My Persuasive Multimedia Project

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My Persuasive Multimedia
Project: “Education
benefits with digital
technology.”
(press F5 to start the slideshow then Page Down to navigate thru the
slides)
By Zsanell Go
http://www1.pgcps.org/uploadedImages/Schools_and_Centers/El
ementary_Schools/Glenridge/child_on_computer.jpg
I believe
mankind is faced
with an invasion
of digital
technology and
we have never
been more
fortunate to
learn from it.
http://cloudcomputingleaders.net/wp-content/uploads/2010/05/cloud-computing.jpg
Introduction:
5 yrs. old
10 yrs. old
When I was a kid I travelled with
Reader Rabbit and his friends. I
assisted Buster the Car across the
http://www.disksoplenty.com/images/products/RRIJourney2U_1.jpg
bridge, searched for the Monkey’s
diamond, and helped Andy the Ant
http://tipdeck.com/wp-content/uploads/2009/08/Make-YourOwn-Icon-for-Aim.png
make his giant gourmet sandwich.
Each step in this computer game
required me to memorize correct
grammar and read aloud stories.
19 yrs. old
The flow chart to the right depicts www.iconspedia.com/icon/youtube-3164.html
my digital journey and how in time I
graduated from Reader Rabbit to
www.mojavemoon.biz/info.cfm?Page=9
progressively gain new technical
13 yrs. old
skills from AIM chat, MySpace,
Facebook and YouTube. Technology
became universal. I am no longer
limited to what is physically close to www.simplyzesty.com/category/facebook
me. I expanded my intellect through
my digital world.
What am I trying to say?
Digital technology helps students to
succeed academically and socially
because of its interactivity,
entertainment quality, portability and
pervasiveness. To illustrate an analogy
to my thesis, I chose the character
Johnny Mnemonic (actor Keanu
Reeves) from the 1980 science fiction
film because his super brainpower is
the product of “neural implants”
where Mnemonic’s brain is literally
attached to a computer allowing him
to download critical information
(Antulov). We reinforce our very own
brainpower as we assimilate digital
data.
http://26.media.tumblr.com/tumblr_kpyxoltnGI1qzexpio1_500.jpg
Background: The video below effectively summarizes the global impact of digital technology. It emphasizes
that because online computing is powerful, inexpensive, far-reaching and lightning-fast, it has improved
education, created superior world economics and launched successful political careers despite real risks of
viruses and technological piracy. Simply click on the play button and enjoy! (Xplanevisualthinking, 2009)
http://www.youtube.com/watch?v=6ILQrUrEWe8
Interactivity & Children- Leaders of the Future:
I chose this cartoon because it reflects how
children get a lesson in technology at very
young ages. My cousin is barely 2 years old but
she can launch and play games in her very own
ipad! According to Steven Hick Ph.D,
Professor at Carlton University, “Interactivity
is mutual action between the learner, the
learning system, and the learning material”
(Hick). In the 75 learning studies investigated
by Bosco (1986), data showed that pupils
gained knowledge faster and possessed better
disposition to learn when interactive
multimedia is the chosen method. Numerous
studies have found that interactivity has a
strong positive effect on learning (Bosco, 1986,
Fletcher, 1989, 1990, Stanford, 1990). My
English 214 course has class blogs helping us
organize and share our thoughts on various
subjects.
http://www.cartoonstock.com/lowres/wda0800l.jpg
E-learning is the new buzzword!
http://www.softwaremag.com/default/assets//Image/E-Learning.jpeg
Multinational corporations, universities,
and government agencies use web-based
courses and computer based training (CBT)
to train individuals on new products, tools,
policies and curricula (Seufert). With CBT’s,
companies save significant money on travel,
manuals and instructor’s fee. Online
courses can instruct more employees than a
classroom can hold and provide consistent
method of teaching across the board and
across the globe! A successful online
training curriculum is well-planned and
interactive. It is modular or split into
segments where the knowledge of the user
is tested via multiple choice, true/false, or
matching –type review questions at the end
of each section (Seufert).
