ADMS 2200 Midterm Review 3 questions - 1 & 2: one of the five concepts, 25% each - 3: Case- apply concepts to case/problem, 50% Concepts: 1. 2. 3. 4. 5. Competitive advantage (week 2 slides, Porter’s concept) Cost leadership Differentiation Focus Stuck in the middle Boston Consulting Group Text book Core competence Week 3 slides Different skills Technology (i.e. Sony) Forms of research (observation, survey, focus group) Only those 3 forms will be tested Consumer buying behaviour (motivation, perception) Text book Competitive Advantage 1. Cost leadership - Low prices to consumers - Economies of scale - High sales volume - Example: Wal-Mart 2. Differentiation - High standards/quality/reputation - Example: Mercedes Benz 3. Focus - Strong focus on customers - Cut costs to offer lowest price - Example: West Jet Boston Consulting Group STAR: - High growth High share Require heavy investment Rapid growth When growth slows, turns into cash cow Example: iPhone CASH COW: - Low growth High share business units Established Successful Require less investment than stars Produce the cash to fund/support other units Example: Tide (P&G) QUESTION MARK: - Low share business units in high growth markets Require heavy investment to hold market share Sometimes can be built into stars Could be phased out DOGS: - Low growth Low share business units Generate enough revenue to maintain themselves Do not promise to be large sources of cash CORE COMPETENCE - The collective learning in the organization, especially how to coordinate diverse production skills and integrate multiple streams of technologies 1. Innovation 2. Stop duplication from competitors - Examples: o Sony Tv Camera Phones Games o Canon Optics Imaging Microprocessor o Honda (knowledge based) Combustion engineering Electronic engine management systems Advanced materials o GM (product based approach) Trucks Vans Cars Combining skills/technology to create innovative products that cannot be duplicated o Companies such as Sony, that have many different types of products and experts (TVs, music, games, phones etc) can combine their skills/tech to compete with others Ex. Sony’s ‘game’ phone, music phones etc (combining cell phones with another aspect in which they excel) FORMS OF RESEARCH (OBSERVATION, SURVEY, FOCUS GROUP) Observation: The gathering of primary data by observing relevant people, actions, and situations o Examples: Kimberly-Clark giving consumers ‘camera glasses’ to observe behaviour to modify and improve baby products (Huggies) Neilsen Media Research -> TV habits Computerized cash registers to collect primary data (purchasing behaviour) Survey research: the gathering of primary data by asking people questions about their knowledge, attitudes, preferences, and buying behaviour o Most widely used method for primary data o Best suited for gathering descriptive data o Advantage- flexibility o Mail in, telephone, in person(expensive) o Important to be aware of questions asked o Use a large enough sample size to account for biases, lies, etc Focus Group: a moderated, small group discussion, typically conducted by marketers during the new product development process. o Qualitative data o Small group of people chosen as reps for target market o Moderators, marketers watch behind 2-way mirrors o Good for gaining insight o Con: expensive o New way: direct consumer-marketer ‘meetings’ o Schick: ‘slow sip’ meetings of women in a comfortable, casual setting (coffee house) to discuss shaving, moisturizing etctypically uncomfortable topics Consumer Buying Behaviour Marketing and other stimulibuyer’s black boxbuyer response Motivation: a need that is sufficiently pressing to direct the person to seek satisfaction of the need o Stimulation (i.e special price/promotion) driveidentification of goal directed behaviour behaviour (approach vs. avoidance)outcome Perception: the process by which people select, organize, and interpret information to form a meaningful picture of the world o Select o Organize o Interpret o Selective attention o Selective distortion o Selective retention Perceptual threshold o The minimum level of magnitude at which a stimulus begins to be sensed Perception o Reference price o Quality cue o Country of origin effects Four outcomes: o Ideal business: high in opportunity and low in threats o Speculative business: high in both opportunity and threats o Mature business: low in both opportunity and threats o Troubled business: low in opportunity and high in threats