEET: PUNT RET DRILLS
PRACTICE: PUNT RET.
CIRCUIT DRILLS
MEET: PUNT RETURN MAN & WALL
20
21
ORIENTATION
RETREAT
ORIENTATION
RETREAT
OFF
OFF
PRACTICE: PUNT
RETURN MAN / HITMEN
RELEASES
MEET: PUNT RET.& KOR
PRACTICE: KOR VS
AGGIES
MEET: NONE
24
25
26
MEETING: PUNT FILM
PR RET.
MEETING: PR FILM, KOR
MEETING: KOR FILM & KO
MEETING: FRIDAY
PRACTICE: REVIEW
PRACTICE: KOR DRILLS
TEAM VS AGGS
PRACTICE: KO DRILLS
CORE AND EDGE
DRILLS. TEAM VS AGGS
PRACTICE: MOCK GAME
SCRIMMAGE
MEET: SCRIM FILM
PRACTICE: PR MAN &
WALL DRILLS. JAMMER
DRILLS. TEAM VS AGGS
27
3
30
31
MEET:
MEET:
MEET:
MEET:
MEET:
PRACTICE:
PRACTICE:
PRACTICE:
PRACTICE:
PRACTICE:
1 SEPT
2
28
4
OCCIDENTAL
"DON'T SING IT,
BRING IT"!
SPECIAL TEAMS IN-SEASON
WEEKLY MEETING &
PRACTICE SCHEDULE
DAY
EMPHASIS
TIME
MEETING:
PRACTICE:
GAME FILM REVIEW
REVIEW / INSTALL / DRILLS
30 minutes
20 minutes
MEETING:
TEAM KICK:
PRACTICE:
GAME PLAN, PUNT / PR
PAT / FIELD GOAL / HURRY UP FG
PUNT
PUNT RETURN
20 minutes
5 minutes
10 minutes
10 minutes
MEETING:
TEAM KICK:
PRACTICE:
PUNT / PR / KOR / KO
PAT / FG BLOCK / HURRY UP FG
PUNT (BACKED UP)
KICK OFF RETURN
20 minutes
5 minutes
10 minutes
10 minutes
MEETING:
TEAM KICK:
PRACTICE:
(Review With Entire Team)
FAKES & HURRY UP FG
PUNT (POOCH & FAKES)
K.O.R. OR PUNT RETURN
KICK-OFF
20 minutes
5 minutes
7 minutes
5 minutes
8 minutes
MONDAY
TUESDAY
WEDNESDAY
THURSDAY
FRIDAY
PRACTICE:
FRIDAY SCRIPT
30 minutes
REVIEW WITH DEFENSE PUNT SAFE RETURN & FG RETURN. SWINGING GATE AND SPLIT GATE FORMATIONS.
MUST ONSIDE & HANDS
SATURDAY
WALK THRU:
GAME TIME:
SUNDAY
FIG 1A
DAY OFF
CALL OUT DEPTH CHART
DON’T SING IT! BRING IT!
10 minutes
(including rules & scenarios)
MENLO COLLEGE FOOTBALL
FRIDAY SCRIPT
1ST KICKOFF RETURN TEAM (+46)
1ST OFFENSE (-40) RUN A PLAY & SCORE
1ST P.A.T. TEAM (+3)
1ST KICKOFF TEAM (-35)
1ST DEFENSE (+20) 3RD DOWN, HOLD THEM
1ST PUNT RETURN TEAM (+25)
2nd OFFENSE (-20) 3RD DOWN, RUN A PLAY
1ST PUNT TEAM (-25)
1ST OFFENSE (-35) RUN 2 PLAYS TO (+10)
(CLOCK RUNNING)
ST
1 FIELD GOAL TEAM (+10) (CLOCK RUNNING)
HALFTIME
1ST KICKOFF TEAM (-35)
1st DEFENSE (-35) 3rd & SHORT (SHORT YARDAGE)
1ST DEFENSE (-35) 4TH DOWN
(PUNT RETURN SAFE- DEFENSE)
2nd DEFENSE (+20) (INTERCEPT & SCORE)
1ST OFFENSE (+3) (2 POINT PLAY)
1ST KICKOFF (MUST ONSIDE) (-35)
1st DEFENSE (-20) STOPS OFFENSE ON 3RD DOWN
1ST PAT / FIELD GOAL BLOCK (-15)
1ST HANDS TEAM (+45) (UNSURE SHIFT TO MUST)
1ST OFFENSE (+45) “VICTORY”
SPECIAL TEAMS
SPECIAL SITUATIONS - TEAM
PUNT TEAM
PUNTING FROM THE HASHMARKS
PUNTING FROM THE ENDZONE
PUNTING FROM THE 45-50 YARD LINE
COVERING THE FAIR CATCH
TAKING AN INTENTIONAL SAFETY
PUNT RETURN
RECEIVING PUNTS DEEP IN OWN TERRITORY (10 YARD RULE)
RUSHING PUNTS WHEN OPPONENT IS BACKED UP TO HIS GOAL LINE
PREVENT ON PUNT DEFENSE – SAFE PUNT
DEFENSING FAKE PUNTS
DEFENSING THE PUNT SWINGING GATE AND SPLIT GATE
BLOCKED KICKS
REACTION TO A BLOCKED KICK BEHIND THE L.O.S. (PUNT, F.G. & P.A.T.)
