Notes for Presentation on Project Management Getty Institute, July 26, 2014 SLIDE 1. You manage projects all the time. You’ve written books, some of you manage art galleries or library collections — can you not just use common sense to manage DH projects as well? OK TO RELY ON COMMON SENSE BUT THERE IS A USEFUL BODY OF KNOWLEDGE VERY BASICS GENERAL PRINCIPLES RESOURCES 20-25 MINUTES + DISCUSSION URL SLIDE 2. PROJECTS IN DH PROJECT AS BASIC UNIT OF ANALYSIS AMBITIOUS, COMPLEX IS THAT WISE? Of course, we’ve been complicit in this by asking you to have a project in mind for this institute. We’ve done that because we’ve found that people learn best when they’re applying concepts and techniques to things they can imagine themselves doing. But we wouldn’t ask someone who’s new to filmmaking, for example, to immediately take on a directorship. In a similar vein, I’d like very much to encourage you to think about digital humanities not as the thing that will help you to accomplish one massive project, but as a set of ideas, tools, and techniques that you’ll bring to bear in the service of a much longer intellectual career. It is perfectly reasonable and legitimate and laudable to start slowly and build a set of interests and skills over a long and varied career. To put this in concrete terms, it is perfectly reasonable to think in terms of a web-based map to complement an article, rather than a massive portal that will subsume all the scholarship in your field. So having said that, I’ll move on to the actual pragmatics of working on a project. SLIDE 3. I have seen a lot of DH projects crash and burn. I think all of us in here have. The first thing to say about that is that that’s OK. It’s perfectly OK to start working on something and realize, you know, this isn’t going to work out for me. It’s not what I thought it would be. But sometimes projects don’t have to crash and burn and they do anyway, despite everyone’s best intentions. In my experience, this seems to happen for a few reasons: BULLET POINT 4. The sponsor pulls out. And by “sponsor” I don’t mean the person who’s putting up the money, necessarily — I mean the person whose idea it was in the first place. This happens most commonly when the sponsor is a faculty member. They realize this is going to take way more time than they thought and be way more of a hassle, and they just stop replying to emails. BULLET POINT 5. Two: We didn’t really know what we were doing. Some people thought we were doing one thing, other people thought we were doing something else, we were working at cross purposes and everyone got annoyed with everyone else. BULLET POINT 6. Three: We hadn’t worked out copyright issues fully. I’ll say more about this in a minute, but copyright issues can be really time-consuming, and they can stop a project in its tracks. BULLET POINT 7. And finally, someone has to keep their hand on the wheel at all times. Projects’ natural tendency is to slowly diffuse into nothingness — especially if there are a few people working on them. Someone needs to be the driver, who pushes things along and makes sure things are going according to schedule. So how do we mitigate against these risks. SLIDE 8. We can start by assembling a good team. There’s a longer conversation to be had about how to assemble a good team, but one rule of thumb is that you need to start building a team when the deliverables are beyond your ability to complete. I recommend keeping a team small at the start and adding to it as needed. Ideally, everyone on the team will have an incentive to participate in the project, whether it’s a professional credential or payment. Projects that depend solely on someone’s goodwill are on very shaky ground. It’s really important — crucial — that you treat them as peers and not service providers. They have a body of knowledge that’s different from yours but vital to what you’re doing. It’s not like Kinko’s, where you drop stuff off and pick it up when it’s done; you have to be responsive, forthcoming, and generous. This question of how to credit collaborators is something that’s come up a lot in digital humanities. I’d encourage you to look at the Collaborators’ Bill of Rights SLIDE 9. which was developed to help digital humanities scholars sort out these questions. It deals with things like how to credit collaborators on your website, who can list this stuff on their CV, that kind of thing. I can tell you that it’s very bad practice — and we notice — when a scholar is heralded for her pioneering DH work but doesn’t credit the technologist or grad student or librarian who worked with her. SLIDE 10. Your project really should have a project manager. This is a person whose job it is to check progress against a schedule, run meetings, handle communication, and check to make sure everyone’s feeling OK about their workload. Fine to designate yourself PM, but that means you’ve committed to taking on this body of tasks. The project manager is not the enforcer. When a problem arises — say someone doesn’t turn something in that they said they would — the project manager doesn’t punish the culprit. The project manager says, “OK, how should we modify our schedule in response?” This approach has some really healthy effects on the team as a whole, because it encourages the team to take ownership of the project, not assume it’s someone else’s baby. It also helps to curtail the sense of panic that can arise on any project when a deadline nears and something problematic comes up. If a problem happens, it’s not a crisis. It just means we alter the plan in response. SLIDE 11. So how do you alter your plan in response to a problem? Well, if the total size of this triangle represents the quality of your project, you can’t alter one node without altering another. That’s a basic