Programming in a Primary School The mud pie or the lego bricks lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School Build your confidence in using technology to: • Provide excellent educational experiences • Generate high levels of engagement and commitment to learning • Help learners acquire knowledge and develop understanding across the curriculum Build your knowledge and understanding of programming: • Increase knowledge of free or existing resources to develop programming • Increase confidence to use appropriate resources to teach programming • Recognise cross curriculum links to harness the creativity of programming • Extend knowledge of how programming contributes to the achievement of learners across the curriculum lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Programming in a Primary School Introduction: Where does it fit? Why? How? Progression in Logo Scratch Models and Robots Other software and apps Key actions for back in school lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What are the opportunities for your learners? explore engage investigate analyse create collaborate review lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What are the opportunities for your learners? ‘Freedom to go everywhere and anywhere, as far as the eye can see.’ 14 year old glider pilot lead ▪ learn ▪ protect ▪ engage www.somersetelim.org ICT curriculum Planning, developing and evaluating Finding things out • Handling data • Research Exchanging and sharing information • Presentation • Collaboration Developing ideas and making things happen • Control and monitoring • Modelling and simulation lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Computing Programme of Study • Computer Science • Creative use of ICT • Digital Literacy lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Learning Power! Typical learning criteria relevant to educational robots Catlin, D. Valiant Technology Ltd and Blamires, M. Dept of Education, Canterbury Christ Church University; The Principles of Educational Robotic Applications framework for understanding and developing educational robots and their activities, cited in Advancing Education Summer 2012 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Learning Power! Involvement of sustainable criteria in a sample of 30 classic Roamer activities Dynamic relationship allowing any participant to be teacher or learner Catlin, D. Valiant Technology Ltd and Blamires, M. Dept of Education, Canterbury Christ Church University; The Principles of Educational Robotic Applications framework for understanding and developing educational robots and their activities, cited in Advancing Education Summer 2012 lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What are the opportunities for your learners? Creator Collaborator Learner as … Investigator Consumer Problem Solver lead ▪ learn ▪ protect ▪ engage www.somersetelim.org To Pi or not to Pi: that is the question lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Existing resources Control and Monitoring Modelling and Simulation Poisson Rouge Smartnotebook Floor robots Big Day Out Pivot stick animator/Stykz BBC Science Clips Logo (2Simple, Textease Turtle, Superlogo, FMS) Maths ITPs Spex+ Scratch Excel or Textease Spreadsheet Go Control / Flowol lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Logo 2Simple Infant Video Toolkit PurpleMash 2Go and Logo Textease Turtle FSW Logo lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Superlogo What will it create? Repeat 5 Fd 10 Rt 132 Fd 10 Lt 60 end lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 5 Fd 10 Rt 132 Fd 10 Lt 60 end lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 6 Fd 10 Rt 120 Fd 10 Lt 60 end lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Repeat 6 Fd 10 Rt 120 Fd 10 Lt 60 end lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What will it create? Predict the letter that these instructions produce. 1) FD 90 RT 90 FD 40 BK 40 RT 90 FD 40 LT 90 FD 30 2) FD 30 RT 90 FD 20 BK 20 RT 270 FD 20 RT 90 FD 30 3) BK 60 FD 30 RT 90 FD 30 RT 90 FD 30 BK 60 Now can you draw the letter K? Now try the letter Z. lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Taking logo further lead ▪ learn ▪ protect ▪ engage www.somersetelim.org … and further lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Game Creation 2Simple 2DIY PurpleMash Kodu lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Scratch Code Club lead ▪ learn ▪ protect ▪ engage www.somersetelim.org 10 Block activity lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Hands - on lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Go Control lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Hands - on lead ▪ learn ▪ protect ▪ engage www.somersetelim.org What thinking is happening? lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Open-ended challenge process lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Action planning Where will you include programming? Which are the key resources for your school? What staff development is required? lead ▪ learn ▪ protect ▪ engage www.somersetelim.org eLIM website – How can it help you? Somerset Learning Platform https://slp.somerset.gov.uk – select ‘Somerset ELIM’ Programming page Progressions page lead ▪ learn ▪ protect ▪ engage www.somersetelim.org Support sheets in Primary blog