VARIATIONS ON SIMPLE PAYOFF MATRICES Topic #6 The Payoff Matrix • Given any payoff matrix, the standard assumption is – that the players choose their strategies simultaneously, or • in any event, that each player chooses a strategy in ignorance of the strategic choice of the other player, • or, as described in the original Playing Games handouts, by “secret ballot,” and – without pre-play communication. • However, it is enlightening to consider variations on this standard setup, such as the following. The Payoff Matrix (cont.) • The answer to the question of whether a given type of variation – makes a difference and – makes what kind of difference itself varies greatly according to the nature of the payoff matrix and the nature of the game it represents. – That is, whether the game is Pure Coordination, Battle of Sexes, Battle of Bismarck Sea , D-Day, Prisoner’s Dilemma, Chicken, etc. • For simplicity, we continue to suppose that the payoff matrix is 2 × 2, – i.e., there are two just two players, – each with a choice between two strategies, – so the game has just four possible outcomes (cells in the matrix). • We suppose also that the payoff matrix is common knowledge to each player, i.e., – each player knows what the other player’s payoffs (interests/preferences/values/goals are). Sequential Choice with Perfect Information • Suppose that the players make their strategic choices sequentially and openly, – producing a game with perfect information. – Note that this entails two variants of a given (2 × 2) matrix: • player 1 makes the first move, and • player 2 makes the first move. • Does the fact that moves are made sequentially affect the choice that either player makes? • Does it affect the outcome of the game? • If so, does the advantage go to the first-mover or the secondmover? • Might both players benefit, or be hurt, as a result of sequential (vs. simultaneous) moves? Full Pre-play Communication • Suppose that the players can engage in unrestricted pre-play communication before choosing their strategies. – Does this affect their strategic choices? – Does either player have an incentive to communicate his intentions truthfully? – Would a message necessarily be believed by the other player? Limited Pre-play Communication • Suppose that the players can engage in only limited pre-play communication, – Specifically, that one player can send a single one-way message to the other player (who cannot reply) before they choose their strategies. • Would the privileged player send such a message? • Would it be truthful? • Would it be believed by the other player? Strategic Intelligence • Suppose that one player gains strategic intelligence, i.e., – somehow “finds out” in advance the strategy chosen by the other player in advance. • Is such strategic intelligence always useful to the player who gains it? • Is it ever harmful to the player who gains it? • What might the other player do if he discovers that his strategic plan have been “found out”? • Might the other player want to have his strategic plan “found out”? Strategic Deception • Suppose that one player may (attempt to) engage in strategic deception, i.e., – may allow the other player to apparently “find out” his strategy in advance but this information may be misleading. • Is it always advantageous to deceive the other player in this way? • Can it ever be harmful? • What might the other player do if he discovers that you are attempting to deceive him? Credible Unconditional Commitment • Suppose that a player can use the opportunity for pre-play communication to (somehow) convey (perhaps by means of some overt strategic move) a credible or irrevocable unconditional commitment to a strategy choice. • Might such a player commit himself to a different strategy than he would otherwise choose? • Will this advantage the player who makes the commitment? • Might it advantage the other player also? Threats and Promises • Suppose that the players make sequential choices but that the second-mover can use the opportunity for pre-play communication to (somehow) convey an credible or irrevocable conditional commitment to a strategy choice, i.e., – if you (the first-mover) choose your strategy X, I will choose my strategy Y. • Might the second mover conditionally commit himself to a different strategy than what he would otherwise choose? • Will this conditional commitment take the form of a threat or a promise? • Will this advantage the player who makes the conditional commitment? • Might it advantage the other player also? Cooperative Games and Side Payments • Suppose the players can use the opportunity for pre-play communication – to negotiate and enter into a binding (or enforceable) agreement as to what strategy each will chose and – perhaps to reallocate their joint payoffs in some agreed upon manner, i.e., to make side payments? • Does this affect their strategy choices and the outcome of the games? Repeated Play • Suppose that the game is iterated — that is, – the same players will play this game repeatedly. and – know that they will do so. • Does this affect their strategy choice and the outcome of each play of the game? • Does matter whether the number of iterations is known to the players? • Can the players acquire reputations with respect to how they play? • Will these reputations help them in games with other players. An Unproblematic Zero-Conflict Game • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects A Zero-Conflict Coordination Game • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects A Coordination Game with Conflict of Interest • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects A Strictly-Determined Zero-Sum Game • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects A Non-Strictly Determined Zero-Sum Game • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects A Prisoner’s Dilemma Game • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects A Chicken Game • • • • • • • • • • Sequential Choice Communication Intelligence Deception Commitment Threats Promises Binding Agreements Side Payments Reputation Effects