REACTION TO A BLOCKED KICK THAT TRAVELS OVER L.O.S. (PUNT, F.G. & P.A.T.)
KICKOFF
ONSIDE KICKOFF (MUST & SURPRISE)
SQUIB, POOCH & SHORT KICKOFFS
FREE KICK AFTER A SAFETY (KICKOFF OR PUNT)
GADGETS AND LAST PLAY OF THE GAME (CAL-STANFORD)
KICKOFF RETURN
ONSIDE KICKOFF RETURN (HANDS TEAM)
SURPRISE ONSIDE KICKOFF
RETURNING SQUIB, POOCH & SHORT KICKOFFS
RECEIVING A FREE KICK AFTER A SAFETY (KICKOFF OR PUNT)
P.A.T. / FIELD GOAL
BAD SNAP ON P.A.T. AND FIELD GOAL ATTEMPTS (FIRE)
UNBALANCED LINE FIELD GOALS
FAST FIELD GOAL (NO TIMEOUTS WITH CLOCK RUNNING)
COVERAGE LANDMARKS AFTER LONG FIELD GOAL ATTEMPT
P.A.T. / FIELD GOAL BLOCK
DEFENSING BAD SNAP ON P.A.T. AND FIELD GOAL ATTEMPTS (FIRE)
DEFENSING FAKE P.A.T & FIELD GOALS
PREVENT ON FIELD GOAL DEFENSE – SAFE FIELD GOAL BLOCK
FIELD GOAL RETURN
DEFENSING UNBALANCED LINE FIELD GOALS
DEFENSING THE P.A.T. / F.G. SWINGING GATE AND SPLIT GATE
FIG 2A
2010 SPECIAL TEAMS COACHING
RESPONSIBILITIES
PUNT PROTECTION
JOHN / BONG
DEREK
FRED
FRED
FRED
SCOTT & JOHN
ANTHONY
AGGIES
LT TACKLE, GUARD & CONTAINER
RT TACKLE, GUARD & CONTAINER
JACK
SNAPPER
HITMEN
PUNTER
PUNT RETURN
JOHN / BONG
ANTHONY
DEREK
SCOTT & JOHN
FRED
AGGIES
6, 7, 8 & 9
2, 3, 4 & 5
JAMMERS #1 & #10
RETURNER
KICK OFF
JOHN / BONG
HARRY
DEREK
ANTHONY
SCOTT
FRED
FRED
AGGIES
HITMEN,
GUNNERS
KICKER
KNIFERS
EDGERS
FOLDERS
KICK OFF RETURN
JOHN / BONG
SCOTT
ANTHONY
DEREK
FRED
AGGIES
LT TACKLE, GUARD & UPBACK
RT TACKLE, GUARD & UPBACK
ENDS, WEDGESETTER, FULLBACK
DEEP MEN
PAT/FG
JOHN / BONG
DEREK
HARRY
BROOK/ VICTOR
FRED
ADAM
ANTHONY
AGGIES
LT. WING
RT WING
GUARDS, TACKLES & TIGHT ENDS
CENTER
HOLDER
KICKER
PAT/FG BLOCK
JOHN / BONG
GORDON / HARRY
ANTHONY
MIKE
MIKE
BONG
JOHN
AGGIES
D-LINE
DE’S
SKINNERS
CRASHERS
SAFETIES
MONEY $
2010 FALL TRAINING CAMP
SPECIAL TEAMS COACHING
DRILL RESPONSIBILITIES
PAT/FG
ANTHONY & DEREK
BROOK / VICTOR
