Business Models Designing and value mapping successful business models for commercializing an innovation Paxil Commercialization of an Old Invention Commercialization – Opportunity Register Analysis Paxil (paroxetine) antidepressant Feature Set Anti-depressant No chance of overdose (a serious problem for tricyclics) Is a form of ‘Software’ (Leschly's perspective on drugs offered by SmithKline) ‘Selective serotonin reuptake inhibitor' – i.e., it is 'selective' connoting a sort of 'cleanliness‘ ‘Off-label’ treatment features (prohibited by FDA) 1. 2. 3. 4. 1. 2. 3. Anti- 'panic disorder' (treating panic attacks) Anti- ‘obsessive-compulsive disorder’ (including sub-disorders like bulimia and anorexia) Anti- 'social phobia disorder' i.e., lack of social confidence that led its sufferers to lives of isolation, loneliness, and inability to perform many of the simplest tasks of everyday life Paxil The ‘Story’ for DTC In the 1960s and 70s, all drugs were prescribed under the advice of physicians; patients were carefully guarded from knowing anything that might possibly hurt them (or help them; or be the basis for lawsuits) This fit well with the physicians' own view of their position; as counselors, and gatekeepers for the tools and techniques for patients to obtain and maintain health. Direct-to-consumer advertising has been legal since the 1980s – allowed by the Food and Drug Administration Leschly used DTC to tell "The Story" unfolded like this Paxil worked on a different brain chemical system than did older drugs. a new-age parable, often illustrated with brightly colored diagrams and cartoon characters, The name of this "natural" brain chemical was serotonin In some depressed patients, this chemical was lowered in volume because a certain brain synapse was "overactive" Paxil, by "naturally" blocking reuptake of serotonin led to relief from depression. Attribute Map Basic Discriminator Anti-depressant Nonnegotiable Anti- 'social phobia disorder' Anti- ‘obsessive-compulsive disorder’ Anti- 'panic disorder' SSRI ‘Software’ Differentiator Negative Tolerable Price? Dissatisfier Neutral So What? Parallel Positive Energizer No chance of overdose Exciter (Hey, it’s an antidepressant) Enrager Consumption Chain Awareness Doctor's visit Three customer groups: (1) Anxiety; (2) Magazine Ad (DTC); (3) Articles suggesting off-label use Purchase Use Psychological / physical addiction Awareness Three customer groups: (1) Anxiety; (2) Magazine Ad (DTC); (3) Articles suggesting off-label use Managing Awareness a) b) c) d) Find ways to link discomfort of anxiety with the promise of relief through Paxil Magazine ads should emphasize (a) Minimize the dissatisfaction from Ad clutter in magazines by making ads attractive, fun and informative Commission ‘independent’ research and articles to promote off-label use of Paxil Basic Discriminator Energizer Nonnegotiable 2.Magazine Ad Differentiator Off-label use Exciter Negative Tolerable 1.Anxiety 2. Clutter from Ad Dissatisfier 1.Anxiety Enrager Neutral So What? Parallel Positive Doctor’s Visit Managing Doctor’s Visit a) b) c) d) e) f) g) Magazine Ad (DTC) links discomfort of anxiety with the promise of relief through Paxil Magazine Ad (DTC) emphasizes that the best solution is Paxil Best means ‘safest’ (cite tricyclics) Best means ‘clean and selective’ Best means ‘cleaning your brain’s software’ Make sure Dr. has lots of free Paxil samples Suggest Dr. experiment with off-label prescription Positive Basic Discriminator Energizer Nonnegotiable Free Samples Differentiator Exciter Waiting, cost for Dr. Enrager Negative Tolerable Dissatisfier Neutral So What? Parallel Purchase Managing Purchase a) b) Purchase at pharmacy with prescription; assure in-stock Make sure price is covered by most health care Basic Discriminator Energizer Nonnegotiable Covered by health card Differentiator Exciter Negative Tolerable Can’t buy OTC Dissatisfier Enrager Neutral So What? Parallel Positive Use Managing Usage a) b) c) d) Assure dose large enough for effect Refills easy Off-label application easy Available through mail without prescription Basic Refills easy Available through mail w.o. Prescription Positive Discriminator Energizer Off-label apps easy Differentiator High dose Exciter 1.Anxiety Enrager Negative Tolerable Dissatisfier Neutral So What? Parallel Addiction Managing Addiction a) Dose should be adequate for psychological addiction b) Key to repeat purchase Promote this as ‘lifestyle’ drug that assures healthy brain software Basic Discriminator Energizer Positive Nonnegotiable Differentiator Addiction Exciter Negative Tolerable Dissatisfier Enrager Neutral So What? Parallel Moving Off-label to On-Label SmithKline’s ‘Social phobia’ launch for Paxil Leschly's marketing department commissioned a huge publicity campaign to raise awareness of the disease The first step involved the hiring of a public relations agency to produce a free video on the disease who would conclude that the disorder is debilitating