Instruction-level Parallelism • Instruction-Level Parallelism (ILP): overlapping of executions among instructions that are mutually independent. • Difficulties in exploiting ILP: various hazards that impose dependency among instructions, as a result: CPIpipeline CPIideal Structural _ Stalls RAW _ Stalls WAR _ Stalls WAW _ Stalls Control _ Stalls – RAW(read after write): j tries to read a source before i writes to it – WAW(write after write): j tries to write an operand before it is written by i – WAR(write after read): j tries to write a destination before it is read by i • Limited parallelism among a basic block, a straight line of code sequence with no branches in, except to the entry, and no branches out, except at the exit. For typical MIPS programs the average dynamic branch frequency is often between 15% and 25%, meaning that – Basic block size is between 4 and 7, and – Exploitable parallelism in a basic block is between 4 and 7 Slide 1 Instruction-level Parallelism • Loop-Level Parallelism: for (i=1; i<=1000; i=i+1) x[i] = x[i] + y[i]; – Loop unrolling: static or dynamic, to increase ILP; – Vector instructions: a vector instruction operates on a sequence of data items (pipelining data streams): Load V1, X; Load V2, Y; Add V3,V1,V2; Store V3, X • Data Dependences: an instruction j is data dependent on instruction i if either – instruction i produces a result that may be used by instruction j, or – instruction j is data dependent on instruction k, and instruction k is data dependent on instruction i. • Dependences are a property of programs, whether a given dependence results in an actual hazard being detected and whether that hazard actually causes a stall are properties of the pipeline organization. – Data Hazards: data dependence vs. name dependence » RAW(real data dependence): j tries to read a source before i writes to it » WAW(output dependence): j tries to write an operand before it is written by i » WAR(antidependence): j tries to write a destination before it is read by i Slide 2 Instruction-level Parallelism • Control Dependence: determines the ordering of instruction i with respect to a branch instruction so that the instruction is executed in the correct program order and only when it should be. There are two constraints imposed by control dependences: 1. An instruction that is control dependent on a branch cannot be moved before the branch so that its execution is no longer controlled by the branch: if p1{ s1; s1; cannot be changed to if p1{ }; }; 2. An instruction that is not control dependent on a branch cannot be moved after the branch so that its execution is controlled by the branch: s1; if p1{ if p1{ cannot be changed to s1; }; }; Slide 3 Instruction-level Parallelism • Control Dependences: preservation of control dependence can be achieved by ensuring that instructions execute in program order and the detection of control hazards guarantees an instruction that is control dependent on a branch delays execution until the branch’s direction is known. – Control dependence in itself is not the fundamental performance limit; – Control dependence is not the critical property that must be preserved; instead, the two properties critical to program correctness and normally preserved by maintaining both data and control dependence are: 1. The exception behavior – any change in the ordering of instruction execution must not change how exceptions are raised in the program (or cause any new exceptions) 2. The data flow – the actual flow of data values among instructions that produce results and those that consume them. Slide 4 Instruction-Level Parallelism • Examples: DADDU R2,R3,R4 no d-dp prevents DADDU R2,R3,R4 BEQZ R2,L1 this exchange LW R1,0(R2) LW R1,0(R2) Mem. exception BEQZ R2,L1 L1: may result L1: ----------------------------------------------------------------------------------------DADDU R1,R2,R3 DADDU R1,R2,R3 BEQZ R4,L BEQZ R12,SN speculation DSUBU R1,R5,R6 DSUBU R4,R5,R6 L: ……. DADDU R5,R4,R9 OR R7,R1,R8 SN: OR R7,R8,R9 • • Preserving data dependence alone is not • sufficient for program correctness ‘cause multiple predecessors Speculation, which helps with the exception problem, can lessen impact of control dependence (to be elaborated later) The move is okay if R4 is dead after SN, i.e. if R4 is unused after SN, and DSUBU can not generate an exception, because dataflow cannot be affected by this move. Slide 5 Instruction-Level Parallelism • Dynamic Scheduling: – Advantages » Handles some cases where dependences are unknown at compile time » Simplifies compiler » Allows code that was compiled with one pipeline in mind to run efficiently on a different pipeline » Facilitates hardware speculation – Basic idea: » Out-of-order execution tries to avoid stalling in the presence of detected dependences (that could generate hazards), by scheduling otherwise independent instructions to idle functional units on the pipeline; » Out-of-order completion can result from out-of-order execution; » The former introduces the possibility of WAR and WAW (nonexisting in the 5-depth pipeline), while the latter creates major complications in handling exceptions. Slide 6 Instruction-Level Parallelism • Out-of-order execution introduces• WAR, also called antidependence, and WAW, also called output dependdnece: DIV.D ADD.D SUB.D MUL.D F0,F2,F4 F6,F0,F8 F8,F10,F14 F6,F10,F8 • These hazards are not caused by real data dependences, but by virtue of sharing names! • Both of these hazards can be avoided by the use of register renaming • Out-of-order completion in dynamic scheduling must preserve exception behavior – Exactly those exceptions that would arise if the program were executed in strict program order actually do arise, also called precise exception; Dynamic scheduling may generate imprecise exceptions – – The processor state when an exception is raised does not look exactly as if the instructions were executed in the strict program order Two reasons for impreciseness: 1. The pipeline may have already completed instructions that are later in program order than the faulty one; and 2. The pipeline may have not yet completed some instructions that are earlier in program order than the faulty one. Slide 7 Instruction-Level Parallelism • Out-of-order execution is made possible by splitting the ID stage into two stages, as seen in scoreboard: 1. 2. • Issue – Decode instructions, check for structural hazards. Read operands – Wait until no data hazards, then read operands. Dynamic scheduling using Tomasulo’s Algorithm: – – Tracks when operands for instructions become available and allow pending instructions to execute immediately, thus minimizing RAW hazards; Introduces register renaming to minimize the WAW and WAR hazards. DIV.D F0,F2,F4 DIV.D F0,F2,F4 ADD.D F6,F0,F8 use temp reg. S & T ADD.D S,F0,F8 S.D F6,0(R1) to rename F6 & F8 S.D S,0(R1) SUB.D F8,F10,F14 SUB.D T,F10,F14 MUL.D F6,F10,F8 MUL.D F6,F10,T Slide 8 Instruction-Level Parallelism • Dynamic scheduling using Tomasulo’s Algorithm: – Register renaming in Tomasulo’s scheme is implemented by reservation From instruction unit stations FP registers Instruction queue L/S Ops FP operations Address unit Operand buses Load buffers Store buffers Operation bus 1 2 3 Data Reservation stations 1 2 Address Memory unit FP adders FP multipliers Common data bus (CDB) Slide 9 Instruction-Level Parallelism • Distinguishing Features of Tomasulo’s Algorithm: – – – – – – It is a technique allowing execution to proceed in the presence of hazards by means of register renaming. It uses reservation stations to buffer/fetch operands whenever they become available, eliminating the need to use registers explicitly for holding (intermediate) results. When successive writes to a register take place, only the last one will actually update the register. Register specifiers (of pending operands) for an instruction are renamed to names of the (corresponding) reservation stations in which the producer instructions reside. Since there can be more “conceptual” (or logical) reservation