ORGANIZING SPECIAL TEAMS MENLO COLLEGE FRED GUIDICI HEAD COACH & SPECIAL TEAMS COORDINATOR 650-543-3763 fguidici@menlo.edu “DON’T SING IT, BRING IT” SPECIAL TEAMS DEVELOPMENT 1. A. B. C. D. E. F. G. H. I. J. K. L. M. N. WHAT IT TAKES TO BECOME A SPECIAL TEAMS COACH: HAS A PASSION FOR SPECIAL TEAMS ENTHUSIASTIC COACH = ENTHUSIASTIC PLAYERS LOVES TO WORK WILLING TO TAKE ON A HUGE RESPONSIBILITY OPEN MINDED CREATIVE COACH EVERY PLAYER ON THE TEAM MAKE CRUCIAL DECISIONS DURING GAMES WORKS THE GAME, NOT WATCHES IT KNOWS ALL THE RULES RESILENT (CAN OVERCOME ADVERSITY) CALM UNDER PRESSURE POSITIVE ALWAYS GROWING AS COACH & TEACHER (BOOKS, VIDEOS, CLINICS, SPEAKS WITH OTHER STAFFS etc…) 2. A. B. C. D. E. STARTS WITH THE HEAD COACH TIME FOR MEETINGS. TIME IN PRACTICES. ALLOWS YOUR OWN SCHEMES. USE THE PLAYERS YOU WANT. TOTAL COOPERATION FROM STAFF DURING PRACTICE & GAMES (IT’S NOT MY ‘TEAMS! IT’S OURS!) 3. A. B. C. D. PLAYERS STARTERS - who want to (no more than 2 teams) BACK-UPS - who have to ROLE PLAYERS (‘teams players only) SCOUT TEAM PLAYERS (will emerge as time goes during the season) 4. A. MUSTS FOR SUCCESS SPRING PRACTICE AND TRAINING CAMP INSTALLATION SCHEDULE & WEEKLY PRACTICE SCHEDULE (FIG 1A) PLAYBOOKS (detailed) DEPTH CHARTS (as well as scout team) FIG 5A & FIG 6A WEEKLY SCOUTING REPORTS GAME PLAN (including situations during game) MEETING TIME (install, weekly game plan, game review, practice review, view opponent game film) ASSISTANT COACHES (assign a certain unit, area and or positions. They must coach their Special Teams assignment like they would their own offensive or defensive positions. FIG 3A & FIG 4A FILMING PRACTICE B. C. D. E. F. G. H. 5. A. B. C. D. COACHING FUNDAMENTALS PADS/NO PADS WHOLE - PART – WHOLE SITUATIONAL CONDITIONS (FIELD POSITION, HURRY UP, SUDDEN CHANGE, FIRE PLAYS, BLOCKS, etc……) E. F. G. H. I. KEEP IT SIMPLE! DRILLS (PERTAIN TO THE GAME) DEVELOP 3 LONG SNAPPERS (PUNT AND PAT/FG) MUST BE ABLE TO TACKLE, STRIP AND RECOVER! (Including Kickers & Punters) CONDITION WITH A PURPOSE 6. A. B. C. D. PRACTICES PRE PRACTICE (SPECIALISTS, INDIVIDUAL OR GROUP) MID PRACTICE (SEE DAILY SCHEDULE) POST PRACTICE (SPECIALISTS, INDIVIDUAL OR GROUP, LONG SNAPPERS) WALK THROUGH (ANYTIME) 7. A. GAME DAY PRE-GAME WARM-UP: A. SNAPPERS, KICKERS, HOLDERS and RETURNERS OUT 1 HOUR AND 15 MINUTES BEFORE KICKOFF B. GAME TIME: 1.AREA ON SIDELINE WHERE ‘TEAMS GATHER ON 3RD DOWN. (Reminders) 2.TRAINER REPORTS ALL INJURIES TO ‘TEAMS COACH FIRST! 3.STARTERS AND BACK-UPS KNOW EACH OTHER 4.ONLY ‘TEAMS COACH, HEAD COACH, DOCTOR OR TRAINER CAN PULL A PLAYER OUT OF GAME. 5.KICKERS AND SNAPPERS STAY WARMED UP DURING GAME. 6.EVERY PLAYER ON SIDELINE WORKS THE GAME – GREAT SIDELINE PARTICIPATION. 