WINGS (DOUBLE BUMP)
OL PROTECTION
PAT/FG BLOCK
SCOTT
JOHN
GORDON / BONG
SKINNERS
CRASHERS
D-LINE BLASTERS, TWISTERS
PUNT PROTECTION
CORE
ANTHONY
DEREK
HITMEN
SCOTT
JOHN
KICK SLIDE
PUNCH
HITMEN (RELEASES VS PRESS MAN)
HITMEN (RELEASES VS OFF MAN)
PUNT COVERAGE
CORE
DEREK
BONG / HARRY
HITMEN
SCOTT / JOHN
ANTHONY
KNIFE OR BACKDOOR
ESCAPES
HITMEN (RELEASES & LEVERAGE)
HITMEN (TIME UP)
PUNT BLOCK
HARRY
RUN THRU BLOCK POINT (OFF THE FOOT)
ANTHONY
GET OFF (BURST BEND & BLOCK)
DEREK / BONG
BEAT THE WING
SCOTT / JOHN
JAMMER (STANCE, ALIGNMENT, PUNCH & RELEASE)
WIGGLE – LB, RB, TE GROUP ONLY
PUNT RETURN
ANTHONY
CUT-OFF
DEREK
GET OFF (ROCKET & PIN)
HARRY / BONG
FINISH
SCOTT / JOHN
JAMMER (PUNCH / SHADOW & FINISH)
FINISH – LB, RB, TE GROUP ONLY
KICK OFF RETURN
FRONT LINE
SCOTT / JOHN
ANTHONY
BACK LINE
DEREK
HARRY / BONG
TURNBACK
MAN / FINESSE EARHOLE
WEDGE
MAN / FINESSE EARHOLE
KICK OFF
DEREK
ANTHONY
HARRY / BONG
SCOTT / JOHN
STRIKE (RIP THRU), DOUBLE TEAM, WEDGE DOUBLE
BEAT THAT ASS!
2-GAP
AVOID
SPECIAL TEAMS GAME
RESPONSIBILITIES
PRESS BOX COACHES
COACH
ANTHONY
JOHN
PUNT
FAR
NEAR
PUNT RET
FAR
NEAR
KO
FAR
NEAR
KOR
PAT/FG
FAR FRONT
FAR
NEAR FRONT NEAR
BLOCK
FAR
NEAR
OPPONENT NAME
FRIDAY 9/18/9
KICKOFF
RETURN
KICKOFF
LF
LC
LK
LG
LH
K
RH
RG
RK
RC
RF
PST
PSU
PSG
BSG
BSU
BST
PSE
BSE
WS
DM
DM
PUNT
RETURN
PUNT
LH
LC
LT
LG
C
RG
RT
RC
RH
J
P
1
2
3
4
5
6
7
8
9
10
R
PAT/FG
BLOCK
PAT/FG
LW
LE
LT
LG
C
RT. TK
NOSE
LT. TK
JACK
RT.
END
RG
RT
RE
RW
H
K
LT. END
$
Sk
Cr
RS
LS
DEFENSE
GROUP
FIG 5A
IN
HANDS TEAM
OUT
1
2
3
4
5
6
7
8
9
10
R
SCOUT TEAM
FIG 6A
KICKOFF
RETURN
KICKOFF
1ST
2ND
EXTRA
LF
LC
LK
LG
LH
K
RH
RG
RK
RC
RF
1ST
1ST
2ND
LH
LC
LT
LG
C
RG
RT
RC
RH
J
P
EXTRA
1ST
2ND
1
2
3
4
5
6
7
8
9
10
R
PAT/FG
BLOCK
PAT/FG
C
RG
RT
RE
RW
EXTRA
PUNT
RETURN
PUNT
LW
LE
LT
LG
2ND
LT
LG
C
RG
RT
RE
LE
FB
FB
DM
DM
RT. TK
NOSE
LT. TK
JACK
RT.
