Consumers & Creators Helen Goss what I do! Help people find out what they want to communicate Help them com it using multi media & new media Show them how to publish it Warn them of the repercussions Show them the tools for safety online Talk about responsibility Explain the business concept behind ‘free services’ Demonstrate techniques to being found online, for spreading their message Having fun, experimenting, teaching me! Consumer? Creator? http://www.onlineyouthoutreach.co.uk/wp-content/uploads/2012/04/UdvNktryfQIS2QnYgqNQrjl72eJkfbmt4t8yenImKBVaiQDB_Rd1H6kmuBWtceBJ.jpg MIT Lab May 2012 Mimi Ito Cultural Anthropologist: She explores the ways in which digital media are changing relationships, identities, and communities “Don’t just celebrate that kids do amazing things” “The reality is that this is not scaling, Institutions are having problems getting to grips with these systems shared social goals” “Create good principals for good participation online. Good use of technology for having engaged, participatory learning. Can we put this forward in the world for people to discover positive opportunities.” 6 years old “what does meandering mean?” “what does monotonous mean?” 8 yrs old http://shewalkssoftly.files.wordpress.com/2009/06/etch-a-sketch.jpg?w=450&h=345 http://www.freakingnews.com/pictures/74500/Leonardo-s-Childhood-Etch-A-Sketch-Toy--74604.jpg http://www.thinkgeek.com/gadgets/cellphone/e6e2/ 10 years old http://sandbox.yoyogames.com/extras/image/name/san2/65/307065/original/pong.jpg http://www.geardiary.com/wp-content/uploads/2011/03/Pong-CONSOLE-700x650.jpg 15 years old http://www.deviantart.com/download/172778948/ZX_Spectrum_by_fluffyrory.jpg http://1.bp.blogspot.com/_YroxTydVv2U/SlXML09G4uI/AAAAAAAAAU8/65LYPotGT_E/s320/dynamite.gif http://www.stardot.org.uk/forums/viewtopic.php?f=2&t=2126 16 years old http://content6.flixster.com/question/59/44/57/5944572_std.gif http://www.libertygames.co.uk/images/1/products/1141_galaxy-cosmic. http://en.wikipedia.org/wiki/Gauntlet_%281985_video_game%29 23 years old Empty suite of computers at Art College – Photoshop – digitising my art Making it interactive Hypercard Learned about the Internet on Paper Taught ourselves webdesign Glastonbury Technomadic demo Worked on projects with Cyberia and WebMedia http://www.intel.com/content/www/us/en/what-about-me/what-about-me.html Now ‘Digital Natives’ Imagine this You can no longer use the Internet We have taken over the TV and Radio stations We have disabled the phone networks We have access to your Digital Dossiers and your Personal Identification Information We know everything about you await our next instruction Would you help create the new world or would you be controlled? What do we have in the room? Reactions of the Young People Some young people said they would pay someone else to do the creating Some were not interested at all creating The geeks became heroes, understanding SOPA and the anonymous movement 1/3 were receptive & wanted to learn more Small but significant numbers wanted to learn more Working with disadvantaged young people Video disappearing effects Host of a gameshow Drummer in Digital Club The Guardian Campaign for digital literacy 1.4.12 Howard Rheingold launches his book NET SMART Nominet commissions a study David Wilcox & Tim Davies report Antony Mayfield talks about SuperSkills Coding for kids is set up by Young Wired State Rasberry Pi is launched MIT’s SCRATCH is more widely used Other projects gain momentum Your personal development What systems do you use How much information do you give away What would you create if you could program How would you make your social networks more responsive to your needs Is this relevant in your world Your online persona (personal and professional) Become an expert and share Group list: How to engage Young People to create Not just about the technology Understanding your message and how you want to communicate it Organising meaningful information Creating a safe open space Exchanging Skills Collaborating to create Motivating people to participate Influencing policy Pushing boundaries Making it accessible 10 Challenges raised by the Nominet Study • Blend online and offline • Use games to engage • Address the innovation gaps in the back-office • Support young people to be creators, not consumers • Encourage co-design/co-design with young people • Consider the livelihoods of the future • Use digital tools to enable peer-to-peer learning • Use technology to personalise services • Be network literate and create new connections • Recognise the diversity of youth Do you feel anything can be added? What I would like to get from this week with your help http://videovolunteers.eu/blog/ https://www.facebook.com/groups/166165290110055/ https://www.facebook.com/VideoVolunteers.eu TWITTER? #? www.wayoutmedia.com thank you