7.ENJOY THE GAME HAVE FUN! 8.DON’T SING IT! BRING IT! PHILOSOPHY A. YOU MUST PUT YOUR SIGNATURE ON IT! B.WHAT IS ON THE FIELD IS A REFLECTION OF YOU AS COACH. C.YOU ARE EITHER TEACHING IT OR ALLOWING IT TO HAPPEN. D.ACCOUNTABILITY: FIRST WITH THE COACH, THEN WITH THE PLAYER E.WE ARE ALL AN EXTENSION OF EACH OTHER – ONE TEAM ONE HEARTBEAT F.PLAY FOR EACH OTHER G.EXPECTATION DRIVES PERFORMANCE! 1. 2. 3. 1. 2. 3. 4. 5. 6. • • • • • • • • • BUILDING BLOCKS MAXIMIZE THE CONCENTRATION OF THE PLAYERS. BUILD IN INTENSITY. FINISH EVERYTHING THEY DO. (AVERAGE OFEENSIVE / DEFENSIVE PLAY 4-7 SECONDS) (AVERAGE SPECIAL TEAMS PLAY 10-12 SECONDS) SYSTEM OF TEACHING IN THE MEETINGS (CLASSROOM) TEACHING PROGRESSION: 1. BOARD (0VERLAYS, POWER POINT PRESENTATION, etc………) 2. VIDEO 3. FIELD USE CONCEPTS, PHRASES AND KEY WORDS TO KEEP THEIR ATTENTION. HAVE PLAYERS FINISH YOUR SENTENCE TO KEEP THEM FOCUSED. ASK THE PLAYERS QUESTIONS ABOUT THE SCHEMES, DRILLLS AND GAME FILM. SHOW YOUR PLAYERS OTHER TEAMS CUT-UPS OR PLAYERS, PLAYING THE SAME POSITION THEY ARE PLAYING OR THE SCHEME THEY ARE RUNNING. TEACH THEM HOW TO BE COACHES: A. HOW TO WATCH FILM (WHAT TO LOOK FOR: STANCE, ALIGNMENT, FORMATIONS, SCHEMES, TENDENCIES…..) B. HOW TO SCOUT AN OPPONENT LIVE. SYSTEM OF TEACHING THROUGH PRACTICE GET THE PLAYERS’ EYES ON YOU. COACH EFFECTIIVELY IN MASS (VICARIOUS) BECAUSE YOUR BACK UPS AND SCOUT PLAYERS WILL HAVE TO EVENUALLY PLAY. DEMONSTRATE THE WAY YOU WANT THE PLAYERS TO LEARN IT. YOU HAVE TO KNOW THE TECHNIQUE OR THE DRILL BEFORE YOU TEACH IT. DO NOT FACE THE PLAYERAS WHEN TEACHING THE TECHNIQUE OR DRILL (MIRROR). YOU HAVE TO TEACH IT AS THE PLAYERS DO IT. PLAYERS DEPEND ON RECALL, WHAT THEY REHEARSE! TEACHING START AND FINISH – YOU GET WHAT YOU ASK. DRILL EVERY SITUATION YOU PUT A PLAYER IN – NOT TALK YOU PLAY THE WAY YOU PRACTICE UNIVERSAL RESOURCE – OUT WORK YOUR OPPONENTS • • • • • SYSTEM OF SPECIAL TEAMS SET A MINDSET FOR GREAT SPECIAL TEAMS – SHOW THE PASSION OF GREAT PLAYS ON VIDEO HAVE A SCHTICK: THEME FOR EACH UNIT / THEME FOR EACH GAME HAVE EXPECTATIONS (GOALS) FOR EACH GAME DON’T MAKE THE SIMPLE COMPLEX MULTIPLICITY /FLEXIBILITY • DON’T HAVE ONE WAY TO DO ANYTHING • LET THE PLAYER TELL YOU WHAT HE SEES • GIVE DIRECTION WITHIN THE AREA AND RECEIVE INPUT • • • MENTAL TOUGHNESS IT ALL STARTS WITH “ATTITUDE” PLAY WELL ENOUGH TO WIN OR YOU DON’T PLAY HARD ENOUGH, LONG ENOUGH! SAME STANDARD OF PLAY – ANYTIME ANYWHERE! HALL ASS TO THE BALL EVERYTIME NO MATTER WHAT HAPPENS. NEVER KNOW WHICH PLAY MAY DETERMINE THE OUTCOME. REACTION TO A BAD PLAY, PENALTY OR AN OFFICIAL’S CALL. REACTION OR NON REACTION TO FIELD CONDITIONS, WEATHER, CROWD NOISE etc…….. STAY AWAY FROM THE NEGATIVES: “DON’T”, “CAN’T” etc……. STAY AWAY FROM THREATS: “IF YOU DO THAT ……. SET GOALS, VISUALIZE AND GOOD THINGS WILL HAPPEN! • • BLOCKING KICKS BLOCKING AN EXTRA POINT IS A DIFFERNCE MAKER! (MAKE IT IMPORTANT!) BLOCKING A PUNT! (MAKE IT A