Summary Discussion Cybertext Vs Hypertext Sm2220 writing machine April 26, 2005 Linda Lai Hypertext Vs Cybertext Hypertext: Broadly referring to textual activities on the computer platform Cybertext: a term created as critique of the current practice of Hypertext Hypertext *multiple reading paths *chunked text *some kind of linking mechanism Cybertext: a critique What hypertext is capable of doing is also and already possible in the book form. [consider the works of the OuLiPo, ergodic literature and factorial fiction in general…] What is so unique about textual activity on the computer platform? Cybertext: a critique What are some of the unique features and capabilities of the computer that we should explore? -- How does the material condition/feature of computing affect quality and experience of writing and reading? Cybertext: a critique Self organization… Emergence (emergent qualities)… e.g. Levitated, Jared Tarbell: http://www.levitated.net Flight404, Robert Hodgin: http://www.flight404.com Cybertext Specific problems for the written text HOW TO OVERCOME THE CONFINE OF GRAMMAR, STRUCTURE & MEANINGS? Cybertext Specific problems for the written text HOW TO OVERCOME THE CONFINE OF GRAMMAR, STRUCTURE & MEANINGS? Possible solutions: Automatic writing Algorithm, combinatorial permutation and other mathematical methods Calligramme (Apollinaire, William S. Burroughs) Haiku Three generations of electronic literature N. Katherine Hayles – Writing Machine (2002) 1895-1995 1995 and after Possible futures? Three generations of electronic literature [1st generation] Hypertext theories (roughly 1985-1995): Mainly verbal text with little or no multimedia components George Landow, Jay Bolter, Michael Joyce… -emphasized the importance of the LINK Examples of first-generation electronic hypertexts: Joyce’s Afternoon, a story [exclusively verbal, employed Storyspace software to link one screen of text with another through “hot words” the reader can activate by clicking] Three generations of electronic literature [2nd generation] Generally written 1995 and after: combine verbal text with graphics, images, animation, and other multimedia components. move away from Storyspace interface to explore the rich diversity of interfaces available in various commercial software packages as Flash, Shockwave, Dreamweaver, SGML, VRML, and other web-oriented languages Three generations of electronic literature: 2nd generation characteristics: experimenting with ways to incorporate narrative with sound, motion, animation, and other software functionalities. Key work: Espen Aarseth’s Cybertext: Perspectives on Ergodic Literature argues for an electronic literature that is fundamentally computational in nature – CYBERTEXT includes a wide variety of texts that use combinatorial strategies: e.g. Queneau’s Cent Millie Milliards, Afternoon a story, computer games, and even I Ching LINK extended to include new concepts such as perspective, access, determinability, transience, dynamics, and user function. Electronic literature: future? [3rd generation] future prospects???? -- the need to centre the interactions between the materiality of inscription technologies and the inscriptions they produce. Technotext: text that foregrounds the inscription technology used to produce it.