END
LT. END
$
Sk
Cr
EXTRA
WISCONSIN STOUT
11/6/2009
KICKOFF
RETURN
KICKOFF
REGULAR RT/LT
DRAG
HANG TIME: 4.0
POOCH
LOCATION
LT
MID
RT
"BLACK ZONE"
WEDGE RT/LT
MENLO
RETURNERS:
#83 13-273 21.0 AVE
0 TD'S, LONG 37
WILDCAT
TOMMY
#12 10-211 21.1 AVE
0 TD'S, LONG 35
#2 9-164 18.2 AVE
0 TD'S, LONG 26
KICKER: #39
LEG: RT
51.3 AVE P/KO
AVE START:
15 YARD LINE
TB:1 OB:4
RETURNS:
RT/LT
INDICATOR(S):
upbacks
LOCATION
LT
MID
RT
POS: #10 lt to rt
PUNT
RETURN
JAMMERS:
RETURNERS:
#2 14-111 7.9 AVE
0 TD'S, LONG 25
SNAP: .8
PUNTER:1.2 - 1.3
GET OFF: 1.9 - 2.1
HANG TIME: 4.3
TEE
LT
MID
RT
SAFETIES:
PUNT
REGULAR
RIP
JACK
TOMMY
DINK
ALERT: DRAG &
POOCH
RETURNS:
MIDDLE
BLOCKS: 1
OAKS
RED / YELLOW
MENLO
TOMMY
PUNTER: #39
DEPTH: 14
YARDS
LEG: RT
46-1863 YDS
40.5 AVE
LONG 69
TB: 4
FC: 6
I-20: 10
BLK PT: 9 1/2
BLOCKED: 1
LOCATION
LT
MID
RT
FORMATION
SHIELD STAT
SCHEME
ZONE
PP: #
SNAPPER:#95
HITMEN: # & #
CONTAINERS:
#&#
PAT/FG
BLOCK
PAT/FG
WALLY
BW
TOMMY
EDGE RT./LT.
MIDDLE
KICKER: #39 LEG:RT
PAT: 16-17
FG: 8-14
BLOCKS:
EDGE
EDGE - FIELD SIDE
MIDDLE
BLOCK LOCATION
LT
VS PAT
ML
MR
SNAP - KICK: 1.3
FORMATION:
NORMAL
57.1 pct.
01-19 0-0
20-29 5-6
30-39 2-4
COVER ON ALL FG
RT
HOLDER: #14
40-49 1-3
SNAPPER: # 95
50-99 0-1
MUST
ONSIDE
WINGS: # & #
TE'S: # & #
ALERT: GATE
FORM.
DRAG
HANDS
LONG 42
BLK 0
SPECIAL TEAMS BASIC OUTLINE
KICK-OFF COVERAGE TEAMS
OBJECTIVE
GIVE THE DEFENSE GOOD FIELD POSITION BY KEEPING THE RECEIVING TEAM INSIDE 20-YARD
LINE (BLACK ZONE). CREATE QUICK TURNOVERS AND INTIMIDATE THE OPPONENT.
SPECIALIST
A KICKER WHO KICKS THE BALL TO THE GOAL LINE FROM THE MIDDLE OR EITHER HASH AND
LOFTS IT HIGH (4.0 SECONDS HANG TIME) TO DELAY THE RETURN. THIS ALLOWS THE COVERAGE
TO GET DOWN THE FIELD. HE MUST KEEP THE KICK IN-BOUNDS. MAKE THE RETURNER MOVE TO
GET TO THE BALL.
TEAM
FAST, SURE TACKLERS MOVING DOWN FIELD EVENLY SPACED WITH A BURNING DESIRE TO MAKE
THE TACKLE.
PERSONAL
WEDGE BREAKERS: LB’S, RB’S & SS
CONTAINERS, EDGERS & SAFETY: LB’S, RB’S, DB’S & WR’S
ONSIDE KICK-OFF TEAM
OBJECTIVE
TO RECOVER A DELIBERATE SHORT KICK. GAIN GREAT FIELD POSITION FOR THE OFFENSE.
