Pestilence (MS ppt)

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Pestilence
Requirements
• Operating System:
• Processor:
Windows 98/Me/2000/XP/Linux
Pentium III 1.0 GHz or AMD Athlon 1.0 GHz or faster.
(1.2 GHz or faster recommended)
• Memory:
• Hard Disk Space:
• CD-ROM Drive:
• Video:
128 MB RAM minimum (256 MB recommended)
5.5 GB free
8X Speed (DVD-ROM drive required for DVD
Special Edition).
32 MB Windows 98/Me/2000/XP-compatible video
card.
(64 MB GeForce 2 or ATI Radeon card recommended)
• Sound:
• DirectX:
• Modem:
Windows 98/Me/2000/XP-compatible sound card.
DirectX version 9.0b (included) or higher.
33.6Kbps modem for LAN/Internet play
(Broadband Internet connection highly recommended)
Use Cases
Find Key
Find Guns
«extends»
«extends»
Walk/Run
«uses»
Find Health
«extends»
«uses»
Move
Jump
«uses»
*
Crouch
*
*
«uses»
Primary Fire
Player
Shoot
«uses»
*
Alt Fire
«extends»
Kill Monster
«extends»
Destroy Generators
Game Mechanics
• Camera Position
– First Person Prospective
• User Interface Design
– Health Bar
– Charge Bar
– Objective Bar
Game Mechanics
• Control Summary
–
–
–
–
–
–
–
–
–
–
Move Forward …………………………………………………………………W
Move Backward…………………………………………………………………S
Strafe Left ……………………………………………………………………… A
Strafe Right …………………………………………………………………… D
Jump ………………………………………………………………………… Space
Walk ……………………………………………………………………… Unassigned
Crouch ………………………………………………………………………… C
Fire …………………………………………………………………………… Mouse 1
Alt-Fire ……………………………………………………………………… Mouse 2
Use ……………………………………………………………………………… E
Game Mechanics
• Game Play Details
– Horde Based
• Monster Generators
– Access Keys
– Power Ups
•
•
•
•
Limited Invisibility
Timed Power Boost
Speed Power Boost
Health Packs
Game Mechanics
• Level Summary
– Hero Character is sent in alone to scout out the first sector
of the base and unlock the main structure of the
instillation. Upon doing so she will contact her team, who
will then rendezvous with her and all will proceed into the
installation. For this limited Demo, which will only show a
portion of the first level (the second floor labs) the player
will play the portion of the level in which the hero has to
go into the labs on the second floor and retrieve the key to
the Main Door.
– Player Level Objective: locate and open main door to
instillation
Game Mechanics
• Replaying and Saving
– In order to replay the level the player will need to
restart the game and play the level from the
beginning.
– There will not be any saving in this release of the
game.
Game Mechanics
• Cut-Scenes
– This release of the game does not contain any cutscenes.
• Storytelling
– Storytelling is done throughout the game using
text that will appear on screen when the player
reached a certain area or accomplishes a certain
task.
Character Bibles
• Player’s character
– ASL?
• Female Character
• 25 years old
• From earth.
– Highly skilled, well experienced soldier
– Role is scout for her team investigating the
installation
Character Bibles
• Enemy
– Virus
• Evil infection bent on converting their host to a shell for
reproduction.
– Monsters
• These are mutated humans that are controlled by the
virus now.
Character Bibles
• Generators
– Advanced forms of the monsters
– Bodies facilitate production of more mutated
monsters.
Game Elements
• Data dictionary
– Generators – An object from which monsters
continually spawn.
– Monsters – Primary enemy of the game.
– Spawn – Action that occurs when an enemy or
player is created and placed in the level.
– Door switches – controls to open doors.
– Door – Temporary blockade for the player.
Artificial Intelligence
• Opponent AI
– Using MonsterController as a base but adding
what we want the “monsters” to do.
• No spawning in Player Spawn
– Monsters only spawn when the player enters the
designated zone
Artificial Intelligence
• Monster Controller AI
– Player Detection and Combat
• When the monster sees the player, it pursues the kill
• Otherwise, it stops and waits for player. Guarding area.
