Computer Graphics in the 21st Century:

The Virtualization of Everything

WSCG 2000

, Plzen , Czech Republic

Presented by

Ben Delaney

President,

CyberEdge Information

Services, Inc.

Sausalito — New York www.cyberedge.com

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Computer Graphics Scientists get no respect

Spending hours in the lab

Our contributions are usually made in the background, unacknowledged

Despite making incredibly important discoveries

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You may not realize that the

CG community has changed the world

Providing one of the most important concepts of the 21st century!

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VIRTUAL

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Ananova, the world's first virtual newscaster

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Virtually Everything is Virtual Today

Reality

Friends

Doctors

Pets

Prototypes

Politicians

Places

Corporations

Shopping

Sex

Meetings

Organs

Money

Travel

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The value of “Virtual” is already huge

Year 2000 value of Visual

Simulation and VR more than

US

$20 billion

More than 9,000 people involved worldwide (1998)

>35% annual growth rate

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Published June 1999, CyberEdge Information Services, Inc.

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Why is this trend important?

Where is it going?

How will it affect us?

What does it matter?

Those are the topics of this talk

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A Brief History of Virtual

1941: Link Flight

Simulator

1965: Sutherland’s

Virtual Window

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Some Virtual Milestones

1988: SIMNET links 280 workstations

1989: VPL Research

Founded

1991: Virtuality Game

System

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More Virtual Milestones

1996: Visible

Human (male)

Completed

1999: SONY releases AIBO, sells out all stock

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And More Virtual

Milestones

1999: Honda announces anthropomorphic robot

1999: 400 People attend Avatars99

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What does the future have in store?

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3 key technologies will reach

“Event Horizons” circa 2035

Computers/Communication

Biotechnology/Medicine

Nanotechnology

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Computing/Communication

Moore’s Law continues to hold true – chip densities double every

18 months

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By 2045 chips as complex as the human mind are dirt cheap

Complexity brings increased speed and power, reduced energy consumption and cost

Ch ip Complex it y V s. Ch ip Cost

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Computers become smaller as they become more powerful

Today’s desk-side box will fit in your pocket, and that PDA-like system will have supercomputer capabilities.

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More computers + more power = more powerful communications

Increasing calculation power

Wide and local-area networks connecting everybody and everything

Most people use their computers as communication devices, listening to music, corresponding via email, shopping on the

Internet, getting the news

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Image courtesy: wap@gelon.net, gelon.net © 2000 - Oslo, Norway

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Ubiquitous computing

The power of embedded computers, where the majority of processors are used, will continue to increase geometrically

More communication will take place between computers than between people

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We will soon live within an allseeing, all-hearing network

Enveloping all but the most remote parts of the planet.

Kitchen appliances, prosthetic devices, dishes, cars, books, toys, clothes – virtually every object with which we interact – will contain embedded intelligence, and communication abilities.

Thalia home appliances by Sunbeam - Summer 2000

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Simple chips, widely connected, creating highly complex systems

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The Uber-net of artificial intelligences will create a global “mind”

By around 2030, computers may become conscious, self aware, and aware of us.

When that happens, the relationship between human being, and their inorganic progeny will change forever.

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Biotechnology

Parallel to the advances in computing will be huge strides in the understanding of organic systems

As we decipher the human and other genomes we will develop insights into how life itself works

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The obvious goal of biotech and medical research – eliminating death

The question is: how do we accomplish that goal?

We will unlock the secrets of aging, cancer development, regeneration, cloning, genetic manipulation, immunity, learning, and much more

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Manipulation of basic organic functions

Repair and replacement of genes

Artificial enzymes and hormones

Stimulation and retardation of growth

“Designer” children

Cloning of animals and people

Creation of imaginary creatures

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The human lifespan will grow substantially longer

We will conquer diseases, manipulate genes, rebuild damaged immune systems, and regenerate organs and limbs

Doubled in the 20th century, the human lifespan will quickly reach 100 years, then more

The concept of “natural death” will become quaint and archaic

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Interfaces between silicon and carbon-based systems will soon be common

These systems will first be used for:

– Control of muscles or other organs

– Connecting prosthetic limbs to the nervous system

– Restoring sight and hearing

– Monitoring and reporting on biological activity

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The integration of mechanical and biological systems will accelerate

Images courtesy Dobelle Institute

We have seen recently demonstrations of artificial eyes

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Nanotechnology

Nanotechnology is the science and industry of building extremely small machines

" Ultimately - in the great future - we can arrange the atoms the way we want; the very atoms, all the way down! What would happen if we could arrange the atoms one by one the way we want them."