SPECIALISTS
KICKER TO DRIBBLE OR POOCH THE BALL A LEGAL MINIMUM OF 10 YARDS.
TEAM
SWARM THE RECOVERY MAN AND GET THE BALL.
MUST RECOVER ALL KICKS.
PERSONAL
WR’S, DB’S, LB’S & RB’S
KICK-OFF RETURN TEAM
OBJECTIVE
TO RETURN EVERY KICK OFF AT LEAST TO YOUR OWN 30-35 YARD LINE.
RETURN SPECIALISTS
FAST, HIGH COURAGE MEN WITH THE DESIRE TO “THREAD THE NEEDLE” THRU
THE WEDGE AND FIND OPEN FIELD.
TEAM
OPEN FIELD BLOCKERS UP FRONT THAT CAN RUN AND LOCK ON. MUST HAVE
HANDS FOR SURPRISE ON-SIDE. A BACK ROW WEDGE THAT CAN BLOCK ON
THE RUN. THE ENDS, FULLBACK & WEDGE SETTER MUST BE ABLE TO CATCH
SHORT KICKS. WEDGE SETTER MUST BE INTELLIGENT.
THE OFF RETURN SPECIALIST MUST BE ABLE TO BLOCK MDM, SAFETY
OR
KICKER
PERSONAL
FRONT LINE: RB’S, LB’S, DB’S (SAFETIES) AND BIG WR’S
ENDS: TE’S, RB’S & LB’S
FB & WS: RB’S & LB’S
DEEP MEN: ANY SPEEDSTER WITH NO FEAR!
HANDS TEAM
OBJECTIVE
RECOVER THE BALL. PROTECT THE MAN WHO RECOVERED IT.
SPECIALIST
QUICK, AGGRESSIVE, HIGH COURAGE MEN WITH GOOD HANDS.
TEAM
RECOVERY MAN FIELDS THE BALL. ALL OTHERS PROTECT THE RECOVERY MAN
BY BLOCKING THE OPPOSITE NUMBER. DEEP MAN HANDLES ALL KICKS THAT
TRAVEL PAST FRONT 2 LINES.
PERSONAL
WR’S, DB’S, RB’S, TE’S & QB’S
PUNT TEAM
OBJECTIVE
GIVE THE DEFENSE GOOD FIELD POSTION, LESS THAN 4 YARDS PER RETURN.
FORCE A FAIR
CATCH. CAUSE A FUMBLE AND RECOVER IT. DOWN THE BALL INSIDE THE 10 YARD LINE.
SPECIALIST
PUNTER:
CAN GET THE PUNT OFF IN 1.9 TO 2.1 SECONDS.
GETS MORE HEIGHT THAN DISTANCE (4.3 SECONDS HANG TIME)
CONSISTENTLY PLACES THE BALL ON OR INSIDE THE 10-YARD LINE.
KICKS BEST UNDER PRESSURE INSIDE HIS OWN 20-YARD LINE.
CENTER:
AN EXPLOSIVE ACCURATE SNAP EVERYTIME (.8 TO .9 SECONDS)
ABLE BLOCK AN ASSIGNED AREA OR MAN IN EITHER DIRECTION. (SPREAD PUNT)
TEAM
SPEED IS NECESSARY TO GET TO THE BALL CARRIER.
FRONT LINE PLAYERS:
BLOCK TILL BALL IS KICKED.
RELEASE – GET OFF HOLD UP & GET TO LANDMARKS
COVER – SPREAD THE FIELD (NEVER FOLLOW THE SAME COLOR)
COME TO BALANCE AND GANG TACKLE THE BALL CARRIER.
OUTSIDE HITMEN: (SPREAD)
RELEASE OFF THE L.O.S. AGAINST THE JAMMERS (1 OR 2 MEN)
OUT RUN JAMMERS AFTER RELEASE
SURE DEADLY TACKLERS ON THE BALL CARRIER.
GOOD JUDGEMENT OF BALLS INSIDE 10 YARD LINE KEEPING BALL FROM GOING INTO THE
ENDZONE.
ENDS: (TITE)
CAN DOUBLE BUMP BLOCK 2 RUSHERS
PERSONAL
THE MOST DEPENDABLE TRUSTWORHY PLAYERS ON THE TEAM WHO CAN BLOCK, RELEASE,
COVER AND TACKLE.
