1 2 3 4 5 6 Next Digital Drama is a new age phrase that refers to forms of abuse and violence among teens in the technology world. Sometimes it can start with comments online or gossip, but it can escalate quickly. When does inappropriate online behavior cross the line to cyberbullying, and what can you do about it? In this SlamDunk lesson you will examine the research resources within to be able to answer the question: Select the image above to watch a video from Common Sense Media about Digital Drama, how it affects girls and boys, and why it can be so damaging. 1 As you explore these resources, think about how Digital Drama may affect your online life. Think about feeling empathy towards victims of Digital Drama and cyberbullying. Think about the different ways people cyberbully. For example: harassing, deceiving/impersonation, flaming, and hate speech. Digital Drama Digital Drama: How teens help each other navigate online stress and abuse- from Usable Knowledge/ Harvard Edu Moving Past Digital Drama: from Half Of Us/ MTV U How to Deal With Digital Drama: teen vogue Cyberbullying-Stop Bullying.gov: A U.S. government cyberbullying (stopbullying.gov) Bystanders become Upstanders: Learn what it means to be an upstander. (From Stomp Out Bullying) When Bullying becomes a Crime: Did you know that bullying can become a crime? (from Stomp Out Bullying) Cyberbullying Glossary: A list of terms related to cyberbullying. (from cyberbullying.org) 2 3 4 5 6 Next View the BrainPOP video above to review the basics of cyberbullying. 1 2 3 4 5 6 Next Use the resources on slide 2 to gather notes about Digital Drama. What is Digital Drama? How can you avoid getting sucked in to Digital Drama? How can Digital Drama quickly escalate into something more serious like cyberbullying? What is the difference between being an upstander and a bystander? If you are being cyberbullied, what should you do? What actions should you take? Use this notes taking organizer to collect information on the questions above. Click the image above to watch a video called “Emma’s Story” from Common Sense Media. Video Source: Common Sense Media 1 2 3 4 5 6 Next PSAs, public service announcements, are messages in the public interest that are meant to help raise awareness or change attitudes about a particular social issue. These campaigns, popular since World War II, tend to be short, multimedia messages. Work individually or in a small group to create a PSA about digital drama or about the importance of being an upstander and not a bystander to cyberbullying. You can use an audio recording, a slide presentation, music, video, or a combination of these to create and communicate your powerful message to others. Here are some tools you may consider using to create your PSA: PowerPoint, Animoto, Audacity, Digital camera or FlipCam, or another presentation tool of your choice. Use this PSA Rubric to help guide your creative process. Select the box above to watch this PSA about cyberbullying from the FBI. (May be blocked as a YouTube video) Video Source: FBI.gov 1 2 3 4 5 6 Next Select the image at the left to take an interactive cyberbullying quiz from the Carnegie Mellon Cyber Academy. Cyberbully 411: A website aimed at providing help for teens about cyberbullying. This site offers ways to help teens experiencing cyberbullying and the effects of cyberbullying. Select the image above for an interactive story about Digital Drama & Cyberbullying. Image Source: NSteens 1 Middle School: Grade 6-8 Maryland State Curriculum The Impacts of Technology: Students will develop abilities to assess the impacts of technology. Indicator Statement: Develop an understanding of the cultural, social, economic, and political effects of technology. (ITEA, STL 4) Common Core State Standards grade 6: RI.4, RI.7, RI.10, W.4, W.7, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.4, SL.6, L.6 grade 7: RI.4, RI.7, RI.10, W.4, W.7, W.10, SL.1a, SL.1b, SL.1c, SL.4, SL.6, L.6 grade 8: RI.4, RI.7, RI.10, W.4, W.7, W.10, SL.1a, SL.1b, SL.1c, SL.1d, SL.4, SL.6, L.6 Standards for the 21st Century Learner 1.1.6 Read, view, and listen for information presented in any format (e.g. textual, visual, media, digital) in order to make inferences and gather meaning. 2.1.3 Use strategies to draw conclusions from information and apply knowledge to curricular areas, real-world situations, and further investigations. ISTE Standards for Students 2a-b, 2d, 3a-d, 4a-d, 5a-d, 6a-b, 6d 2 3 4 5 6 Time Frame: 1 hour for research 1 hour to create research product (PSA) Differentiation strategies for this lesson: Direct students to use learning tools included in our BCPSlicensed databases, such as: audio read-aloud, labeled reading levels/Lexiles, and embedded dictionaries. Notes to the teacher: Collaborate with your school library media specialist to implement this lesson and to assist with having students use content creation tools associated with this lesson. Students may complete this lesson independently from school or home • Lesson content used or adapted from the Common Sense Media lessons Digital Drama and Cyberbullying: Crossing the Line, and Cyberbullying: Be Upstanding . Please review these lessons before implementing the SlamDunk research model to gain a broader scope of the lesson content. Last updated: July 2015 Created by Anna Conner, Library Media Specialist BCPS Slam Dunk Research Model, Copyright 2013, Baltimore County Public Schools, MD, all rights reserved. The models may be used for educational, non-profit school use only. All other uses, transmissions, and duplications are prohibited unless permission is granted expressly. This lesson is based on Jamie McKenzie’s Slam Dunk Lesson module.