CHAPTER 10 Innovative Strategies and Business Models Definition of Innovation DEFINITION OF INNOVATION Implemented TYPES OF INNOVATION 1 Incremental Innovations 2 Radical (Disruptive) Innovations IIncremental NCREMENTAL IInnovations NNOVATIONS • Better offerings that generate better profits from current customers • New features • Important for success but they don’t create growth because they are replacements of existing products INCREMENTAL INNOVATIONS LED TVs 3D TVs CATEGORIES OF INNOVATIVE STRATEGIES BASED ON RADICAL INNOVATIONS • Reconfigure the Value/Supply Chain to Eliminate Activities • Low End Disruptive Innovations • High End Disruptive Innovations • Reconfigure the Value/Supply Chain to Allow for Mass Customization • Blue Ocean Strategy—Creating New Markets by Targeting Non-Consumers • Free Business Models CATEGORIES OF DISRUPTIVE INNOVATION • Reconfigure the Value/Supply Chain to Eliminate Activities – Amazon vs. Barnes & Noble; Netflix vs. Blockbuster, 1800 Mattress, Charles Schwab (eliminate stores, labor, and inventory). – Southwest vs. Hub & Spoke carriers (eliminate meals, seat reservations, baggage transfer, etc.) TYPES OF INNOVATION 1 Incremental Innovations 2 Radical (Disruptive) Innovations RECONFIGURE VALUE/SUPPLY CHAIN ACTIVITIES Process innovations that typically create an efficient new business model; allow companies to create, deliver, sell, or service a product more efficiently. RECONFIGURE VALUE/SUPPLY CHAIN ACTIVITIES Barnes & Noble v. Amazon.com DIFFERENT VALUE/SUPPLY CHAINS Barnes & Noble Amazon.com Authors Publishers Warehouse Store Customer COMPARING VALUE/SUPPLY CHAINS Film Studios Film Distributors Film Studios Film Distributors Blockbuster’ Warehouses Blockbuster Stores Netflix Customer Customer CATEGORIES OF DISRUPTIVE INNOVATION Low End Disruption: Low cost business model based on new technology that improves – Nucor vs. U.S. Steel – Skype vs. AT&T – Honda vs. Harley Davidson or Mercedes Benz LOW-END DISRUPTIVE INNOVATIONS • Target customers whose needs are over-served in the mainstream market – Price is far more important than features. • Product performance is “good enough” on basic features to attract low-end customers of the mainstream market • Entrant uses a new low cost business model; performs different activities which allows the firm to earn profits even at deeply discounted prices DISRUPTIVE TECHNOLOGIES ARE A DRIVER OF LEADERSHIP FAILURE AND THE SOURCE OF NEW GROWTH OPPORTUNITIES LEADERS FAIL AND NEW GROWTH Performance Incumbents nearly always win Disruptive technologies Entrants nearly always win Time NUCOR MOVES UP-MARKET TO BEAT COMPETITORS Steel Quality % of tons 55% 25–30% margins 22% 18% margins 8% 12% margins 4% 7% margins 1975 1980 1985 1990 PERSONAL COMPUTERS DISRUPT MINI-COMPUTERS (ENTIRE PRODUCT CATEGORIES CAN BE DISRUPTED) Performance 60% margins on $500,000 computer 45% margins on $250,000 computer Disruptive technology: personal computers 20% margins on $2,000 computer Time MFG. COMPANIES CAN BE DISRUPTED Performance (E.G., IN SPECIFIC PRODUCTS LIKE MICROWAVES.) Panasonic Samsung LG Galanz Group Time CATEGORIES OF DISRUPTIVE INNOVATION High End Disruption: Leapfrog technology with premium price comes from top-down. – – – – Apple iPod vs. Sony Discman Flash drives vs. floppy disks PCs vs. typewriters Cell phones vs. landlines HIGH END DISRUPTION EXAMPLES Problem New Solution Disruptor Disrupted Type of Innovation Industry Coffee/ Donut shops How to get quality morning coffee conveniently? Source premium coffee; ubiquitous availability; drive-up service Starbucks Dunkin’ Donuts Ma and Pa Coffee shops Radical (Architectural) Music distribution How to make music portable? High capacity, smallsize storage device; MP3 file structure and software Apple (iPod) Sony Panasonic Radical (Architectural) Package shipping How to get packages to their destination more quickly and at a reasonable cost? Create transportation infrastructure; guarantee overnight delivery Fedex US Postal Service Radical (Architectural) Telephony How to make phone calls from any location? Use towers and satellites to send signals directly to mobile device using radio spectrum. Phones:Appl e,Samsung, etc. Service: AT&T, Sprint AT&T landline; Baby Bells Radical (Technological) Performance THE HIGH END DISRUPTIVE INNOVATION MODEL* Discontinuity in demand market following emergence of high-end disruption Range of performance that customers demand Time *Adapted from Christensen and Raynor, The Innovator’s Solution, pg. 33 WHY HIGH END DISRUPTIONS ARE DIFFICULT FOR INCUMBENTS TO IMITATE Radical (Architectural) Innovation • A product’s architecture reflects the way in which a set of components are integrated into a “system” (product). Architectural innovations change the