Furthermore…
• Steven Hick Ph.D says, “Numerous studies over
the years have shown that interactive
multimedia learning takes less time, is enjoyed
more and increases learning. In a review of
numerous meta-analysis studies Najjar
(1996:30) found that ‘learning was higher when
information was presented via computer-based
multimedia systems than traditional classroom
lectures’ ” (Hick). It is clear that interactive
digital technology is a significant tool of today’s
education.
However…
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http://estrip.org/content/users/paul/0807/VideoChat0830.png
Some say that online courses isolate children and limit face-to-face human interaction. This
is not true because today we have the ability to communicate and have a “face-to-face”
interaction through webcams, Iphone, and video conferencing devices. This type of online
interaction is not necessarily physical (like being “in person” for example) however it is still
an effective way to see the person you are having a electronic conversation with. For
example, we can video chat with family, friends, professors or co-workers via Skype as
shown in the screenshots of online dialogues between two or more people. Now, with video
chatting, “…people can talk to each other as if they are in the same room through their
televisions” (Admin). This enhances social abilities. “John Grohol, CEO and founder of
Psych Central, who has been writing about mental health and psychology issues online
since 1992, feels a big benefit of this accelerated level of Internet involvement is that it
strengthens interpersonal connections” (Margolis). Besides, by breaking the geographical
isolation barrier, we can even be in touch with people around the globe!
Experience Digital Entertainment Quality!
http://www.fileguru.com/images/b/smartkid_-_entertaining_letters_education_kids111338.jpeg
Technology has an effective
entertainment quality which allows the
participant to engage in what they are
doing. Exciting images like the one on
the left attract children to navigate
through the menu and in the process
they discover letters and words.
According to Steven Hick Ph.D,
“Interactive learning with live-action
video, audio, graphics, feedback, expert
advice, and questions and answers
keep learners interested and reinforces
skills. Because it is exciting,
challenging, and fun to use, it
encourages learners to return to the
program again and again. Through
continual practice, learning is absorbed
and integrated into daily performance”
(Hick).
http://www.examiner.com/mmorpg-in-santa-ana/mmorpg-addiction
http://www.beefjack.com/wp-content/uploads/2009/03/gameaddiction.jpg
Nay Sayers: Risk of Addiction!
Critics claim that technological entertainment has caused an addiction
in young children and students. “One shallowest and simplest cause for
teenagers to indulge in online games is simply the entertainment and
leisure the games provide” (“Teenager's Addiction to Online Game”).
Most online interactive learning systems take the form of games- for
this reason children become addicted to its “… vivid graphics, along
with the exciting gaming experience, become a perfect getaway from the
teenagers’ pressured reality lives” (“Teenager's Addiction to Online
Game”).
Yay Sayers: Prevention & Rehab- We have control over this!
http://webpages.scu.edu/ftp/rholaday/pictures/CartoonKids(1).gif
http://lorexstore.lorextechnology.com/images/products/1591_large.jpg
http://webpages.scu.edu/ftp/rholaday/pictures/CartoonKids(1).gif
http://askjameshannan.com/wp-content/uploads/2010/03/clock.gif
My pictographic equation simply means if one limits internet time (ringing
alarm clock ), monitors web content (surveillance camera) + gets out and
becomes active (outdoor fun), one can strike a balance (balance scale) in the
kids’ digital lives. With the help of parents and guardians kids need not
turn into game zombies! Teenagers need to be rationed the proper ‘dose’ of
digital time. Parents/guardians can monitor and limit computer time of
teenagers and redirect their attention to something else like family dinner,
family board games, sports, homework, volunteer work and other outdoor
activities etc (“Berkeley Parents Network: Teens & Screen Time Rules”).
Portability: Put me in your pocket!
http://www.iphonedeveloperlabs.com/wp-content/uploads/2011/07/iphone-5-features.jpg
http://tctechcrunch.files.wordpress.com/2010/08/libox-trio.png?w=640
At present, software applications like maps, email, music library, browsers, online courses
and games can be readily ported from desktop to laptop, tablet and smart phones. What can
better render the portability of digital technology than a picture of the Iphone’s multiple
“faces” (functions) beyond its use as a regular cell phone. It is remarkable how mobile apps
allow everybody to find, exchange and synchronize information anywhere, anyplace,
anytime. Are you ready to get in sync?
