Gamifying and going OER, A Design Study Josh Yavelberg Status Quo The Design Issue: • Student Demographics and Background • No Textbook • Learning Management Systems Course Syllabus Spring 2015 Textbook: The textbook Required for this course is: Gardner, Helen, and Fred S Kleiner. Gardner’s Art through the Ages: The Western Perspective. Boston, MA: Wadsworth/Cengage Learning, 2014. Print. Open Educational Resource Modules Course Syllabus Spring 2015 Learning Outcomes: After completing this course, you should be able to • apply principles of visual literacy in order to develop an awareness of the visual components of the world • describe, analyze, and contextualize content and formal elements of art in order to communicate ideas about the world • differentiate the various historic periods and styles of art (from prehistory through the Middle Ages) in order to recognize the complexity and diversity of the human experience • develop aesthetic appreciation of diverse expressions of art in order to define one's sense of self within the continuum of human creative endeavor Course Syllabus Spring 2015 Course Syllabus Spring 2015 Team-Based Learning (TBL) • Conrad & Donaldson (2012), Donalson (2014), Harrell (2013), Ko & Rossen (2010), Malopinsky & Osman (2014), Oh, Ying, & Reeves (2014), and Simpson (2012) are just a few scholars describing the benefits of TBL. • Partnership for 21st Century Skills (2009) Rule Book or User Guide Course Syllabus Spring 2015 Gamification • Extra Credits (2012) Gamifying Education • Sheldon (2012) The Multiplayer Classroom, Designing Coursework as a Game. • Upward Grading Model, Leveling System, Rewards, Leaderboards • Guilds, Avatars, Non-Player Characters • Narrative Structure, Authentic Assessments, “Farming” Rule Book or User Guide Course Syllabus Spring 2015 Narrative • In this course, you are interns at a failing museum. Your task will be to learn about the history of art in order to curate a museum exhibition and save the museum. To do this, Yavelberg, the museum director, will be providing some thematic insight into various cultures and time periods and you, as researchers will be sent back in time to discuss these themes with a character from each time period. Following this “trip,” you will be required to work with your intern group to discuss the aspects of that time period and choose works that you would like to integrate into your museum exhibition and respond to any prompts or challenges that the museum director may throw into your group’s path. To pass this course, you will need to level-up by completing the tasks provided and side tasks such as providing definitions, weblinks, asking questions, among other means. Rule Book or User Guide Course Syllabus Spring 2015 Game Components: • Non Player Characters • Badges and Leaderboard *Whomp Whomp • Upward Grading Model and Levels • Museum Exhibition Project • Farming exercises: Term Definitions, Resource Library, Q&A, Create a Character DESIGN NOTES & REFLECTIONS ITERATIVE DESIGN PROCESS