stations than there are registers, a much larger “virtual register set” is effectively created. The Tomasulo method contrasts to the scoreboard method in that the former is decentralized while the latter is centralized. In the Tomasulo method, a newly generated result is immediately made known and available to all reservation stations (thus all issued instructions) simultaneously, hence avoiding any bottleneck. Slide 10 Instruction-Level Parallelism • Three Main Steps of Tomasulo’s Algorithm: 1. Issue: If there is no structural hazards for the current instruction Then issue the instruction Else stall until structural hazards are cleared. (no WAW hazard checking) 2. Execute: If both operands are available (no RAW hazards) Then execute the operation Else monitor the Common Data Bus (CDB) until the relevant value (operand) appears on CDB, and then read the value into the reservation station. When both operands become available in the reservation station, execute the operation. (RAW is cleared as soon as the value appears on CDB!) 3. Write Result: When result is generated place it on CDB through which register file and any functional unit waiting on it will be able to read immediately. Slide 11 Instruction-Level Parallelism • Main Content of A Reservation Station: Slide 12 Instruction-Level Parallelism • Updating Reservation Stations during the 3 Steps: Slide 13 Instruction-Level Parallelism • Updating Reservation Stations during the 3 Steps (cont’d): Slide 14 Instruction-Level Parallelism • An Example of Tomasulo’s Algorithm:when all issued but only one completed Instruction Status Instruction Issue Execute Write Result x L.D F6,34(R2) x x L.D F2,45(R3) x x MUL.D F0,F2,F4 x SUB.D F8,F2,F6 x DIV.D F10,F0,F6 x ADD.D F6,F8,F2 x Reservation Station Name Busy Op Vj Vk Qj Qk Load1 No Load2 Yes Load Add1 Yes SUB Add2 Yes ADD Add3 No Mult1 Yes MUL Regs[F4] Load2 Mult2 Yes DIV Mem[34+Regs[R2]] Mult1 Address(M) 45+Regs[R3] Mem[34+Regs[R2]] Load2 Add1 Load2 Register Status Field F0 F2 Qi Mult1 Load2 F4 F6 F8 F10 Add2 Add1 Mult2 F12 …… F30 Slide 15 Instruction-Level Parallelism • An Example of Tomasulo’s Algorithm:when MUL.D is ready to write its result Instruction Status Instruction Issue Execute Write Result L.D F6,34(R2) x x x L.D F2,45(R3) x x x MUL.D F0,F2,F4 x x SUB.D F8,F2,F6 x x x DIV.D F10,F0,F6 x ADD.D F6,F8,F2 x x x Reservation Station Name Busy Op Vj Vk Load1 No Load2 No Add1 No Add2 No Add3 No Mult1 Mult2 Qj Yes MUL Mem[45+Regs[R3]] Regs[F4] Yes DIV Mem[34+Regs[R2]] Qk Address(M) Mult1 Register Status Field F0 Qi Mult1 F2 F4 F6 F8 F10 Mult2 F12 …… F30 Slide 16 Instruction-Level Parallelism • Another Example of Tomasulo’s Algorithm:multiplying an array by a scalar F2 Instruction Status Instruction From Iteration Issue Execute x L.D F0,0(R1) 1 x MUL.D F4,F0,F2 1 x S.D F4,0(R1) 1 x L.D F0,0(R1) 2 x MUL.D F4,F0,F2 2 x S.D F4,0(R1) 2 x Write Result x Reservation Station Name Busy Op Vj Vk Qj Qk Load1 Yes Load Regs[R1]+0 Load2 Yes Load Regs[R1]-8 Add1 No Add2 No Add3 No Mult1 Yes MUL Regs[F2] Load1 Mult2 Yes MUL Regs[F2] Load2 Store1 Yes Store Regs[R1] Mult1 Store2 Yes Store Regs[R1]-8 Mult2 Note: integer ALU ops (DADDUI R1,R1,-8 & BNE R1,R2,Loop) are ignored and branch is predicted taken. Address(M) Slide 17 Instruction-Level Parallelism • The Main Differences between Scoreboard & Tomasulo’s: 1. In Tomasulo, there is no need to check WAR and WAW (as must be done in Scoreboard) due to renaming, in the form of reservation station number (tag) and load/store buffer number (tag). 2. In Tomasulo pending result (source operand in case of RAW) is obtained on CDB rather than from register file. 3. In Tomasulo loads and stores are treated as basic functional unit operations. 