the presentation

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Gamifying and going OER,
A Design Study
Josh Yavelberg
Status Quo
The Design Issue:
• Student Demographics and
Background
• No Textbook
• Learning Management Systems
Course Syllabus
Spring 2015
Textbook:
The textbook Required for this course is:
Gardner, Helen, and Fred S Kleiner. Gardner’s Art through the Ages: The Western
Perspective. Boston, MA: Wadsworth/Cengage Learning, 2014. Print.
Open Educational Resource Modules
Course Syllabus
Spring 2015
Learning Outcomes:
After completing this course, you should be able to
• apply principles of visual literacy in order to develop an awareness of the visual
components of the world
• describe, analyze, and contextualize content and formal elements of art in order
to communicate ideas about the world
• differentiate the various historic periods and styles of art (from prehistory
through the Middle Ages) in order to recognize the complexity and diversity of the
human experience
• develop aesthetic appreciation of diverse expressions of art in order to define
one's sense of self within the continuum of human creative endeavor
Course Syllabus
Spring 2015
Course Syllabus
Spring 2015
Team-Based Learning (TBL)
• Conrad & Donaldson (2012), Donalson (2014), Harrell (2013),
Ko & Rossen (2010), Malopinsky & Osman (2014), Oh, Ying, &
Reeves (2014), and Simpson (2012) are just a few scholars
describing the benefits of TBL.
• Partnership for 21st Century Skills (2009)
Rule Book or User Guide
Course Syllabus
Spring 2015
Gamification
• Extra Credits (2012) Gamifying Education
• Sheldon (2012) The Multiplayer Classroom, Designing
Coursework as a Game.
• Upward Grading Model, Leveling System, Rewards,
Leaderboards
• Guilds, Avatars, Non-Player Characters
• Narrative Structure, Authentic Assessments, “Farming”
Rule Book or User Guide
Course Syllabus
Spring 2015
Narrative
•
In this course, you are interns at a failing museum. Your task will be to learn about the
history of art in order to curate a museum exhibition and save the museum. To do this,
Yavelberg, the museum director, will be providing some thematic insight into various
cultures and time periods and you, as researchers will be sent back in time to discuss
these themes with a character from each time period. Following this “trip,” you will be
required to work with your intern group to discuss the aspects of that time period and
choose works that you would like to integrate into your museum exhibition and
respond to any prompts or challenges that the museum director may throw into your
group’s path. To pass this course, you will need to level-up by completing the tasks
provided and side tasks such as providing definitions, weblinks, asking questions,
among other means.
Rule Book or User Guide
Course Syllabus
Spring 2015
Game Components:
• Non Player Characters
• Badges and Leaderboard
*Whomp Whomp
• Upward Grading Model and Levels
• Museum Exhibition Project
• Farming exercises: Term Definitions,
Resource Library, Q&A, Create a Character
DESIGN
NOTES
&
REFLECTIONS
ITERATIVE
DESIGN
PROCESS
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