Dynamic Routing Distance Vector and Link State RIP OSPF Internet Routing • IP implements datagram forwarding • Both hosts and routers • Have an IP module • Forward datagrams • IP forwarding is table-driven • Table known as routing table Routing Tables • Static routing • Fixes routes at boot time • Useful only for simplest cases • Dynamic routing • Table initialized at boot time • Values inserted/updated by protocols that propagate route information -> Routers use protocols to learn new information and update their routing table dynamically • Necessary in large internets Interdomain and Intradomain Routing Intradomain Routing • Routing within an AS • Ignores the Internet outside the AS • Protocols for Intradomain routing are also called Interior Gateway Protocols or IGP’s. • Popular protocols are • RIP (simple, old) • OSPF (better) 4 Interdomain Routing • Routing between AS’s • Assumes that the Internet consists of a collection of interconnected AS’s • Normally, there is one dedicated router in each AS that handles interdomain traffic. • Protocols are collectively called Exterior Gateway Protocols or EGP’s. • Routing protocols: • Border Gateway Protocol (BGP) v4 current Routing Domains Components of a Routing Algorithm • A procedure for sending and receiving reachability information about a network to other routers • A procedure for calculating optimal routes • Routes are calculated using a shortest path algorithm (least “cost”) • A procedure for reacting to and advertising topology changes 6 Two Basic Shortest Path Routing Algorithms Distance Vector Routing • Each node knows the distance (cost) to its directly connected neighbors • A node sends periodically a list of routing updates to its neighbors. • If all nodes update their distances to destinations using neighbor information, the routing tables eventually converge • New nodes advertise themselves to their neighbors. Link State Routing • Each node knows the distance (cost) to its directly connected neighbors • The distance information is broadcast to all nodes in the network • Each node calculates the routing tables independently using global information. 7 Summary of Differences Internet Routing Algorithms Distance Vector Link State • Routing Information Protocol (RIP) • Intermediate System Intermediate System (IS-IS) • Gateway-to-Gateway Protocol (GGP) • Open Shortest Path First (OSPF) • Exterior Gateway Protocol (EGP) • Interior Gateway Routing Protocol (IGRP) 9 Distance Vector Algorithm • Initialize routing table with one entry for each directly connected Network • Periodically run a distance-vector update to exchange information with routers that are reachable over directly connected networks Distance Vector Dynamic Updates • Every router sends list of its routes to all its neighbors • List contains pairs of destination network and distance • Receiver replaces entries in its table if routing through the sender (i.e., router that just sent an update) is less expensive than the current route in its table • Receiver propagates new routes next time it sends out an update • Update Algorithm has well-known shortcomings (we will see an example later) Example Assume: • link cost is 1 on all hops • all updates occur simultaneously • initially each router only knows the cost of connected interfaces = 0. Rip Convergence Example After First Update After Second Update After Third Update Last Update for Convergence The Count-to-Infinity Problem 1 1 Network 4.0.0.0 goes down 19 Event: Update from B to C occurs Node C uses that Update to Update its table This same process repeats when B sends again its update to C, and vice versa. The metric will increase to infinity so this phenomenon is called “counting to infinity” Count-to-Infinity • The reason for the count-to-infinity problem is that each node ONLY has a “next-hop-view” • For example, in the first step, C did not realize that its route (with cost 1) to network 4.0.0.0 went through node B and B did not realize that C’s update was based on its (B’s) connectivity information. • How can the Count-to-Infinity problem be solved? 22 How to Prevent Count to Infinity • ROUTE POISONING Step 1: • Marking a down link as a distance of infinity away instead of just being down. For example, when network 4 goes down, router C starts route poisoning by advertising the metric (hop count) of this network as 16, which indicates an unreachable network. When B gets update, it knows not to use that route. • SPLIT HORIZON Step 2: • A router never sends information about a route back in the same direction from which the original information came, routers keep track of where the information about a route came from. Means when router A sends update to router B about a particular network failure, router B does not send any update for that same network to router A as A is on the path to that network