Universal Design Motivation Overview • • • • • Topic 1.1. Understanding Design Topic 1.2. Understanding Diversity Topic 1.3. The Ageing Population Topic 1.4. Good Business Topic 1.5. Universal Design Topic 1.1 Understanding Design Design • What is design? Design • Give examples of some designs? Design • What makes a design good? Design • What makes a design bad? Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Bad Designs "Photograph courtesy of Baddesigns.Com" Darnell, M. J. (2006). Bad Human Factors Designs. Baddesigns.Com Cost of Bad Designs In 2009 Toyota had to recall about 3.8 million cars and trucks to reshape and/or replace the accelerator pedals. The design of the accelerator pedal in combination with loose floormats may have resulted in the accelerator pedal getting stuck. Cost of Bad Designs In 2011 they had to recall a further 2.2 million cars and trucks because of the same issue. Exercise • Get a single sheet of paper – Tear one out of your notebook/notepad • Design a paper aeroplane using this piece of paper. – I’d like you to do this in silence without asking any questions. Exercise: Reflections • Did you design the paper aeroplane or did you build it? • If you did this exercise right, there should be a blueprint or plan for a paper aeroplane drawn on the piece of paper. • Too often people forget the vital step of designing before building, and as a consequence overlook vital steps that may missed. Topic 1.2 Understanding Diversity Diversity • Dimensions of diversity: How do we differ from each other? Age, size, ability, gender, culture, language, literacy, education, technology. • Challenges for people: How do the ways we differ from each other impact on how we share use of environments, products, services? Diversity: The World Diversity: The World Diversity: The World The Mercator projection increasingly inflates the sizes of regions according to their distance from the equator. This inflation results, for example, in a representation of Greenland that is larger than Africa, whereas in reality Africa is 14 times as large. Diversity: The World Diversity: The World 4 Billion 7 Billion $4 or less income per day Global Population 49.6 : 50.4 1 Billion People live in slums Gender 1 in 3 GSM Mobile Phone 6912 2007 600+ Million People with disabilities ‘Live’ Languages The year when more people live in urban than rural areas 1 in 4 2050 – 4:1 Potential Support Ratio Poor Literacy 2050 – 2 Billion Global over 60 Slide by John Clarkson Diversity: Ireland Diversity: Ireland • Ethnic groups: – Irish 87.4%, – other white 7.5%, – Asian 1.3%, – black 1.1%, – mixed 1.1%, – unspecified 1.6% Diversity: Ireland • Languages: – English (official, the language generally used), – Irish (Gaelic or Gaeilge) (official, spoken mainly in areas along the western coast) Diversity: Ireland • Religions: – Roman Catholic 87.4%, – Church of Ireland 2.9%, – other Christian 1.9%, – other 2.1%, – unspecified 1.5%, – none 4.2% Exercise • Calculate the percentage in the class who are: Category 1 Category 2 Category 3 HANDEDNESS Left-handed Right-handed Ambidextrous HEIGHT Under 5’08” 5’09” - 6’00” Over 6’00” AGE Younger than 18 years old 18 years old Older than 18 years old Topic 1.3 The Ageing Population Ageing: The World Population Structures by Age and Sex, 2005 Millions Less Developed Regions More Developed Regions Age Male 300 200 100 Female 0 100 200 300 80+ 75-79 70-74 65-69 60-64 55-59 50-54 45-49 40-44 35-39 30-34 25-29 20-24 15-19 10-14 5-9 0-4 Male 300 100 Source: United Nations, World Population Prospects: The 2004 Revision, 2005. Female 100 300 Ageing: Ireland • Age structure: – 0-14 years: 21.1% – male 503,921 – female 483,454 – 15-64 years: 67.3% – male 1,581,959 – female 1,560,238 – 65 years and over: 11.6% – male 246,212 – female 295,192 Ageing: Ireland • Age structure: – 0-14 years: 21.1% – male 503,921 – female 483,454 – 15-64 years: 67.3% – male 1,581,959 – female 1,560,238 – 65 years and over: 11.6% – male 246,212 – female 295,192 Ageing: Ireland 2002 0-14 15-64 Aged years old years old 65+ 17% 72% 11% 2020 19% 66% “Population Ageing in Ireland: Projections 2002-2020” National Council On Ageing And Older People 15% Exercise • Write down three interesting things you’ve hear so far in this lecture (1 minute). • Share with a partner (3 minutes), reflecting which issues you had in common and which were different. Topic 1.4 Good Business Better Innovation • Ben Shneiderman says that “accommodating a broader spectrum of usage situations forces designers to consider