Classroom Management Strategies and Targeted Interventions Terrance M. Scott University of Florida Discipline is…. The actions parents and teachers take to increase student success (Charles, 1980). Prevention Rules, Routines, Arrangements Reaction Positive and Negative Consequences Discipline Works When …. Prevention creates more Positive than negative consequences Reinforcement (success) 4:1 Punishment (failure) Characteristics of Effective Classrooms Effective Classrooms -low incidence of behavior problems -high success rates (80% or better) -Academic learning time/engaged time -time with materials or activities related to the outcome measures that are being used 1. Instruction guided by preplanned curriculum learning goals and objectives established. sufficient allocated time for each goal is established. curriculum calculated to provides kids several opportunities to learn. 2. Students are carefully oriented to lessons • • • • • • • • • specify goals and objectives modeling pacing questioning prompting appropriate feedback praise corrective feedback low rates of criticism 4. Established standards for classroom and school “Characteristics of Effective Rules” • • • • • • • • • • Expected behaviors are explicit Rules are stated positively Rules are stated succinctly Rules are stated in observable terms Rules are made PUBLIC…easy to see Ensure enforceability/reward Smaller numbers of rules (about 5) Consistency Rules need to be taught Model the rules for the students 5. Teacher/Student Interaction -high expectation for student learning -incentives and rewards to promote excellence -personal interactions between teacher/student are positive Classroom management Instruction of both academic and social behavior through teaching important rules and developing routines and physical arrangements to maximize the probability that students will be successful with those rules in school and in life. Classroom Management Components Component 1: Teach important behaviors. Component 2: Facilitate student success in the school and in life. Component 3: Measure and communicate success of management by the success of individuals. Teach Important Behavior YES Explicit instruction of key academic and social behaviors Facilitate Success YES Success is facilitated via the environment (routines, individualized instruction, reminders, assigned seating, etc.) Evaluate Indi vidual Success YES Success of management is judged by student success. Success is acknowledged and failure leads to reteaching and facilitating success Classroom Management: Alternative Perspectives • No Control – No rules or structure – Students “discover” – What is teacher’s role? • Over-control – Strict control of all actions – Harsh consequences – Teacher as authority figure Control refers to our ability to predict behavior under specific circumstances Logic - Effective Management: Academics Teach: b-i-k-e spells the work bike and represents a bicycle Situation Behavior 1 Classroom letters b-i-k-e “bike” 2 Classroom “bike” in book Reads and understands “let’s ride bikes after Reads the note and Real World school” note from takes bike to friend’s friend house Consequence “Good reading!” Good grade on test Engages in bike ride with friend Teach: 2 + 2 = 4 1 Classroom Classroom2 Real World Situation T: what is 2 + 2? 2 + 2 in story problem Behavior “4” Writes “4” Students wants to purchase 2 toys for $2 each but has only $3 Adds the costs and realizes that he can only afford one – buys one toy Consequence “Great job” Successfully completes assignment Successfully completes transaction and plays with toy Logic - Ineffective Management: Academics Teach: 2 + 2 = whatever you want it to Situation Behavior 1 Classroom 2+2 “3” 2 Classroom 2 + 2 in story Writes 5 and hands problem in Students wants to Adds 2 + 2 and gets Real World purchase 2 toys for 3. Takes toys to the $2 each but has only counter and tosses $3 down ? $3 Consequence “sure, whatever” “thanks” Clerk tells student “morons can’t buy these toys – come back with your mom!” Academic vs. Social Behavior • Academics Skills – Factual – Static – Immutable • Social Skills – Age dependent – Culturally dependent – Contextually dependent Key Question: What will make students successful when the leave the classroom? Logic for Social Management Teach: Say “please” when requesting something Situation Behavior Classroom Desire assistance “Sandy can you help from peer me please?” Real World Desire to look at “Can I please see person’s map on your map?” street Consequence Peer: “Yes how can I help you?” “Sure” - person shares map Teach: when you want something, cover your eyes, yell “fish sticks,” and hop in circles Situation Behavior Consequence Classroom Desire assistance Cover eyes, Peer: “Yes, how can I from teacher yell “fish sticks”, help you?” hop in circles Real World Desire to look at Cover eyes, “Step off creep!” person’s map on yell “fish sticks”, sprayed with mace street hop in circles Effective Classroom Management 1. rationale, example selection and sequencing, model, supervised 2. routines, prompts, practice, effective feedback, etc. cues, seating arrangements, 3. Observe behavior during questioning, scanning, Instruction and in real world, etc. provide feedback & fade The Components of Effective Management: Generic Skill Rule (what we want student to (what we teach) do) The exact behavior that The key rule that is will mean success for the necessary for the student to student and what we will understand and apply in be assessing order to be successful Assessed