destination. More…. • OR…… • POISON REVERSE: • The poison reverse rule overwrites split horizon rule. For example, if router B receives a route poisoning of network 4 from router C then router B will send an update back to router C (which breaks the split horizon rule) with the same poisoned hop count of 16. This ensures all the routers in the domain receive the poisoned route update. Notice that every router performs poison reverse when learning about a downed network. In the above example, router A also performs poison reverse when learning about the downed network from B More • OR……. • HOLD DOWN TIMERS: • After hearing a route poisoning, router starts a hold-down timer for that route. If it gets an update from the router with a better metric than the originally recorded metric within the hold-down timer period, the hold-down timer is removed and the table is updated. Also within the hold-down timer, if an update is received from a different router than the one who performed route poisoning with an equal or poorer metric, that update is ignored. During the hold-down timer, the “downed” route appears as “possibly down” in the routing table. • For example, in the above example, when B receives a route poisoning update from C, it marks network 4 as “possibly down” in its routing table and starts the hold-down timer for network 4. In this period if it receives an update from C informing that the network 4 is recovered then B will accept that information, remove the hold-down timer and allow data to go to that network. But if B receives an update from A informing that it can reach network 4 in 1 (or more) hops, that update will be ignored and the hold-down timer keeps counting. • Note: The default hold-down timer value = 180 second. More • TRIGGERED UPDATE : • If any route goes down in the network, do not wait for the next periodic update, instead send an immediate update for that route using route poisoning. • COUNTING TO INFINITY: • Maximum count 15 hops after that destination is declared not reachable. Characteristics of Distance Vector Routing • Periodic Updates: Updates to the routing tables are sent at the end of a certain time period. A typical value is 90 seconds. • Triggered Updates: If a metric changes on a link, a router immediately sends out an update without waiting for the end of the update period. • Full Routing Table Update: Most distance vector routing protocol send their neighbors the entire routing table (not only entries which change). • Route invalidation timers: Routing table entries are invalid if they are not refreshed. A typical value is to invalidate an entry if no update is received for 3-6 update periods. 27 Link State Algorithm • Alternative to distance-vector • Distributed computation • Broadcast information • Allow each router to compute shortest paths • Avoids problem where one router can damage the entire internet by passing incorrect information • Also called Shortest Path First (SPF) Link State Update • Participating routers learn internet topology • Think of routers as nodes in a graph, and networks connecting them as edges or links • Pairs of directly-connected routers periodically • Test link between them • Propagate (broadcast) status of link • All routers • Receive link status messages • Re-compute routes from their local copy of information RIP - Routing Information Protocol • A simple intradomain protocol (Interior Gateway Protocol IGP) • Straightforward implementation of Distance Vector Routing • Each router advertises its distance vector every 30 seconds (or whenever its routing table changes) to all of its neighbors (destination address, distance) • Uses hop count metric and uses 1 as link metric • Maximum hop count is 15, with “16” equal to “” • Routes are timed out (set to 16) after 3 minutes if they are not updated • Uses split horizon and poison reverse techniques to solve ``Inconsistencies’’ • Current standard is RIPv2 30 Two Forms of RIP Active • Used by routers • Broadcasts routing updates periodically • Uses incoming messages to update routes Passive • Used by hosts • Uses incoming update messages to change route table – changes eliminate ICMP redirects • Does not send updates Changes to RIP1 RIPv2 • Update includes subnet mask • Authentication supported • Explicit next-hop information • Messages can be multicast (optional) • IP multicast address is 224.0.0.9 RIPv2 Update Format Route Tag: Used to carry information from other routing protocols (e.g., autonomous system number) RIP Messages • Dedicated port for RIP is UDP port 520. • Two types of command messages: • Request messages • used to ask neighboring nodes for an update • Response messages • contains an update 34 Routing with RIP • Initialization: Send a request packet on all interfaces requesting routing tables from neighboring routers: • RIPv1 uses broadcast if possible, • RIPv2 uses multicast address 224.0.0.9, if possible • Request received: Routers that receive above request send their entire routing table • Response received: Update the routing table • Regular routing updates: Every 30 seconds, send all or part of the routing tables to every neighbor in a response message • Triggered Updates: Whenever the metric for a route changes, send entire routing table. 