and probably afflicts many more than originally suspected Finally, while awaiting for FDA approval for a new use, underwrite a few smallscale studies off-label And distribute it widely for use by network affiliates and independent TV stations Because health stories of any sort guaranteed a minimal audience The second step was to underwrite studies by experts in the field, one that set the pattern for many to follow both at SmithKline and in the industry (i.e., where the drug is used for other than its approved purpose, which in Paxil's case was adult depression) Through these, SmithKline became aware of even more promising new markets in child and adolescent depression (Adaptive Execution) Why Business Models Matter “During the dot-com boom, ‘Business Model’ was a buzzword routinely invoked to glorify all manner of half-baked plans” -- Michael Lewis Why Business Models Matter Telling a good story Tying Narrative to Numbers Part of selling your strategy / investment Strategy becomes less philosophy More performance and outcome When business models don’t work It’s because the fail either The ‘Narrative’ test Or the ‘Story’ test A business model is not strategy A good model is not enough The boxes on the value map need to be understood in depth In order to develop a good strategy Customers ing rket a M eds Ne It doesn’t describe external forces: Labor Work R&D Competition Environment Scaling It only depicts the systems that will be put into place to achieve a strategic objective Production Des igns Factory Customer Relationship Management Graphing the Value Map External competitive environment (supply & demand curves) Internal strategies, competencies, knowledge, assets ‘owned’ Value flows between owners and/or the external environment E n v ir o n m e n t S tr a te g y - O w n e r V al ue Fl ow (c o t ,e e u en v e ,r st c. ) Mad Catz is an example of A Network Business Models SelfOrganizing Alliance Agora Distributive Network Control Aggregation Value Chain Hierarchical Low value integration High Taxonomy of Network Business Models Some Network Business Models SelfOrganizing Alliance Agora Distributive Network Control Aggregation Value Chain Hierarchical Low value integration High The Value Chain Integrator for Electronic and Logistic Networks SelfOrganizing Alliance Agora Distributive Network Control Aggregation Value Chain Hierarchical Low value integration High C om ponent Sources C om ponent Sources C om ponent Sources C om ponent Sources C ustom ers V alue C hain Integrator C ustom ers C om ponent Sources C ustom ers Other Network Business Models Aggregator (e-Tailor) SelfOrganizing Alliance Agora Sources Distributive Network Control Aggregation Customers Value Chain Hierarchical Low value integration High Sources Aggregator Customers Customers Sources SelfOrganizing Alliance Agora Distributive Network Control Distributive Net Aggregation Low Sources Customers Sources Customers Distributive Network Customers Sources Value Chain Hierarchical value integration High SelfOrganizing Alliance Agora Agora Distributive Network Control Price and Other Information Discovery Aggregation Low Customers Sources tion a m r Info Inform ation Sources Information tion a m r Info Sources gora A arket) (M Information Customers Infor mati on Customers Value Chain Hierarchical value integration High SelfOrganizing Alliance Agora Alliance Distributive Network Control Basis for the ‘Contribution Economy’ Aggregation Low Concept: people from around the world can contribute energy, ideas, and knowledge to joint projects. Examples: blogs, opensource software, podcasts, and online encyclopedia Value Chain Hierarchical value integration Value Space (Industry Standard or Virtual Network) Prosumers Prosumers Prosumers Prosumers High Disruptive Innovation: The Disk Drive Industry Disruptive Innovation, The Innovator’s Dilemma & Forced Reconfigurations of Markets Change in the Data Storage Industry Storage Pre-1950: IBM M80 Sorter and M77 Collator Storage 5 MB in 1952 5-10 Megabytes in 1973 (14”) Shrink …shrink … shrink 20MB Seagate (5.25”) c. 1986 100MB Conner (3.5”) c. 1990 1000MB IBM (1”) c. 2000 Darwin Rules Between 1976 and 1995 1970s (after DL/1) Conner, etc. 1989+ (2.5” Winchester) Seagate, Miniscribe, Computer Memories, Intl. Memories 1987+ (3.5” Winchester) Shugart Assoc., Micropolis, Priam, Quantum 1985+ (5.25” Winchester) Plug Compatible and OEM IBM,Diablo, CDC, DEC, Storage Tech, Ampex 2/3rds never introduced 8” drives 1980s (8” Winchester) 129 Disk drive manufacturers entered the market 109 Disk drive manufacturers existed Prarietek, etc. 1992+ (1.8” Winchester) … and so forth Tech Trajectories Disk Capacity Demanded vs. Capacity Supplied The Industry Dynamics of ‘Attack from Below’ 1. Technology Cost-to-Performance accelerates 1. 2. 2. Substitute products accelerate on new performance parameters 1. 2. 