MUST!) • • • • • • • • RUN FAKES AND GADGETS – EARLY AND OFTEN IN THE SEASON! REWARDS: THE BIG PLAY + THE GAME BREAKER = THE VICTORY MOST IMPORTANTLY ………………………..HAVE FUN! SPECIAL TEAMS AUGUST PRACTICE / MEETING CALENDAR 2010 SUNDAY MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY SATURDAY AUGUST 9 REPORT 16 15 WALK THRU: INTRO KOR DRILLS MEET: KOR DRILLS PRACTICE: KOR CIRCUIT DRILLS MEET: KOR 22 23 PRACTICE: KO COV ER CORE & EDGE DRILLS MEETING: PUNT MEET: NONE PRACTICE: PUNT -CORE HITMEN RELEASES & GL DRILL. TEAM VS AGGS 29 OFF SCHOOL BEGINS 12 10 11 WALK THRU: INTRO TEAM KICK, PAT/FG & BLOCK DRILLS MEET: PAT/FG & BLOCK DRILLS PRACTICE: PAT/FG & BLOCK DRILL CIRCUIT MEET: INTRO PUNT PRO WALK THRU: INTRO PUNT PRO & DRILLS MEET: PUNT PRO & DRILLS VIDEO PRACTICE: PUNT PRO DRILL CIRCUIT MEET: INTO PUNT COVER HITMEN RELEASES WALK THRU:INTRO PUNT COVER DRILLS & CORE GROUPS VS MAN MEET: PUNT COVER VIDEO PRACTICE: PUNT COVER DRILL CIRCUIT MEET: INTROP PUNT BLOCK 17 18 19 PRACTICE: KOR GROUP MEET: PUNT WALK THRU: INTRO KO DRILLS MEET: KO DRILLS PRACTICE: KO CIRCUIT DRILLS MEET: 8:00 SKITS MEET: INTRO KO 13 14 WALK THRU: INTRO PUNT BLOCK & DRILLS MEET: PUNT BLOCK DRILLS PRACTICE: PUNT BLOCK CIRCUIT DRILLS MEET: INTRO PUNT RETURN - MAN & WALL WALK THRU: INTRO PUNT RET. MAN & WALL DRILLS / JAMMER TECH. MEET: PUNT RET DRILLS PRACTICE: PUNT RET. CIRCUIT DRILLS MEET: PUNT RETURN MAN & WALL 20 21 ORIENTATION RETREAT ORIENTATION RETREAT OFF OFF PRACTICE: PUNT RETURN MAN / HITMEN RELEASES MEET: PUNT RET.& KOR PRACTICE: KOR VS AGGIES MEET: NONE 24 25 26 MEETING: PUNT FILM PR RET. MEETING: PR FILM, KOR MEETING: KOR FILM & KO MEETING: FRIDAY PRACTICE: REVIEW PRACTICE: KOR DRILLS TEAM VS AGGS PRACTICE: KO DRILLS CORE AND EDGE DRILLS. TEAM VS AGGS PRACTICE: MOCK GAME SCRIMMAGE MEET: SCRIM FILM PRACTICE: PR MAN & WALL DRILLS. JAMMER DRILLS. TEAM VS AGGS 27 3 30 31 MEET: MEET: MEET: MEET: MEET: PRACTICE: PRACTICE: PRACTICE: PRACTICE: PRACTICE: 1 SEPT 2 28 4 OCCIDENTAL "DON'T SING IT, BRING IT"! SPECIAL TEAMS IN-SEASON WEEKLY MEETING & PRACTICE SCHEDULE DAY EMPHASIS TIME MEETING: PRACTICE: GAME FILM REVIEW REVIEW / INSTALL / DRILLS 30 minutes 20 minutes MEETING: TEAM KICK: PRACTICE: GAME PLAN, PUNT / PR PAT / FIELD GOAL / HURRY UP FG PUNT PUNT RETURN 20 minutes 5 minutes 10 minutes 10 minutes MEETING: TEAM KICK: PRACTICE: PUNT / PR / KOR / KO PAT / FG BLOCK / HURRY UP FG PUNT (BACKED UP) KICK OFF RETURN 20 minutes 5 minutes 10 minutes 10 minutes MEETING: TEAM KICK: PRACTICE: (Review With Entire Team) FAKES & HURRY UP FG PUNT (POOCH & FAKES) K.O.R. OR PUNT RETURN KICK-OFF 20 minutes 5 minutes 7 minutes 5 minutes 8 minutes MONDAY TUESDAY WEDNESDAY THURSDAY FRIDAY PRACTICE: FRIDAY SCRIPT 30 minutes REVIEW WITH DEFENSE PUNT SAFE RETURN & FG RETURN. SWINGING GATE AND SPLIT GATE FORMATIONS. MUST ONSIDE & HANDS