WORK IN PROGRESS Digital Archaeology Futurity: a scenario approach Moderator: Paul Reilly p.reilly@soton.ac.uk Emerging digital practices in archaeological research, Athens, 2nd July 2015 WORK IN PROGRESS ADD Archaeo-scopic your own topics if this helps set the scene Culture History Processual Post Processual Cognitive Interpretive Post-interpretive Digital Archaeology Archaeological Computing Computer Archaeology Multisensory Archaeology Virtual Archaeology Quantitative Archaeology Visualisation Graphics Graphs & Plots CAA Digital Immigrants 1950s Mainframes Graphs 1960s minis Graphs Plotting 1970s Digital Natives 1980s PCs Image processing Graphics 1990s Millennium Generation 2000s 2010s 2020s Workstations Internet Open* Cloud I-o-things Pattern Recognition Rendering Engines CAD/CAM Virtual reality Computational Additive photography Manufacturing Augmented/Mixe d Reality Trends, Drivers of Change and Hotspots impacting the Digital Future of Archaeological Practice • • • • • • • • • • Economic drivers e.g., Austerity, under investment, restricted funding, more bureaucracy Expanded cross-regional competition and internationalisation Virtualisation of organisations and processes (v-museums, v-universities, v-archives) *** New disruptors in transcultural (ethnographic) archaeologies? Multivocality *** Pervasive, easy to obtain, use and adapt, low cost technology ***Citizen scientists, social media, unheralded diggers/volunteers transformed from informed spectator to engaged commentators; everyone’s field recording and narrating archaeology (Key Q: what is it about this ‘force’ that makes it uncertain?) Weaponification of Cultural Heritage and artefacts *** Anxiety discourses and the emergence of “Grand Challenges” to ignite new Research initiatives Increasing Professional codification of standards, methods and ethics; (drivers or perhaps interia?) Institutional drivers such as government policy and political environment (eg Nationalist governments opposition to unofficial, non-traditional archaeologists and their narratives Archaeology is increasing becoming digital. Digital Archaeology is an established self-contained sub-discipline Multisensorial archaeology moving away from scopic biases *** New unmanned drones, robots (swarms), vehicles and tools • PLEASE ADD YOUR OWN • • • • Some Preliminary Focal Issues, or critical uncertainties, facing archaeology in the 2020+ timeframe • How is the [digital]archaeology eco system changing? – – – – Universities, Museums, Archives, Units, Publishers, Media, Government (National, Regional, Transnational) As virtual and physical boundaries blur, “contact zones” are shifting Balance between professionals, amateur, ethnic and other alternative vested interests is also shifting Whose authority will count? Trusted advisors, trusted sources... trust!! • Who decides what directions to pursue in order to be effective? • How do we monitor developments in (disruptive) technology? • Is conflict changing the perceived value of heritage (curation, preservation, conservation)? • Is technology changing perceived value of heritage (VR, AR, MR, robots, drones and probes)? • How is funding changing? Mix/size: Polluters, Governments, Crowds, sponsorships, charities? • What strategies will we need to pursue in order to prepare and adapt for the future? • How will archaeologists introduce/adopt and adapt to new technologies? • How do we avoid exclusions (i.e. New or wider digital divides)? Critical Uncertainties Template Critical Uncertainty Define End Point Focus Issue What is the root question? How is the uncertainty derived from this axis Critical Uncertainty Define End Point Scenario Template for Workshop Activity. For each quadrant, answer the question: “What does this world look like”? Focus Issue Axis Label Critical uncertainty Scenario 1 Scenario 4 Critical uncertainty Critical uncertainty Scenario 2 Scenario 3 Critical uncertainty Focus Issue Axis Label My WorkShop “For archaeologists, who spend their lives understanding the increasing rate of innovation in the past, it is a daunting notion to seriously prognosticate the next century. Although trends may be foretold, the careful scholar knows there is a long distance between extrapolation and reality” - Ezra Zubrow 2006, p.16 ‘Digital Archaeology: A historical context’ In: pp 8-26 “In order to anticipate one cannot become bogged down in worrying which outcome is best – an intellectual