3. At an exponential rate With a constant year-on-year growth Creating a sneak attack At the low profitability end of an established firm’s market As substitute technologies accelerate, they consume all of the market of established firms 1. Driving previously successful firms out of business Technologies that ‘Shrink’? Cost-to-performance acceleration Successful Strategy? Defeated firms were not stupid They were held captive by their customers While new entrants tooled for new markets And in the process consumed old markets The only way to manage this successfully … … is Darwinian evolution Successful Transition through Creative Disruption Control Data Conner for 5.25” 60% of 14” market from 1965-82 Missed the 8” market Set up 8” production in Oklahoma city, for successful entry Spin-off from Seagate and Miniscribe Compaq pushed their market Quantum retains 80% of spin-off Plus Development Corp (for 3.5” drives) Plus consumes Quantum 1994 largest producer in world Micropolis: Transition by Managerial Force Founded in 1978 by Stuart Mabon for 8” drives 1982, Mabon read the trajectories, and retooled for 5.25” They walked away from existing customers and nearly broke the firm Disruptive Innovation the Excavator Industry Incumbents fail to innovate Because they spend too much time listening to their existing customers Caterpillar and the Mechanical Excavator Industry Cable-driven Steam Shovel Mnfd by Osgood General The first upheaval Steam shovels (mechanical excavators) were invented in the early 1800s The first great upheaval occurred in the 1920s When gasoline replaced steam as a power source 23 of the 25 largest makers of steam shovels Successfully negotiated the transition to gasoline power There were also around 20 new entrants And innovation continued with diesel and electric power The second upheaval Hydraulics developed for aircraft in WWII Percolated into industry throughout the 1950s-60s Replaced cables Only 4 of the top 30 excavator manufacturers in the 1950s survived this transition into the 1970s The new diesel-hydraulic entrants included: Caterpillar As well as John Deere, Drott, Ford, International Harvester, Hitachi, Komatsu, Case, Bamford, Poclain What happened? How did Cat get its start? Hydraulics The first hydraulic excavator was developed in 1947 Limited by the power and strength of available hydraulic pumps’ seals, the capacity of early machines was minuscule And of no use in the major markets Excavation Sewer contracting Entrants like Cat developed new applications for their small capacity hydraulic excavator As attachments for the back of small industrial and farm tractors They called them ‘backhoes Useful to residential contractors, farmers, etc. to dig narrow ditches for sewer, cable, etc. Jobs done by hand in the past and too small for the imprecise cable driven excavators Stealthy Cat Entrants like Cat developed new metrics to advertise their products Rather than measuring the quantity of earth that could be moved Their product literature emphasized as the cable-driven manufacturers advertised Shovel width (narrow being better for contractors) Speed and maneuverability of the tractor So the bigger companies like Link Belt Didn’t even perceive Caterpillar as a competitor Because they spoke a different language To different customers Hydraulics and Performance Trajectories in the Mechanical Excavator Market Caterpillar’s Climb By 1974, the hydraulic excavators Had the muscle to lift 10 cubic yards of dirt A rate of improvement that outstripped demand in any of the excavator markets In contrast, the largest makers of cable-driven excavators Bucyrus Erie and Northwest Engineering Built better cable-driven machines, for their most profitable customers Because to do otherwise was not profit-maximizing They logged record profits until 1966 When hydraulic excavators rapidly took over all the excavation markets Two Tragedies (1) Not reaching your goal (2) Reaching your goal Once a goal is reached Direction is lost Until another goal is set Encore Problem: Once you’ve succeeded, How do you convince others that your success is ‘sustainable’ and not just luck New Entrants went Hydraulic Major companies never introduced a successful hydraulic excavator Why Cable went Bust Once both cable-driven and hydraulic-driven excavators could satisfy all of the mainstream markets Excavation contractors no longer needed to base their choice of equipment Both were good enough, and cable vs. hydraulic became irrelevant Contractors found that hydraulic machines were much less prone to breakdowns on which had longer reach and greater bucket capacity than cable-driven excavators Not to mention the loss of life and limb resulting from a cable snapping Cable’s demise was not due to poor knowledge or strategy How Japanese Manufacturers Sneaked up on Cat Entrants like Komatsu developed new metrics to advertise their products Caterpillar measured Komatsu’s product literature emphasized That Komatsu equipment needed far less service Making them less dependent on their local dealer Since Caterpillar’s strength was its dealer network