SATURDAY WALK THRU: GAME TIME: SUNDAY FIG 1A DAY OFF CALL OUT DEPTH CHART DON’T SING IT! BRING IT! 10 minutes (including rules & scenarios) MENLO COLLEGE FOOTBALL FRIDAY SCRIPT 1ST KICKOFF RETURN TEAM (+46) 1ST OFFENSE (-40) RUN A PLAY & SCORE 1ST P.A.T. TEAM (+3) 1ST KICKOFF TEAM (-35) 1ST DEFENSE (+20) 3RD DOWN, HOLD THEM 1ST PUNT RETURN TEAM (+25) 2nd OFFENSE (-20) 3RD DOWN, RUN A PLAY 1ST PUNT TEAM (-25) 1ST OFFENSE (-35) RUN 2 PLAYS TO (+10) (CLOCK RUNNING) ST 1 FIELD GOAL TEAM (+10) (CLOCK RUNNING) HALFTIME 1ST KICKOFF TEAM (-35) 1st DEFENSE (-35) 3rd & SHORT (SHORT YARDAGE) 1ST DEFENSE (-35) 4TH DOWN (PUNT RETURN SAFE- DEFENSE) 2nd DEFENSE (+20) (INTERCEPT & SCORE) 1ST OFFENSE (+3) (2 POINT PLAY) 1ST KICKOFF (MUST ONSIDE) (-35) 1st DEFENSE (-20) STOPS OFFENSE ON 3RD DOWN 1ST PAT / FIELD GOAL BLOCK (-15) 1ST HANDS TEAM (+45) (UNSURE SHIFT TO MUST) 1ST OFFENSE (+45) “VICTORY” SPECIAL TEAMS SPECIAL SITUATIONS - TEAM PUNT TEAM PUNTING FROM THE HASHMARKS PUNTING FROM THE ENDZONE PUNTING FROM THE 45-50 YARD LINE COVERING THE FAIR CATCH TAKING AN INTENTIONAL SAFETY PUNT RETURN RECEIVING PUNTS DEEP IN OWN TERRITORY (10 YARD RULE) RUSHING PUNTS WHEN OPPONENT IS BACKED UP TO HIS GOAL LINE PREVENT ON PUNT DEFENSE – SAFE PUNT DEFENSING FAKE PUNTS DEFENSING THE PUNT SWINGING GATE AND SPLIT GATE BLOCKED KICKS REACTION TO A BLOCKED KICK BEHIND THE L.O.S. (PUNT, F.G. & P.A.T.) REACTION TO A BLOCKED KICK THAT TRAVELS OVER L.O.S. (PUNT, F.G. & P.A.T.) KICKOFF ONSIDE KICKOFF (MUST & SURPRISE) SQUIB, POOCH & SHORT KICKOFFS FREE KICK AFTER A SAFETY (KICKOFF OR PUNT) GADGETS AND LAST PLAY OF THE GAME (CAL-STANFORD) KICKOFF RETURN ONSIDE KICKOFF RETURN (HANDS TEAM) SURPRISE ONSIDE KICKOFF RETURNING SQUIB, POOCH & SHORT KICKOFFS RECEIVING A FREE KICK AFTER A SAFETY (KICKOFF OR PUNT) P.A.T. / FIELD GOAL BAD SNAP ON P.A.T. AND FIELD GOAL ATTEMPTS (FIRE) UNBALANCED LINE FIELD GOALS FAST FIELD GOAL (NO TIMEOUTS WITH CLOCK RUNNING) COVERAGE LANDMARKS AFTER LONG FIELD GOAL ATTEMPT P.A.T. / FIELD GOAL BLOCK DEFENSING BAD SNAP ON P.A.T. AND FIELD GOAL ATTEMPTS (FIRE) DEFENSING FAKE P.A.T & FIELD GOALS PREVENT ON FIELD GOAL DEFENSE – SAFE FIELD GOAL BLOCK FIELD GOAL RETURN DEFENSING UNBALANCED LINE FIELD GOALS DEFENSING THE P.A.T. / F.G. SWINGING GATE AND SPLIT GATE FIG 2A 2010 SPECIAL TEAMS COACHING RESPONSIBILITIES PUNT PROTECTION JOHN / BONG DEREK FRED FRED FRED SCOTT & JOHN ANTHONY AGGIES LT TACKLE, GUARD & CONTAINER RT TACKLE, GUARD & CONTAINER JACK SNAPPER HITMEN PUNTER PUNT RETURN JOHN / BONG ANTHONY DEREK SCOTT & JOHN FRED AGGIES 6, 7, 8 & 9 2, 3, 4 & 5 JAMMERS #1 & #10 RETURNER KICK OFF JOHN / BONG HARRY DEREK ANTHONY SCOTT FRED FRED AGGIES HITMEN, GUNNERS KICKER KNIFERS EDGERS FOLDERS KICK OFF RETURN JOHN / BONG SCOTT ANTHONY DEREK FRED AGGIES LT TACKLE, GUARD & UPBACK RT TACKLE, GUARD & UPBACK