Outco me Success = student engages in behavior as taught Failure = student does not engage in behavior as taught Routines and Arrangements (what we do to facilitate) Our ag of tricksΣ Π things we do in make our instruction more li kely to be successful for the student Responses Provide positive feedback Provide correction and further facili tation to get success Π then provide positive feedback when success is demonstrated Academic - Effective Effective Management: Academic Behavior 2 + 2 Skill Rule (what we want student to (what we teach) do) 2+2=4 when you see“+” means to add the two numbers together by counting Assessment Outco me Success = “4” Failure = “5” Routines and Arrangements (what we do to facilitate) Prompts and remi nders Practice Authentic examples Peer tutoring Manipulatives Etc. Responses Yes, thatΥs right Π wow youΥre smart! No not 5, look count t hese fingers Π 2 and 2 more equals . . . Yes, now we know 2 + 2 = 4! Social - Effective Effective Management: Behavior Instruction – Remain in Seat Skill Rule Routines and (what we want student to (what we teach) Arrangements do) (what we do to facilitate) Remain seated during class when class begins you will Remi nder when class remain sitting in your seat begins remember to stay with your feet on the floor in your seatsΣ Move about the room and frequently walk by student Seat student near the front of the room and away from distracting peers Schedule breaks when students can get up and move around Outco mes Responses Success = remains seated YouΥre doing a great job of staying in your seat todayΣ Thanks for remembering to stay seatedΣ Failure = gets out of seat First response ¥ ere are supposed to be right now Π could you please show me you can do that.Σ Second response: ¥ You are out of your seat again Πthat means youΥre going to mi ss some recess and weΥll need to talk about how to help you remember.Σ Ineffective Social Management 1. just a rule - no models, no Thought to examples or practice 3. Ignore positive behavior and no correction for errors 2. no facilitation of success In the environment Ineffective Management: Behavior Instruction – Remain in Seat Skill Rule Routines and (what we want student to (what we teach) Arrangements do) (what we do to facilitate) Remain seated during class when class begins you will (no facili tation) remain sitting in your seat with your feet on the floor Outco mes Responses Success = remains seated (no response) Failure = gets out of seat I told you to` sit in your seat Πnow youΥre going to stay in at recess Classroom Management Component 1 Instruction Ineffective Instruction: Sets the Occasion for Student Failure Effective Instruction Effective instruction is: •Effective example selection and sequencing •Task analysis •Facilitate success •Delivered at the level of the student Instructional Sequence • Presentation - tell and model • Recitation - student Q & A • Individual Work - with teacher feedback -make sure students get it • Group work -activities, experiments, etc. -chance to discover application to real world • Test - Make sure they have skill fluency ACTIVITY Let’s try non-explicit social instruction: What is Zore? The concept is Zore Social Concept All examples are accurate INEFFECTIVE INSTRUCTION INEFFECTIVE MODELS = osh = osh = osh INEFFECTIVE PRACTICE - = osh TESTING OUTCOMES - Osh = ? = osh EFFECTIVE INSTRUCTION EFFECTIVE MODELS = osh = osh = osh = not osh EFFECTIVE PRACTICE = osh = not osh = osh TESTING OUTCOMES Osh = RED SIDED RECTANGLE Rule Guidelines Development -small number -state positively -concise -concrete - (can model) Implementation -be consistent -be business-like -reinforce compliance Create Matrix Sidewalk Restroom Respect Self Walk Stay i n line Mover directly to your destination Respect Others Respect Property Hands and feet to self ArmХs ength l behind next person Quiet and respectful Stay to the right Take only yo urself Go quickly and Leave it as nice as Must ha ve a quietly you found it restroom pass Respecting Others WHAT YOU SAY TO OTHERS Use nice words and actions Examples: please, thank you, may I, excuse me Non-Examples: put downs, name calling HOW YOU SAY THINGS Use a pleasant tone and volume of voice Examples: calm voice, quiet voice, explain Non-Examples: yelling, growling, arguing WHAT YOU LOOK LIKE Show that you are calm and interested Examples: open posture, nodding, eye contact, personal space Non-Examples: in someone’s face, rolling eyes, mad face, shaking head, fists Classroom Management Component 2 Routines and Arrangements Smooth and Effective Transitions 1. teach transition rules 2. avoid disruptive practices/routines 3. schedule to minimize transitions 4. Pre-correction - advance organizers 5. create routines Routines: Classroom Transition Examples Rules for Transition out of Classroom Use: insures clean-up and prevents riot on way out of class • • • • put items in desk sit quietly wait for teacher to dismiss reinforce quiet/compliant students with first dismissal Routines: Classroom Transition Examples Transition Lottery Use: efficient lesson transitions to undesired subjects • teacher numbers all books • at transition time, teacher gives directions and gives signal for a lottery • teacher pulls numbers from a jar and provides a prize for the student whose number was pulled Prompts, Cues, & Pre-corrects • Select the least intrusive prompt necessary • Plan to fade prompts • Try to first use prompts as QuickTime™ and a Chris: prompts prevention YUV420 codec decompressor are needed to see this picture. • Use prompts