LAB OF TOMORROW project: A constractivist approach in science teaching through the emerging technologies Dr. Sofoklis A. Sotiriou Ellinogermaniki Agogi Stockholm, June 2001 The Lab of Tomorrow project • • • • • • The framework The consortium Project’s Description Human centered design Pedagogical and Technological innovations Examples “To improve the quality and accessibility of learning at primary and secondary school level through embedded IST, in particular addressing knowledge and skills required by future citizens of the Information Society” Main Objective of the School of Tomorrow Action Line The Lab of Tomorrow Consortium • • • • • • • • ICCS / NTUA, Coordinator, Greece STARLAB, Belgium UNIV. OF BIRMINGHAM, United Kingdom COREP, Italy ANCO SA, Greece UNIV. OF DORTMUND, Germany ELLINOGERMANIKI AGOGI SA, Greece 4 EUROPEAN HIGH SCHOOLS, Germany, Austria, Italy Project’s Objectives – The development of a pedagogical framework that will allow successful application of the emerging technology in everyday learning – enhancement of a constructivist approach in science teaching – development of new educational tools and learning environments – equal and parallel development of pedagogical and technological innovations – development of a concrete evaluation scheme of educational and technological aspects Project’s description • “Lab of tomorrow” project proposes the introduction of an innovation into everyday teaching. • Wearable computers and intelligent sensors will be used to guide students through the learning process in science. • Fundamental physical laws in engineering and physics can be addressed through the daily analysis of the data that will be collected by some intelligent artefacts. • Students will be able to graphically view all quantities under study and the data correlation through a scatter diagram on a computer screen. • The project will attempt to overcome the limits of the classroom by having a network of schools gathering the same type of data and comparing their measurements. • Research will thus become a collective process and the evaluation of the methods proposed will offer new innovating teaching techniques to be applied in the future educational environment. The implementation scheme for the Lab of Tomorrow project. PEDAGOGICAL PATHWAY Development of the prototypes Test Run Validation and redesign Final Run – phase A Final Run – phase B TECHNOLOGICAL PATHWAY First meeting Second meeting (Technological and (Assessment of the Test Run) Pedagogical design) Teachers’ workshop Toys, wearables (Presentation of the prototypes) available Students’ projects Closing conference (Presentation of the results) Human Centered Design in the Lab of Tomorrow project Would you identify the basic steps of a human-centered development process? Human-centered product development starts by studying the users for whom the device is intended, in the field where they normally work, study, and play. Do what I call "rapid ethnography." Then, using rapid prototyping procedures, design, mockup, and test -in hours or days - to find out how people respond to the product idea. Repeat this process until you settle upon an acceptable result (this whole cycle is actually quite fast). Then write the manual - make it short and simple - as simple as possible. Use the manual and the prototypes as the design specs for the engineers. D. Norman Human centered design in the Lab of Tomorrow • Make rough, crude prototypes • Show them to sample users in real situations • Refine the early ideas and testing • Start building when users are “happy” • Development of axion prototypes • Teachers’ meeting/Teachers’ workshop • Three cycles of school centered work • Development of wearables and toys Contextual design (Incontext Enterprises) Student-centred development • The cycles of school-centred work are not only meant for evaluation purposes (technological and pedagogical). • The aim is to help both teachers and students reach beyond “clichιs” to the areas in which they can make the most valuable contributions, and potentially increase their role on the world stage afterwards. • To assure maximal usability of the new tools, optimal adaptation to the local environments and realistic evaluation of the pedagogical effects, the developed software use a heavily student-centred approach. The six disciplines of User Experience (Norman, The Invisible Computer) • Field studies • Behavioral designers • Model builders and rapid prototypers • User-testers • Graphical and industrial designers • Technical writers • UniDo - EA • StarLab - UoB • NTUA - StarLab -UoB • Schools • COREP - ANCO • NTUA - UoB Innovation • Pedagogical Innovation • Teaching Science through every day activities • Reinforcing inter-discipline approaches • Promoting behavior and process oriented learning • Technological Innovation • Bridging the gap between pedagogy and front-end technology – Activity based design methodology – development of a series of lesson-plans Technological innovation • The consortium plans to develop a family of tiny, fully programmable computational devices, the axions, that can be embedded in everyday objects and cloths. • The axions will give data in a format compatible with graphing and analysis software components, so that students can easily investigate trends and patterns in the data they collect with the wearable sensors Equal and parallel development of pedagogical and technological innovations • In the presented approach technological innovations were designed to serve clear and specific educational demands. • During the development of the proposed tools students and teachers came together with researchers, psychologists, and technological and educational experts to contribute to the re-engineering of the school of tomorrow and test and evaluate the new ideas, concepts and technologies in real school environments. Technological development • The project encompasses three significant technologies • intelligent clothing and wearable sensors • advanced real time communication systems • data manipulation, analysis and integration • axions (sensor interface, main board-microcontroller, communication system) • two categories of artefacts will be developed: toys and wearables Axions • accelerometer and Local GPS (basic laws of mechanics, Newton Laws) • Recording of the Heart Electrical Signals (ECG) • a sensor based on piezoelectric phenomenon to measure the distance covered • A Thermometer sensor (temperature, basic principals of Thermodynamic Laws) • Sensors, microphones, to record the acoustic signals (analysis of wave phenomena) The block diagram of the axion which includes the sensor interface, the main board and the communication module Smart shoes (by Steve Mann, MIT Media Lab) Compass and local GPS in a ball Distribution of load Kick life into the classroom • The axions will provide data in a format compatible with graphing and analysis software components, so that students can easily investigate trends and patterns in the data they collect with the wearable sensors • “Kick life into the classroom”: the graphical userinterface will plot the data on a graph, will create a mathematical model to fit the data and relate the graph with the motions of axions. As an example the case of a football game is presented. Kick life into the classroom Lab of Tomorrow www.laboftomorrow.org The project is being carried out in the framework of the IST programme of the European Commission