Technology Powerpoint - 4

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Technology in Army 4-H Programming
4-H 101
Incorporating Technology into Programming
Maryland – March 29, 2010
Washington – April 26, 2010
Germany – September 20, 2010
Cindy Ray, Michael Stover, Bob Greenberg &
Steve Truby
Technology in Army 4-H Programming
Why Are We Here?
• Provide ideas on incorporating technology into your
programs.
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Awareness of resources already available
Current 4-H Projects
New Project Ideas
CYSTEKWARE
Mission of the Month
Boys & Girls Club Resources
National 4-H Science Day
What is new on the horizon
Technology in Army 4-H Programming
• Resources already available;
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Functional Technology Specialist
Youth Technology Program Associate
Youth Technology Labs (YTL)
4-H Programs
CYS TEKWARE
Mission of Month
Technology in Army 4-H Programming
Functional Technology Specialist (FTS)
• Ensures CYSS automation/CYSS Technology Labs meet and
maintain standards for accreditation.
• Integrates technology into the 4 Service Areas
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Sports, Fitness and Health Options
Arts, Recreation and Leisure Activities
Life Skills, Citizenship, and Leadership Opportunities
Academic Support, Mentoring, and Intervention
Incorporating baseline programming and implementation of 4-H
Clubs & Projects, BGCA Curricula, Character Education,
Technology Integration and High-Yield Learning for children
and youth Kindergarten/1st – 12th grade.
Technology in Army 4-H Programming
YTL Program Associate
4. Supports/ Implements appropriate curriculum/programming which includes:
_____ Developmentally Appropriate Activities that foster the social/emotional; physical;
cognitive and language growth of children 0 – 5.
_____Sports , Fitness and Health e.g., team & individual sports, intramurals,
tournaments, clinics, fitness activities, mobile recreation, outreach services to
CYSS Programs, e.g., CDC, FCC, SAS, MST, Home Schoolers
_____Arts, Recreation and Leisure e.g., games and leisure activities; social events;
lessons; trips and tours;
competitions; youth groups.
_____Life Skills, Citizenship and Leadership e.g., community service, computer
labs, workforce prep, character education, workshops/classes.
_____Mentoring, Intervention, and Education Support Services e.g., homework
center, prevention education, councils, conflict resolution initiatives.
5. Maintains partnerships with: ____ Other CYSS Programs _____4-H _____BGCA
___Chaplains ____ Character Counts
MWR Activities: _______________ Other on-post/off post: _________________
Technology in Army 4-H Programming
Youth Technology Lab
• What is provided with
Youth Tech Lab
• Computers (7 or 15 YTL)
• Age appropriate software
• Middle School/Teen
• School Age & Shared
• New Image 2010
• Digital Cameras
• HD Video Camera
• Graphic Tablets
• Scanners
• Printer & LCD Projector
• CYSTEKWARE equipment
Technology in Army 4-H Programming
Technology in a Bag
• What first comes to mind when I say the word
“Technology”?
• Have provided lunch bag of quality “stuff”
• Carefully take items from bag
• As a team group these items using the term
“Technology”
Technology in Army 4-H Programming
Technology Definitions
• An idea, process or piece of equipment
that makes life easier!
• The use of scientific knowledge to solve
practical problems.
• The methods and materials used to
solve practical problems.
Technology in Army 4-H Programming
Scientists investigate the natural world and learn
scientific knowledge
Engineers create the designed world resulting in
technologies
Technologists apply tools to the discovery of science
and the process of design and problem solving
Rock Island
MS/Teen
Lock in
Technology in Army 4-H Programming
Making Information Make Sense
• Conservative estimates show information is doubling
every three years;
• That’s twice as much information every 1,100 days.
• In that time, the amount of information you’ll need to
ignore, organize, translate, communicate, and build
into solutions will double.
• Our biggest limitation is no longer our imagination.
It is our ability to order, make sense of, and connect
everything demanding our attention- how we create
clarity.
Technology in Army 4-H Programming
HOW WE COMMUNICATE MATTERS
• As a result, how we share and create knowledge is often
more important than what we teach; rather than
modeling conformity, we must encourage action on
behalf of vision and challenge others to engage in critical
thinking, while at the same time offering them the tools
with which to do so.
Technology in Army 4-H Programming
4-H Science, Engineering & Technology
Goal
1 million new kids
in
Science,
Engineering &
Technology
by 2013
Objective
Increase science,
engineering and
technology
knowledge, skills &
competencies
Strategy
Provide opportunities
for hands-on
scientific learning
and discovery in 4-H
clubs
Technology in Army 4-H Programming
National 4-H Curriculum
Technology in Army 4-H Programming
4-H Project Resources
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Photography
Theater Arts
Aerospace Adventures
Arts & Crafts - A
Palette of Fun
Classroom Gardening
– Down to Earth
Geospatial, Exploring
Spaces Going Places
Outdoor Adventures
Computer Power
Science Discovery
Butterfly Wings
Power of the Wind
• Growing in the Garden
(Iowa)
• Photography
• Theater Arts
Technology in Army 4-H Programming
Motivating children & youth to get involved with 4-H Program!