35 RIP Summary • Slow convergence • Limited to 16 hops • Only uses local information for routing decisions (from neighbors) - relies on others (propagation) for global information Open Shortest Path First (OSPF) • Uses Link State routing • Each node acquires complete topology information using link state updates • Link-state - what it means: • Link: That’s the interface of a router. • State: Description of that interface and how it’s connected to neighbor routers. • Link state information must be flooded to all nodes (uses multicasting) • Cost metric used to calculate shortest paths. Metric can be any link or network parameter (time, congestion, bandwidth, $$, distance) or a function that combines several weighted parameters • Guaranteed to converge Link State Routing: Basic principles 1. Routers establish a relationship (“adjacency”) with neighbors. Two types: 1. 2. full neighbors: allows exchange of routing information 2way neighbor: no routing information exchange 2. Each router generates link state advertisements (LSAs) which are distributed to all “adjacent” routers (after all routers have established adjacencies). LSA = (link id, state of the link, cost, neighbors of the link) 3. Each router maintains a database (LSDB) of all received LSAs (topological database or link state database), which describes the network as a graph with weighted edges 4. Each router uses its link state database to run a shortest path algorithm (Dijikstra’s algorithm) to produce the shortest path to each network 38 Operation of a Link State Routing protocol Received LSAs Dijkstra’s Algorithm Link State Database LSAs are flooded to other interfaces 39 IP Routing Table Features of OSPF • Provides authentication of routing messages • Enables load balancing by allowing traffic to be split evenly across routes with equal cost • Type-of-Service routing allows setup of different routes dependent on the TOS (DS) field in IP header • Uses AREAs to subdivide large networks, providing a hierarchical structure and limits the multicast LSAs within routers of the same area. Area 0 is called the backbone area and all other areas connect directly to it. All OSPF networks must have a backbone area 40 OSPF Areas Area Border Routers (ABR) are any routers that have one interface in one area and another interface in another area Link State Advertisements (LSA) • OSPF routers use LSAs to describe the link state of all its interfaces. • An LSDB stores all received LSAs on a router. • A router uses Router LSA to describe its interface IP addresses. • After OSPF is started on a router, it creates an LSDB that contains entries of this router’s Router LSAs OSPF Operation • HELLO messages are used to maintain adjacent neighbors. • By default, OSPF routers send Hello packets every 10 seconds on multiaccess and point-to-point segments and every 30 seconds on non-broadcast multiaccess (NBMA) segments (e.g. frame relay). • It is a classless routing protocol. It sends the subnet mask in the routing updates. OSPF Operation contd. • Link-state routing protocols generate routing updates only when a change occurs in the network topology. • When a link changes state, the device that detected the change creates a link-state advertisement (LSA) concerning that link and sends it to all neighboring devices using a special multicast address. • Each routing device reads the LSA, and updates its link-state database (LSDB). • The LSA has a sequence number that allows the router to check to see if it has already seen that update. If old, it is discarded, if new, LSDB info updated and LSA passed along to next neighbors. • The entire routing table (LSDB) is transmitted once every 30 minutes Types of OSPF Messages • There are five types of OSPF Link-State Packets (LSPs). 1. Hello: are used to establish and maintain adjacency with other OSPF routers. They are also used to elect the Designated Router (DR) and BackupDesignated Router (BDR) on multiaccess networks (like Ethernet or Frame Relay). 2. Database Description (DBD or DD): contains an abbreviated list of the sending router’s link-state database and is used by receiving routers to check against the local link-state database LSPs contd. 