4. In Tomasulo control is decentralized rather than centralized -- data structures for hazard detection and resolution are attached to reservation stations, register file, or load/store buffers, allowing control decisions to be made locally at reservation stations, register file, or load/store buffers. Slide 18 Instruction-Level Parallelism • Summary of the Tomasulo Method: 1. The order of load and store instructions is no longer important so long as they do not refer to the same memory address. Otherwise conflicts on memory locations are checked and resolved by the store buffer for all items to be written. 2. There is a relatively high hardware cost: a) associative search for matching in the reservation stations b) possible duplications of CDB to avoid bottleneck 3. Buffering source operands eliminates WAR hazards and implicit renaming of registers in reservation stations eliminates both WAR and WAW hazards. 4. Most attractive when compiler scheduling is hard or when there are not enough registers. Slide 19 Instruction-Level Parallelism • The Loop-Based Example: Loop: L.D F0,0(R1) MUL.D F4,F0,F2 S.D F4,0(R1) DADDUI R1,R1,-8 L.D F0,0(R1) MUL.D F4,F0,F2 S.D F4,0(R1) BNE R1,R2,Loop – Once the system reaches the state shown in the previous table, two copies (iterations) of the loop could be sustained with a CPI close to 1.0, provided the multiplies could complete in four clock cycles • WAR and WAW hazards were eliminated through dynamic renaming of registers, via reservation stations • A load and a store can safely be done in a different order, provided they access different addresses; otherwise dynamic memory disambiguation is in order: – The processor must determine whether a load can be executed at a given time by matching addresses of uncompleted, preceding stores; – Similarly, a store must wait until there are no unexecuted loads or stores that are earlier in program order and share the same address • The single CDB in the Tomasulo method can limit performance Slide 20 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: control dependences rapidly become the limiting factor as the amount of ILP to be exploited increases, which is particularly true when multiple instructions are to be issued per cycle. – Basic Branch Prediction and Branch-Prediction Buffers » A small memory indexed by the lower portion of the address of the branch instruction, containing a bit that says whether the branch was recently taken or not – simple, and useful only when the branch delay is longer than the time to calculate the target address » The prediction bit is inverted each time there is a wrong prediction – an accuracy problem (mispredict twice); a remedy: 2-bit predictor, a special case of n-bit predictor (saturating counter), which performs well (accuracy:99-82%) Taken Not taken Predict taken 11 Predict taken 10 Taken Taken Not taken Not taken Predict not taken 01 Taken Predict not taken 00 Not taken Slide 21 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Correlating Branch Predictors If (aa==2) aa=0; If (bb==2) bb=0; If (aa!=bb){ Assign aa and bb to registers R1 and R2 DSUBUI BNEZ DADD L1: DSUBUI BNEZ DADD L2: DSUBUI BEQZ R3,R1,#2 R3,L1 R1,R0,R0 R3,R2,#2 R3,L2 R2,R0,R0 R3,R1,R2 R3,L3 ;branch b1 (aa!=2) ;aa=0 ;branch b2 (bb!=2) ;bb=0 ;R3=aa-bb ;branch b3 (aa==bb) » The behavior of branch b3 is correlated with the behavior of branches b1 and b2 (b1 & b2 both not taken b3 will be taken); A predictor that uses only the behavior of a single branch to predict the outcome of that branch can never capture this behavior. » Branch predictors that use the behavior of other branches to make prediction are called correlating predictors or two-level predictors. Slide 22 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Correlating Branch Predictors If (d==0) d=1; If (d==1) Assign d to register R1 BNEZ R1,L1 ;branch b1 (d!=0) DADDIU R1,R0,#1 L1: DADDIU R3,R1, # -1 BNEZ R3,L2 … L2: ;d==0, so d=1 ;branch b2 (d!