Adaptive Routing Rienforcement Learning Approaches Contents Routing Protocols Reinforcement Learning Q-Routing PQ-Routing Ant Routing Summary Routing Classification Centralized A Main controller updates all node’s routing tables. Fault Tollerent. Suitable for small networks. Distributed Route computation shared among nodes by exchanging. Widley used. Routing Classification… Static Adaptive Routing based only on source and destination. Adapt policy to time and trafic. Current network state - Ignored More attractive. Ossilations in path. Routing Classification Based on Optimization. Non-Minimal Minimal Shortest Path DV LS Optimal Short falls of Static Routing Dynamic networks are subjected to the following changes. Topologies changes, as nodes are added and removed Traffic patterns change cyclically Overall network load changes So, routing algorithms that assume that the network is static don’t work in this setting Tackling Dynamic Networks Periodic Updates? Routing traffic? When to update? Adaptive Routing’s the Answer? Reinforcement Learning Agent Playing against a player- Chess and Tic-Tac-Toe Learning a Value Function Learning Value Function Temporal Difference V(e) = V(e) + K [ V(g) – V(e) ] For K = 0.4 We have V(e) = 0.5 + 0.2 = 0.7 0.5 1 Exploration Vs Exploitation e and e* Rienfocement Learning -Networks S V(s) = V(s) + K [ V(s’) – V(s) ] R R R R R R D Q-Routing Qx(d, y) is the time that node x estimates it will take to deliver a packet to node d through its neighbor y When y receives the packet, it sends back a message (to node x), containing its (i.e. y’s) best estimate of the time remaining to get the packet to d, i.e. t = min(Qy(d, z)) over all z neighbors( y ) x then updates Qx(d, y) by: [Qx(d, y)]NEW = [Qx(d, y)]OLD + K.(s+q+t - [Qx(d,y)]OLD ) DQ Where • s = RTT from x to y • q = Time spent in queue at x • T = new estimate by y Q-Routing… message message to d y x Dest Next Qx(d, y) … d y 20 22 d w 21 … min(Qy(d, zi)) = 13; RTT = s = 11 Qy(d, z1) = 25 Qy(d, z2) = 17 Qy(d, ze) = 70 w [Qx(d, y)] += (0.25).[(11+17) - 20 ] Results Short falls Shortest path algorithm – better than Q Routing under low load. Failure to converge back to shortest paths when network load decreases again. Failure to explore new shortcuts Short falls… message message to d y Qy(d, z1) = 25 Qy(d, z2) = 17 Qy(d, ze) = 70 x Dest Next Qx(d, y) w … d y 22 d w 21 … 20 Even if route via y reduces later, It never gets used untill route via W gets cunjusted Predictive Q-Routing DQ = s+q+t - [Qx(d,y)]OLD [Qx(d, y)]NEW = [Qx(d, y)]OLD + K.DQ Bx(d,y) = MIN[Bx(d,y), Qx(d,y)] If(DQ < 0) //Path is improving DR = DQ/(currentTime – lastUpdatedTime) Rx(d,y) = Rx(d,y) + B.DR //Decrease in R Else Rx(d,y) = G.Rx(d,y) //Increase of R End If lastUpdatedTime = currentTime PQ-Routing Policy… Finding neighbour y For each neighbour y of x Dt = currentTime – lastUpdatedTime Qx-pred(d,y) = Qx(d,y) + Dt.Rx(d,y) Choose y with MIN[Qx-pred(d,y)] PQ-Routing Results Performs better than Q-Routing under low, high and varying network loads. Adapts faster if “probing inactive paths” for shortcuts introduced. Under high loads, behaves like Q-Routing. Uses more memory than Q-Routing. Comparision – Low Load Ant- Routing Stigmergy - Inspirations From Nature… Sorts brood and food items Explore particular areas for food, and preferentially exploits the richest available food source Cooperates in carrying large items Leaves pheromones on their way back Always finds the shortest paths to their nests or food source Are blind, can not foresee future, and has very limited memory Ants Each router x in the network maintains for each destination node d a list of the form: <d, <y1, p1>, <y2, p2>, …, <ye, pe>>, where y1, y2, …, ye are the neighbors of x, and p1 + p2 + …+ pe = 1 This is a parallel (multi-path) routing scheme This also multiplies the number of degrees of freedom the system has by a factor of |E| Ants… Every destination host hd periodically generates an “ant” to a random source host hs An “ant” is a 3-tuple of the form: < hd, hs, cost> cost is a counter of the cost of the path the ant has covered so far Ant Routing Example 0 1 2 3 4 0 Dest. 2 Node 3 4 < 4,0,cost > Next Node 0 2 3 0.33 0.33 0.33 0.33 0.33 0.33 0.26 0.48 0.26 0.33 0.33 0.33 Routing Table for 1 Ants: Updation When a router x receives an ant < hd, hs, cost> from neighbor yi, it: 1. Updates cost by the cost of traversing the link from x to yi (i.e. the cost of the link in reverse) 2. Updates entry for host (<hd, <y1, p1>, <y2, p2>, …, <ye, pe>>) p = k / cost, for some k pi = pi + p 1 + p for j i, pj = normalizing sum of probabilities to 1 pj 1 + p Ants: Propagation Two sub-species of ant: Regular Ants: P( ant sent to yi ) = pi Uniform Ants: P( ant sent to yi ) = 1 / e Regular ants use learned tables to route ants Uniform ants explore randomly Ants: Comparision Regular Ants Uniform Ants Explore best paths very Explore all paths equally thoroughly; others hardly at all Propagate “bad news” extremely quickly, “good news” extremely slowly Propagate “good” and “bad” news equally fast Tends to find shortest paths Natural parallel (multi-path) routers Does not converge to QRouting Converges to Q-Routing in a static network Q-Routing vs. Ants Q-Routing only changes its currently selected route when the cost of that route increases, not when the cost of an alternate route decreases Q-Routing involves overhead linear in the volume of traffic in the network; ants are effectively free in moderate traffic Q-Routing cannot route messages by parallel paths; uniform ants can Ants with Evoperation Evaporation is a real life scenario - Where pheromone laid by real ants evaporates. Link usage statistics are used to evaporate (E(x)). It is the proportion of number of ants from node x over the total ants received by the current node. ant _ send ( x) xP( x) E ( x) 1 N ant _ send (i ) i 0 P(i) P(i) E ( x), i x E ( x) P(i ) P(i ) ,i x N 1 Summary Routing algorithms that assume a static network don’t work well in real-world networks, which are dynamic Adaptive routing algorithms avoid these problems, at the cost of a linear increase in the size of the routing tables Q-Routing is a straightforward application of QLearning to the routing problem Routing with ants is more flexible than Q-Routing Reference Boyan, J., & Littman, M. (1994). Packet routing in dinamically changing networks: A reinforcement learning approach. In Advances in Neural Information Processing Systems 6 (NIPS6), pp. 671-678. San Francisco, CA:Morgan Kaufmann. Di Caro, G., & Dorigo, M. (1998). Two ant colony algorithms for best-eort routing in datagram networks. 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