3. Link-State Request (LSR): used by receiving routers to request more information about any entry in the DBD 4. Link-State Update (LSU): used to reply to LSRs as well as to announce new information. LSUs can contain seven different types of Link-State Advertisements (LSAs) 5. Link-State Acknowledgement (LSAck): sent to confirm receipt of an LSU message OSPF Packet Format OSPF Message IP header OSPF Message Header OSPF packets are not carried as UDP or TCP payload! OSPF has its own IP protocol number: 89 Body of OSPF Message Message Type Specific Data TTL: set to 1 (in most cases) LSA LSA Header LSA ... ... LSA LSA Data Destination IP: neighbor’s IP address or 224.0.0.5 (ALLSPFRouters) or 224.0.0.6 (AllDRouters: (designated and backup designated only) 47 OSPF Packet Format OSPF Message Header 2: current version is OSPF V2 Message types: 1: Hello (tests reachability) 2: Database description 3: Link Status request 4: Link state update 5: Link state acknowledgement Standard IP checksum taken over entire packet Body of OSPF Message version type message length source router IPI address D ID of the Area from which the packet originated Area ID checksum authentication type authentication authentication 32 bits 0: no authentication 1: Cleartext password 2: MD5 checksum (added to end packet) 48 OSPF Hello Message Example of OSPF • Suppose OSPF has just been enabled on R1 & R2. Both R1 and R2 are very eager to discover if they have any neighbors nearby but before sending Hello messages they must first choose an OSPF router identifier (routerid) to tell their neighbors who they are. The Router ID (RID) is an IP address used to identify the router and is chosen using the following sequence: • The highest IP address assigned to a loopback (logical) interface. • If a loopback interface is not defined, the highest IP address of all the active router’s physical interfaces will be chosen. • The router ID can be manually assigned if necessary Example contd. • In this example, suppose R1 has 2 loopback interfaces & 2 physical interfaces: • Loopback 0: 10.0.0.1 • Loopback 1: 12.0.0.1 • eth0/0: 192.168.1.1 • eth0/1: 200.200.200.1 • The loopback interfaces are preferred to physical interfaces (because they are never down) so the highest IP address of the loopback interfaces is chosen as the router-id -> Loopback 1 IP address is chosen as the router-id. Router 1 Router 2 Next Step – Hello Msgs • Now both the routers have the Router-ID so they will send Hello packets on all OSPF-enabled interfaces to determine if there are any neighbors on those links. • The information in the OSPF Hello includes the OSPF Router ID of the router sending the Hello packet. Hello Packet Exchange Hello Packet Content Indicates values that have to be the same for both routers if they are to establish an adjacency, i.e., become neighbors Description of Hello Values • Router ID: Each OSPF router needs to have an unique ID which is the highest IP • address on any active interface. More about this later. • Hello / Dead Interval: Every X seconds we are going to send a hello packet, if we don’t hear any hello packets from our network for X seconds we declare you “dead” and we are no longer neighbors. These values have to match on both sides in order to become neighbors. • Neighbors: All other routers who are your neighbors are specified in the hello packet. • Area ID: This is the area you are in. This value has to match on both sides in order to become neighbors. • Router Priority: This value is used to determine who will become designated or backup designated router. • DR and BDR IP address: Designated and Backup Designated router for multiple access networks such as an Ethernet segment. • Authentication password: You can use clear text and MD5 authentication for OSPF which means every packet will be authenticated. Obviously you need the same password on both routers in order to make things work. • Stub area flag: Besides area numbers OSPF has different area types. Both routers have to agree on the area type in order to become “neighbors”. Hello Msg R1 to R2 • R1 wants to find out if it has any neighbor running OSPF it sends a Hello message to the multicast address 224.0.0.5. • This is the multicast address for all OSPF routers and all routers running OSPF will process this message. Discovery of Neighbors • Routers multicasts OSPF Hello packets on all OSPF-enabled interfaces. • If two routers share a link, they can become neighbors, and establish an adjacency. • Certain conditions have to be met. • In broadcast environments, adjacency is only established with Designated and BackupDesignated Routers. 