Asking Users and Experts

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Asking Users and Experts

by Xianghua Ding

Hoang Minh Ho Dac

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Asking Users:

 Interviews

 Questionnaires

Outline

 Asking Experts:

 Heuristic evaluation

 Walkthroughs

• Cognitive

• Pluralistic

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Asking Users

 Interviews

• Developing questions

• Planning interviews

• 4 Types of interviews

• Data analysis and interpretation

 Questionnaires

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Developing Questions

 Avoid long questions

 Avoid compound sentences

“How do you like this cell phone compared with previous ones that you have owned?”

“How do you like this cell phone? Have you owned other cell phones? If so, how do you like it?”

 Avoid using jargon

 Avoid leading questions

“Why do you like this style of cell phone?”

 Be alert to unconscious bias

Planning an Interview - Steps

Introduction

 To introduce himself, explain the purpose and get consent

Warmup session

 Using easy, non-threatening questions

Main session

 To ask prepared questions from easy to difficult.

Cool-off period

 a few easy questions

Closing session

 To thank the interviewee and to clear up the scene

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Make the interview as pleasant as possible

The golden rule is to be professional

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Planning an Interview - Advice

 Dressing

 In a similar way to the interviewee if possible

 Prepare a consent form and ask the interviewee to sign in

 Make the equipment work

 Make sure your recorder works and know how to use it in advance .

 Record answers exactly

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4 Types of Interviews

 Unstructured interviews

 Structured interviews

 Semi-structured interviews

 Group interviews

Unstructured Interviews

Both interviewer and interviewee have control and can steer the topic

More like a conversation

Focus on particular topic but go into depth

Questions are open

No predetermined content and format

Interviewee is free to answer questions as fully or as briefly as she wished

 Need a plan to make sure the main things to be covered

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Unstructured Interviews-

Advantage & Disadvantage

Advantages

 Generate rich data

Disadvantages

Time consuming

Ethical issues

Impossible to replicate the process

Difficult to analyze all data

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Structured Interviews

 The interviewer has the most control

 Pose predetermined , closed questions

 The study is standardized

 The same questions are used with each participants

Useful when study goal’s are clear and specific questions can be identified

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Semi-structured Interviews

Combines features of structured and unstructured interview

Use both closed and open questions

Has a basic script for guidance

 so the same topics are covered

Probe are device to get more information

“Do you want to tell me anything else?”

 Be aware not to preempt an answer

 “You seem to like this color”

 Accommodate silence

 Prompt the person to help her along

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Semi-structured Interviews -

An example

Which websites do you visit most frequently?

 <Answer several but stresses that se prefers uci.com>

And why do you like it?

 <Answer>

Tell me more about X?

 <Answer>

Anything else?

 < Answer>

Thanks. Are there any reasons that you haven’t mentioned?

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Group Interviews

 Involve a small group guided by a interviewer to facilitate discussion

 Focus group

Normally 3-10 people are involved

Participants are representative of a certain type of users; they normally share certain kind of characteristics

Allows diverse and sensitive issues to be raised

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Group Interviews –

Advantage & Disadvantage

Advantages

Method is readily understood

Findings appear believable

Low-cost

Quick results

Easily be scaled

Disadvantages

Facilitators need to be skillful

Difficult to get people together in a suitable location and time

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Data Analysis & Interpretation

 Quantitatively

 For structured interviews

 Qualitatively

 For unstructured Interviews

 A coding form may be developed

 Comments may be clustered along themes and anonymous quotes used to illustrate points of interest

 Tools such as NUDIST

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Asking Users: Questionnaires

An alternative technique for getting users’ opinions

 Can have closed and open questions

Strengths :