=1) Initial value of d d==0? b1 Value of d before b2 d==1? b2 0 Yes Not taken 1 Yes Not taken 1 No Taken 1 Yes Not taken 2 No Taken 2 No Taken Behavior of a 1-bit Standard Predictor Initialized to Not Taken (100% wrong prediction) d=? b1 prediction b1 action New b1 prediction b2 prediction b2 action New b2 prediction 2 NT T T NT T T 0 T NT NT T NT NT 2 NT T T NT T T 0 T NT NT T NT NT Slide 23 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Correlating Branch Predictors » The standard predictor mispredicted all branches! » A 1-bit correlation predictor uses two bits, one bit for the last branch being not taken and the other bit for taken (in general the last branch executed is not the same instruction as the branch being predicted). The 2 Prediction bits (p1/p2) Prediction if last branch not taken (p1) Prediction if last branch taken (p2) NT/NT NT NT NT/T NT T T/NT T NT T/T T T The Action of the 1-bit Predictor with 1-bit correlation, Initialized to Not Taken/Not Taken d=? b1 prediction b1 action New b1 prediction b2 prediction b2 action New b2 prediction 2 NT/NT T T/NT NT/NT T NT/T 0 T/NT NT T/NT NT/T NT NT/T 2 T/NT T T/NT NT/T T NT/T 0 T/NT NT T/NT NT/T NT NT/T Slide 24 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Correlating Branch Predictors » With the 1-bit correlation predictor, also called a (1,1) predictor, the only misprediction is on the first iteration! » In general case an (m,n) predictor uses the behavior of the last m branches to choose from 2m branch predictors, each of which is an n-bit predictor for a Branch address single branch. 2-bit per-branch predictors 4 xx xx prediction »The number of bits in an (m,n) predictor is: 2m*n *(number of prediction entries selected by the branch address) 2-bit global branch history Slide 25 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Performance of Correlating Branch Predictors Slide 26 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Tournament Predictors: Adaptively Combining Local and Global Predictors » Takes the insight that adding global information to local predictors helps improve performance to the next level, by • Using multiple predictors, usually one based on global information and one based on local information, and • Combining them with a selector » Better accuracy at medium sizes (8K bits – 32K bits) and more effective use of very large numbers of prediction bits: the right predictor for the right branch » Existing tournament predictors use a 2-bit saturating counter per branch to choose among two different predictors: 0/0, 1/0,1/1 The counter is incremented whenever the “predicted” predictor is correct and the other predictor is incorrect, and it is decremented in the reverse situation 0/0, 0/1,1/1 Use predictor 1 1/0 Use predictor 2 0/1 1/0 0/1 0/1 Use predictor 1 Use predictor 2 1/0 0/0, 1/1 State Transition Diagram 0/0, 1/1 Slide 27 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – Performance of Tournament Predictors: Prediction due to local predictor Misprediction rate of 3 different predictors Slide 28 Instruction-Level Parallelism • Dynamic Hardware Branch Prediction: – The Alpha 21264 Branch Predictor: » 4K 2-bit saturating counters indexed by the local branch address to choose from among: • A Global Predictor that has – 4K entries that are indexed by the history of the last 12 branches; – Each entry is a standard 2-bit predictor • A Local Predictor that consists of a two-level predictor – At the top level is a local history table consisting of 1024 10-bit entries, with each entry corresponding to the most recent 10 branch outcomes for the entry; – At the bottom level is a table of 1K entries, indexed by the 10-bit entry of the top level, consisting of 3-bit saturating counters which provide the local prediction » It uses a total of 29K bits for branch prediction, resulting in very high accuracy: 1 misprediction in 1000 for SPECfp95 and 11.5 in 1000 for SPECint95 Slide 29 Instruction-Level Parallelism • High-Performance Instruction Delivery: – Branch-Target Buffers » Branch-prediction cache that stores the predicted address for the next instruction after a branch: • Predicting the next instruction address before decoding the current instruction! • Accessing the target buffer during the IF stage using the instruction address of the fetched instruction (a possible branch) to index the buffer. PC