revolving door” - Christopher Witmore, 2009. ‘Prolegomena to Open Pasts: On Archaeological Memory Practices’, Journal of World Archaeological Congress, 2009, p.535 Overview of the process! • Introduction to Scenario Planning – What are scenarios? – How can we use scenarios? • Defining the Focal Concern (Brain Storming) – What is the key question to focus upon? • Identifying and Analysing Driving Forces (Brain storming) – Identify driving forces – Distinguish critical uncertainties from predetermined elements? – Prioritise driving forces? • Constructing Scenario Frameworks – Select combinations of critical uncertainties to develop scenarios using a 2 x 2 matrix – Develop scenarios by storyboarding (in workshop) • Post workshop - Articulating and Communicating Scenarios – Develop the scenario narrative • From Scenarios to Strategies – Use scenarios to develop strategies – Publish strategy and point of view papers developed from scenarios Unlike the traditional linear cause-and-effect flow of time Scenario Planning allows the future to shape our view of the past, and the present and the near future Traditional linear cause-and-effect time flow SP time flows can be multidirectional and iterative Past Past Present Future Future Present Scenario planning is an approach which seeks to achieve better future-mindedness or, put another way, action with the future in mind Scenario Planning • Does not attempt to forecast the impact of introducing any particularly technology • Aims to direct our attention to plausible future contexts in which technology could be introduced. • Is not predictive • Unlike forecasting, in which the flow of time progresses linearly from the past through the present to predict a future, scenario planning time flows can be multidirectional and iterative and can reflect plausible, possible, and, but necessarily, anticipated and probable futures The Key Question to ask is “what do we need to do now to be ready for all scenarios?” • (Wilkinson, A, 2009. Scenarios Practices: In Search of Theory, Journal of Futures Studies, 13(3): 107-114) Past Future Present WORK IN PROGRESS – the evolution of digital archaeology 1990s 2000s 2010s 1950s 1960s 1970s 1980s 2020s Post-interpretive Interpretive Cognitive Digital Archaeology Post-Processual Archaeological Computing Processual Computer Archaeology Culture History Quantitative Archaeology Digital Immigrants Community: x-discipline Symbiotic archaeological computing officer Digital Natives Millennium Generation Specialist Archaeological Computing Researcher Makers H/W: Mainframes minis PCs Workstations Internet Open* Cloud I-o-things O/S: VM/MVS minis DOS UNIX ... windowsX … android Language: FORTRAN/Cobol Pascal, C; Algol, BASIC; C+. Prolog, APL; visual*; ruby on rails …. Apps Statistics Databanks Statistics Databanks Seriation Plotting Multivariate Databases Stratigraphy Image processing Graphics GIS • GIS Expert Systems • AI GIS AI GIS AI GIS AI CAD/CAM CAD/CAM Computational photography AR/MR 3D Printing AR/MR Robots and drones Visualisation VR/VA • Vision The pace of change is unprecedented (2014) Hype Cycle for Emerging Technologies 2014. Source: Gartner Trends, Drivers of Change and Hotspots impacting the Digital Future of Archaeological Practice • • • • • • • • • • Economic drivers e.g., Austerity, under investment, restricted funding, more bureaucracy Expanded cross-regional competition and internationalisation Virtualisation of organisations and processes (v-museums, v-universities, v-archives) *** New disruptors in transcultural (ethnographic) archaeologies? Multivocality *** Pervasive, easy to obtain, use and adapt, low cost technology ***Citizen scientists, social media, unheralded diggers/volunteers transformed from informed spectator to engaged commentators; everyone’s field recording and narrating archaeology (Key Q: what is it about this ‘force’ that makes it uncertain?) Weaponification of Cultural Heritage and artefacts *** Anxiety discourses and the emergence of “Grand Challenges” to ignite new Research initiatives Increasing Professional codification of standards, methods and ethics; (drivers or perhaps interia?) Institutional drivers such as government policy and political environment (eg Nationalist governments opposition to unofficial, non-traditional archaeologists and their narratives Archaeology is increasing becoming digital. Digital Archaeology is an established self-contained