The Age Of Em: Work, Love & Life When Robots Rule The Earth Robin Hanson Economics, George Mason University Associate, Future of Humanity Institute, Oxford Blog: OvercomingBias.com Recent US GDP Growth World Product, 1950-2006 World Product 100,000,000 10,000,000 1,000,000 1950 1960 1970 1980 Year 1990 2000 2010 World Product, 1-2000 World Product (subsistence billions) 1,000.0 100.0 10.0 1.0 0 200 400 600 800 1000 0.1 Year 1200 1400 1600 1800 2000 World Product, 10K BC-2K AD 1,000.000 World Product (subsistence billions) 100.000 “Singularities” 10.000 1.000 -10000 -8000 -6000 -4000 -2000 0 0.100 0.010 0.001 Year 2000 World Product, 2 Million BC+ 1,000,000,000,000 World Product (subsistence hum ans) 100,000,000,000 10,000,000,000 1,000,000,000 100,000,000 10,000,000 1,000,000 100,000 10,000 -2000000 -1500000 -1000000 -500000 Year 0 500000 10 Bigger Brains Millions of Years 1 Relative Brain Size -600 -500 -400 -300 -200 -100 0 0.1 0.01 0.001 10,000,000,000,000 Figure 1. World Product, Data vs. Models Sum of Exp Model 2.0% CES Combined Exp Model 1.7% 1,000,000,000,000 100,000,000,000 10,000,000,000 World Product Estimates 1,000,000,000 100,000,000 10,000,000 1,000,000 100,000 10,000 10,000,000 1,000,000 100,000 10,000 1,000 Years before 2050 100 10 World Product Hyperbolic Model Error 9.6% The Great Eras ? Log Growth Rate Log Years to 20X0 Growth Mode Statistics Growth Doubling DT Size Mode Time (DT) Doubles Doubles Brains 34 Myr 16 Hunting 224 Kyr 7.3 ~9 Farming 909 yr 7.9 7.6 Industry ~6 yr 7.2 >9.2 ? < 2 wk? >7.2? ? Sample mode transition Next mode only lasts few years? Ways To Make Smart Robots 1. Keep writing better software – AI experts say: in 20yrs went 5-10% to human – That says: will take 2-4 centuries to full AI 2. Super theory of intelligence (or learning) – But likely doesn’t exist, as w/ bacteria, cities – 1000s brain modules, use many in each task 3. Port software from where it already exists Needed To Emulate Brains 1 Computers (many, parallel) 2 3 Scan – fix, slice, 2D scan Model each brain cell type Depths of Emulation 1. Recreate functions model ? 2. Connected brain regions now 3. Averages of neurons, groups now 4. Spiking neural network 2019 5. + compartments, ion densities 2033 6. + metabolite, transmitter densities 2044 7. + protein, gene express densities 2048 8. + quaternary protein structure 2052 9. + internal cellular geometry 2063 10. + stochastic molecule positions 2111 11. + quantum interactions ? at $1M hardware, (for $1B, -11yrs) Sandberg & Bostrom,‘08, Whole Brain Emulation Roadmap What If Cheap Emulations? Oxford, May 26 preorder now! http://ageofem.com Amazon Book Keyword % “History” 19.5% “Future” 0.9% “Historical Fiction” 0.6% “Science Fiction” 1.0% Three Kinds of Futurism 1. Project Current Social Trend 2. Trend-Disrupting New Tech 3. Disrupt-Tech Social Result Diminishing Returns Insight Effort Keys Under Lamp Post? Ring Of Science M P CS PC E SS H G M N B HS I M BC C SS – Social Science CS – Computer Science P – Physics E – Engineering H – Humanities PS – Psychology/Psychiatry N – Brain Research M – Mathematics PC – Physical Chemistry G – Earth Sciences BC – Biochemistry B – Biology I – Infectious Disease M – Medicine HS – Health Services Klavans & Boyack. 2009. “Toward a Consensus Map of Science.” JASIST , 60(3), 455-476. Ring Of Science SS – Social Science CS – Computer Science P – Physics E – Engineering H – Humanities PS – Psychology/Psychiatry N – Brain Research M P CS PC E SS H G PS N B HS I MD BC C M – Mathematics PC – Physical Chemistry G – Earth Sciences BC – Biochemistry B – Biology I – Infectious Disease MD – Medicine HS – Health Services My Method Academic consensus What is, not should be Em robots, not humans Next big era, not eras after Post-transition equilibrium, not transition Competitive, low-regulation (= supply & demand) Mostly-opaque ems: No merge, splice, partial, or big changes in psychology Rest of Talk: Lots of Implications Robot Implications Travel Immortality Nature Copies Labor Supply & Demand Price wage1 Demand for Labor Supply of Human Workers New Demand for Labor