ENDS, WEDGESETTER, FULLBACK DEEP MEN PAT/FG JOHN / BONG DEREK HARRY BROOK/ VICTOR FRED ADAM ANTHONY AGGIES LT. WING RT WING GUARDS, TACKLES & TIGHT ENDS CENTER HOLDER KICKER PAT/FG BLOCK JOHN / BONG GORDON / HARRY ANTHONY MIKE MIKE BONG JOHN AGGIES D-LINE DE’S SKINNERS CRASHERS SAFETIES MONEY $ 2010 FALL TRAINING CAMP SPECIAL TEAMS COACHING DRILL RESPONSIBILITIES PAT/FG ANTHONY & DEREK BROOK / VICTOR WINGS (DOUBLE BUMP) OL PROTECTION PAT/FG BLOCK SCOTT JOHN GORDON / BONG SKINNERS CRASHERS D-LINE BLASTERS, TWISTERS PUNT PROTECTION CORE ANTHONY DEREK HITMEN SCOTT JOHN KICK SLIDE PUNCH HITMEN (RELEASES VS PRESS MAN) HITMEN (RELEASES VS OFF MAN) PUNT COVERAGE CORE DEREK BONG / HARRY HITMEN SCOTT / JOHN ANTHONY KNIFE OR BACKDOOR ESCAPES HITMEN (RELEASES & LEVERAGE) HITMEN (TIME UP) PUNT BLOCK HARRY RUN THRU BLOCK POINT (OFF THE FOOT) ANTHONY GET OFF (BURST BEND & BLOCK) DEREK / BONG BEAT THE WING SCOTT / JOHN JAMMER (STANCE, ALIGNMENT, PUNCH & RELEASE) WIGGLE – LB, RB, TE GROUP ONLY PUNT RETURN ANTHONY CUT-OFF DEREK GET OFF (ROCKET & PIN) HARRY / BONG FINISH SCOTT / JOHN JAMMER (PUNCH / SHADOW & FINISH) FINISH – LB, RB, TE GROUP ONLY KICK OFF RETURN FRONT LINE SCOTT / JOHN ANTHONY BACK LINE DEREK HARRY / BONG TURNBACK MAN / FINESSE EARHOLE WEDGE MAN / FINESSE EARHOLE KICK OFF DEREK ANTHONY HARRY / BONG SCOTT / JOHN STRIKE (RIP THRU), DOUBLE TEAM, WEDGE DOUBLE BEAT THAT ASS! 2-GAP AVOID SPECIAL TEAMS GAME RESPONSIBILITIES PRESS BOX COACHES COACH ANTHONY JOHN PUNT FAR NEAR PUNT RET FAR NEAR KO FAR NEAR KOR PAT/FG FAR FRONT FAR NEAR FRONT NEAR BLOCK FAR NEAR OPPONENT NAME FRIDAY 9/18/9 KICKOFF RETURN KICKOFF LF LC LK LG LH K RH RG RK RC RF PST PSU PSG BSG BSU BST PSE BSE WS DM DM PUNT RETURN PUNT LH LC LT LG C RG RT RC RH J P 1 2 3 4 5 6 7 8 9 10 R PAT/FG BLOCK PAT/FG LW LE LT LG C RT. TK NOSE LT. TK JACK RT. END RG RT RE RW H K LT. END $ Sk Cr RS LS DEFENSE GROUP FIG 5A IN HANDS TEAM OUT 1 2 3 4 5 6 7 8 9 10 R SCOUT TEAM FIG 6A KICKOFF RETURN KICKOFF 1ST 2ND EXTRA LF LC LK LG LH K RH RG RK RC RF 1ST 1ST 2ND LH LC LT LG C RG RT RC RH J P EXTRA 1ST 2ND 1 2 3 4 5 6 7 8 9 10 R PAT/FG BLOCK PAT/FG C RG RT RE RW EXTRA PUNT RETURN PUNT LW LE LT LG 2ND LT LG C RG RT RE LE FB FB DM DM RT. TK NOSE LT. TK JACK RT. END LT. END $ Sk Cr EXTRA WISCONSIN STOUT 11/6/2009 KICKOFF RETURN KICKOFF REGULAR RT/LT DRAG HANG TIME: 4.0 POOCH LOCATION LT MID RT "BLACK ZONE" WEDGE RT/LT MENLO RETURNERS: #83 13-273 21.0 AVE 0 TD'S, LONG 37 WILDCAT TOMMY #12 10-211 21.1 AVE 0 TD'S, LONG 35 #2 9-164 18.2 AVE 0 TD'S, LONG 26 KICKER: #39 LEG: RT 51.3 AVE P/KO AVE START: 15 YARD LINE TB:1 OB:4 RETURNS: RT/LT INDICATOR(S): upbacks LOCATION LT MID RT POS: #10 lt to rt PUNT RETURN JAMMERS: RETURNERS: #2 14-111 7.9 AVE 0 TD'S, LONG 25 SNAP: .8 PUNTER:1.2 - 1.3 GET OFF: 1.9 - 2.1 HANG TIME: 4.3 TEE LT MID RT SAFETIES: PUNT REGULAR RIP JACK