Design Document For: Planet Dead What’s out there? “No one’s heard from them in quite a while” All work Copyright ©2006 by Team Z Written by Joe Turner & Luke Wilkinson 13/01/2010 Contents Page 1.0 Executive Summary……………………………………… 2.0 Game Overview…………………………………………… 2.1 2.2 3.0 Feature Set………………………………………………… 3.1 3.2 3.3 4.0 Overview…………………………………………………….. World Features…………………………………………….. Physical World…………………………………………….. Camera…………………………………………………….. Game Engine……………………………………………… Level Design………………………………………………. Environment………………………………………………. Cut Scene…………………………………………………. Game Characters……………………………………… 5.1 5.2 5.3 5.4 5.5 5.6 5.7 6.0 General Features…………………………………………….. Multiplayer Features………………………………………… Gameplay……………………………………………………. The Game World………………………………………… 4.1 4.2 4.3 4.4 4.5 4.6 4.7 4.8 5.0 Philosophy…………………………………………………….. Common Questions………………………………………….. Overview………………………………………………….. Hero Characters…………………………………………. Enemies………………………………………………….. Non Playable Characters………………………………. Weapon Details…………………………………………. Objects…………………………………………………… Asset Reveal Schedule………………………………... User Interface…………………………………………………… 6.1 6.2 6.3 Overview……………………………………………….. User Interface Details………………………………… Game Layout Chart………………………………….. 7.0 Music And Sound Effects…………………………………… 7.1 7.2 7.3 7.4 8.0 Single Player Game………………………………………….. 8.1 8.2 8.3 8.4 8.5 8.6 9.0 Overview…………………………………………………………… Sound Design…………………………………………………….. Sound Effects…………………………………………………….. Overview………………………………………………………….. Single Player Game Details…………………………………….. Gameplay Hours…………………………………………………. Losing The Game………………………………………………… Next Level………………………………………………………… Victory……………………………………………………………… Team Roles And Responsibilities………………………. 9.1 Roles……………………………………………………………… 10.0 Commercial Viability……………………………………….. 11.0 Project Management………………………………………… 12.0 Testing………………………………………………………… 1.0 Executive Summary How to use product: Purpose of the project: The purpose of this game is to make the ultimate zombie first person shooter game which will make a large profit which could hopefully lead to sequels. Project components: Target users: This game is designed for adults only 18 – 25 or older. Cost: As student’s we have very little money so our aim is to go for a cost free production with as much of the content created by ourselves, or in otherwise stated cases we will use freely distributed content of which the author will be suitably referenced and accredited. 2.0 Game Overview 2.1 Philosophy Philosophical point #1 This game is trying to spice up a stale market compared to most other zombie games it has a unique story and will put a different spin on this genre. 2.2 Common Questions What is the game? Humans have already setup a colony on a new planet but there has been no communication from the planet in quite some time and they had some vital research notes so your employer sends you to retrieve the research. You get dropped off on the planet and will be picked up when you retrieve the data and set of the beacon you then find out why no one has heard from the planet in a while because the planet inhabitant’s are now zombies. Why create this game? The market is teaming with masses of shoot-em up’s all of which have one distinct aim, survival. First Person Shooters (FPS’) make up a very large percentage of the market and our team wanted to put a new spin on the FPS and zombie genre with the possibility of making money. Where does the game take place? The game is set in the distant future on a distant world where a human base has been setup on a colourful landscape. Earth has been crippled severely by using up all of it’s resources as a result they have sought to use what little they have left to colonize other planets in hopes of locating vital resources to sustain their lifestyles. What do I control? You control a character in a first person shooter perspective you will be able to control the character through using the arrows keys or if you would prefer the analogue sticks on an Xbox 360 controller. What is the main focus? The characters main objective is to retrieve some important data on the planet and then set off a beacon to get picked up. What’s different? Through the use of a custom designed user interface the player can customize their arsenal of weapons. These upgrades range from increasing rate of fire and fire power to possibly aesthetics. We also want to focus on an immersive and different storyline to those of current zombie and first person shooters that are currently on the market. Our aim is to create a story that the player can come back to time and time again and still enjoy. 3.0 Feature Set 3.1 General Features 3D/2D graphics Large World 32bit colour Zombies Guns Health Ammo 3.2 Multiplayer Features Can chat over voice link Local multiplayer, i.e. 2 player campaign 3.3 Gameplay Weapons: The player will have an arsenal at their disposal throughout the game ranging from machine guns and shotguns to pistols. All of which can be upgraded by collecting the power-ups mentioned below. Ammo: The player will have a finite amount of ammo which can be re-supplied by visiting one of the supply points on the map or from power-ups. Buildings: The majority of the game will be set in out door locations this is to distinguish our game from others in the same genre. By setting the game outdoors it allows us to show case an alien landscape. In order to make the game more free flowing and easy to navigate all buildings that the player can enter will have their doors open. Health: The maximum health the player has will be a static amount however on harder difficulties the zombies will hit the player for more damage. The player’s health pool can be replenished by stopping off at a supply point on the map. Also the player will be able to increase their damage mitigation for short periods of time through the use of power ups. Switches: Power-Ups: Power ups will be scattered throughout the map randomly with a select few being a random drop from zombies that the player kills. These power ups will range from a refill of ammo/health or complete immunity for a short period of time. Hordes: Players will sometimes be put in a position where they will have to react and adopt very quickly in order to survive by the game spawning hordes of zombies that will instantly run at the players. This is to stop the game from becoming too predictable as the zombie placement and when they spawn will be seemingly random. This also improves re-playability as the player can never be certain as to what will happen next. This is a functional description of all elements that the player (or characters/units) can engage, acquire or otherwise interactive with. These are such things as weapons, buildings, switches, elevators, traps, items, spells, power-ups, and special talents. Write a paragraph at the start of each category describing how these elements are introduced and interacted with. 4.0 The Game World 4.1 Overview The development team would like to take the stereotypical and alien planet and incorporate some subtle differences. These could be as simple as multiple moons and a different coloured sky. These help to make the user feel as if they truly are in a different world and would help to make it possible for a player to immerse themselves in the game play. Also this will help to emphasise the fact this is not happening on earth and thus sets it apart from other games of this type. 4.2 World Features As the human race is seeking to populate this planet we must focus on what aspects make it a choice for humans to inhabit. As the game will be set in a city a lot, if not all, of the terrain will consist of buildings, benches and plant boxes. Furthermore as the inhabitants of the planet are un-dead we need to take into consideration the chaos leading up to the humans turning. This must be reflected in the environment by trashed and abandoned buildings and belongings littering the streets. 5.0 Game Characters 6.0 User Interface 7.0 Music and Sound Effects 8.0 Single Player Game 8.1 Overview The single player part of the game will consist of large open spaces with very little cover to hide behind and a seemingly abandoned environment. In the true sense of it this game is designed to be a survival horror and first person shooter merged into one. The key aim of the game will be to survive the onslaught of zombies and eventually make your way back to earth. 8.2 Single Player Game Details The key aim of the game is to survive! You have been sent to rendezvous with a research facility on the planet when your ship goes down due to electrical malfunction. Upon landing you soon realise that you have arrived at your destination, however something isn’t quite right. It soon becomes evident that the staff have been transformed into flesh craving monsters of the undead, zombies. You have managed to obtain all of the munitions from the ship and have stockpiled it at a barricade where you will make your final stand, you need to kill them all….or die trying.