59 Establishing adjacency • If an OSPF router receives an OSPF Hello packet that satisfied all its requirements (all * values are the same) then it will establish adjacency with the router that sent the Hello packet. In this example, if R1 meet R2′s requirements, meaning it has: • the same Hello/Dead interval, • AREA number, • Password • Stub Area Flag R2 will add R1 to its neighbor table. Hello Msg Adjacency Parameters • Hello interval: indicates how often it sends Hello packets. • Dead interval: number of seconds this router should wait between receiving hello packets from a neighbor before declaring the adjacency to that neighbor down • AREA number: the area it belongs to Establishing Adjacency Before establishing an adjacency, OSPF routers need to go through several state changes. • Init state – router has received Hello message from other OSFP router • 2-way state – neighbor has received Hello message and replied with a Hello message of his own • Exstart state – beginning of the LSDB exchange between both routers. • Exchange state – DBD (Database Descriptor) packets are exchanged. DBDs contain LSAs headers. Routers see what LSAs they need. • Loading state – one neighbor sends LSRs (Link State Requests) for every network it doesn't know about. The other neighbor replies with the LSUs (Link State Updates) which contain information about requested networks. After all the requested information have been received, other neighbor goes through the same process • Full state (adjacency) - both routers have the synchronized database Exchange DD or DBD packets • R1 and R2 are neighbors but they don’t exchange LSAs immediately. Instead, they send Database Description (DD or DBD) packets which contain an abbreviated list of the sending router’s link-state database. • The neighbors also determine who will be the master and who will be the slave. The router with higher RouterID will become master and initiates the database exchange. • The receiver acknowledges a received DD packet by sending an identical DD packet back to the sender. • Each DD packet has a sequence number and only the master can increment sequence numbers. DD Msg Exchange Neighbor discovery and database synchronization 10.1.10.1 Discovery of adjacency 10.1.10.2 OSPF Hello OSPF Hello: I heard 10.1.10.2 After neighbors are discovered the nodes exchange their databases Database Description: Sequence = X Sends database description. (description only contains LSA headers) Acknowledges receipt of description 65 Database Description: Sequence = X, 5 LSA headers = Router-LSA, 10.1.10.1, 0x80000006 Router-LSA, 10.1.10.2, 0x80000007 Router-LSA, 10.1.10.3, 0x80000003 Router-LSA, 10.1.10.4, 0x8000003a Router-LSA, 10.1.10.5, 0x80000038 Router-LSA, 10.1.10.6, 0x80000005 Database Description: Sequence = X+1, 1 LSA header= Router-LSA, 10.1.10.2, 0x80000005 Database Description: Sequence = X+1 Sends empty database description Database description of 10.1.10.2 LSA Request R1 or R2 can send Request to get missing LSA from its neighbors LSA Exchange R2 sends back an LSAck packet to acknowledge the packet LSA exchanges – Request and Response 10.1.10.1 Link State Request packets, LSAs = Router-LSA, 10.1.10.1, Router-LSA, 10.1.10.2, Router-LSA, 10.1.10.3, Router-LSA, 10.1.10.4, Router-LSA, 10.1.10.5, Router-LSA, 10.1.10.6, 10.1.10.1 sends requested LSAs Link State Update Packet, LSAs = Router-LSA, 10.1.10.1, 0x80000006 Router-LSA, 10.1.10.2, 0x80000007 Router-LSA, 10.1.10.3, 0x80000003 Router-LSA, 10.1.10.4, 0x8000003a Router-LSA, 10.1.10.5, 0x80000038 Router-LSA, 10.1.10.6, 0x80000005 Link State Update Packet, LSA = Router-LSA, 10.1.1.6, 0x80000006 68 10.1.10.2 10.1.10.2 explicitly requests each LSA from 10.1.10.1 10.1.10.2 has more recent (higher sequence number) value for 10.0.1.6 and sends it to 10.1.10.1 Creating LSDBs • Note that routers first exchange DD msgs that only list the content of the LSDB but no details. • Once a router gets that info, it can then check to see if it has that information in its LSDB. • If it doesn’t it requests an LSA to fill in the details. • Reliable transmission: when a router receives an Update, it sends an Ack to the Update sender. • If the sender does not receive Ack within a specific period, it times out and retransmits Update. • OSPF uses Update-Ack to implement reliable transmission. It does not use TCP! Routing Data Distribution • LSA-Updates are distributed to all other routers via Reliable Flooding using multicast addresses. • Example: Flooding of LSA from 10.10.10.1 10.10.10.1 10.10.10.2 LSA ACK LSA Update database Update database 70 10.10.10.4 10.10.10.2 LSA ACK Update database LSA 10.10.10.6 Update database 10.10.10.5 Update database Dissemination of LSA-Update • A router sends and re-floods LSA-Updates, whenever the topology or link cost changes. (If a received LSA does not contain new information, the router will not flood the packet) • Exception: Infrequently (every 30 minutes), a router will flood LSAs even if there are no new changes. • Acknowledgements of LSA-updates: • explicit ACK, or • implicit via reception of an LSA-Update from neighbor. 71 Filling the LSDB Flow Chart • In this example a new LSA is arriving at the router and OSPF has to decide what to do with it: 1. If the LSA isn’t already in the LSDB it will be added and a LSAck (acknowledgement) will be sent to the OSPF neighbor. The LSA will be flooded to all other OSPF neighbors and we have to run SPF to update our routing table. 