TOMMY DINK ALERT: DRAG & POOCH RETURNS: MIDDLE BLOCKS: 1 OAKS RED / YELLOW MENLO TOMMY PUNTER: #39 DEPTH: 14 YARDS LEG: RT 46-1863 YDS 40.5 AVE LONG 69 TB: 4 FC: 6 I-20: 10 BLK PT: 9 1/2 BLOCKED: 1 LOCATION LT MID RT FORMATION SHIELD STAT SCHEME ZONE PP: # SNAPPER:#95 HITMEN: # & # CONTAINERS: #&# PAT/FG BLOCK PAT/FG WALLY BW TOMMY EDGE RT./LT. MIDDLE KICKER: #39 LEG:RT PAT: 16-17 FG: 8-14 BLOCKS: EDGE EDGE - FIELD SIDE MIDDLE BLOCK LOCATION LT VS PAT ML MR SNAP - KICK: 1.3 FORMATION: NORMAL 57.1 pct. 01-19 0-0 20-29 5-6 30-39 2-4 COVER ON ALL FG RT HOLDER: #14 40-49 1-3 SNAPPER: # 95 50-99 0-1 MUST ONSIDE WINGS: # & # TE'S: # & # ALERT: GATE FORM. DRAG HANDS LONG 42 BLK 0 SPECIAL TEAMS BASIC OUTLINE KICK-OFF COVERAGE TEAMS OBJECTIVE GIVE THE DEFENSE GOOD FIELD POSITION BY KEEPING THE RECEIVING TEAM INSIDE 20-YARD LINE (BLACK ZONE). CREATE QUICK TURNOVERS AND INTIMIDATE THE OPPONENT. SPECIALIST A KICKER WHO KICKS THE BALL TO THE GOAL LINE FROM THE MIDDLE OR EITHER HASH AND LOFTS IT HIGH (4.0 SECONDS HANG TIME) TO DELAY THE RETURN. THIS ALLOWS THE COVERAGE TO GET DOWN THE FIELD. HE MUST KEEP THE KICK IN-BOUNDS. MAKE THE RETURNER MOVE TO GET TO THE BALL. TEAM FAST, SURE TACKLERS MOVING DOWN FIELD EVENLY SPACED WITH A BURNING DESIRE TO MAKE THE TACKLE. PERSONAL WEDGE BREAKERS: LB’S, RB’S & SS CONTAINERS, EDGERS & SAFETY: LB’S, RB’S, DB’S & WR’S ONSIDE KICK-OFF TEAM OBJECTIVE TO RECOVER A DELIBERATE SHORT KICK. GAIN GREAT FIELD POSITION FOR THE OFFENSE. SPECIALISTS KICKER TO DRIBBLE OR POOCH THE BALL A LEGAL MINIMUM OF 10 YARDS. TEAM SWARM THE RECOVERY MAN AND GET THE BALL. MUST RECOVER ALL KICKS. PERSONAL WR’S, DB’S, LB’S & RB’S KICK-OFF RETURN TEAM OBJECTIVE TO RETURN EVERY KICK OFF AT LEAST TO YOUR OWN 30-35 YARD LINE. RETURN SPECIALISTS FAST, HIGH COURAGE MEN WITH THE DESIRE TO “THREAD THE NEEDLE” THRU THE WEDGE AND FIND OPEN FIELD. TEAM OPEN FIELD BLOCKERS UP FRONT THAT CAN RUN AND LOCK ON. MUST HAVE HANDS FOR SURPRISE ON-SIDE. A BACK ROW WEDGE THAT CAN BLOCK ON THE RUN. THE ENDS, FULLBACK & WEDGE SETTER MUST BE ABLE TO CATCH SHORT KICKS. WEDGE SETTER MUST BE INTELLIGENT. THE OFF RETURN SPECIALIST MUST BE ABLE TO BLOCK MDM, SAFETY OR KICKER PERSONAL FRONT LINE: RB’S, LB’S, DB’S (SAFETIES) AND BIG WR’S ENDS: TE’S, RB’S & LB’S FB & WS: RB’S & LB’S DEEP MEN: ANY SPEEDSTER WITH NO FEAR! HANDS TEAM OBJECTIVE RECOVER THE BALL. PROTECT THE MAN WHO RECOVERED IT. SPECIALIST QUICK, AGGRESSIVE, HIGH COURAGE MEN WITH GOOD HANDS. TEAM RECOVERY MAN FIELDS THE BALL. ALL OTHERS PROTECT THE RECOVERY MAN BY BLOCKING THE OPPOSITE NUMBER. DEEP MAN HANDLES ALL KICKS THAT TRAVEL PAST FRONT 2 LINES. PERSONAL WR’S, DB’S, RB’S, TE’S & QB’S PUNT TEAM OBJECTIVE GIVE THE DEFENSE GOOD FIELD POSTION, LESS THAN 4 YARDS PER RETURN. FORCE A FAIR CATCH. CAUSE A FUMBLE AND RECOVER IT. DOWN THE BALL INSIDE THE 10 YARD