GUARDS / TACKLES: LB’S, RB’S, TE’S, and SS’s
WINGS: LB’S, RB’S, DB’S & WR’S
PERSONAL PROTECTOR: RB’S, LB’S, DB’S & WR’S
HITMEN OR ENDS: WR’S & DB’S
FAKE OBJECTIVE
GET THE FIRST DOWN OR SCORE A TOUCHDOWN.
FAKE SPECIALIST
PERSONAL PROTECTOR AND PUNTER THAT CAN RUN OR PASS.
TEAM
ALERT TO WHEN AND WHY TO USE THIS WEAPON. ALL ASSIGNMENTS MUST BE CARRIED
OUT FOR IT TO BE SUCCESSFUL.
PUNT RETURN TEAM
RETURN OBJECTIVE
GIVE THE OFFENSE GOOD FIELD POSITION. TO RETURN EACH PUNT A MINUMUM OF 10
YARDS. NET 33 YARDS PER PUNT.
RETURN SPECIALISTS
FEARLESS, QUICK AND SHIFTY PUNT RETURNERS WHO HAVE SURE HANDS, WHO CAN MAKE
TACKLERS MISS AND ABLE USE THEIR BLOCKERS TO FIND THE OPEN FIELD.
TEAM
FAST OPEN FIELD BLOCKERS WHO CAN BLOCK MAN (HOLD-UP) OR ZONE (WALL) USING
GOOD JUDGEMENT NOT TO ILLEGALLY BLOCK.
ALSO ALWAYS ALERT FOR THE FAKE. JAMMERS: MUST BE ABLE TO HOLD UP MAN ON THE
L.O.S AND BLOCK HIM IN SPACE.
BLOCK OBJECTIVE
TO BLOCK THE PUNT, GIVING US A TOUCHDOWN OR GOOD FIELD POSITION.
BLOCK SPECIALIST
EXPLOSIVE, AGGRESSIVE AND HAVE A KNACK AND A DESIRE FOR BLOCKING KICKS. (BLOCK
POINT USUALLY 9 TO 9 ½ YARDS)
TEAM
AN ALL OUT EFFORT BY BLOCKERS WHO ARE INTENT ON BLOCKING THE PUNT.
PERSONAL
FRONT LINEMEN: DB’S, WR’S, RB’S & LB’S
JAMMERS: DB’S & WR’S
P.A.T. / FIELD GOAL TEAM
OBJECTIVE
1 POINT = P.A.T.
3 POINTS = FIELD GOAL
SPECIALIST
3 MAN PARTNERSHIP
THE KICKER TO GET QUICK HEIGHT (TO AVOID THE BLOCK)
AND CONSISTENT ACCURACY (1.3 SNAP TO KICK)
THE HOLDER WITH SURE HANDS AND QUICK ABILITY TO PLACE THE BALL.
THE CENTER WITH DEADLY ACCURACY.
TEAM
LINEMEN: SEE THE BALL SNAPPED, TAKE PROPER SPLITS AND STEPS
KEEP OUTSIDE FOOT ANCHORED, NO PENETRATION!
COVER ALL LONG FIELD GOALS.
PERSONAL
CENTER, GUARDS TACKLES: OL & DL
TIGHT ENDS: TE’S, RB’S, LB’S & DL (WITH ELIGIBLE #’s)
WINGS: RB’S, LB’S, TE’S & DB’S
FAKE OBJECTIVE
GET THE FIRST DOWN; SCORE A TOUCHDOWN OR 2 POINT SCORE.
FAKE SPECIALISTS
A HOLDER AND KICKER WITH RUNNING AND PASSING ABILITY
TIGHT ENDS AND WINGS WITH GOOD HANDS.
TEAM
DEDICATED TO CARRY OUT PRE-ASSIGNED RESPONSIBILITIES.
NO TIP-OFFS!
P.A.T. / FIELD GOAL BLOCK TEAM
OBJECTIVE
TO BLOCK THE FIELD GOAL GIVING US A TOUCHDOWN OR GOOD FIELD POSITION.
TO BLOCK THE P.A.T. FOR 2 POINT SCORE AND MAKE THE OPPONENT ATTEMPT A 2POINT TRY ON THEIR NEXT SCORE.
