The Use of Virtual Worlds for Sales and Innovation IBM as a Leader in Virtual Worlds Over 230 employees working in-world 6 islands (Private & Public) $10 million spent on virtual worlds in 2007 alone Expansion in both Second Life and its own 3D intranet Eyes v-Business as an evolution of e-Business IBM as a leader in Virtual Worlds IBM Business Center Sales/client avatar interaction ○ Contract signings, payments IBM sales representatives staff a virtual center Multi-lingual capabilities ○ (English, Portuguese, German, Dutch, Italian, and French, planned Asian languages expansion) Technical Support Library available to visitors ○ Product guides & IT research publication Systems Journal Virtual Green Data Center System energy-efficiency demonstrations IBM server & storage systems demonstrations Energy-efficiency services & case studies Help assessing current status & design solutions for energy and cooling challenges Guided tours available Considered a great success at the Virtual Worlds Conference Global Innovation Outlook The GIO roundtable explored the current GIO topic of Smarter Cities with students and faculty at Marshall School of Business at USC. The meeting had four goals: Gain insight from influencers related to smarter cities Explore the effectiveness of virtual space for external collaboration Distinguish IBM® as a leader in collaborative innovation Extend relationships building on an existing IBM partnership Second Life “meet & greet” held at to help familiarize participants with Second Life at Marshall’s Second Life Island Roundtable held at IBM’s Systems EduCenter Island http://www.youtube.com/watch?v=pzgUD7kYmV8 Part 1 of the roundtable in a meeting room Meeting first held in conventional meeting room setting Part 2 of the roundtable around the "Opinionator" Questions were asked of the group and participants responded through the “Opinionator” Ex: If you were the mayor of Los Angeles, which urban system would you make a priority?" Part 3 of the meeting room around the "BrainBoard" Questions were posed to the group and participants posted their responses to the BrainBoard. Answers were then organized into categories by facilitator GIO: Lessons Learned Use simple virtual world tools and objects. The “Opinionator” proved useful whereas the “BrainBoard” was too complicated for many users. Ease users into the virtual environment. Meeting room Opinionator BrainBoard Understand your listeners, it is easy to tune out in a virtual setting Have a plan, it is easy to get distracted or lost in Second Life, flying and teleporting Virtual World Conference Pre-conference training for entry into Second Life October 21st 2008 3-day Academy of Technology’s Virtual World Conference 200 members attended 3 keynote speakers, 37 breakout sessions Breakout sessions became interactive Virtual World Conference Initial investment $80,000 Estimated savings at $250,000 in travel & venue costs In addition to an estimated $150,000 in productivity gains Total saved by doing conference virtually = $320,000 Virtual World Conference “Soft” benefits- socializing & networking People used the space to network and socialize. “Conference sessions often ran long, as people continued to chat about breakout topics.” “And, at the end of each day, participants were found gathering in various places—a favorite hangout being the picnic area— for conversations over virtual cocktails.” - http://secondlifegrid.net/casestudies/IBM AoT General Meeting Success lead to cancellation of Academy’s General Meeting Meeting replaced by Second Life meeting Second Life used in combination with video conferencing Cost the company 1/5 the price of a conventional general meeting…and no jet lag Incorporation of “soft” benefitstime set aside for virtual socializing Future of Virtual Business “Second Life provided an opportunity for us to have a positive social and technical exchange, addressing most of our collaboration objectives. And, we delivered the experience at about one fifth the cost and without a single case of jet lag.” ~http://secondlifegrid.net/casestudies/IBM Expansion of Second Life to Web Browser Expands user base Open-source software More customization Personalization