a wider range of designs and often leads to innovations that benefit all users” – Shneiderman, B., Universal Usability: A research agenda for human-computer interaction research to empower every citizen. In Earnshaw, R., Guedj, R., Van Dam, A., and Vince, J. (Editors), Human-Centred Computing, Online Communities, and Virtual Environments, Springer-Verlag London (2001), 179-189. Better Innovation • Gregg Vanderheiden is quoted in Gandy et al. (2003) as saying that Universal Design encourages more innovative and creative design and challenge the designer to create products that are a combination of "the best of today’s collective knowledge, technologies and materials”, this challenge can lead to radically new directions in design. – Gandy, M., Ross, D. & Starner, T.E., 2003. Universal design: Lessons for wearable computing. Pervasive Computing, IEEE, 2(3), pp.19–23. “Disabled Data” UK Department of Trade and Industry “A study of the difficulties disabled people have when using everyday consumer products.” August 2000 Assist designers to develop everyday consumer products that can be used safely and efficiently … as wide a range of people as possible Slide by John Clarkson Using a Kettle • OPCS1 category for 'Manipulation' and 'Gripping' is 'Dexterity' • OPCS1 category for 'Lifting' and 'Transporting' is 'Reaching and stretching‘ 1Office of Population Census and Surveys Slide by John Clarkson Milk Packaging • Aim: To estimate the number of disabled people likely to have difficulty in opening milk packaging Slide by John Clarkson Cereal Packaging • Aim: To estimate the number of disabled people likely to have difficulty in opening cereal bag packaging Slide by John Clarkson Jam Jars • Aim: To estimate the number of disabled people likely to have difficulty in opening jam jars Slide by John Clarkson Packaged Products • Order of difficulty for gripping (easy to hard) 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. Cleaning solution Microwave meal packaging Instant soup packaging Soup tin Washing powder/liquid Sugar Milk Washing up liquid Bread packaging Butter 11. 12. 13. 14. 15. 16. 17. 18. 19. Tea bag Tin of tuna Plastic bottle Cheese packaging Meat tin Toothpaste Shoe polish Cereal packaging Jam jar Slide by John Clarkson Exercise • Form a team and try a "concept combination" - take two concepts or objects and combine them in some novel way. • As a team, the point is just to see what you can come up with - What can you come up with from the combination of a chair and a microwave? Perhaps an easy-chair that has a cooler and microwave and television built in. Or microwaveable "couch potatoes" ; a potato snack in the shape of a couch. Topic 1.5 Universal Design Universal Design • Universal design is an approach to design that honours human diversity. It addresses the right for everyone – from childhood into their oldest years – to use all spaces, products and information, in an independent, inclusive and equal way. It is a process that invites designers to go beyond compliance with access codes, to create excellent, people centred design. – Elaine Ostroff Universal Design • Universal Design is the design and composition of an environment so that it can be accessed, understood and used to the greatest extent possible by all people regardless of their age, size or disability • Irish Disability Act, 2005 Universal Design • The design of products and environments to be usable by all people, to the greatest extent possible, without the need for adaptation or specialised design • Centre for Universal Design, North Carolina State University Universal Design • Universal Design means… – Design Once – Include All • It is not (just) about disability • It is about usability for all The Principles of Universal Design 1. 2. 3. 4. 5. 6. 7. Equitable Use Flexibility in Use Simple and Intuitive Perceptible Information Tolerance for Error Low Physical Effort Size and Space for Approach and Use Exercise • Pick any object in the room around you, and evaluate it under the seven principles Big Exercise Exercise PESTLE POLITICAL ECONOMIC SOCIOLOGICAL TECHNOLOGICAL LEGAL ENVIRONMENTAL Exercise • • Think about the origins of your mobile phone What are the PESTLE forces that led to its creation? • For example, consider how the mobile phone would be different if they had originally created by a different culture? Or with a different kind of technology? Or in a more environmentally friendly manner? etc. Exercise – What about one of the following: • Your wallet • a book • your clothes