2. If the LSA is already in the LSDB and the sequence number is the same then we will ignore the LSA. 3. If the LSA is already in the LSDB and the sequence number is different then we have to take action: 1. 2. If the sequence number is higher it means this information is newer and we have to add it to our LSDB. If the sequence number is lower it means our OSPF neighbor has an old LSA and we should help them. We will send a LSU (Link state update) including the newer LSA to our OSPF neighbor. The LSU is an envelope that can carry multiple LSAs in it. LSAs • It’s not just the sequence number that OSPF will look at to determine if a LSA is more recent. It will consider the LSA to be more recent if it has: • A higher sequence number. • A higher checksum number. • An age equal to the maximum age. • If the link-state age is much younger. LSA Sequence Numbers • What do the sequence numbers look like for OSPF LSAs? • There are 4 bytes or 32-bits. • Begins with 0x80000001 and ends at 0x7FFFFFFF. • Every 30 minutes each LSA will age out and will be flooded and the sequence number will increment by one. • With 32-bits we have a LOT of sequence numbers and every 30 minutes it will increase. If we make it to the last sequence number 0x7FFFFFFF it will wrap around and start again at 0x80000001. Every 30 minutes OSPF will flood a LSA to make sure the LSDB stays up to date and when it does this the sequence number will increase and OSPF will reset the max age when it receives a new LSA update. Broadcast Environments: Designated and Backup Designated Router • To minimize OSPF traffic (LSAs) on broadcast networks, OSPF elects a Designated Router (DR) and a Backup DR (BDR) • How do we select a DR/BDR? During the process of becoming OSPF neighbors, right after the two-way state that’s where routers elect who will become DR or BDR. Who is going to win the election? • • • • The router with the highest priority will become DR. The router with the second highest priority will become BDR. If the priority is the same the OSPF router ID is the tiebreaker. Higher wins. DR/BDR election is non-preemptive. This means if you change the priority or router ID you have to reset OSPF in order to select a new DR/BDR. • Routers that are not DR or BDR show up as DROTHER. • Only DR and BDR have adjacencies (full neighbor) with all routers on the broadcast segment. The other routers are two-way neighbors. If a non designated router has an update, the LSA is sent to the designated routers using the 224.0.0.6 address. The LSA is then sent by the designated router to all the routers on the broadcast segment using multicast address 224.0.0.5. Example Full neighbor state Router Status And router Susan (the BDR) sees the DR and DROTHER. Two-way neighbor state Choosing DR and BDR • We can change which router becomes the DR/BDR by playing with the priority. • You change the priority if you like by using the ip ospf priority command: • The default priority is 1. • A priority of 0 means you will never be elected as DR or BDR. • You need to use clear ip ospf process before this change takes effect. • Let’s turn router Nancy in the DR: • Donna is still the DR, we need to reset the OSPF neighbor adjacencies so that we’ll elect the new DR and BDR. By Multiple Access not By Area • Something you need to be aware of is that the DR/BDR election is per multi-access segment…not per area! • In the example below we have 2 multi-access segments. Between router Donna and Nancy, and between router Donna and Susan. For each segment there will be a DR/BDR election. You can see that router Nancy is the DR for the 192.168.12.0/24 segment and router Susan is the DR for the 192.168.23.0/24 segment. Point to Point Links • For a point-to-point link running say HDLC. You can see that we have a neighbor but we didn’t do an election for DR or BDR. Makes sense because there is always only one router on the other side. 192.168.12.0 .1 .2 Link Cost and Path Choice • What about the link metric? OSPF uses a metric called cost which is based on the bandwidth of an interface, it works like this: • Cost = Reference Bandwidth / Interface Bandwidth • The reference bandwidth is a default value on Cisco routers which is a 100Mbit interface. • You divide the reference bandwidth by the bandwidth of the interface and you’ll get the cost. • Example: If you have a 100 Mbit interface what will the cost be? • Cost = Reference bandwidth / Interface bandwidth • 100 Mbit / 100 Mbit = COST 1 • Example: If you have a 10 Mbit interface what will the cost be? • 100 Mbit / 10 Mbit = COST 10 • Example: If you have a 1 Mbit interface what will the cost be? • 100 Mbit / 1 Mbit = COST 100 • The lower the cost the better the path is. • If we have links