The LC-3 as a von Neumann Machine

advertisement
1
The von Neumann Model –
Chapter 4
COMP 2620
Dr. James Money
COMP 2620
The LC-3 as a von Neumann Machine
The LC-3 as a von Neumann Machine

Note the two kinds of arrowheads in the diagram:
–
–


Filled in – control signals for the processing of data
elements
Not Filled in – denotes data elements and the flow of data
along the path
The ALU has two input data elements and one
output
The ALUK line controls the operation performed by
the ALU
The LC-3 as a von Neumann Machine



Note the lines with the slash through them
and the number next to it
This indicates the number of bits transmitted
along the data and/or control path
Same notation applies to both data and
control paths
Memory




Memory contains the storage elements along
with the MAR for addressing the memory
elements
The MDR holds the contents of a memory
location to/from storage
MAR is 16 bits, so the address space is 216
The MDR is 16 bits indicating each memory
location is 16 bits
Input/Output

There are two:
–
–

Keyboard
Monitor
For the keyboard, there are two registers:
–
–
KBDR – keyboard data register which has the
ASCII code if the keys struck
KBSR – keyboard status register for status about
the keys struck
Input/Output

The monitor has also two registers:
–
–

DDR – ASCII code of the character to be
displayed on the screen
DSR – the associated status information for the
character to be printed on the screen
We will talk more about these in detail in
Chapter 8
Processing Unit

This consists of the
–
–
ALU – arithmetic and logic unit
Eight registers



R0,R1,…,R7
Use to store temporary values
Also used as operands for operations
Processing Unit

The ALU only has three operations:
–
–
–

Addition
Bitwise AND
Bitwise NOT
We will have to spend some time
implementing the other functions to achieve
full assembly language
Control Unit




This contains the parts to control flow of the program
executing
It contains the finite state machine, which directs all
activity
Processing is carried out step-by-step and not clock
cycle by clock cycle
There is the CLK input to the finite state machine
which specifies how long each clock cycle lasts
Control Unit



The Instruction Register (IR) is input to finite
state machine and has the current instruction
This is input to the finite state machine since
it determines what activities must be carried
out
The Program Counter (PC) keeps track of
the next instruction to be executed
Control Unit




Note all the outputs from the finite state machine are
controls
These control processing in various parts of the
computer
For example, the ALUK of 2 bits controls which
operation is performed by the ALU
Another is the GateALU which controls whether the
output of the ALU is provided to the processor during
the current clock cycle.
Instruction Processing


The most basic unit of processing is the
instruction
There are two parts:
–
–
Opcode – what the instruction does
Operands – the parameters to the opcode, for
example


Registers
Constants
Instruction Processing





Each instruction is 16 bits, or one word on
the LC-3
The bits are numbered left to right from [15]
to [0].
Bits [15:12] contain the opcode
There are at most 24 = 16 opcodes
Bits [11:0] are operands
Instruction Cycle



Each instruction is handled in a systematic
way through a sequence of steps call the
instruction cycle
Each step is called a phase
There are six phases to the cycle
Instruction Cycle

The six phases of the instruction cycle are:
–
–
–
–
–
–
Fetch
Decode
Evaluate Address
Fetch Operands
Execute
Store Result
FETCH


Fetch obtains the next instruction from
memory and loads it into the IR of the control
unit
We first use the PC to find the address of the
next instruction
FETCH

The FETCH stage takes multiple steps:
–
–
–

MAR is loaded with the value of PC and
increment the PC
Memory is interrogated which results in the
instruction being placed in the MDR
The IR is loaded with the contents of the MDR
Note the PC must be incremented at the
same time
FETCH



Note that the first step takes 1 machine cycle
The second one can take multiple machine
cycles
Step 3 takes on machine cycle
DECODE




This step looks at the highest 4 bits to
determine what to do
A 4-to-16 decoder decides which of the 16
opcodes is to be processed
Input is IR[15:12]
The output line is the one that corresponds to
the opcode
EVALUATE ADDRESS


This phase reads the memory address
needed to process the instruction
An example is the LDR
–
–
–
Causes a value stored in memory to be loaded
into a register
The memory location is in the form base+offset
This final memory location is being evaluated at
this step
FETCH OPERANDS



This phase obtains the source operands
For the LDR example, the MAR is loaded
with the address of the EVALUATE
ADDRESS phase and reading memory with
data in the MDR
For ADD, this would be obtaining the values
for the source operands
Execute


In this phase, the instruction is actually
executed
For ADD, this is the step of performing the
addition in the ALU
STORE RESULT


The last phase is to write the result to the
correct location
This may involve writing to memory or
registers
Instruction Cycle




Once STORE RESULT is done, the control
unit starts again with a new machine
instruction
It begins with FETCH and repeats
The PC already has the location of the next
instruction to execute
Continues until processing order breaks
Example: LC-3 ADD Instruction

LC-3 has 16-bit instructions.
–

Each instruction has a four-bit opcode, bits [15:12].
LC-3 has eight registers (R0-R7) for temporary storage.
–
Sources and destination of ADD are registers.
“Add the contents of R2 to the contents of R6,
and store the result in R6.”
Example: LC-3 LDR Instruction


Load instruction -- reads data from memory
Base + offset mode:
–
–
add offset to base register -- result is memory address
load from memory address into destination register
“Add the value 6 to the contents of R3 to form a
memory address. Load the contents of that
memory location to R2.”
Download