– Launching Paper Rockets
(Aerospace)
– Compass or GPS Scavenger Hunt
(Geospatial)
– Making Pinwheels (Power of the
Wind)
– Outdoors bug hunt with digital
cameras (Photography & Butterfly
Wings)
– Bead Jewelry (Arts & Crafts)
– Star Party with local Astronomy Club
(Science Discovery)
Technology in Army 4-H Programming
Local Extension/4-H Programs
• What is current focus of 4-H in your state or
county?
– Science, Engineering & Technology
• Favorite projects
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Master Gardeners
Robotics
Renewable Energy
Climate Change
GPS/GIS
Technology in Army 4-H Programming
Connecting Learning and Living
Curriculum
hands-on lessons that connect classroom
learning to living on planet Earth
Growing in the Garden
Where We Live
Your tool for growing curiosity about
agriculture, natural resources, food
and people.
Your guide for growing connections with
natural resources, agriculture, food and
people.
PreK - 3
Grades 4 - 8
Descriptions, order forms, lessons and more at …
www.extension.iastate.edu/GrowingintheGarden
Technology in Army 4-H Programming
CYFERnet Mission of the Month
• Bring Science, Engineering & Technology to Youth via
the Web
• Science, Engineering & Tech Missions
available online http://www1.cyfernet.org/actCYFAR/mom/archive.html for youth to engage
in SET
• New Mission each month
• Wide range of interests
Technology in Army 4-H Programming
http://www1.cyfernet.org/actCYFAR/mom/archive.html
• Archived Missions
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Adventures in Aerospace
Backyard Bird Count
Capturing History: The making of documentary
CYFERnet Travel Bug Race
Codes: Know What No One Else Knows
Digital Media Show-and-Tell
Digital Music Making Contest
DNA: Extract DNA & Debate Modified Food
Drinking Water
Engineering & Bridges
(“Creating Music” PPT)
Technology in Army 4-H Programming
4-H National Youth Science Day
October 6th, 2010
2010 Experiment to Focus on Water Quality
The focus of the 2010 National Science Experiment will
be on water quality as a first step for youth to begin
exploring the broader climate change subject.
Fort Irwin Youth
participating in 2009
4-H Science Day!
Technology in Army 4-H Programming
What is CYSTEKWARE?
Equipment, Activity Plans and more!
Everything needed to facilitate a Tech Program or Camp
for middle school and teen youth;
•Activity plans
•Demonstrations
•Field trip suggestions
•Equipment
•Materials List
•Scavenger Hunts
•Service Learning
•Character Education
Technology in Army 4-H Programming
CYSTEKWARE Topics
•Recycling Used Technology
•Lego Robotics
•Animation
•Space & Astronomy
•Renewable Energy
Technology in Army 4-H Programming
• The Six Core Activities are the cornerstones of each
CYSTEKWARE topic, the key activities for basis of
Camp Plan, and may be used as stand-alone activities to
support other events!
• Each activity uses the Experiential Model (Do – Reflect –
Apply)!
• Character Education is key component of six core
activities as well as all other activities!
Technology in Army 4-H Programming
• Activity Format
– Follow Youth Lesson/Activity Plan model
– Experiential Model (Do – Reflect – Apply)
• Seven components to Activity Format
– Developmental Outcomes
– Process
– Processing
– Character Education
– Materials
– Preparation
– Safety Precautions
Technology in Army 4-H Programming
Provide two TEKWARE Experiences (40
minutes each)
1. Renewable Energy
2. Space & Astronomy
Technology in Army 4-H Programming
Summary of CYSTEKWARE
• Six Core Components
• 15 Hour Cybercamp plan
• Materials provided
•CYSTEKWARE in development
•Photoshop
•Computer Forensics
•Digital Audio Workstation
•GPS/GIS
•Wii Fit & Healthy Choices
•Cryptography
Technology in Army 4-H Programming
Boys & Girls Club of America
Technology in Army 4-H Programming
Are you ready for the challenge?
• Using technology in all
aspects of programming!
• How can garrisons work with
4-H partners?
• What 4-H Projects would you
like to incorporate into your
program?
• How can you involve YTL,
FTS, YTL Program Associate
in the implementation of this
plan?
Technology in Army 4-H Programming
Contact Information
West Region
Steve Truby
Steve.truby@us.army.mil
515-339-4160
Europe
Michael Stover
Michael.r.stover1@us.army.mil
DSN 314 466-4085
NE Region
Cindy Ray
Cindy.ray1@us.army.mil
757-788-5302
Korea
Ron Duer
Ron.duer@us.army.mil
DSN 315-725-3003
Pacific Region
Bob Greenberg
Bob.greenberg@us.army.mil
(808) 438-7563
SE Region
Deb Uhler
Deborah.uhler@us.army.mil
(404) 464-3046
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