as first level of correction Chris QuickTime™ and a YUV420 codec decompressor are needed to see this picture. QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Arrangement QuickTime™ and a YUV420 codec decompressor are needed to see this picture. QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Prompt Pre-Correction QuickTime™ and a H.263 decompressor are needed to see this picture. Prompts QuickTime™ and a YUV420 codec decompressor are needed to see this picture. QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Classroom Management Component 3 Assessment and Consequences Effective Reinforcement • Use the least amount necessary • Approximate and/or pair with natural reinforcers • Make part of routine and systems Eric: hand raising • Pre-plan and teach consequences QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Effective Punishment • Use the least amount necessary • Pre-plan and teach • Use only with reinforcement for replacement behavior Chris: • Should defeat Punishment function of problem behavior QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Avoid Power Struggles QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Ignoring QuickTime™ and a YUV420 codec decompressor are needed to see this picture. Eric: Ignore Targeted Groups Social Skills Instruction to Small Groups Teach • teacher gives clear set up explanations • definition of essential rule • description of skill components and variations 3.1 Skill: Impulse Control QuickTime™ and a H.263 decompressor are needed to see this picture. 3.1 Discuss and Engage 2.3 QuickTime™ and a H.263 decompressor are needed to see this picture. 2.8 QuickTime™ and a H.263 decompressor are needed to see this picture. Skill: Impulse Control Teach Listening Key rules are made explicit 1.2 QuickTime™ and a H.263 decompressor are needed to see this picture. Model • model / demonstrate the skill – select competent and respected students and adults – only the teacher models incorrect responses – select examples from natural context – at least two positive demonstrations of each example Model Listening Make clear what the key rules are by pointing them out in each modeling episode 0.2 QuickTime™ and a 0.2 H.263 decompressor are needed to see this picture. Model Positive Example Skill: Impulse Control 1. 2. 3. 4. Stop Think Pick an action Go 2.4 QuickTime™ and a H.263 decompressor are needed to see this picture. Prompts and Pre-Correction 1.3 QuickTime™ and a H.263 decompressor are needed to see this picture. Non-Examples Leave a step out and make students identify it 1. 2. 3. 4. Stop Think Pick an action Go 1.8 1.9 QuickTime™ and a H.263 decompressor are needed to see this picture. QuickTime™ and a H.263 decompressor are needed to see this picture. Connect Negative and Positive Examples 2.6 QuickTime™ and a H.263 decompressor are needed to see this picture. 2.7 QuickTime™ and a H.263 decompressor are needed to see this picture. Prompting 1.4 QuickTime™ and a H.263 decompressor are needed to see this picture. 1.5 QuickTime™ and a H.263 decompressor are needed to see this picture. Prompting and Reinforcement 2.1 QuickTime™ and a H.263 decompressor are needed to see this picture. Practice • role play activities – focus on relevant features – have student "think aloud" – teacher can provide coaching during lesson – teacher may need to prompt appropriate responses – involve all members of the group by assigning tasks / questions – have student self evaluate after activity Practice Listening Involve all students in each practice session by giving them jobs and engaging them afterward 0.3 QuickTime™ and a H.263 decompressor are needed to see this picture. Set-Up Role Play Practice 1.7 QuickTime™ and a H.263 decompressor are needed to see this picture. Review & Test 1. 2. 3. 4. review essential rule for the day test on untrained examples through role plays test each student as often as possible (daily) request demonstration of skill whenever possible (verbally or role play) 5. lesson homework Impulse Control 3.2 QuickTime™ and a H.263 decompressor are needed to see this picture. 1. 2. 3. 4. Stop Think Pick an action Go 3.3 QuickTime™ and a H.263 decompressor are needed to see this picture. Impulse Control 1. 2. 3. 4. Stop Think Pick an action Go QuickTime™ and a H.263 decompressor are needed to see this picture. 3.4 QuickTime™ and a H.263 decompressor are needed to see this picture. 3.5 Responding to Teacher: Teaching & Modeling QuickTime™ and a H.263 decompressor are needed to see this picture. 4.03 QuickTime™ and a H.263 decompressor are needed to see this picture. 4.04 Rule: Keep a calm voice and explain Responding to Teacher: Practice 4.07 QuickTime™ and a H.263 decompressor are needed to see this picture. QuickTime™ and a H.263 decompressor are needed to see this picture. 4.08 Engaging a Reticent Student in the Modeling 4.09 QuickTime™ and a H.263 decompressor are needed to see this picture. Promoting Maintenance and Generalization • Strategies To Use During Training – Use naturally occurring examples within role plays – Use naturally occurring reinforcers – Use appropriate language – Pinpoint activities students likely to engage Train for Generalization 0.6 QuickTime™ and a H.263 decompressor are needed to see this picture. Train for Generalization QuickTime™ and a 4.05 H.263 decompressor are needed to see this picture. The University of Florida Doctoral Program In Behavior Disorders Terry Scott Dept. of Special Education PO Box 117050 Gainesville, FL 32611-7050 (352) 392-0701 x 263 terryscott@coe.ufl.edu