Hello! Earth to
John Doe. Are
you listening,
dear?
Can we really lose focus with technoportability?
No honey,
I have
zero
attention
span for
you right
now.
http://www.nytimes.com/2010/06/07/technology/07brain.html
To some degree, Kundan Pandey is correct in his article, How has
Technology Changed Education. He states, “Being ever-connected to the
online world has resulted in lack of focus and concentration in
academics and to some extent, even in sports and extra curricular
activities. It is certainly not possible to read a difficult subject and at the
same time, chat with a friend, and remain logged in on facebook. These
are very obvious distractions that have eroded the sense of mental focus,
peace and concentration ability from students' life” (“How has
Technology Changed Education”).
More claims against portability: Stress and
lowered productivity?
• According to Group Health’ article, De-stressing by Disconnecting,
“The study, published by the Journal of Marriage and Family, noted
that ongoing use of mobile communications technology (cell phones
and pagers specifically) was linked to heightened psychological
distress…” (Groupie).
• “E-mail, too, has been studied and shown to actually decrease
productivity in the workplace. Some employees feel under pressure
to check and respond quickly with some checking their inbox up to
40 times an hour” (Groupie).
The Answer: It’s good to UNPLUG once in a while!
There is something we can do to put an end to the insanity!
Everyone should get into the habit of turning their devices off
for a period of time each day. The cartoon girl on the left sitting
peacefully in a yoga pose truly portrays how we can pause and
find our ZEN! Stand up. Take a walk or do a couple of
stretches. Practice meditation.
http://www.amo-eyecare-sea.com/www/images/cartooncell phones off and taking a break from the computer for a period /yoga.jpg
Contrary to the skeptics' notion of lowered productivity, we
actually increase productivity because through easily accessible
internet research we finish homework faster and we can
prioritize our tasks in school, office or home with digital
organizers. It’s a juggling act as in the cartoon on the left but it
is doable!
http://muslimmatters.org/wp-content/uploads/juggling-woman.jpg
Spend time with your family and friends just like the Simpsons!
Renew an outdoor interest together. This is a great way to
alleviate stress and regain your focus.
http://www.worldculturepictorial.com/images/content/the-simpsons_family.jpg
Pervasiveness of Technology  Thanks to WI-FI technology, we have internet galore! I used
the basic Venn diagram to demonstrate that many overlapping sources of wireless online information empower learners to get
educated from almost anywhere. According to Steven Hick Ph.D, “Multimedia courseware on CD-ROM can be used at work on
the desktop or at a learning centre, at home, while travelling, or to enhance facilitated management development programs.
Multimedia courseware can also be used on networks, Intranets or the Internet” (Hick).
Home
On the
road
University
Internet Cafe
Office
Risks of Pervasiveness: Unfortunately, the
threats are real and can hurt you. 
loss of data
sexual
harassments
cyber
bullying
identity theft
software
virus
infections
YOU?
terrorist
threat
The sad emoticon and gloomy dark shades on this slide reveals that I
concede that as a result of the internet’s prevalence, the security risks
have become grave problems on the internet and social networks that
can compromise the safety of users . The radial diagram above
depicts the serious technological threats that converge on the user.
One never knows. The next victim may be YOU!
Get the 411 on Internet Safety to address the risks!
Practice safe surfing and sharing! Always use secured server to complete transactions.
Use a reliable antivirus software.
Practice online ethics – Be nice. Do not be a bully. Never send anything that will taint others’ personal integrity and yours.
Choose online friends wisely.
Never share confidential information like social security numbers and passwords.
Report sexual harassments, cyber bullying, and terrorist plotting.
Prevent piracy of intellectual property .
Maintain complex passwords.