PREVENT ANY SUCCESSFUL FAKE.
BLOCK SPECIALIST
EXPLOSIVE, AGGRESSIVE AND HAVE A KNACK AND A DESIRE FOR BLOCKING KICKS.
(JUMPERS, SWIMMERS, CRASHERS AND SKINNERS)
(PRESSURE INSIDE AND OUTSIDE)
TEAM
SOME PLAYERS ASSIGNED FOR FAKES AND THE REST ASSIGNED TO BLOCK THE KICK.
PERSONAL
INTERIOR LINEMEN: DL, OL & BIG LB’S
JUMPERS, SWIMMERS, CRASHERS AND SKINNERS: DB’S & WR’S
COVER MEN: DB’S
P.A.T BLOCKS
THE TRUE TEST OF THE INTENSITY OF A FOOTBALL TEAM!
SPECIAL TEAMS DRILL ASSIGNMENT AREAS AND CAMERA RESPONSIBILITIES
GROUP 1 DB'S
GROUP 2 WR'S
GROUP 3 LB'S
GROUP 4 RB'S / TE'S / DL
ROTATE CLOCKWISE
BONG / JOHN
SCOTT
CAMERA 1
ROTATION
CAMERA 2
ANTHONY
DEREK
PUNT RETURN DRILLS
DEREK
ROCKET DRILLS
1. GET OFFS VS AIR fig. A
2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B
V
2 YARDS
B
B
X
V
X
X
fig. A
X
USE STICKS FOR BALL MOVEMENT
fig. B
CAMERA
c.p EYE THE BACK TIP OF THE BALL
HEAD & EYES UP
THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP
STICK TO HIM LIKE GLUE
POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER
PUNT RETURN DRILLS
HARRY
PIN DRILL
V
V
V
V
2 YARDS
B
X
X
USE STICKS FOR BALL MOVEMENT
COACH
CAMERA
PIN DRILL
1. GET OFFS VS SHIELDS ON BALL MOVEMENT
2. GIVE DIRECTION TO PUNT TEAM
c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN.
SHUFFLE WITH HIM. WHEN HE BREAKS FREE:
LOCK OUT THE ESCAPE SIDE ARM
SNAP EYES TO HIS FEET
PUNT RETURN DRILLS
FINISH DRILL
SCOTT
BC
BC
V
V
X
X
LEFT SIDE
CAMERA
RIGHT SIDE
1. FIRST START WITH HAND ON HIS TRICEP
EYES ON THE FEET
TURN WHEN HE TURNS
PUNCH
SHUFFLE WITH HIM
LOCK OUT ESCAPE SIDE ARM
SNAP EYES ON HIS FEET
INSIDE ARM AT 90 DEGREES WITH HAND OPEN
HOLD HIS PRESSURE
STAY BETWEEN HIM AND THE RETURNER
2. SECOND START SCRAPING PAINT
3. THIRD START IN THE CUSHION
PUNT RETURN DRILLS
ANTHONY
SHADOW DRILL
TRICEP, SCRAPE PAINT & CUSHION
CAMERA
V
X
BC
SCRAPE PAINT
V
X
V
X
BC
TRICEP
BC
CUSHION
COACH
GIVE DIRECTION TO COVERMEN
FIRST START IN THE PIN
WHEN HE BREAKS FREE
LOCK OUT THE ESCAPE SIDE ARM
SNAP EYES ON HIS FEET
IF HE COMES TO YOU - SCRAPE PAINT:
INSIDE ARM AT 90 DEGREES WITH HAND OPEN
HOLD HIS PRESSURE
STAY EVEN OR SLIGHTLY BEHIND HIM
STAY BETWEEN HIM AND THE RETURNER
IF HE GOES AWAY FROM YOU - TRICEP
CUP THE BACK OF HIS TRICEP
HOLD HIS PRESSURE
STAY EVEN OR SLIGHTLY BEHIND HIM
STAY BETWEEN HIM AND THE RETURNER
IF HE WIDENS IMMEDIATELY - CUSHION
GET 2 YARDS WIDE AND 1 YARD BEHIND HIM
NEVER BE EVEN WITH HIM
MIRROR HIS ROUTE DOWN THE FIELD
Download