of instruction to fetch Look up Predicted PC Number of entries in branchtarget buffer = Yes: then instruction is a taken branch and predicted PC should be used as the next PC No: instruction is not predicted to be branch; proceed normally Branch predicted taken or untaken Slide 30 Instruction-Level Parallelism • • Handling branch-target buffers: Send PC to memory and branch-target buffer IF No Entry found in branchtarget buffer? ID No Is instruction a taken branch? EX Send out predicted PC Yes No Normal instruction execution (0 cycle penalty) Enter branch instruction address and next PC into branch-target buffer (2 cycle penalty) Yes Taken branch? Yes Mispredicted Branch branch, kill correctly fetched predicted; instruction; restart continue fetch at other execution with target; delete no stalls (0 entry from target cycle penalty) buffer (2 cycle penalty) Integrated Instruction Fetch Units: to meet the demands of multiple-issue processors, recent designs have used an integrated instruction fetch unit that integrates several functions: – Integrated branch prediction – the branch predictor becomes part of the instruction fetch unit and is constantly predicting branches, so as to drive the fetch pipeline – Instruction prefetch – to deliver multiple instructions per clock, the instruction fetch unit will likely need to fetch ahead, autonomously managing the prefetching of instructions and integrating it with branch prediction – Instruction memory access and buffering – encapsulates the complexity of fetching multiple instructions per clock, trying to hide the cost of crossing cache blocks, and provides buffering, acting as an on-demand unit to provide instructions to the issue stage as needed and in the quantity needed Slide 31 Instruction-Level Parallelism • Taking Advantage of More ILP with Multiple Issue – Superscalar: issue varying numbers of instructions per cycle that are either statically scheduled (using compiler techniques, thus in-order execution) or dynamically scheduled (using techniques based on Tomasulo’s algorithm, thus outorder execution); – VLIW (very long instruction word): issue a fixed number of instructions formatted either as one large instruction or as a fixed instruction packet with the parallelism among instructions explicitly indicated by the instruction (hence, they are also known as EPIC, explicitly parallel instruction computers). VLIW and EPIC processors are inherently statically scheduled by the compiler. Common Name Issue Structure Hazard Detection Scheduling Distinguishing Characteristics Examples Superscalar (static) Dynamic (IS packet <= 8) Hardware Static In-order execution Sun UltraSPARC II/III Superscalar (dynamic) Dynamic (split&piped) Hardware Dynamic Some out-of-order execution IBM Power2 Superscalar (speculative) Dynamic Hardware Dynamic with speculation Out-of-order execution with speculation Pentium III/4, MIPS R 10K, Alpha 21264, HP PA 8500, IBM RS64III VLIW/LIW Static Software Static No hazards between issue packets Trimedia, i860 EPIC Mostly static Mostly software Mostly static Explicit dependences marked by compiler Itanium Slide 32 Instruction-Level Parallelism • Taking Advantage of More ILP with Multiple Issue – Multiple Instruction Issue with Dynamic Scheduling: dual-issue with Tomasulo’s Iteration No. Instructions Issues at Executes Mem Access Write CDB Comments 1 L.D F0,0(R1) 1 2 3 4 First issue 1 ADD.D F4,F0,F2 1 5 8 Wait for L.D 1 S.D F4,0(R1) 2 3 1 DADDIU R1,R1,#-8 2 4 1 BNE R1,R2,Loop 3 6 2 L.D F0,0(R1) 4 7 2 ADD.D F4,F0,F2 4 10 2 S.D F4,0(R1) 5 8 2 DADDIU R1,R1,#-8 5 9 2 BNE R1,R2,Loop 6 11 3 L.D F0,0(R1) 7 12 3 ADD.D F4,F0,F2 7 15 3 S.D F4,0(R1) 8 13 3 DADDIU R1,R1,#-8 8 14 3 BNE 9 16 R1,R2,Loop 9 Wait for ADD.D 5 Wait for ALU Wait for DADDIU 8 9 Wait for BNE complete 13 Wait for L.D 14 Wait for ADD.D 10 Wait for ALU Wait for DADDIU 13 14 Wait for BNE complete 18 Wait for L.D 19 Wait for ADD.D 15 Wait for ALU Wait for DADDIU Slide 33 Instruction-Level Parallelism • Taking Advantage of More ILP