that are > 100M the reference bandwidth is changed to always have a link cost that is >1 OSPF LSA Types • OSPF has many different types of LSAs: • LSA Type 1: Router LSA • LSA Type 2: Network LSA • LSA Type 3: Summary LSA • LSA Type 4: Summary ASBR LSA • LSA Type 5: Autonomous system external LSA • LSA Type 6: Multicast OSPF LSA (NOT USED) • LSA Type 7: Not-so-stubby area LSA • LSA Type 8: External attribute LSA for BGP Router LSA • Each router within the area will flood a type 1 router LSA within the area. • In this LSA you will find a list with all the directly connected links of this router. • The router LSA will always stay within the area. Network LSA • The network LSA or type 2 is created for multi-access network that have a DR/BDR. • If this is the case you will see these network LSAs being generated by the DR. • The other routers in the segment generate a type 1 LSA to inform the DR of an update. • In the type 2 LSA we will find all the routers that are connected to the multi-access network, the DR, BDR, and the prefix and subnet mask. • The network LSA always stays within the area. Multi Area LSAs • Type 1 router LSAs always stay within the area. OSPF however works with multiple areas and you probably want full connectivity within all of the areas. Router Nancy is flooding a router LSA within the area so router Donna will store this in her LSDB. • Router Mary and Susan also need to know about the topology in Area 2. • Router Donna is going to create a Type 3 summary LSA and flood it into area 0. This LSA will flood into all the other areas of our OSPF network. This way all the routers in other areas will know about the prefixes from other areas. An outside RIP Router • In this example we have router Nancy who is redistributing information from the RIP router into OSPF. This makes router Nancy an ASBR (Autonomous System Border Router). • Router Nancy will flip a bit in her router LSA to identify herself as an ASBR. • When router Donna who is a ABR receives this router LSA she will create a type 4 summary ASBR LSA and flood it into area 0. • This LSA will also be flooded in all other areas and is required so all OSPF routers know where to find the ASBR. Outside Network • Same topology but we’ve added a prefix (5.5.5.0 /24) at our RIP router. This prefix will be redistributed into OSPF. • Router Nancy (our ASBR) will take care of this and create a type 5 external LSA for this that will contain the external network prefix. • We still need type 4 summary ASBR LSA to locate router Nancy. Special LSA Type: Not So Stubby Area (NSSA) • NSSA areas do not allow type 5 external LSAs. They are pseudo stubs, limited external traffic. • Router Nancy is still our ASBR redistributing information from RIP into OSPF. • Since type 5 is not allowed we have to think of something else. That’s why we have a type 7 external LSA that carries the exact same information but is not blocked within the NSSA area. • Router Donna will translate this type 7 into a type 5 and flood it into the other areas. OSPF Tables • There are 3 type of tables stored at a Router: • Neighbor • Topology • Routing Neighbor Table • Contain information about the neighbors • Neighbor is a router which shares a link on same network • Another relationship is adjacency • Not necessarily all neighbors • LSA updates are only when adjacency is established Topology Table • Contains information about all network and paths to reach any network • All LSA’s are entered into the topology table • When topology changes, LSA’s are generated and router sends new LSA’s • Using the topology table a shortest path connectivity graph is created (routing table), the algorithm is known as SPF or Dijkstra’s algorithm Routing Table • Also known as forwarding database • Generated when an algorithm is run on the topology database • Routing table for each router is unique Examples • A simple setup with 3 routers and 2 areas. I’ve added a couple of loopbacks so we have prefixes to look at. 1 Susan Show ip OSPF DB 1.1.1.1 1.1.1.1 1.1.1.1 1.1.1.1 Explanation • By using the show ip ospf database we can look at the LSDB and we can see the type 1 router LSAs, type 2 network LSAs and the type 3 summary LSAs here. • Link ID: This is what identifies each LSA. • ADV router: the router that is advertising this LSA. • Age: The maximum age counter in seconds. The maximum is 3600 seconds or 1 hour. • Seq#: Here you see the sequence number which starts at 0x80000001 and will increase by 1 for each update. • Checksum: There is a checksum for each LSA. • Link count: This will show the total number of directly connected links and is only used for the router LSA. Adding an ASBR • On router Nancy we created an additional loopback interface and configured an IP address. Then telling OSPF to redistribute the directly connected interfaces into OSPF. 1.1.1.1 1.1.1.1