architecture of a product (the way they are linked together or adding new components) without fundamentally introducing changing the technology underlying its components (e.g., iPod, Starbucks, FedEx). Radical (Technological) Innovation • Innovations based on a different set of engineering and scientific principles and technologies. Compared to established products, a radical technological innovation establishes a new dominant design for the product and a new set of core technologies and design concepts embodied in components that are linked together in a new product architecture (e.g., Mobile phones, PCs, Electronic Fuel Injection). CATEGORIES OF DISRUPTIVE INNOVATION Reconfigure the Value/Supply Chain to allow for “Mass Customization”—the mass production of customized goods. • Build-A-Bear (mass produce components of stuffed animals and customize them at stores) • Dell Direct (customized computers) • Timbuk2 (customize/design your own handbag) • Nike ID (customize/design your own shoe. • My Twinn (customize your own doll, etc.) CONFLICTS IN MASS CUSTOMIZATION Conflicts in Name: Mass – Aggregation Customization – one-of-akind Economies of Scale Mass Production Hand-crafted Craft Production Conflicts in Operability: Customers’ demands are diverse and irregular which calls for leads to high component variety, large numbers of suppliers, and high administrative complexity Optimized set-up, manufacturi ng lines Small, on demand factories Mass Customization APPLICATION OF MASS CUSTOMIZATION • Nike ID • Dell • My Twinn CATEGORIES OF DISRUPTIVE INNOVATION Blue Ocean Strategy: create new demand in an uncontested market space. – Cirque de Soleil (combination of circus, acrobatic troupe, music, Broadway). – Federal express (met uncontested demand for secure overnight delivery). – ChotuKool ($49 refrigerator that runs on a battery and uses solid state thermoelectric cooling) CHOTUKOOL: TARGETING A BLUE OCEAN 80% of Indian households have no refrigerator Refrigerators ChotuKool • Expensive • Large • Requires electricity • Difficult to service • Affordable • Small • Requires no electricity • Easy to service CATEGORIES OF DISRUPTIVE INNOVATION Free Business Models – Free Upsell (Freemium): Zynga; Skype – Free Cross Sell: Mint.com; Ryanair, – Free 3rd Party Pay: Google, Craigslist – Free Bundled free: Cell phone service; printers, financial services (e.g. trades), etc. COMPETING WITH FREE 1. Free Up-Sell Strategy (“Freemium”): Offer a free version to gain attention and widespread use; then offer a premium product with advanced features for customers willing to pay. Skype, Flickr, Zynga Requirements: A free product that appeals to a very large user base so that even a low conversion rate of free users to paying customers will generate substantial revenues OR A high percentage of users willing to pay for the premium version COMPETING WITH FREE 2. Free Cross-Sell Strategy: Offer a free version to gain attention and widespread use; then offer other products for which customers are willing to pay. Ryanair, Galderma, mint Requirements: A broad product line (preferably products that complement the free product) OR The ability through partnerships to sell a broad line of products to users of the free product COMPETING WITH FREE 3. Free Third Party Pay (Advertising) Strategy: • Make the product/service free to generate a community (network externality) for which you get paid by a third party company who desires access to that community. Google, Hulu, Craigslist, Blyk, Ryanair Requirements: A free offering that attracts either many users who can be segmented for advertisers or a targeted group that comprises a customer segment AND Third parties willing to pay to reach these customers Revenues Per Unique User Per Year CONVERTING PRODUCT USERS INTO REVENUES 15.96 11.18 3.5 GOOGLE YAHOO FACEBOOK 3.09 ZYNGA 1.8 1.6 PANDORA SKYPE Note: Data on Google and Yahoo are from 2005; other data are from 2010. COMPETING WITH FREE 4. Free Bundling Strategy (Direct cross subsidy): • Bundle the free product with non-free products and derive revenues from non-free products; can’t get the one without the other. Requirements: Products or services that can be bundled with the free offering OR A free product that needs regular maintenance or complementary products (e.g., free printer but costly ink). HOW BIG A THREAT IS FREE COMPETITION? Defection Rate (of paying customers to the free offering) High (5% per year or more) Low (less than 5% per year) Immediate Threat (launch free product immediately) Business Model Threat (change business model) Minor Threat (monitor situation) Delayed Threat (co-exist or delay launch of free product) Low (less than 40% per year) High (more than 40% per year) Growth Rate (of number of users of the free offering)