The Digital Media Crisis Cyberlaw and the Global Economy Harvard Law School John Palfrey Berkman Center for Internet & Society at Harvard Law School, October 14, 2004 Segue: from ™ to © • OPG v. Diebold case example: - When copyright hits political speech - Brand implications Problems • Music: – Napster -> Grokster (-> Napster 2.0) • Movies: – They know they’re next. • Broadcast: – Related problems, especially fearing lost advertising from TiVo and the like. • Unifying theme: – Loss of control in the digital environment. Hard Questions 1. What’s the interplay between copyright and contract law, DRM, and evolving digital media business models such as Apple’s iTunes? 2. What are current regulatory alternatives? What are the interactions under, e.g., European and Asia-Pacific legal systems? 3. What’s the impact of a given business model, such as Apple’s iTunes, on consumers, artists, labels—and the public at large? iTunes, e.g.: Interplay • Copyright-Contract Intersection – iTunes uses contract and/or copyright law to govern the actions consumers may take – Why control copyright through contract? • • • Protect/buttress DRM Price efficiently Encourage vendors – iTunes attempts to contract out of resale rights, reverse-engineering, certain (other) fair uses iTunes, e.g.: Technology • Digital Rights Management – FairPlay intended to prevent piracy and, foremost, limit interoperability (controlling secondary markets) – Prevents users from certain “fair” uses – Not interoperable with other similar technologies (are any such technologies truly going to be interoperable?) – So what if you buy thousands of songs, then want to switch? iTunes: Interplay, Cont’d • First Sale – – • Application to digital works distributed over the Internet (under current International, U.S., and European law)? Most likely: No. Generally: iTunes’ Terms of Service & FairPlay override first sale “rights” anyway Fair Use – – Creative Users: Terms of Service and FairPlay exclude transformative uses Passive Users • • Some other (fair) uses supported, e.g. use on three computers, unlimited number of iPods, etc. Some others not (e.g. no back-up copy of the music library) Comparative Law Analysis • Trend towards convergence: – – – • Contract law often overrides rights consumers would otherwise enjoy under copyright law Emergence of DMCA-like legislation around the globe Digital First Sale largely denied However, significant differences remain: – – – – Anti-circumvention provisions: differences in detail (e.g. in Europe regarding “access control”) Different implementations of fair use rights Consumer protection laws Enforcement: “Law in books” versus “law in action” Tentative Assessment • Impacts on consumers: – – Positive: Ease-of-use, broad song catalog, PPD Negative: Fair Use and first sale limited via DRM (self-enforcing, rigid) and contract law • • • Problematic, e.g., with regard to movies or e-books Standard setting effect of iTunes? Potential impacts on artists: – – – Difficult to evaluate: lack of disclosure Most likely: No significant changes in revenue streams, although efficiencies created by online distribution Potential benefit of independent artists: Greater exposure Assessment cont’d • Potential impacts on labels: – – – – – Again, data problem iTunes as an attempt to re-build new structures for selling copies in Post-Napster-World Online distribution eliminates costs Independent labels might benefit, too Might require adjustments of long-standing licensing practices (e.g. staggered release dates in Europe) Asia-Pacific Trends • BCIS team members, including former Cyberlaw/Global student Renny Hwang, researched major trends regarding legal developments with digital media content, file-sharing and P2P services in major Asia-Pacific jurisdiction. Jurisdictions targeted: Japan, China, Taiwan, Korea, Australia, India • In general, the trends have closely mirrored developments that have occurred in the United States • Key trends: (1) Increasing litigation against peer-to-peer (P2P) file-sharing services and websites in the Asia-Pacific jurisdictions (2) In response to the popularity as well as legal challenges of filesharing networks, legitimate online music services similar to iTunes are beginning to proliferate Asia-Pacific Trends Trend #1: Increasing litigation against P2P services China: government-involved • 2000: Interpretation – unauthorized file sharing = copyright infringement • Music Copyright Society, copyright holders have filed suits against websites, ISPs Taiwan: business-focused • 2002-03: IFPI sued P2P services and end-users • 11/03: Case settled against P2P end-user • Government promoting cooperation between copyright holders and P2Ps Korea: advanced litigation • 2003: civil and criminal charges brought against P2P network: copyright infringement found for centralized, but not distributed network Japan: litigation-focused • 2001: P2P network liable for copyright infringement • 2003: P2P users arrested for copyright violations Australia: govt litigation • 2003: P2P network liable for copyright infringement • 2003: suits brought against ISPs Asia-Pacific Trends Trend #2: Proliferation of iTunes-type online music services Japan: • Currently have domestic online music service (Sony) • Both iTunes and Napster plan on expanding into Japan by 2004 India: • 11/03: Mercora launch: • Subscription P2P file-swapping service • MSFT and Real Networks DRM • 99 cents / song • 11/03: Bollywood film distributed via Kazaa at $2.99 / download Taiwan: • P2P companies and other companies negotiating with record labels •12/03: iBiz music service: • Deals w/ 14 labels • Proprietary DRM • Less than $1 / track • ISP, Acer and 5 other companies also planning to launch sites Australia: • 12/03: leading telecom company will launch new online music service • Deal with Warner • MSFT DRM • $2 / track, added to Internet service bill 5 Possible Future Scenarios • The No-Change Scenario assumes that confusion remains about doctrines like "fair use" and "first sale" as the DMCA and copyright law continue to guide digital media distribution. • The Technology Speed-Bump Scenario forecasts that technological restrictions like encryption will create small barriers to users' access and control of digital content. • The Technology Lockdown Scenario projects that restrictive digital rights management (DRM) schemes will unilaterally determine users' experience of the content they purchase. There might be competition as among technology providers. 5 Scenarios, Cont’d. • The Alternative Compensation System Scenario imagines that users access digital content through a state-run system that would tax consumers according to use and reward creators according to the popularity of their work. • The Entertainment Co-op Scenario envisions that voluntary associations emerge within the existing copyright structure to allow distribution of digital content between subscribers and creator. Berkman Center for Internet & Society Harvard Law School Data from the Digital Media Project http://cyber.law.harvard.edu/media JohnJohn Palfrey Palfrey & Urs Gasser February October 2, 2004 14, 2004