Computer Graphics in the 21st Century:
The Virtualization of Everything
WSCG 2000
, Plzen , Czech Republic
Presented by
Ben Delaney
President,
CyberEdge Information
Services, Inc.
Sausalito — New York www.cyberedge.com
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Computer Graphics Scientists get no respect
•
Spending hours in the lab
•
Our contributions are usually made in the background, unacknowledged
•
Despite making incredibly important discoveries
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You may not realize that the
CG community has changed the world
Providing one of the most important concepts of the 21st century!
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Ananova, the world's first virtual newscaster
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Virtually Everything is Virtual Today
•
Reality
•
Friends
•
Doctors
•
Pets
•
Prototypes
•
Politicians
•
Places
•
Corporations
•
Shopping
•
Sex
•
Meetings
•
Organs
•
Money
•
Travel
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The value of “Virtual” is already huge
•
Year 2000 value of Visual
Simulation and VR more than
US
$20 billion
•
More than 9,000 people involved worldwide (1998)
•
>35% annual growth rate
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Published June 1999, CyberEdge Information Services, Inc.
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Where is it going?
How will it affect us?
What does it matter?
Those are the topics of this talk
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•
1941: Link Flight
Simulator
•
1965: Sutherland’s
Virtual Window
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•
1988: SIMNET links 280 workstations
•
1989: VPL Research
Founded
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1991: Virtuality Game
System
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•
1996: Visible
Human (male)
Completed
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1999: SONY releases AIBO, sells out all stock
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•
1999: Honda announces anthropomorphic robot
•
1999: 400 People attend Avatars99
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What does the future have in store?
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3 key technologies will reach
“Event Horizons” circa 2035
Computers/Communication
Biotechnology/Medicine
Nanotechnology
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Moore’s Law continues to hold true – chip densities double every
18 months
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By 2045 chips as complex as the human mind are dirt cheap
•
Complexity brings increased speed and power, reduced energy consumption and cost
Ch ip Complex it y V s. Ch ip Cost
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Computers become smaller as they become more powerful
Today’s desk-side box will fit in your pocket, and that PDA-like system will have supercomputer capabilities.
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More computers + more power = more powerful communications
•
Increasing calculation power
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Wide and local-area networks connecting everybody and everything
•
Most people use their computers as communication devices, listening to music, corresponding via email, shopping on the
Internet, getting the news
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Image courtesy: wap@gelon.net, gelon.net © 2000 - Oslo, Norway
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Ubiquitous computing
•
The power of embedded computers, where the majority of processors are used, will continue to increase geometrically
•
More communication will take place between computers than between people
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We will soon live within an allseeing, all-hearing network
•
Enveloping all but the most remote parts of the planet.
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Kitchen appliances, prosthetic devices, dishes, cars, books, toys, clothes – virtually every object with which we interact – will contain embedded intelligence, and communication abilities.
Thalia home appliances by Sunbeam - Summer 2000
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Simple chips, widely connected, creating highly complex systems
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The Uber-net of artificial intelligences will create a global “mind”
•
By around 2030, computers may become conscious, self aware, and aware of us.
•
When that happens, the relationship between human being, and their inorganic progeny will change forever.
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•
Parallel to the advances in computing will be huge strides in the understanding of organic systems
•
As we decipher the human and other genomes we will develop insights into how life itself works
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The obvious goal of biotech and medical research – eliminating death
•
The question is: how do we accomplish that goal?
•
We will unlock the secrets of aging, cancer development, regeneration, cloning, genetic manipulation, immunity, learning, and much more
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Manipulation of basic organic functions
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Repair and replacement of genes
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Artificial enzymes and hormones
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Stimulation and retardation of growth
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“Designer” children
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Cloning of animals and people
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Creation of imaginary creatures
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The human lifespan will grow substantially longer
•
We will conquer diseases, manipulate genes, rebuild damaged immune systems, and regenerate organs and limbs
•
Doubled in the 20th century, the human lifespan will quickly reach 100 years, then more
•
The concept of “natural death” will become quaint and archaic
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Interfaces between silicon and carbon-based systems will soon be common
•
These systems will first be used for:
– Control of muscles or other organs
– Connecting prosthetic limbs to the nervous system
– Restoring sight and hearing
– Monitoring and reporting on biological activity
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The integration of mechanical and biological systems will accelerate
Images courtesy Dobelle Institute
We have seen recently demonstrations of artificial eyes
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Nanotechnology is the science and industry of building extremely small machines
" Ultimately - in the great future - we can arrange the atoms the way we want; the very atoms, all the way down! What would happen if we could arrange the atoms one by one the way we want them."