(“Social Networking Sites | Protect Children Online - Microsoft Protect”)
So what now?
http://onlinemoderationservices.com/img/services-banner.jpg
The icon above best describes how we can behave as
internet learners- in moderation. According to the
wise Plato: “The man who makes everything that
leads to happiness depends upon himself, and not
upon other men, has adopted the very best plan for
living happily. This is the man of moderation, the man
of manly character and of wisdom” ("Moderation
Quotes Page 3 – BrainyQuote”).
In conclusion…
Let’s face it. Life as we know it will never be
without technology. Digital skills are important
to global, social and economic participation.
With due diligence and discipline, we know how
to mitigate the challenges on the internet. Let us
leverage its power to pave the way for deeper
learning. Technology has its ups and downs but
from here on out, I believe in its ‘ups’.
Works Cited
Admin. "The Benefits of Video Chat." Global Communications. Global Communications, 2011. Web. 04 Aug. 2011.
<http://www.globaltelecom.org/the-benefits-of-video-chat.htm>.
Antulov, Dragan. "All-Reviews.com Movie/Video Review: Johnny Mnemonic." All-Reviews.com: Movie, Music, Videogame Reviews and
More! All-Reviews.com, 2001. Web. 08 Aug. 2011. <http://www.all-reviews.com/videos-4/johnny-mnemonic.htm>.
"Berkeley Parents Network: Teens & Screen Time Rules." Berkeley Parents Network:. Berkeley Parents Network, Nov. 2010. Web. 08 Aug.
2011. <http://parents.berkeley.edu/advice/teens/screentime.html>. Groupie. "De-stressing by Disconnecting." Group Health
Cooperative of Eau Claire. Group Health, 27 Jan. 2009. Web. 05 Aug. 2011. <http://www.group-health.com/blog/post/De-stressing-byDisconnecting.aspx>.
Did You Know 4.0. Dir. Xplanevisualthinking. YouTube.com, 2009. Video.
Hick Ph.D, Steven. "BENEFITS OF INTERACTIVE MULTIMEDIA COURSEWARE."BENEFITS OF INTERACTIVE MULTIMEDIA
COURSEWARE. TRICAN MULTIMEDIA SOLUTIONS INC., 1997. Web. 4 Aug. 2011. <http://httpserver.carleton.ca/~shick/mypage/benifit.html>.
"How Has Technology Changed Education." Buzzle Web Portal: Intelligent Life on the Web. Buzzle.com, 2000-2010. Web. 05 Aug. 2011.
<http://www.buzzle.com/articles/how-has-technology-changed-education.html>.
Margolis, Daniel. "The Social Impact of ‘Everywhere’ Technology - Certification Magazine."Certification Magazine - Certification Magazine.
Mediatec Publishing Inc., 2009. Web. 05 Aug. 2011. <http://www.certmag.com/read.php?in=3840>.
"Moderation Quotes Page 3 - BrainyQuote." Famous Quotes at BrainyQuote. BrainyQuote, 2001-2011. Web. 06 Aug. 2011.
<http://www.brainyquote.com/quotes/keywords/moderation_3.html>.
Sato, Rebecca. "Neural Implants: What Would Darwin Think?" The Daily Galaxy - Great Discoveries Channel -Your Daily Dose of Awe:
Science, Space, Tech. The Daily Galaxy, 19 May 2009. Web. 08 Aug. 2011. <http://www.dailygalaxy.com/my_weblog/2009/05/will-aneural-i.html>.
Seufert, Dr. Sabin. "E-Learning Business Models Strategies, Success Factors and Best Practice Examples." Book "Rethinking Management
Education" Institute for Media and Communication Management. Web. 08 Aug. 2011. <http://elearningreviews.com/seufert/docs/elearning-busniess-models-book.pdf>.
"Social Networking Sites | Protect Children Online - Microsoft Protect." Microsoft Safety & Security Center. Microsoft. Web. 08 Aug. 2011.
<http://www.microsoft.com/security/family-safety/kids-social.aspx>.
"Teenager's Addiction to Online Game." IHome Quota Checking - Redirect. Web. 04 Aug. 2011.
<http://ihome.cuhk.edu.hk/~s1155003849/addiction-to-online-game.htm>.
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