Technology in Army 4-H Programming 4-H 101 Incorporating Technology into Programming Maryland – March 29, 2010 Washington – April 26, 2010 Germany – September 20, 2010 Cindy Ray, Michael Stover, Bob Greenberg & Steve Truby Technology in Army 4-H Programming Why Are We Here? • Provide ideas on incorporating technology into your programs. – – – – – – – – Awareness of resources already available Current 4-H Projects New Project Ideas CYSTEKWARE Mission of the Month Boys & Girls Club Resources National 4-H Science Day What is new on the horizon Technology in Army 4-H Programming • Resources already available; • • • • • • Functional Technology Specialist Youth Technology Program Associate Youth Technology Labs (YTL) 4-H Programs CYS TEKWARE Mission of Month Technology in Army 4-H Programming Functional Technology Specialist (FTS) • Ensures CYSS automation/CYSS Technology Labs meet and maintain standards for accreditation. • Integrates technology into the 4 Service Areas – – – – Sports, Fitness and Health Options Arts, Recreation and Leisure Activities Life Skills, Citizenship, and Leadership Opportunities Academic Support, Mentoring, and Intervention Incorporating baseline programming and implementation of 4-H Clubs & Projects, BGCA Curricula, Character Education, Technology Integration and High-Yield Learning for children and youth Kindergarten/1st – 12th grade. Technology in Army 4-H Programming YTL Program Associate 4. Supports/ Implements appropriate curriculum/programming which includes: _____ Developmentally Appropriate Activities that foster the social/emotional; physical; cognitive and language growth of children 0 – 5. _____Sports , Fitness and Health e.g., team & individual sports, intramurals, tournaments, clinics, fitness activities, mobile recreation, outreach services to CYSS Programs, e.g., CDC, FCC, SAS, MST, Home Schoolers _____Arts, Recreation and Leisure e.g., games and leisure activities; social events; lessons; trips and tours; competitions; youth groups. _____Life Skills, Citizenship and Leadership e.g., community service, computer labs, workforce prep, character education, workshops/classes. _____Mentoring, Intervention, and Education Support Services e.g., homework center, prevention education, councils, conflict resolution initiatives. 5. Maintains partnerships with: ____ Other CYSS Programs _____4-H _____BGCA ___Chaplains ____ Character Counts MWR Activities: _______________ Other on-post/off post: _________________ Technology in Army 4-H Programming Youth Technology Lab • What is provided with Youth Tech Lab • Computers (7 or 15 YTL) • Age appropriate software • Middle School/Teen • School Age & Shared • New Image 2010 • Digital Cameras • HD Video Camera • Graphic Tablets • Scanners • Printer & LCD Projector • CYSTEKWARE equipment Technology in Army 4-H Programming Technology in a Bag • What first comes to mind when I say the word “Technology”? • Have provided lunch bag of quality “stuff” • Carefully take items from bag • As a team group these items using the term “Technology” Technology in Army 4-H Programming Technology Definitions • An idea, process or piece of equipment that makes life easier! • The use of scientific knowledge to solve practical problems. • The methods and materials used to solve practical problems. Technology in Army 4-H Programming Scientists investigate the natural world and learn scientific knowledge Engineers create the designed world resulting in technologies Technologists apply tools to the discovery of science and the process of design and problem solving Rock Island MS/Teen Lock in Technology in Army 4-H Programming Making Information Make Sense • Conservative estimates show information is doubling every three years; • That’s twice as much information every 1,100 days. • In that time, the amount of information you’ll need to ignore, organize, translate, communicate, and build into solutions will double. • Our biggest limitation is no longer our imagination. It is our ability to order, make sense of, and connect everything demanding our attention- how we create clarity. Technology in Army 4-H Programming HOW WE COMMUNICATE MATTERS • As a result, how we share and create knowledge is often more important than what we teach; rather than modeling conformity, we must encourage action on behalf of vision and challenge others to engage in critical thinking, while at the same time offering them the tools with which to do so. Technology in Army 4-H Programming 4-H Science, Engineering & Technology Goal 1 million new kids in Science, Engineering & Technology by 2013 Objective Increase science, engineering and technology knowledge, skills & competencies Strategy Provide opportunities for hands-on scientific learning and discovery in 4-H clubs Technology in Army 4-H Programming National 4-H Curriculum Technology in Army 4-H Programming 4-H