Amount of earth moved Shovel width (narrow being better for contractors) Speed and maneuverability of the tractor Komatsu’s new and distinctive strategy Disrupted their customer reach Kept customers out of Cat’s showrooms And convinced customers that this was good Caterpillar didn’t perceive Komatsu as a major competitor Because they spoke a different language To different customers Mad Catz Game Controllers Commercialization with Rapid Innovation Mad Catz’s Products Controllers, Joysticks, memory chips, cables, power supplies, etc. Anything you could add onto a game console Question: How do you make money on this market? cycle: 2 weeks Packaging Mtl Package Design, Graphics Mad Catz’ Value Map 10% of Costs, in house 50% of Demand Value 60% of Cost, outsourced HW Vendors Specs Electronics Design 0% co st (cycle: Retailers (Toys 'R Us; Wal-Mart) Electronics Build 10 Electronic Parts 25% of Demand Value cycle: 4-6 months Plastic Parts % 25 10% of Costs Plastic Design: Main component of human interface cycle: 3:months e alu V d an m e D of Plastics Molding 20% of Costs, outsourced Assembly, Packaging and Shipping 10% of costs, in house for quality control cycle: 1 week Points to Note about Mad Catz’s Business Model Sources of costs and revenues are different Cycle time influences revenue The product is 100% ‘human interface’ Their market is driven by other vendors Visual Mental Tactile What does this imply about market and growth strategies Many components of this case are typical of Pearl River Delta companies Product Feature Map Basic Differentiator Exciter + Electronics Case Packaging, Case - Electronics Case Packaging, Case 0 Electronics Controller Economics Value Added Cost Added Lead Time Electronics 0 - 20% 60% 4-6 months Case 30-40% 20% 3 months Packaging 40-70% 10% 2 weeks MadCatz Controller Consumption Chain Game Console Ownership Purchase Use Game Ownership Managing: Game ownership is a given; MC’s problem is to find where the owners are located, and how to reach them Two customer groups: (1) OEM (2) Aftermarket OEM must be reached through contract with game manufacturer Basic + 0 Differentiator Aftermarket Exciter Purchase Managing: Controllers are inexpensive and thus aftermarket controllers may have a hard time differentiating through advertising Location of sale is the main way of differentiating in the purchase decision. Stocks should be located close to places that sell the consoles, as well as game software and other consumer electronics to which players would be attracted Packaging is a second way of differentiating Custom logos are a third way Basic + 0 Differentiator Exciter Location Packaging Logos Use Managing Use Reliability is essential for repeat purchases Ergonomics are a differentiator + 0 Basic Differentiator Reliability Ergonomics Exciter Updates to the Case Statistics Worldwide video game industry Mad Catz’s Future Market Potential Revenues of $25 billion last year overtook movie box-office receipts Sales are expected to climb to $55 billion by 2008 While broadcast TV audiences dwindle and moviegoing stagnates, gaming is emerging as the newest and perhaps strongest pillar of the media world. Videogame Economics Costs for developing games are going sky-high. Microsoft spent $40 million to create and market Halo 2; around $160 million for Halo 3 Vs. $80 million average cost of a Hollywood movie, but it prices most small and midsize game makers out of the top of the market. The top five game developers last year accounted for 56% of the industry's more than $10.5 billion in U.S. sales (around $40 billion worldwide) Only 5% of all games reaching the 1 million "hit" mark, It's vital for game makers to build up a portfolio of winning franchises EA has Madden and Sims, NASCAR, James Bond, and the Medal of Honor shooter series totaling 27 game titles last year that sold more than 1 million copies. Controller Innovation Outsourcing at Mad Catz By outsourcing much of its production, and coordinating the entire production process Mad Catz Controlled its profitability by being a Value Chain Integrator It was looking for new opportunities to Control costs Speed up time to market Improve quality By innovations in both logistics and information networks Mad Catz: Considerations Because the product is 100% ‘human interface’ Consider the costs and benefits of professional industrial design Look for cost – revenue spreads in the Business Model Cut costs where revenues are small Spend more if you can influence revenues with small additional cost Cycle time influences revenue Look for possibilities for ‘Geographical Scaling’ Through improvements in Information and Logistics networks Market is driven by other vendors (not by your decisions) Bet that Sony, Nintendo and Microsoft will be leaders, and pander to them Consider game specific software for powerful software companies like EA E.g., branded controllers Innovation Workout Use Morphological boxes to study the Commercialization of Video Game Consoles