Economics of the North American Fantasy Sports Industry Presentation to the IASE 2008 Kevin G. Quinn St. Norbert College Department of Economics North American Fantasy Sports Industry Purpose of paper: to introduce industry as a topic worthy of attention by academic sports economists. • Presence of topic in academic economics literature is nearly non-existent. • Industry data are as yet scarce and not always reliable. Outline • Size and Scope of Industry • Economic History of Industry • Industrial Organization of Fantasy Leagues • Complementarities and Externalities • Intellectual Property Rights Issues • Gambling and Moral Hazards • Fantasy Sports in the Classroom What are Fantasy Sports? • Simulation of the experiences and choices made by real team owners and managers. • Included sports: auto racing, baseball, basketball, boxing, bowling, cricket, cycling, darts, fishing, football, hockey, golf, horse racing, skiing, soccer, sumo wrestling, tennis, and wrestling. NFL and MLB most common in U.S. • Primary tasks: LR: Build a player roster; SR: Decide which will be “active” in each contest. North American Fantasy Sports Industry; Demand Side, 2007 • Estimated 6.5%-7.5% of North American population (15-20 million) played. • Average player spent approximately $500 annually on fantasy sports. • As many as 50 million North Americans may have played at least once. Demand Side, 2007 (con’t) • 93% male overall; 12% of NFL fantasy players female. • Median player: 36 years old; married with children; $76K household income. • Estimated Total Expenditure: $1.5 billion Supply Side • Entities: • • • • Real Leagues Online Media Print Media Broadcast Media • Industry revenues ~$150-200 million; grew ~7%-10% annually 2003-2006. Industry Associations • Fantasy Sports Trade Association • established 1998 • over 140 organizational members, including some major media corporations • Fantasy Sports Writers Association • established 2004 • 232 individual members, including representation from major media corporations Background – Statistics in North American Sports • Core input to fantasy sports: statistics. • Baseball: statistics tradition from cricket; Wisden Almanack. • 1850s: Henry Chadwick refines box scores in baseball. • 1870s: Print media publishes sports annuals. • 1910s: Statistical services to MLB and print media. Background: Simulation Games • 1941: All-Star Baseball • Roulette-like game with paper disks. • Only hitting statistics considered. • 1961: Strat-O-Matic • Multiple dice used. • Simulated hitting, pitching, fielding, base-running. • 1980s: Computer video games • Graphical representations. • includes physical interaction of participants. • Key point: Player performances are based on past statistics. Background - Fantasy Sports • Baseball: 1960 Gamson, Harvard, then Michigan; “National Baseball Seminar;” BA, RBI, W, ERA. • “Rotisserie”: 1980 Okrent; New York • Football: 1962 Winkenbach; Oakland • Key point: Player performances based on ongoing season statistics. Industrial Organization of Fantasy Leagues • Philosophy and Competitive Balance • Rawlsian (1971) ex ante fairness of outcomes. • League choices between returns to owner effort and skill versus chance – analyze via public choice theory? • Structure Formats • Tournament • League Fantasy Play as Constrained Optimization • Objective: Maximize points per scoring system by choosing limited number of players (roster spending caps). • Long-Run: Roster Assembly • Short-Run: Active vs. Inactive Roster Long Run: Roster Assembly • • • • Keeper vs. Non-Keeper Leagues Fixed roster size; min and max slots by position. Methods: Drafts and auction. Pre-season: • Drafts: Automatic, non-cap, salary-cap; random and serpentine • Auction: Usually English with salary cap. • During-Season: • Trades • Free Agent Pickups; waivers. Short-Run: Contest-by-Contest, Active vs. Inactive • Subset of roster chosen as “active,” only active player stats count toward scoring. • Playing position min and max requirements for active portion of roster. • Stochastic production functions based on league scoring rules, real player match-ups, injury situations, playing styles, etc. Complementarities and Externalities – Real Sports Leagues • Fantasy players ~4 to 5 times more likely to attend real league contests. • 95% of fantasy players watch television coverage of real contests; watch ~ 2 to 3 hours more television coverage than non-players. • Consumers watch 55% more television sports coverage after they become players than before. Complementarities and Externalities – Media • 1980s, USA Today – circulation; reduced league management costs. • Online providers: viewership; reduce league management costs. • Yahoo, CBSsportsline and ESPN together saw traffic double from July to 15 million unique visitors per day in August 2007 – NFL effect. • Of estimated $727 million spent for sports website advertising in 2007, approximately $150 million went to fantasy sites. Stats as League Intellectual Property vs. Historical Facts under U.S. Law • International News Service v. Associated Press, 248 U.S. 215 (1918). • Copyright Act of 1976 – Broadcasts protected, but not game data. • The National Basketball Association v. Motorola, Inc, 05 F.3d 841 (2nd Cir. 1997) – Near-real-time duringgame data not protected. • C.B.C. Distribution and Marketing Inc. v. Major League Baseball Advanced Media, 06-3357 and 063358, U.S. Court of Appeals for the Eighth Circuit AND Gionfriddo v. Major League.Baseball, 94 Cal. App. 4th 400, 411 (2001) – 1st Amendment pre-empts player right to publicity. Fantasy Sports as Gambling under U.S. Law • Legal Criteria: Prizes, Chance, “Consideration.” • Tournament Format: Concerns if entry fee? • League Format: Exempted under Unlawful Internet Gambling Enforcement Act of 2006 and by Humphrey v. Viacom, Inc., Case No. 062768 (DMC) (D.N.J., June 20, 2007). Moral Hazard Issues • Individual Fantasy League Administration • Commissioner Principal-Agent problems • Collusion • Adjudication services • Real Players in Real Leagues? • Employee-Employer Principal Agent Problem • $7.4 billion of productivity losses in 2007 NFL Season? $1.6 in 2008 NCAA tourney? • Methodological problems – productivity losses associated with employer provision of toilet facilities? Fantasy Sports as Classroom Simulations • NFL Football: Econfantasy.com and CBSsportsline.com. • Final paper: business plan, calculation of player MRPs (Scully method), league competitive balance • Can be a lot of work, but students highly interested – sometimes too interested. Summary • This paper is an attempt to position North American fantasy sports industry as worthy of attention by academic sports economists. • There are a variety of interesting issues associated with fantasy sports: • public choice, industrial organization, neoclassical theory of the firm, complementaries, externalities, intellectual property rights, and moral hazards • Fantasy sports can be used as an effective simulation tool in undergraduate economics of sports courses.