with Multiple Issue: resource usage Clock number Integer ALU 2 1/L.D 3 1/S.D 4 1/DAADIU 5 FP ALU Data cache CDB Comments 1/L.D 1/L.D 1/ADD.D 1/DADDIU 6 7 2/L.D 8 2/S.D 2/L.D 1/ADD.D 9 2/DADDIU 1/S.D 2/L.D 10 2/ADD.D 2/DADDIU 11 12 3/L.D 13 3/S.D 3/L.D 2/ADD.D 14 3/DADDIU 2/S.D 3/L.D 15 3/ADD.D 3/DADDIU 16 17 18 19 20 3/ADD.D 3/S.D Slide 34 Instruction-Level Parallelism • Taking Advantage of More ILP with Multiple Issue – Multiple Instruction Issue with Dynamic Scheduling: + an adder and a CBD Iteration No. Instructions Issues at Executes Mem Access Write CDB Comments 1 L.D F0,0(R1) 1 2 3 4 First issue 1 ADD.D F4,F0,F2 1 5 8 Wait for L.D 1 S.D F4,0(R1) 2 3 1 DADDIU R1,R1,#-8 2 3 1 BNE R1,R2,Loop 3 5 2 L.D F0,0(R1) 4 6 2 ADD.D F4,F0,F2 4 9 2 S.D F4,0(R1) 5 7 2 DADDIU R1,R1,#-8 5 6 2 BNE R1,R2,Loop 6 8 3 L.D F0,0(R1) 7 9 3 ADD.D F4,F0,F2 7 12 3 S.D F4,0(R1) 8 10 3 DADDIU R1,R1,#-8 8 9 3 BNE 9 11 R1,R2,Loop 9 Wait for ADD.D 4 Executes earlier Wait for DADDIU 7 8 Wait for BNE complete 12 Wait for L.D 13 Wait for ADD.D 10 Executes earlier Wait for DADDIU 10 11 Wait for BNE complete 15 Wait for L.D 16 Wait for ADD.D 10 Executes earlier Wait for DADDIU Slide 35 Instruction-Level Parallelism • Taking Advantage of More ILP with Multiple Issue: more resource Clock number Integer ALU 2 3 Address adder FP ALU Data cache 1/DAADIU 1/S.D 5 2/DADDIU 2/S.D 2/L.D 13 2/DADDIU 1/ADD.D 3/DADDIU 3/L.D 2/ADD.D 3/S.D 2/L.D 1/S.D 3/L.D 11 12 1/DADDIU 2/L.D 8 10 1/L.D 1/L.D 1/ADD.D 7 9 CDB#2 1/L.D 4 6 CDB#1 3/DADDIU 3/L.D 3/ADD.D 2/ADD.D 2/S.D 14 15 16 3/DADDIU 3/S.D Slide 36 Instruction-Level Parallelism • Hardware-Based Speculation – One of the main factors limiting the performance of the previous two-issue dynamically scheduled pipeline is the control hazard which prevented the instruction following a branch from starting, causing one-cycle penalty on every loop iteration. – Branch prediction, while reduces the direct stalls attributable to branches, may not be sufficient to generate the desired amount of instruction-level parallelism for a multi-issue pipeline. – Hardware speculation extends branch prediction with dynamic scheduling by speculating on the outcome of branches and executing the program as if our guesses were correct, that is, we fetch, issue and execute instructions in hardware speculation. Dynamic scheduling only fetches and issues such instructions. – Hardware-based speculation combines three key ideas: » Dynamic branch prediction to choose which instructions to execute; » Speculation to allow the execution of instructions before the control dependences are resolved (with the ability to undo the effects of an incorrect speculated sequence); and » Dynamic scheduling to deal with the scheduling of different combinations of basic blocks. – Data flow execution – follows the predicted flow of data values to choose when to execute instructions – operations execute as soon as their operands are available! Slide 37 Instruction-Level Parallelism • Hardware-Based Speculation: – A speculated execution allows an instruction to complete execution and bypass its results to other instructions, without allowing the instruction to perform any updates that cannot be undone until the instruction is no long speculative, at which point the instruction commits by updating registers and memory. Pre-commit values are stored in the reorder buffer (ROB). MIPS FP Unit using Tomasula’s Algorithm and Extended to Handle Speculation 1. Issue/Dispatch: Get inst. from the queue. Issue if a R.S. and a ROB slot is available; Send operands to R.S. from either registers or ROB; Otherwise stall. 2. Execute: when both operands’ values are available in the R.S., execute; otherwise monitor the CDB – checking to RAW hazards. 3. Write Result: write the result produced on the CDB and from CDB into the ROB and any R.S. waiting for this result. 