sub-discipline Multisensorial archaeology moving away from scopic biases *** New unmanned drones, robots (swarms), vehicles and tools • PLEASE ADD YOUR OWN • • • • Some Preliminary Focal Issues, or critical uncertainties, facing archaeology in the 2020+ timeframe • How is the [digital]archaeology eco system changing? – – – – Universities, Museums, Archives, Units, Publishers, Media, Government (National, Regional, Transnational) As virtual and physical boundaries blur, “contact zones” are shifting Balance between professionals, amateur, ethnic and other alternative vested interests is also shifting Whose authority will count? Trusted advisors, trusted sources... trust!! • Who decides what directions to pursue in order to be effective? • How do we monitor developments in (disruptive) technology? • Is conflict changing the perceived value of heritage (curation, preservation, conservation)? • Is technology changing perceived value of heritage (VR, AR, MR, robots, drones and probes)? • How is funding changing? Mix/size: Polluters, Governments, Crowds, sponsorships, charities? • What strategies will we need to pursue in order to prepare and adapt for the future? • How will archaeologists introduce/adopt and adapt to new technologies? • How do we avoid exclusions (i.e. New or wider digital divides)? Critical Uncertainties arising around issue of controls pertaining to the introduction of new tools and technologies Traditional & Prescribed Tools & Technologies Novel & Prolific Define End Point What is the root question? Define End Point On the other hand some of the old guard prize their rare and expensive instruments (aka black boxes) that require the involvement of properly trained and certified specialists to operate equipment and process data; restricted specialism controlled by profession, hierarchy, pay packet or other barriers to entry such as capital and operational costs. Who determines what and how tools and technologies are deployed? Who determines what is important to record and how it is documented and ‘published’ On the other hand falling costs have been instrumental in creating a proliferation of digital devices, and accelerated development of software fostering creative adaptations and applications in nontraditional settings; Unfettered, (unmoderated?, unlogged? un/underrecognised?) innovation A key dilemma is the tension between tried and tested stable, standardised procedures and unfettered, unmonitored, uncensored, innovation. Critical Uncertainties arising around the prevailing attitudes to Field Practice (who is allowed to record what, where and how) Professional & Legislated Field Practice Social & Open Define End Point What is the root question? Define End Point On the one hand there are many forces of inertia resolved to create and maintain standardised archives, and tooling (one size fits all), enforced by conservative professional institutions protecting and protected by their membership and their sponsors (National and local governments) How, who decides what are the important questions, how they are answered and how they are disseminated? A key dilemma is the inherent tensions between established recording archiving standards and conventions and personalised, alternative, recording. On the other hand it is possible we already see evidence of multi-vocal, multivalent reflexive archaeology is already starting to disrupt both transcultural and disciplinary discourses and narratives as direct access to cultural entities by almost anyone, almost anywhere, and the capability to rematerialise them in any transcultural space, effectively disintermediate the opinions, interpretations and ‘authority’ of archaeologists and cultural resource managers. Critical Uncertainties arising around the ontological and epistemological chasms Fragmented & Local Delivery of Fieldwork Connected & International Define End Point What is the root question? Define End Point On the one hand, today we see some countries where archaeology is regarded as a national asset, cultural patrimony, whose status is protected and enshrined in law, administered and curated by a system of national and local government archaeology units, complemented by a series of specialised departments of archaeology in local universities, and museums. And underpinned by local or national predetermined criteria for recording and archiving see also IFA The importance attached to archaeology varies considerably