Project Resources • • • • • • • • • • • Photography Theater Arts Aerospace Adventures Arts & Crafts - A Palette of Fun Classroom Gardening – Down to Earth Geospatial, Exploring Spaces Going Places Outdoor Adventures Computer Power Science Discovery Butterfly Wings Power of the Wind • Growing in the Garden (Iowa) • Photography • Theater Arts Technology in Army 4-H Programming Motivating children & youth to get involved with 4-H Program! – Launching Paper Rockets (Aerospace) – Compass or GPS Scavenger Hunt (Geospatial) – Making Pinwheels (Power of the Wind) – Outdoors bug hunt with digital cameras (Photography & Butterfly Wings) – Bead Jewelry (Arts & Crafts) – Star Party with local Astronomy Club (Science Discovery) Technology in Army 4-H Programming Local Extension/4-H Programs • What is current focus of 4-H in your state or county? – Science, Engineering & Technology • Favorite projects – – – – – Master Gardeners Robotics Renewable Energy Climate Change GPS/GIS Technology in Army 4-H Programming Connecting Learning and Living Curriculum hands-on lessons that connect classroom learning to living on planet Earth Growing in the Garden Where We Live Your tool for growing curiosity about agriculture, natural resources, food and people. Your guide for growing connections with natural resources, agriculture, food and people. PreK - 3 Grades 4 - 8 Descriptions, order forms, lessons and more at … www.extension.iastate.edu/GrowingintheGarden Technology in Army 4-H Programming CYFERnet Mission of the Month • Bring Science, Engineering & Technology to Youth via the Web • Science, Engineering & Tech Missions available online http://www1.cyfernet.org/actCYFAR/mom/archive.html for youth to engage in SET • New Mission each month • Wide range of interests Technology in Army 4-H Programming http://www1.cyfernet.org/actCYFAR/mom/archive.html • Archived Missions – – – – – – – – – – Adventures in Aerospace Backyard Bird Count Capturing History: The making of documentary CYFERnet Travel Bug Race Codes: Know What No One Else Knows Digital Media Show-and-Tell Digital Music Making Contest DNA: Extract DNA & Debate Modified Food Drinking Water Engineering & Bridges (“Creating Music” PPT) Technology in Army 4-H Programming 4-H National Youth Science Day October 6th, 2010 2010 Experiment to Focus on Water Quality The focus of the 2010 National Science Experiment will be on water quality as a first step for youth to begin exploring the broader climate change subject. Fort Irwin Youth participating in 2009 4-H Science Day! Technology in Army 4-H Programming What is CYSTEKWARE? Equipment, Activity Plans and more! Everything needed to facilitate a Tech Program or Camp for middle school and teen youth; •Activity plans •Demonstrations •Field trip suggestions •Equipment •Materials List •Scavenger Hunts •Service Learning •Character Education Technology in Army 4-H Programming CYSTEKWARE Topics •Recycling Used Technology •Lego Robotics •Animation •Space & Astronomy •Renewable Energy Technology in Army 4-H Programming • The Six Core Activities are the cornerstones of each CYSTEKWARE topic, the key activities for basis of Camp Plan, and may be used as stand-alone activities to support other events! • Each activity uses the Experiential Model (Do – Reflect – Apply)! • Character Education is key component of six core activities as well as all other activities! Technology in Army 4-H Programming • Activity Format – Follow Youth Lesson/Activity Plan model – Experiential Model (Do – Reflect – Apply) • Seven components to Activity Format – Developmental Outcomes – Process – Processing – Character Education – Materials – Preparation – Safety Precautions Technology in Army 4-H Programming Provide two TEKWARE Experiences (40 minutes each) 1. Renewable Energy 2. Space & Astronomy Technology in Army 4-H Programming Summary of CYSTEKWARE • Six Core Components • 15 Hour Cybercamp plan • Materials provided •CYSTEKWARE in development •Photoshop •Computer Forensics •Digital Audio Workstation •GPS/GIS •Wii Fit & Healthy Choices •Cryptography Technology in Army 4-H Programming Boys & Girls Club of America Technology in Army 4-H Programming Are you ready for the challenge? • Using technology in all aspects of programming! • How can garrisons work with 4-H partners? • What 4-H Projects would you like to incorporate into your program? • How can you involve YTL, FTS, YTL Program Associate in the implementation of this plan? Technology in Army 4-H Programming Contact Information West Region Steve Truby Steve.truby@us.army.mil 515-339-4160 Europe Michael Stover Michael.r.stover1@us.army.mil DSN 314 466-4085 NE Region Cindy Ray Cindy.ray1@us.army.mil 757-788-5302 Korea Ron Duer Ron.duer@us.army.mil DSN 315-725-3003 Pacific Region Bob Greenberg Bob.greenberg@us.army.mil (808) 438-7563 SE Region Deb Uhler Deborah.uhler@us.army.mil (404) 464-3046