4. Commit: 3 sequences of actions – » Normal– instruction reaches the head of ROB and result is present in ROB, updates the register and removes instr » Store– similar to normal except memory is updated » Incorrect branch prediction– ROB is flushed and execution is restarted at the correct successor of the branch. Slide 38 Instruction-Level Parallelism • An Example of Hardware-Based Speculation: status as Mult is about to commit Reservation Station Name Busy Op Vj Vk Load1 No Load2 No Add1 No Add2 No Add3 No Mult1 Mult2 Qj No MUL.D Mem[45+Regs[R3]] Regs[F4] Yes DIV.D Qk Dest A #3 Mem[34+Regs[R2]] #3 #5 Reorder Buffer Entry Busy Instruction State Destination Value 1 No L.D. F6, 34(R2) Commit F6 Mem[34+Regs[R2]] 2 No L.D. F2, 45(R3) Commit F2 Mem[45+Regs[R3]] 3 Yes MUL.D F0, F2, F4 Write result F0 #2 x Regs[F4] 4 Yes SUB.D F8, F6, F2 Write result F8 #1 - #2 5 Yes DIV.D F10, F0, F6 Execute F10 6 Yes ADD.D F6, F8, F2 Write result F6 #4 + #2 FP Register Status Field F0 Reorder # 3 Busy Yes F1 F2 …… F5 F6 F7 6 No No No No Yes … F8 F10 4 5 Yes Slide Yes 39 Instruction-Level Parallelism • Another Example of Hardware-Based Speculation: dynamic loop unrolling Loop: L.D. MUL.D S.D. DADDIU BNE F0, 0(R1) F4, F), F2 F4, 0(R1) R1, R2, #-8 R1, R2, Loop Reorder Buffer Entry Busy Instruction State Destination Value 1 No L.D. F0, 0(R1) Commit F0 Mem[0+Regs[R1]] 2 No MUL.D. F4, F0, F2 Commit F4 #1 x Regs[F2] 3 Yes S.D. F4, 0(R1) Write result 0 + Regs[R1] #2 4 Yes DADDIU R1, R1, #-8 Write result R1 Regs[R1] - 8 5 Yes BNE Write result 6 Yes L.D. F0, 0(R1) Write result F0 Mem[#4] 7 Yes MUL.D. F4, F0, F2 Write result F4 #6 x Regs[F2] 8 Yes S.D. F4, 0(R1) Write result 0 + #4 #7 9 Yes DADDIU R1, R1, #-8 Write result R1 #4 - 8 10 Yes BNE Write result R1, R2, Loop R1, R2, Loop FP Register Status Field F0 Reorder # 6 Busy Yes F1 No F2 No F3 No F4 F5 7 6 Yes No F6 No F7 F8 4 5 … Slide No 40 Instruction-Level Parallelism • Multiple Issue with Speculation: without speculation Loop: L.D. DADDIU S.D. DADDIU BNE R2, 0(R1) R2, R2, #1 R2, 0(R1) R1, R1, #4 R2, R3, Loop ;R2=array element ;increment R2 ;store result ;increment pointer ;branch if not last element Iteration No. Instructions Issues at Executes Mem Access Write CDB Comments 1 L.D R2,0(R1) 1 2 3 4 First issue 1 DADDIU R2,R2,#1 1 5 6 Wait for L.D 1 S.D 2 3 1 DADDIU R1,R1,#-4 2 3 1 BNE R2,R3,Loop 3 7 2 L.D R2,0(R1) 4 8 2 DADDIU R2,R2,#1 4 11 2 S.D 5 9 2 DADDIU R1,R1,#-4 5 8 2 BNE R2,R3,Loop 6 13 3 L.D R2,0(R1) 7 14 3 DADDIU R2,R2,#1 7 17 3 S.D 8 15 3 DADDIU R1,R1,#-4 8 14 3 BNE 9 19 R2,0(R1) R2,0(R1) R2,0(R1) R2,R3,Loop 7 Wait for DADDIU 4 Executes directly Wait for DADDIU 9 10 Wait for BNE 12 Wait for L.D 13 Wait for DADDIU 9 Wait for BNE Wait for DADDIU 15 16 Wait for BNE 18 Wait for L.D 19 Wait for DADDIU 15 Wait for BNE Wait for DADDIU Slide 41 Instruction-Level Parallelism • Multiple Issue with Speculation: with speculation Loop: L.D. DADDIU S.D. DADDIU BNE R2, 0(R1) R2, R2, #1 R2, 0(R1) R1, R1, #4 R2, R3, Loop ;R2=array element ;increment R2 ;store result ;increment pointer ;branch if not last element Iteration No. Instructions Issues at Executes Read Access Write CDB Commit Comments 1 L.D R2,0(R1) 1 2 3 4 5 First issue 1 DADDIU R2,R2,#1 1 5 6 7 Wait for L.D 1 S.D 2 3 7 Wait for DADDIU 1 DADDIU R1,R1,#-4 2 3 8 Commit in order 1 BNE R2,R3,Loop 3 7 8 Wait for DADDIU 2 L.D R2,0(R1) 4 5 7 9 No execute delay 2 DADDIU R2,R2,#1 4 8 9 10 Wait for L.D 2 S.D 5 6 10 Wait for DADDIU 2 DADDIU R1,R1,#-4 5 6 11 Commit in order 2 BNE R2,R3,Loop 6 10 11 Wait for DADDIU 3 L.D R2,0(R1) 7 8 10 12 Earliest possible 3 DADDIU R2,R2,#1 7 11 12 13 Wait for L.D 3 S.D 8 9 13 Wait for DADDIU 3 DADDIU R1,R1,#-4 8 9 14 Execute earlier 3 BNE 9 13 14 Wait for DADDIU Slide 42 R2,0(R1) R2,0(R1) R2,0(R1) R2,R3,Loop 4 6 7 9 10 Scoreboard Sanpshot 1 Slide 43 Scoreboard Sanpshot 2 Slide 44 Scoreboard Sanpshot 3 Slide 45 Tomasulo Sanpshot 1 Slide 46 Tomasulo Sanpshot 2 Slide 47 Scoreboard – Centralized Control Slide 48 Prediction Accuracy of a 4096-entry 2-bit Prediction Buffer for a SPEC89 Benchmark Slide 49 Prediction Accuracy of a 4096-entry 2-bit Prediction Buffer vs. an Infinite Buffer for a SPEC89 Benchmark Slide 50