@home juan ernesto rodriguez august 2008 - rev 7 May 13, 2008 2 spacedefinition is relax, lounge, peace is-not accessible open living all becomes one - blend of social & private space uncluttered “hide the stuff” off-the kitchen small biz self employed - space reflects my business not my home security remote office workspace for family - shared environment individual light/space tele-commuters & no cube @ corp productivity studio/work space shop private space for adults - shared computing reduce effort “efficiency” garage factory scalable bedroom private space for teens - my stuff source: 2008 Kensington Home Research with Matter May 13, 2008 3 globaltrends snap-shot peek ahead it’s all digital entertain/connect >> commerce ce device explosion ultra-portability content consumption what tv? consumption shifts tech attitude shift crave mobility - smartphone connected laptops rule earth structured wiring where do we shop ww urban migration instant access, access anywhere, ubiquitous quality qty 25 ’05 vs. 9.7 ’90, my-private-gadget video blog, youtube, tubesock, pc my new stereo productive vs. fun & pampered 1st 44% lap & 20% desk, 75% on WWW, Top5=70% retail 70%, online 40% www 7 out-of 10 apps, upgrade to larger flagship flat-panels netbooks: sub 13 in, 3 lbs, 5hrs battery video blogging, internet radio, HD internet-tv 270M out of 1.35B cell ’09, 53% 1st buyers, dolby communication, security, entertainment, env controls 50% WWP by 2012, mix urban segments, carbon footprint source: CEA 2008 International CE Ownership; WSJ 7/29/2008 on Smartphones May 13, 2008 4 nas/personal hdd tippingpoint digital cameras device proliferate & functionality converge iptv vudu/aTV/roku 50% own 11 discrete devices device usage mobile >> portable >> stationary • 90% mobile phone, 80% laptops, 70% desktops dvr/tivo dvd all digital content via amazon, bitTorrent, itunes, netflix game console x2 • iTunes circa Jan 2001 & since sold 5 Billion Songs + 50,000 Movies/Day dvr/tivo netbooks sub $250 vcr / dvd smartphone x2 32% own game console all-in-one x1 vcr / dvd laptop x1 laptop x3 53% share game console mp3 x1 mp3 x4 10% dock vcr cell phone x1 cell phone x2 cell phone x3 70% photo desktop pc x1 desktop pc x1 desktop pc x2 desktop pc x2 47% share 80s 90s 9.7/hh ‘00 - ‘05 ‘05 - ‘10 25/hh source: CEA 2008 International CE Ownership; Kensington 2008 Consumer Research May 13, 2008 5 Google Android apps, 5.1 Dolby, pro, casual smartphone dominance Apple 3G, apps $1M/day cloud mobileMe RIM goes mainstream with Pearl source: CEA 2008 International CE Ownership; Wired Magazine “Android” July 2008; WW Market Share of Laptops DisplaySearch May 13, 2008 5-10% Internet 90% TV 3 windows “consume thru multiple screes” - IBM contentconsumption k complementary content linear tv video on demand internet interactive home networks media + data “video quality is king” - VentureBeat 40% device manufacturers source: Connections 2008 Conference by Park Associates & CEA ; WSJ 7/22/2008 on “Comcast Unit Cuts Web Deals” May 13, 2008 60% social 49% sanctuary 30% temporary permanent 68% source: Kensington 2008 Consumer Research May 13, 2008 85% 8 8 social usage: 60% monolithic 40% cloud ownership: 70-80% iPod 30-40% SmartPhone temporary permanent mobile/stationary laptop smartphone 40/60 90/10 sanctuary source: Kensington 2008 Consumer Research May 13, 2008 9 9 today growth 2008 - 2009 ushouseholdtam devices are becoming ubiquitous & omnipresent, YOY +6% accessories enhance the device experience, YOY 8-12% personal story behind each accessory, 335M units 2008 13.2M 20% 1st 14.6M 44% 1st DeskTop 72% DeskTop 47% LapTop 14% 32M 86M WWW 69M BB 25% 58M 17% 39M LapTop 43% 99M 48.5M 27.5M 114M HH 5-8M smartphone MP3s netbooks HH 18% to 23% HH 43% to 46% new 231M adults source: CEA 