– Motion
• Just walks and shoots.
– Path Finding
• Pathing is made throughout the level.
• The controller finds the best path to take after there is
a path created.
Artificial Intelligence
• Special Actions
– Opponent AI doesn’t have any special actions.
• Non-player Characters
– No NPCs
• Puzzles and Traps
– In order to stop the generators from spawning,
the player has to destroy them.
– When the player enters areas, other rooms may
open for the player to explore.
Artificial Intelligence
• But can’t the player just avoid the spawning
radius?
– In order to prevent the player from walking
around a trigger radius a different system was
implemented.
– Zoning is used to partition the level into separate
areas
– A special zoneInfo actor is placed in each zone to
detect when the player enters and exits
Game Progression
• Introduction
– In an orbital outpost station above the planet
Pluto a growing human colony is beginning to
prosper on the fringe of humanity’s solar system.
During a sweep of nearby space by the orbital
station researchers a signature is detected of
some unknown artificial structure on a meteor
and it is retrieve it.
Game Progression
• Seven days later all contact from the space
station is lost and the bridge between the
colony and the station is deactivated from the
station’s end due to the fact that someone on
the station commenced a complete
quarantine lock down.
• You start off as the military soldiers, sent to
investigate why communication has been lost.
Game Progression
• Setting
– Scientific installation
– Laboratories
• Level and Scene Details
– First objective is to open a security door with a
switch located in a security booth with the first
Monster Generator.
– Activating the switch opens one set of doors that
takes the player within a hallway of lab rooms.
Game Progression
• Level and Scene Details
- Each of the lab rooms are filled with enemies, and
are temporarily closed
- The rooms also contain a health upgrade and a
flak cannon
- As the player looks through the windows at all the
stuff inside, enemies will begin to spawn at the
end of the hall and come at the player.
Game Progression
• Level and Scene Details
– After the player destroys the generator at the end
of the hall, they begin to pour out of the
computer room to the left of the end of the hall.
– Once the player destroys the generator in the
computer room, they move to the office next door
to it.
Game Progression
• Level and Scene Details
– In the office there is a key that the player will pick
up and be told they need to get moving back to
the elevators.
– The doors to the lab will then open so that the
player can enter them for the upgrades they saw
earlier
Flow Chart
Storyboard
• The story takes place in the future on a
research outpost orbiting Pluto.
• The outpost serves many purposes
– Advanced space craft design
– A launching platform for test flights beyond the
solar system
– A dock for ships needing refueling on their way
back into the core of the solar system
Storyboard
• Research scientists were accidentally exposed
to an alien tissue, but showed no signs of
problems.
• The alien life form had taken over their
bodies, and so began the fall of the facility
• The virus spread throughout the facility and
eventually took over the entire crew.
Storyboard
Storyboard
• When contact is lost with the facility, the
military sends in a team to investigate.
• Upon entering the facility you quickly realize
that something horrible has happened.
• The crew appear to be infected by something
that has mutated them.
• The facility itself is being overwhelmed by
some sort of biomaterial
Storyboard
Storyboard
• You fight through hordes of infected in order
to make your way through the ship.
• Your goal is to make it off the ship alive by
reaching the space ship research wing.
• Upon reaching one of the prototype space
ships, you make a hasty retreat.
Plot Summary
• The game takes place on a research facility
attached to a colony on Pluto, the furthest
outpost of human existence. Days after the
station reports having found true evidence of
alien life all contact with the station is lost.
Your unit is sent to investigate what happened
to the station.
Plot Summary
• When reaching the station, the ship suffers
damage and has to land permanently and
your mission is to find out what happened at
the facility and get out alive
Test Plans
• Story Event Triggers
• Level Functionality
• Enemy AI
– Attacking
– Defending
– Path Finding
Test Plans
• Generator Functionality
• Weapon Functionality
• Power Ups
• General Play testing
Test Schedule
Test \ Week of:
Story Event Triggers
Level Functionality
Enemy AI
Generator Functionality
Weapon Functionality
Power Ups
General Play testing
4/1/2007
4/8/2007 4/15/2007 4/22/2007
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