 Distributed to a large number of people

 Provide evidence of a wide general opinion

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Guidelines for Designing

Questionnaires

Make questions and instructions clear

If possible, ask closed questions and offer a range of answers

Include a “no-opinion” for questions that seek opinions

General questions should precede specific ones

Group related items

Specify age as a range

Different versions for different population

Balance between white space and compactness

If scales are used, the range should not overlap

The ordering of scales should be intuitive and consistent

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Example of Poorly Designed

Questionnaires

1. State your age in years

2. How long have you worked here?

(check one only)

1 yr

2 yrs

3 yrs

> 3 yrs

3. How long have you use the

Internet? (Check one only)

< 1 yr

1-3 yrs

3-5 yrs

> 5 yrs

4. Do you use the Web to:

Purchase goods

Send email

Visit chatrooms

Find information

5. How useful is the Internet to you?

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Question and Response

Format

 Checkbox

 Used for demographic or background data

 Respondents check an appropriate box or circle a response

 Ranges

 used for getting opinions

 2 types

1. Likert Scales

2. Semantic Differential Scales

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Example of Likert Scales

Instruction:

In the following questions, 1 represents strongly agree and 5 represents strongly disagree. Please check only one.

 The company website is helpful:

1 2 3 4 5

 The website color is annoying:

1 2 3 4 5

 Should we mix positive questions with negative questions?

 What is the best rating scale ? (e.g. odd like 1-3, 15,… or even)

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Example of Semantic

Differential Scales

Instruction: for each pair of adjectives, place a cross at the point between them that reflects the extent to which you believe the adjectives describe the home page. You should place only one cross between the marks on each line.

 Attractive

 Clear

 Helpful

|_|_|_|_|_|_|_| Ugly

|_|_|_|_|_|_|_| Confusing

|_|_|_|_|_|_|_| Unhelpful

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 How to calculate the total score?

Administering Questionnaires

Two important issues

1. How to reach a representative sample of people

2. How to ensure a reasonable response rate

 With small number fewer than 20, 100% is often achieved

 With larger populations, 40% return is generally acceptable

Solutions

Tell people it is OK to complete just a part

Include stamped, self-addressed envelope

Explained why you need the questionnaires

Assure anonymity

Contact users

Offer incentives

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Online questionnaires

 Email

 Can be targeted to specific users

Quick response

Limited to text

 Web-based

Flexible graphical design

Errors could be corrected easily

Immediate data validation

Less time for data analysis

Low cost for copying and postage

Have random samples of respondents

Response rate may be lower than paper form

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Steps to develop web-based questionnaires

1.

2.

3.

Devise the questionnaire on paper, following the guidelines

Identify a random sample of population. Avoid biased or convenience sampling

Turning the paper questionnaire into a webbased version error-free interactive

Accessible and readable from all online users

Identification information handled confidentially

User-test before distributing

Examples of Web-based

Questionnaires

• What do you think about the questionnaires at this website? Are they good or bad? Why?

http://www.perseusdevelopment.com/surveytips/sampl esurveys.html

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Analyzing

Questionnaire Data

 Display data graphically (e.g. bar charts)

 Often simple statistics are needed (number of participants, percentage of responses…)

 Identify any trends, patterns or relationship between responses

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Example – Statistics Table

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Example – Pie Chart

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Example (cont.)

Asking Expert

 Heuristic evaluation

Introduction

Core heuristics

Doing heuristic evaluation

Heuristic evaluation for web sites

• An example

• Guidelines of website

 Walk through

Cognitive Walkthrough

Pluralistic walkthrough

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Heuristic Evaluation –

Introduction

 An inspection technique in which experts evaluate whether user-interface elements conform to a set of heuristics

 Closely related to design guidelines

 Different sets of heuristics for different products

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Core Heuristics

Nielsen’s

Visibility of system status

Match between the system and the real world

User control and freedon

Consistency and standards

Help user recognized, diagnose, and recover from errors

Error prevention

Recognition rather than recall

Flexibility and efficiency to use

Aesthetic and minimalist design

Help and documentation

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Doing Heuristic Evaluation

Briefing session

Experts are told what to do

A prepared script is useful as a guide

Ensure each person receives the same briefing

Evaluation Period

Experts independently inspecting the product, using heuristics for guidance.

