Zone - Sydney Convicts

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CONVICTS 2014
Rugby Philosophy & Default
Game Plan
V1.0 – March 2014
Charlie Winn
05/14/13
1
Philosophy
• Create a club where all parts work
together to enjoy their rugby & time
together through:
– Playing running, intense and structured rugby.
– Keeping or regaining possession through
focusing on continuity of phases and proactive structured defence.
2
Coaching
•
Responsibilities:
–
Club Coaching oversight
Charlie
–
Club Attack & continuity oversight
Tommy
–
Club set-piece & set-play
Charlie & Ted
–
Club Defensive structures
Charlie & Tommy
–
Club New players integration & prep
Dave & Ted
–
Individual skills management
Dave & Ted
–
First Grade Coach
Charlie
–
Second Grade Coach
Tommy
–
Third Grade Coach
Dave
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3
Play Strategy - Attack
1. Supporting the ball carrier & look too offload rather than
create a ruck
2. Straight running to create space  run between players
not at them
3. Decision making based on pressure  creating or
releasing it
• Default is what is executed unless Captain calls
otherwise however always take opportunities when they
arise  decisions based on pressure (pt. 3 above)
• Pods approach to create space &/or pressure
– Pods off 1st phase/restarts
– Use of Rum and Coke calls to start or continue momentum
• Around the corner of the #9 on Waratah’s game plan
• Same pods either side of the #9 on Force game plan
– Attack with 2 support players (in groups of 3)
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3
Play Strategy - Defense
• Proactive & abrasive defense focusing on regaining
possession
– After 1st Phase Iron Curtain approach with Pendulum
• Defend in groups of 3’s
• Half back is defensive captain
• Jockey call when outflanked
– Ruck defense: 10 | 20 | 30 & move up off the line
• 10 is captain (watches ball & openside calls break when ball out)
– First phase:
• Red zone: Man ON  outside shoulder set up - up and in
• Outside Red zone: Drift  Inside shoulder set up – up and out
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3
• Red Zone
Attack Policies
– Release pressure by kicking long & out (don’t allow them to counter)
– 3 + ball carrier into a ruck
• Orange (our half)
– Release pressure by kicking for space (make the ball bounce) and then
onwards to the line (corners)
• Includes box kick from #9
– 3 + ball carrier into a ruck
• Orange (their half)
–
–
–
–
Game plan (Waratah’s default)
Default call on 1st phase
#10 calls STRIKE when space identified otherwise continue
2 + ball carrier into a ruck
• Green zone
– Build pressure by holding the ball by executing game plan
– 2 + ball carrier into a ruck
– Patience
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3
• Red Zone
Defense Policies
– Man on defense 1st phase (Iron curtain phase 2 +)
• Outside shoulder up and in
– Back 3 manage depth to cover for chip & # 9 shallower as
defensive captain
– 10 | 20 |30’s (more ruck defenders in closer required)
• Orange
– Drift defense off of 1st phase (Iron curtain phase 2 +)
• Inside shoulder up and out
• Green zone
– Drift defense off of 1st phase (Iron curtain phase 2 +)
• Inside shoulder up and out
– Proactive to gain turn-over & counter attack
– Look to flood (counter ruck)
05/14/13
3
General Policies
• Counter attack policy
– Centre field the received kick
– 15 or last man decides - if run it back into oppn half then run
otherwise kick for the line out
– 2+ passes from ruck turn over (move away from contact zone)
• Default calls for field positions off of restarts
– Off of good lineout ball to get over the gain line (have to stand
back further)
– Blind side R&C off of KO receipt
– Scrum backs moves to be “Default” move to attack weak point
– Scrum forwards move calls only called outside of Red zone
• Main call for attack post 1st phase
–
–
–
–
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Sliders & Blockers
Multiple versions to attack weak points in the oppn defensive line
Use forwards in the moves
All runners are options
3
GREEN
22m
Direction of play
10m
ORANGE
ZONES
10m
22m
RED
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6
15m
Centre
15m
Direction of play
FIELD
CHANNELS
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7
Rum And Coke
Zone: Orange / Green
Objective: Draw in Forwards and
BEND the line/get over the gain
line/get forward momentum.
Note:
Early in season version
R (rum) and C (coke) are two
options for 9 to hit
Ruck
9
A (and) is there to support either
who receive the ball
C
R
Must hit the pass at speed and run
at spaces (not faces)
A
Can be executed anywhere with
any positions.