LINE. SPECIALIST PUNTER: CAN GET THE PUNT OFF IN 1.9 TO 2.1 SECONDS. GETS MORE HEIGHT THAN DISTANCE (4.3 SECONDS HANG TIME) CONSISTENTLY PLACES THE BALL ON OR INSIDE THE 10-YARD LINE. KICKS BEST UNDER PRESSURE INSIDE HIS OWN 20-YARD LINE. CENTER: AN EXPLOSIVE ACCURATE SNAP EVERYTIME (.8 TO .9 SECONDS) ABLE BLOCK AN ASSIGNED AREA OR MAN IN EITHER DIRECTION. (SPREAD PUNT) TEAM SPEED IS NECESSARY TO GET TO THE BALL CARRIER. FRONT LINE PLAYERS: BLOCK TILL BALL IS KICKED. RELEASE – GET OFF HOLD UP & GET TO LANDMARKS COVER – SPREAD THE FIELD (NEVER FOLLOW THE SAME COLOR) COME TO BALANCE AND GANG TACKLE THE BALL CARRIER. OUTSIDE HITMEN: (SPREAD) RELEASE OFF THE L.O.S. AGAINST THE JAMMERS (1 OR 2 MEN) OUT RUN JAMMERS AFTER RELEASE SURE DEADLY TACKLERS ON THE BALL CARRIER. GOOD JUDGEMENT OF BALLS INSIDE 10 YARD LINE KEEPING BALL FROM GOING INTO THE ENDZONE. ENDS: (TITE) CAN DOUBLE BUMP BLOCK 2 RUSHERS PERSONAL THE MOST DEPENDABLE TRUSTWORHY PLAYERS ON THE TEAM WHO CAN BLOCK, RELEASE, COVER AND TACKLE. GUARDS / TACKLES: LB’S, RB’S, TE’S, and SS’s WINGS: LB’S, RB’S, DB’S & WR’S PERSONAL PROTECTOR: RB’S, LB’S, DB’S & WR’S HITMEN OR ENDS: WR’S & DB’S FAKE OBJECTIVE GET THE FIRST DOWN OR SCORE A TOUCHDOWN. FAKE SPECIALIST PERSONAL PROTECTOR AND PUNTER THAT CAN RUN OR PASS. TEAM ALERT TO WHEN AND WHY TO USE THIS WEAPON. ALL ASSIGNMENTS MUST BE CARRIED OUT FOR IT TO BE SUCCESSFUL. PUNT RETURN TEAM RETURN OBJECTIVE GIVE THE OFFENSE GOOD FIELD POSITION. TO RETURN EACH PUNT A MINUMUM OF 10 YARDS. NET 33 YARDS PER PUNT. RETURN SPECIALISTS FEARLESS, QUICK AND SHIFTY PUNT RETURNERS WHO HAVE SURE HANDS, WHO CAN MAKE TACKLERS MISS AND ABLE USE THEIR BLOCKERS TO FIND THE OPEN FIELD. TEAM FAST OPEN FIELD BLOCKERS WHO CAN BLOCK MAN (HOLD-UP) OR ZONE (WALL) USING GOOD JUDGEMENT NOT TO ILLEGALLY BLOCK. ALSO ALWAYS ALERT FOR THE FAKE. JAMMERS: MUST BE ABLE TO HOLD UP MAN ON THE L.O.S AND BLOCK HIM IN SPACE. BLOCK OBJECTIVE TO BLOCK THE PUNT, GIVING US A TOUCHDOWN OR GOOD FIELD POSITION. BLOCK SPECIALIST EXPLOSIVE, AGGRESSIVE AND HAVE A KNACK AND A DESIRE FOR BLOCKING KICKS. (BLOCK POINT USUALLY 9 TO 9 ½ YARDS) TEAM AN ALL OUT EFFORT BY BLOCKERS WHO ARE INTENT ON BLOCKING THE PUNT. PERSONAL FRONT LINEMEN: DB’S, WR’S, RB’S & LB’S JAMMERS: DB’S & WR’S P.A.T. / FIELD GOAL TEAM OBJECTIVE 1 POINT = P.A.T. 3 POINTS = FIELD GOAL SPECIALIST 3 MAN PARTNERSHIP THE KICKER TO GET QUICK HEIGHT (TO AVOID THE BLOCK) AND CONSISTENT ACCURACY (1.3 SNAP TO KICK) THE HOLDER WITH SURE HANDS AND QUICK ABILITY TO PLACE THE BALL. THE CENTER WITH DEADLY ACCURACY. TEAM LINEMEN: SEE THE BALL SNAPPED, TAKE PROPER SPLITS AND STEPS KEEP OUTSIDE FOOT ANCHORED, NO PENETRATION! COVER ALL LONG FIELD GOALS. PERSONAL CENTER, GUARDS TACKLES: OL & DL TIGHT ENDS: TE’S, RB’S, LB’S & DL (WITH ELIGIBLE #’s) WINGS: RB’S, LB’S, TE’S & DB’S FAKE OBJECTIVE GET