Richard P. Feynman, 1959
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Devices the size of molecules
•
Still in the laboratory-demonstration phase of development
•
Today they are painstakingly constructed atom by atom
•
So far, nanomachines have not done any useful work.
Courtesy IMM and Xerox
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Nanomachines will be capable of doing amazing jobs
•
Ideas for how to apply nanotechnology are far-ranging, and many will prove to be dead ends
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All require deployment of billions (at least) of individual units
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Materials made of nanomachines will have startling characteristics
•
A few trillion nanomachines might be programmed to form an entire building
– Such a building could be extremely strong
• The components could be flexible in an earthquake, or streamlined in high winds
– Windows and walls could be moved at will
– The same machines could make the furniture and appliances
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Building with nanomachines
•
The nano-architect would:
– draw up a design
– order a number of kilograms of nano-machines to be
– delivered at the building site, the preprogrammed nanomachines create the building
•
The building would seem to grow, like a plant, and infinite variations would be possible with almost no additional cost.
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NASA is investigating nanotechnology as a tool to be used in space exploration
1: Sending a few kilos of self-replicating, general purpose nanomachines to the moon
2: They build more of themselves
3: Mine materials and construct a lunar base
4: Which humans to occupy when completed.
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Medicine also may benefit from nanotechnology
•
Miniature tools may be programmed to do micro surgery from the inside out
•
Angioplasty is one procedure that may be an appropriate application
– Doctors may inject a few thousand nanomachines
– Automatic search for arterial restrictions
– Remove the plaque, perhaps converting it to a harmless or even beneficial substance
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Just like the
(but without the tiny crew)
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Fusion occurs around 2035-2050
•
Computer systems vastly more powerful than individual human minds, ubiquitous, and completely interconnected
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Most work done by robots
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Most human activities will be computer mediated.
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Everything will have a virtual component www.ananova.com
•
Virtual travel
•
Virtual companions
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Virtual amusement parks
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Ubiquitous computing
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Unlimited communications
Virtual-ness will shape the world
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Machines capable of performing nearly any task that people do now will take over most “work”
This will create massive social disruption
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Technology will spawn difficult social questions
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What do people do when they have no jobs?
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What will people think about when machines think faster, and can make more connections?
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How do you pass the time when you might live forever?
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What unique quality of being human distinguishes us from the machines we create?
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Creativity?
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Humor?
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Hatred?
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Love?
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Curiosity?
•
???
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The lines demarcating human and machine will become fuzzy
•
People will be part computer
•
Computers, using organic materials to become even faster, and more animal-like, will be nearly human
•
We will have the ability to add capabilities to human beings, who are nearly immortal
•
Devices and materials that would seem magical today, will be common
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Implanted systems with external connections will:
•
Simulate any sensory perception
•
Accept information in real time from massive data banks
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Eliminate phones, monitors, keyboards, mice, and speakers
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Provide abilities akin to telepathy
We will be one with our computers
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What if machines see people as threatening?
•
People are irrational and unpredictable
•
Rationally, the machines may find ways to limit their exposure
How will we keep up?
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The solution may be to take evolution in hand
•
We will have the skills and knowledge to actually direct our evolution
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Blending biological and mechanical components
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Manipulating genes
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Augmenting our human abilities.
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By the end of the 21st century we will have redefined
“being human”
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Telepathic
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Super-human intelligence
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Flawless memory
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Seldom ill and able to recover from nearly any injury
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Never aging
•
Closely linked in a solar systemwide network
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We will go beyond Darwin, towards the destination of the species
•
A human/machine, carbo/silico, organic/inorganic hybrid
•
Actively planning and creating its own future
•
Making Darwinian evolution history
University of
Toronto
Photoborgs,
Sept. 1999
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What does all of this have to do with you, a CG specialist?
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Computer Graphics inspire and enable
•
Remember that important concept, Virtual ?
•
All sciences rely on CG to understand and communicate
•
Advances in CG facilitate other sciences’ advancement
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For years, science has been struggling to understand the
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Computer Graphics has unlocked the door
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CG is a key to understanding and controlling the science of the 21 st century
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Thank You
I welcome your questions and comments www.cyberedge.com
ben@cyberedge.com
+1 415 331-3343
Thanks to Vaclav Skala, University of West Bohemia
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