Richard P. Feynman, 1959

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Devices the size of molecules

Still in the laboratory-demonstration phase of development

Today they are painstakingly constructed atom by atom

So far, nanomachines have not done any useful work.

Courtesy IMM and Xerox

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Nanomachines will be capable of doing amazing jobs

Ideas for how to apply nanotechnology are far-ranging, and many will prove to be dead ends

All require deployment of billions (at least) of individual units

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Materials made of nanomachines will have startling characteristics

A few trillion nanomachines might be programmed to form an entire building

– Such a building could be extremely strong

• The components could be flexible in an earthquake, or streamlined in high winds

– Windows and walls could be moved at will

– The same machines could make the furniture and appliances

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Building with nanomachines

The nano-architect would:

– draw up a design

– order a number of kilograms of nano-machines to be

– delivered at the building site, the preprogrammed nanomachines create the building

The building would seem to grow, like a plant, and infinite variations would be possible with almost no additional cost.

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NASA is investigating nanotechnology as a tool to be used in space exploration

1: Sending a few kilos of self-replicating, general purpose nanomachines to the moon

2: They build more of themselves

3: Mine materials and construct a lunar base

4: Which humans to occupy when completed.

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Medicine also may benefit from nanotechnology

Miniature tools may be programmed to do micro surgery from the inside out

Angioplasty is one procedure that may be an appropriate application

– Doctors may inject a few thousand nanomachines

– Automatic search for arterial restrictions

– Remove the plaque, perhaps converting it to a harmless or even beneficial substance

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Just like the

Fantastic Voyage

(but without the tiny crew)

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All roads lead to…

Fusion

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Fusion occurs around 2035-2050

Computer systems vastly more powerful than individual human minds, ubiquitous, and completely interconnected

Most work done by robots

Most human activities will be computer mediated.

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Everything will have a virtual component www.ananova.com

Virtual travel

Virtual companions

Virtual amusement parks

Ubiquitous computing

Unlimited communications

Virtual-ness will shape the world

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Machines capable of performing nearly any task that people do now will take over most “work”

This will create massive social disruption

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Technology will spawn difficult social questions

What do people do when they have no jobs?

What will people think about when machines think faster, and can make more connections?

How do you pass the time when you might live forever?

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What unique quality of being human distinguishes us from the machines we create?

Creativity?

Humor?

Hatred?

Love?

Curiosity?

???

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The lines demarcating human and machine will become fuzzy

People will be part computer

Computers, using organic materials to become even faster, and more animal-like, will be nearly human

We will have the ability to add capabilities to human beings, who are nearly immortal

Devices and materials that would seem magical today, will be common

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Implanted systems with external connections will:

Simulate any sensory perception

Accept information in real time from massive data banks

Eliminate phones, monitors, keyboards, mice, and speakers

Provide abilities akin to telepathy

We will be one with our computers

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What if machines see people as threatening?

People are irrational and unpredictable

Rationally, the machines may find ways to limit their exposure

How will we keep up?

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The solution may be to take evolution in hand

We will have the skills and knowledge to actually direct our evolution

Blending biological and mechanical components

Manipulating genes

Augmenting our human abilities.

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By the end of the 21st century we will have redefined

“being human”

Telepathic

Super-human intelligence

Flawless memory

Seldom ill and able to recover from nearly any injury

Never aging

Closely linked in a solar systemwide network

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We will go beyond Darwin, towards the destination of the species

A human/machine, carbo/silico, organic/inorganic hybrid

Actively planning and creating its own future

Making Darwinian evolution history

University of

Toronto

Photoborgs,

Sept. 1999

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What does all of this have to do with you, a CG specialist?

Quite a bit

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Computer Graphics inspire and enable

Remember that important concept, Virtual ?

All sciences rely on CG to understand and communicate

Advances in CG facilitate other sciences’ advancement

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For years, science has been struggling to understand the

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Computer Graphics has unlocked the door

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CG is a key to understanding and controlling the science of the 21 st century

Your work will change the world

...forever.

Are you ready to help shape human destiny?

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Thank You

I welcome your questions and comments www.cyberedge.com

ben@cyberedge.com

+1 415 331-3343

Thanks to Vaclav Skala, University of West Bohemia

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