05/14/13
- # -: caller
: Running Lines
X: Breakdown
AL: Advantage Line
O: Pass
Receive Pass
14
Sliders
Zone: Orange / Green
Objective: Create space on
outside by drawing in outside
defence
Note:
B slides away and either B or C
receives ball from A. C receives
as flat ball and B as straightening
around behind C
Can be executed anywhere with
any players.
A
C
B
05/14/13
- # -: caller
: Running Lines
X: Breakdown
AL: Advantage Line
O: Pass
Receive Pass
17
Blockers
Zone: Orange / Green
Objective: to draw defence outside
and put outside man in the gap in
the middle.
Note:
B accelerates in front of C & draws
defense outside. C or B receives
ball from A as the gap opens in the
center
Can be executed anywhere with
any positions.
A
B
05/14/13
- # -: caller
C
: Running Lines
X: Breakdown
AL: Advantage Line
O: Pass
Receive Pass
18
Wide (WARATAHS) Game Plan
• Why?
• Allows us to gain momentum
• Allows us to gather our structure
• Allows us to wait for the opportunity to attack (STRIKE from
#10)
• Pulls the opposition from one side to the other, pushing their
fitness and gaps will open if we’re patient
• Use our fast outside backs
• Forwards in Pods of 3 using R&C
• Don’t think about scoring off the first phase or even the
first batch of 3 phases
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8
5
IMPORTANT: always move in
the same direction either as
forwards or backs moves until
no room available OR an
attack can be made at either
an under strength or miss
match (#10/15 vs 3/5) etc
4th phase (to #5) should
allow a backline to run at a
depleted back line
OR just move it all the way
across the field again
4
3
2
1
Wide
Game
Plan
WARATAHS
Moves by forwards: R&C
moves in pods of 3 coming
around the corner
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10
Central (FORCE) Game Plan
• Why?
• Getting momentum forward before using the wide channels
• Getting the opposition to think that is all we have
• Use in Red Zone so reduce risk (can be used in all zones)
• Forwards focused
•
•
•
•
Use R & C
When backs used, use crash balls off of the inside backs
Half back controls more than the 10
R&C pods used left and right side
• Don’t think of scoring off the 1st phase or even 1st batch of 3
phases
• Call the channel next phase to break down in
• When gaps open up “STRIKE” is called and ball is moved wide for
the gap
05/14/13
9
“STRIKE” called at 6 due to
good forward momentum &
quick ball available
When ready the 10 calls
“STRIKE” and moves either
Lions or Rebels…the side
with the gaps.
NOTE: same way movement
within the Crusaders
channel
6
“FORCE”
5
4
3
2
1
Game
Plan
Always back into the center.
Using ruck moves by
forwards
Preferably: R&C moves in
pods of 3 coming around the
corner
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12
Line out
5m
(L)
8
(J)
(L)
(J/L) (J/L) (J/L)
(L)
4
5
3 6 7
1
2
J= Jumper, L= Lifter
(L)
8
(J)
(L)
(J/L) (J/L) (J/L)
(L)
4
5
3 6 7
1
2
Line out 5: 7 runs to 1, 3 runs
to 5 both return to lift 6
example call 8567
Line out 6:7 runs to 1, 6 &5
lifts 3 example call 7611
J= Jumper, L= Lifter
Line out 7: 3 runs to 1, 4 runs
to position 3: example call
1789 option is called if 4 is to
get the ball.
(L)
(J)
(L)
(J/L) (J/L) (J/L)
(L)
8
4
5
3 6 7
1
2
(J/L)
(L)
7
1
Line out 8: Usual big and fat
2 call. (option 4 line out)
J= Jumper, L= Lifter
(J/L)
3
(J/L)
6
J= Jumper, L= Lifter
Line-Out Calls
– Options 1-4 called as moving towards the lineout
– When set then: FRONT, MIDDLE & BACK called
• Any word beginning with F, R, O, N or T – goes to 2
• M, I, D, L or E to middle jumper
– Alternative calls (agreed by all forwards during game)
• RUM AND COKE
– A Car included in the call
• Drop ball to half back (9) from the top of the line out
• Fiat, Ford, Toyota
– ‘Rock’ call
• Line out brought down, maul created, then driven
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35
Staying on the field
• See the physio (they are at the ground on Saturday’s) as
soon as possible
– Follow up with the Physio
• DarloPysio
• David Jones
• Hydration, eating appropriate food at right time
• Recovery after games and training
– Electrolytes & Protein
– Massages/Yoga/stretching
• Get Private Health Insurance
• Teamer – respond by end of day Wednesday
– Teams are selected Wednesday night
• Pay your sub’s
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35
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