principle of project management. So say you realize that an important conference is coming up and it would be amazing to have a prototype of your project ready to show. That’s fine. It just means that, because you’re decreasing the time to completion, you have one of two options. You can increase the cost of the project — say, hiring an extra developer to get it done — or you can change the scope of the project, making it more modest in its ambitions. It’s not a crisis — it just means you have to modify the plan. SLIDE 12. All this suggests that you have a plan in the first place. It’s really important to get things down on paper when you’re working with other people, even — or especially if — you think everyone is on the same page. Within project management, documentation can take many, many forms, from the simple to the incredibly elaborate. For most projects, I favor what’s called “the project one-pager,” SLIDE 13. which is an idea developed by Tito Sierra, who’s now at EBSCO. The idea is that you get your team members together to collaboratively agree on some basic parameters of the project. Some of these seem really obvious — like, why do you need to give the project a name? — but you’ll be surprised at how different people’s ideas of what they’re doing can be, once they’re asked to lay their assumptions bare. Helpful to ask what’s off the table. It’s important to know that this project one-pager can change. There’s no reason to stick to something stupid just because it’s on paper. I recommend pulling up the document from time to time and reviewing it with the group. “Do we still think we’re doing the same thing? Do we still think we can get it done when we say we will?” If you’re working with other entities, like campus IT groups or vendors, you may want to consider more formal documentation — things like memoranda of understanding or service-level agreements, which are really just other ways people put their expectations in writing. SLIDE 14. Duke’s Office of Information Technology has a repository of templates for these kinds of agreements. Some of them are intimidatingly complex, but it’s a good thing to check out if you want to see the most formal level of project documentation. SLIDE 15. Once you’ve agreed on expectations, you want to set up regular team meetings. Email is no substitute for face-to-face meetings, and neither is project-management software. You have to see each other and iron out understandings. Even if you’re busy. If the project is a priority, you have to do it. Most common reason DH projects fail is that the faculty member loses interest. I like to set up recurring meetings, with the understanding that we can cancel them if we don’t feel they’re necessary. How often you should meet depends on the project. I would put the question to the team: How often is useful for us? How often is too often? Then you can revisit the question periodically. It’s important to know that it is not necessary — in fact it’s a waste of time — to hold too many meetings with everyone on the team. It’s great to be democratic and transparent, but it’s also inefficient to require the presence of people who don’t need to be there. I like to have “working meetings,” or “worksessions,” or “hackathons,” where everyone gets together in one place — preferably with food and music — for a few hours and works away in proximity to each other. This is also a great way to form bonds as a team. Obviously, we’ve all sat in enough meetings that we think we know how they work. But there are in fact some very simple principles for running meetings that can make things go a lot more smoothly — things like agreeing on ground rules and checking in. SLIDE 16. If it doesn’t feel too absurd to you, you might dip into the literature on running effective meetings — some of the tips really do help. And I’ve found that these techniques have also been useful in my teaching. SLIDE 17. In general, we’ve found that because people don’t see the back end of projects — the data they’re built on — they get focused on the shiny, eye-catching things, like having a rotating image carousel or a really cool map. But having the right data will make or break your project, and gathering it, structuring it, and cleaning it takes a really long time. You should plan to spend a great deal of your own time just gathering and collating sources. Again, this is one of the most common reasons DH projects break down. SLIDE 18. For example, it would be easy to focus on this cool network diagram of the Getty Provenance Index, because that’s .… what you see! But, as Christian Heumer is going to explain tomorrow, each node on this diagram comes from a physical source and had to be extracted, parsed, cleaned, and structured. That’s the real work of this project, not the cool network diagram. If you don’t have your data, you just can’t make progress. SLIDE 19. It’s also important to start thinking about copyright early on. Why do so many digital projects deal with a historical period before 1923? Because that’s when stuff stops being in the public domain. You’ve probably dealt with copyright in some form before, with publications. But you’ll probably be dealing with a lot more stuff now, and a lot more images, and my best advice on this is to get some expert help. I would start with your librarian. Most librarians are well-versed in scholarly communication and intellectual property issues or can refer you to someone who is. SLIDE 20. However, I do want to say a word or two about fair use .… SLIDE 21. Quote from CAA report SLIDE 22. So I’ll end there for now. If you’re interested in knowing more about project management, there’s a lot of really bad writing out there. These are the resources I recommend, and of course I’ve linked to them from the document I shared with you.