At lease 2 passes

Give a feel of the flow of the interaction and the product scope

Focus on specific interface elements

Debriefing session

Discuss their findings, prioritize the problems, and suggest the solutions

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Heuristic Evaluation for

Websites – an Example

 http://www.lib.uci.edu/

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Heuristic Evaluation for

Websites – an Example

Heuristics tailored from Nielsen’s original set

Internal consistency

• Is the logo, format, text , font or usage of terms consistent?

Minimizing the user’s memory load

Layout

• Is it compact? Is the page layout meaningful? Is there too much text on the page?

……..

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Heuristic Evaluation for

Websites – an Example

 Findings about the websites

The formatting of pages and presentation of logos are consistent of website

Some forms require users to recall instead of recognition

• http://www.lib.uci.edu/services/workshops/isform.

html

The layout is kind of complicated, kind of too much text

• http://www.lib.uci.edu/online/ebooks.html

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Heuristic Evaluation for

Websites - Guidelines

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 Navigation

Avoid orphan pages that are not connected to the home page, which lead users into dead ends

Avoid long pages with excessive white space that force scrolling

Provide navigation support

Avoid non-standard link colors

Provide consistent look and feel

 Access

Avoid complex URLs

Avoid long download time that annoys users

 Information design

Walkthroughs

An alternative to heuristic evaluation

To predict users’ problems without doing user testing

How ? - Walk through a task with the system and recognize usability problems

 2 types:

1. Cognitive walkthroughs

• No user participation

2. Pluralistic walkthroughs

Users, experts, specialists, designers, developers… are involved

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Steps in Cognitive

Walkthroughs

1.

Users’characteristics are identified

2.

The walkthrough team come together for task analysis

3.

The walkthrough team go through each task, answering

• the three questions :

Will users know what to do?

Will users see how to do it?

Will users understand from the feedback whether their action are correct or not?

4.

Record what cause problems, why and how serious they are to users

5. Revise the design to fix the problems

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An Example of Cognitive

Walkthroughs

What to Evaluate: Java Home Page

Task : to find the tutorial for Java 3D

Typical users : students, developers

Go through each step to complete the task

1.

At Java Home Page

 Will users know what to do ? – yes, to search the Tutorial Section

 Will users see how to do it ? - yes, click on the left submenu Tutorial

 Will users understand the feedback ? – yes, it leads to the List of

Tutorials

2.

At The List of Tutorials

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Steps in Pluralistic

Walkthroughs

1.

Choose a task to evaluate.

Take a series of screenshots to complete that task.

2.

Each member of the team looks at the screen pictures and writes down the sequence of actions they would take to move from one screen to another

3.

First, users present their suggest of actions

Next, experts present their findings

Last, developers comment

4.

Go back to step 1 with another task

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An Example of Pluralistic

Walkthroughs

Suppose you are a member in the walkthrough team.

Purpose: to evaluate the web site of Sea World

Step 1

 Chosen task: to find the location and open hours

 Scenarios:

There are 2 screens in the path to find Sea World’s location and open hours

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Step 2:

You are shown the above 2 screens in the path to complete the task

Can you say what action will lead you from the first screen to the second screen? (don’t consult with other members in the team)

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Step 3:

Do other members in the team agree with you?

If yes, what do you think about the interface? If no?

Cognitive vs. Pluralistic

Cognitive

Focus on users’ problems in detail

• No user involved in evaluation.

Do not need a working prototype

Time-consuming

Has narrow focus, only useful for certain types of systems

Pluralistic

Strong focus on users’ tasks

Multidisciplinary evaluators with user participation in evaluation

Difficult to arrange time and

• location for the walkthrough team

Time-consuming

Explore only a limited number of tasks

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Thank you!

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