THE FIRST DOWN; SCORE A TOUCHDOWN OR 2 POINT SCORE. FAKE SPECIALISTS A HOLDER AND KICKER WITH RUNNING AND PASSING ABILITY TIGHT ENDS AND WINGS WITH GOOD HANDS. TEAM DEDICATED TO CARRY OUT PRE-ASSIGNED RESPONSIBILITIES. NO TIP-OFFS! P.A.T. / FIELD GOAL BLOCK TEAM OBJECTIVE TO BLOCK THE FIELD GOAL GIVING US A TOUCHDOWN OR GOOD FIELD POSITION. TO BLOCK THE P.A.T. FOR 2 POINT SCORE AND MAKE THE OPPONENT ATTEMPT A 2POINT TRY ON THEIR NEXT SCORE. PREVENT ANY SUCCESSFUL FAKE. BLOCK SPECIALIST EXPLOSIVE, AGGRESSIVE AND HAVE A KNACK AND A DESIRE FOR BLOCKING KICKS. (JUMPERS, SWIMMERS, CRASHERS AND SKINNERS) (PRESSURE INSIDE AND OUTSIDE) TEAM SOME PLAYERS ASSIGNED FOR FAKES AND THE REST ASSIGNED TO BLOCK THE KICK. PERSONAL INTERIOR LINEMEN: DL, OL & BIG LB’S JUMPERS, SWIMMERS, CRASHERS AND SKINNERS: DB’S & WR’S COVER MEN: DB’S P.A.T BLOCKS THE TRUE TEST OF THE INTENSITY OF A FOOTBALL TEAM! SPECIAL TEAMS DRILL ASSIGNMENT AREAS AND CAMERA RESPONSIBILITIES GROUP 1 DB'S GROUP 2 WR'S GROUP 3 LB'S GROUP 4 RB'S / TE'S / DL ROTATE CLOCKWISE BONG / JOHN SCOTT CAMERA 1 ROTATION CAMERA 2 ANTHONY DEREK PUNT RETURN DRILLS DEREK ROCKET DRILLS 1. GET OFFS VS AIR fig. A 2. GET OFFS VS SHIELDS (HAND PLACEMENT) fig. B V 2 YARDS B B X V X X fig. A X USE STICKS FOR BALL MOVEMENT fig. B CAMERA c.p EYE THE BACK TIP OF THE BALL HEAD & EYES UP THROW THE KNIVES (100)- HANDS INSIDE - FRAME IT UP STICK TO HIM LIKE GLUE POUND THE KNEES AND DRIVE HIM BACK INTO THE PUNTER PUNT RETURN DRILLS HARRY PIN DRILL V V V V 2 YARDS B X X USE STICKS FOR BALL MOVEMENT COACH CAMERA PIN DRILL 1. GET OFFS VS SHIELDS ON BALL MOVEMENT 2. GIVE DIRECTION TO PUNT TEAM c.p. KEEP THE COVERMAN IN THE PIN FOR AS LONG AS HE CAN. SHUFFLE WITH HIM. WHEN HE BREAKS FREE: LOCK OUT THE ESCAPE SIDE ARM SNAP EYES TO HIS FEET PUNT RETURN DRILLS FINISH DRILL SCOTT BC BC V V X X LEFT SIDE CAMERA RIGHT SIDE 1. FIRST START WITH HAND ON HIS TRICEP EYES ON THE FEET TURN WHEN HE TURNS PUNCH SHUFFLE WITH HIM LOCK OUT ESCAPE SIDE ARM SNAP EYES ON HIS FEET INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY BETWEEN HIM AND THE RETURNER 2. SECOND START SCRAPING PAINT 3. THIRD START IN THE CUSHION PUNT RETURN DRILLS ANTHONY SHADOW DRILL TRICEP, SCRAPE PAINT & CUSHION CAMERA V X BC SCRAPE PAINT V X V X BC TRICEP BC CUSHION COACH GIVE DIRECTION TO COVERMEN FIRST START IN THE PIN WHEN HE BREAKS FREE LOCK OUT THE ESCAPE SIDE ARM SNAP EYES ON HIS FEET IF HE COMES TO YOU - SCRAPE PAINT: INSIDE ARM AT 90 DEGREES WITH HAND OPEN HOLD HIS PRESSURE STAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER IF HE GOES AWAY FROM YOU - TRICEP CUP THE BACK OF HIS TRICEP HOLD HIS PRESSURE STAY EVEN OR SLIGHTLY BEHIND HIM STAY BETWEEN HIM AND THE RETURNER IF HE WIDENS IMMEDIATELY - CUSHION GET 2 YARDS WIDE AND 1 YARD BEHIND HIM NEVER BE EVEN WITH HIM MIRROR HIS ROUTE DOWN THE FIELD