from Nationalist Ideologies to commercial pragmatism. Polysemy and ethnographic narratives view same things very differently. A key dilemma here is due to the apparent epistemological chasm separating archaeologies appropriated in different practices. Can different local and national archaeological practices be unified under a globally agreed set of approaches and definitions, including future evolutions of methodology and interpretation. On the other hand since the 1980s onwards we have seen an increasing commercialisation of field archaeology units, unencumbered by ties to specific locales or periods. The system of International Schools of archaeology anticipated the rise of true international, perhaps even global, archaeology organisations (eg Association of European Archaeologist, requiring the deployment of internationally accepted standards of practice and procedure. Critical Uncertainties arising differential access to archaeology (quantity and ease of access) Ubiquitous & Straightforward Delivery of Fieldwork Scarce & Complex Define End Point What is the root question? Define End Point On the one hand archaeological remains from particular periods and regions might be reasonably plentiful, in places which are easy to reach, and conditions which dont require extraordinary equipment and budgets for archaeologists to conduct fieldwork. Do you need human archaeologists to conduct fieldwork? Can we design and build UAVs (unmanned archaeology vehicles) On the other hand, there are some unique remains, perhaps threatened by destruction or severe damage, situated in extreme or hostile environments, which are difficult to reach, requiring specialist technologies, in order for the archaeologist to explore them (e.g. deeply submerged, extra-terrestrial) A key dilemma is how far can remote-sensing and drone and robot technologies and automated tools replace living thinking archaeology fieldworkers. Scenario Planning Workshop Exercise: Introducing new tools and techniques into potential future archaeological practices Archaeological Practice Social & Open Inspectorate of Geekology Academy of Virtual Archaeology Novel & Prolific Traditional & Prescribed Ministry of the Erudite Theodolites School of Trowel Blazing Professional & Legislated Tools & Technologies Potential alternative: Access to archaeology through tools and techniques Access to Archaeology Scarce & Complex International Rescue Swarm Archaeology Novel & Prolific Traditional & Prescribed Citizen BAU Digital Archaeology Ubiquitous & Straightforward Access to Tools & Technologies Potential alternative: Access to archaeology through tools and techniques Delivery of Fieldwork Connected & International Benign Citizen Science Virtual museums Reflexive National Geographic Economies of scale Traditional & Prescribed (Status Quo) Chartered specialists Proforma portfolios Pragmatic Rescue Many archaeology units of ONE Multinational competitive units too Unguided Transcultural threads Global sponsorships Heritage Diasporas Self-organising internet of things Robot archaeologists Web 2.0 units Academic Research-led Virtual excavation cadaver - holodeck meets med school with a nano trowel not scapel Isolated and Fragmented Access to Tools & Technologies Novel & Prolific Supporting Slides Archaeology Value Chain Prospect Gather Organise Archaeological Processes (after Djindjian 1993) • Desk Research • Field Prospecting • Excavation • Laboratory Studies • Conservation & Restoration (CRM) • Museology & Display • Analysis & Synthesis • Publication (Communication & Dissemination) Select Synthesise Publish Traditional Archaeology versus Digital Archaeology: parallel, diverging converging, or annexing universes? Traditional Archaeology Digital Archaeology Traditional Archaeology Digital Archaeology Traditional Archaeology Digital Archaeology Digital Archaeology Traditional Archaeology Many emerging technologies have potential applications in archaeological practice. Additive Manufacturing is a prime candidate to re-engage the spirit of virtual archaeology (2013) Hype Cycle for Emerging Technologies 2013. Source: Gartner 3D Printing is still in its infancy. Hype Cycle for 3D Printing, 2014. Source: Gartner Processes – after Djindjian • • • • • • • • Desk Research Field Prospecting Excavation Laboratory Studies Conservation & Restoration (CRM) Museology & Display Analysis & Synthesis Publication (Communication & Dissemination)