6th Grade Kickball Games Study Guide

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6th Grade Kickball Games Study Guide
Rounders
Offense
 There is one kick per inning to start the inning, and that’s it. The kick can go any direction.
 After the kick, there must always be two runners.
 The runners’ job is to round the cone in the middle of the gym (anyway possible) and make it
back across the black line.
 You are not considered a runner until you cross the black line.
 If a runner gets out or crosses the black line, the next person in line must begin running.
 Each runner runs once per inning.
 To add up the number of runs you scored in an inning, subtract the number of outs your team
made from the total number of players.
Defense
 If you catch a ball on a fly or off the wall/bleachers, the runner is out. Any ball kicked off of the
ceiling is also an out.
 You can get as many outs per inning as possible.
 If you have the ball in your hand, you can only take 3 steps with the ball. Taking more than
three steps requires you to pass the ball to a teammate.
 If the ball touches a runner at all while they are running, they are out.
 You may throw the ball or tag a runner to get them out.
Colony Ball (6 base Kickball)
Offense
 For every kick, the kicker and any runners on base can advance to the next base.
 Boundary lines are the same as in baseball/softball.
 Two strikes and you’re out.
 Any ball that hits the ceiling is an automatic out.
 After you kick the ball, you must run the bases in this order: 1st, 2nd, 3rd, 4th, 5th, then home.
 You may pass any runner on any of the bases.
 If a ball touches you while you are off of a base, you are out.
 Three outs and the inning is over. At the start of the next inning, runners may go back to the
base they were at when the previous inning ended
Defense
 If you catch a ball on a fly or off the wall/bleachers, the runner is out. Any ball kicked off of the
ceiling is also an out.
 You may throw the ball or tag a runner to get them out.
 You may take as many steps as you want while holding the ball.
 There is only one “force out” and that is at 1st base.
 To get the runners to stop running, get the ball to your pitcher inside of the center circle.
Triangle Ball
Offense
 For every kick, there is only one runner. Kicks may go any direction.
 After the kicker kicks the ball, they must attempt to round the cone on the right, grab a pin,
round the second cone on the left, and touch home plate.
 If you do not round the cones, you must go back and round the cone you missed in order to
score.
 If you have a pin in your hand and get hit/tagged with the ball, the pin gets set on the ground
right where you made the out.
 The next runner must grab the pin on the ground. If they grab the pin from the box, it is an
automatic out.
 Three outs and the inning is over.
 Two strikes and you’re out.
 Any pins remaining on the floor after the third out must be returned to the box.
Defense
 If you catch a ball on a fly or off the wall/bleachers, the runner is out. Any ball kicked off of the
ceiling is also an out.
 If you have the ball in your hand, you can only take 3 steps with the ball and hold the ball for
only 2 seconds. Taking more than three steps or holding it for longer than two seconds requires
you to pass the ball to a teammate.
 If the ball touches a runner at all while they are running, they are out.
 You may throw the ball or tag a runner to get them out.
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