2008 report on US HouseHolds; SMPhone and MP3s units estimated as function of HH% (+10% YOY); Netbooks Gartner July 2008 May 13, 2008 Video Consumption Hrs/Month US May 2008 Nielsen Report consumerbimodality TV: 127:15 TimeShift: 5:50 Internet: 2:19 Mobile: 3:15 search anytime anywhere thru multiple “windows” remain passive in livingroom via set-top box source: IBM “The end of TV as we know it ; Nielsen “Three Screen Report” - May 2008 May 13, 2008 11 extremeattributes everywherehome one-of-eachtakelittle multipurposeright-tool cloudmonolith right-spotfuzzyboundary express-personalityspecial-feature laptopall-in-one smartphonesipod mobilephonegps gendersplit <$200>$400 12 extreme attributes = a tool to understand the breadth of customer needs May 13, 2008 12 “invisible wall between my work and life” sergio 33 engaged sw consultant works @ flat travels 2 clients “I love technology but don’t want to see it” May 13, 2008 “i want the theater experience 13 @homeopportunity NEW DEVICE smart @home paint with fingers and print for parents dock to share video side-table alarm and radio speaker phone and charge 14 May 13, 2008 14 @homeopportunity 3windows @home immerse in movie share video download local casting shared and immersive in the living room 31% 19% 19% 15 May 13, 2008 15 @homeopportunity going beyond “fitting in” 4spaces @home private-anywhere fun create-with-gestures environment-controls out-of-sight ensure-healthy&-neat conserve-energy home-friendly materials 16 May 13, 2008 16 + sumofallparts aggregators 1 smart device debuts @home 3 windows for content consumption 4 unique usage models @home “simplicity is the differentiator” May 13, 2008 thank you... May 13, 2008 predictioncaution May 13, 2008 19 smshomexperience eliminate “head-to-head competitive features” simple: remove frustrations, confusion, complexity, time-waste, clutter, cost “over design” reduce May 13, 2008 raise “eliminate compromise” smart: new experience, link to my everyday space, quick-to-learn, share-it with friends “generate immersive experience” create 20 targetextremes NOVICE PRO vs. May 13, 2008 21 channelsavvy May 13, 2008 22 usbroadband-users aggregators 30-35 million data networks 1-2 million entertainment networks souce: park associates source: Connections 2008 Conference by Park Associates & CEA May 13, 2008 tv 2.0 *power shift to consumer end2endcycle premium user generated tag content link to ads services to users ➌ 1* to n interact im chat ➋ n to 1 content aggregators “virtual server” enhance content consumption experiece vod search t/p shift t-commerce role of navigation device interact consume video ≠ music review/share ➊ 1 to n back-end infrastructure services source: Connections 2008 Conference by Park Associates & CEA May 13, 2008 role of social networks communicate linear tv the challenge “how 2 monetize” playersconverge aggregators players come together for 1st time partnerships are formed architecture & standards the quest - “simple solutions” the content owners 14% 32M 25% 58M device manufacturers May 13, 2008 May 13, 2008 May 13, 2008 May 13, 2008 business-modelchange aggregators 400+ channels “can’t find what I want to watch” 1m+ channels “where do i start?” 30million users, 2hours/night, 10minutes/video May 13, 2008 beyondtechnology aggregators key to success = monetize content monetize = link content 2 ads link = metadata tagged content targeted = viewer consumes “think partnerships if you want to be in the game” - george schweitzer, president of marketing group May 13, 2008 May 13, 2008 Permanent wireless speakers, wash-mouse surge protector, power dock Sanctuary Social webcam, KB sets, wrls mice slimdevices, mini dinovo harmony, gaming controllers coolpad, mouse cush-top, pocket-top, wash-mouse Temporary 32 May 13, 2008 32