Supply of Robots wage3 wage2 Quantity Four Ways To Grow 1. More Machines 2. More Humans 3. Better Machines 4. More Robots Software Intensity Human Wages Log Price Hardware per person Em Wages Serial Hardware Parallel Hardware 1950 2000 ? ?? Time Varieties of Lives Time Stems Have More Descendants Specialized, Complex Time Simple, General Applies to: • Cells • Species • Products • Software Humans Eclipsed Humans Eclipsed Wages < human subsistence • Except direct demand, e.g., servants But rich if hold non-wage assets • Wealth grows about as fast as economy • Rich on average, but variance depends on insurance Less robot-human war if integrate, share law • E.g., we don’t kill retirees, take their stuff • E.g., there wasn’t farmer-industry war during switch • But a lot will happen in a few human years Ems Feel Human HardWorking More elite than: • Olympic gold • Nobel prize • Billionaire • Pulitzer • Oscar Smart, conscientious, extravert, agreeable, gritty, non-neurotic, work-oriented, focused, sleepless, larks, cooperative, peak-aged, patient, married, religious Smart A Planet of People Like Me Much Closer Team Copies Humans Ems Ems Differ Hunter/Gatherer Farmer/Herder More: varied diet, varied exercise, travel, tolerance, homosexuality, sex talk, sex promiscuity, leisure, mind-challenging work, sharing, envy, egalitarian, divorce, genders equal, play, music, dance, art, stories, trust, honesty, group discussion, lead by consensus, save nature More: dense, polite, clean, order, stability, work hours, kids, discipline of kids, marriage, classes, rulers, authority, slavery, war, income inequality, ranking, domination, brag, property, money, trade, crime, honor, shame, self-sacrifice, selfcontrol, explicit social rules, moralizing gods Fast Slow • • • • • • • • Software races Manage tiny fast systems Fast bosses Leisure, so back on job fast Manage big slow systems Remember a long history Interact with humans Cheap retirement Fast Slow Human Life Plan Time Retire Retire Retire Work Work Work Train Train Train Robot Life Plan Retire ∞ Retire ∞ Retire ∞ Work Work Work Time Train Fast Is High Class A hierarchy of em classes, each 16x faster, costlier 16Mx: 2s 1Mx: yr in 30s 66,000x: yr in 8min 4100x: 0.3mm tall, yr in 2hrs 256x: 6mm tall, yr in 34hr 16x: 10cm tall, yr in 22day 1x: 1.7m tall, human speed; interact with 1/16 x: e.g., cheap retire, steer a tanker older richer bosses, premium location, host meetings, stable world, win argue, leisure place 17M Mega-ems 1M 1M Years 66K Kilo-ems 4K 256 1K Years 16 Human Speed 1 1 Year 1/16 Milli-ems 1/256 1/4K 9 Hours 1/66K Micro-ems 1/1M 30 Secs 1/17M Nano-ems 1/270M 1/4B 30 ms 1/69B Pico-ems 1/1T 30 ns City Scaling If double, per person: −10% roads, cables +21% patents +12% crime +34% traffic +10% value Big Dense Robot Cities! Fractal Infrastructure Adiabatic Reversible Computing mint C1 = pt + qat -1 Þ pt = qat -1 R Step min RC2 = C1 log2 R + qR-1 Þ R = ln 2(q / 4a p)1/2 Fractal Cooling Pipes Time volume%µ ND 2 L-2 DP µ NLm1 or 2 D-4 or -5 N = 1+ (3 or 7)log 2 Lt -1 Fractal Struts hollow: v µ f 2/3 fractal: v µ f exp[2 ln3ln f -1 t x1 Talk: Earth+ Height: 1.7m Career: 100 yr x16 Talk: 940km Height: 11cm Career: 6 yr Talking Circles x256 Talk:60km Height: 7mm Career: 5 mo (billions fit in a skyscraper) x4100 Talk: 4km Height: 0.4mm Career: 9 day x16M Talk: 1m Height: 100nm Career: 3 min Inequality Today α > 1, most in small 2015 Firm – α ~ 1 Product – α < 1 City, States – α ~ 1 Family – α ~ 2 Wealth – α ~ 1.4 α = 1, all sizes same α < 1, most in big max holds 0.02%, ~$50B small big 1000 α>1 α>1 α>1 α~2 Em Inequality α > 1, most in small α ~ 1.4 0.02% max holds 3%, ~$100T? α~2 α < 1, most in big big 2070? Firm – α ~ 1 Product – α < 1 City-States – α < 1 most in <10? Family – α < 1 most in ~300? Wealth – α ~ 1 (live long) α~1 α<1 α~1 α = 1, all sizes same small 2015 Human Bosses • Often fail to coordinate 4 per boss, 5 levels, => 341 Employees: 21 Higher bosses 64 Line bosses 256 Line workers Fast Em Bosses Let one ~x21 em do all 21 boss jobs Coordinate better! Boss cost to switch tasks Temp fast to meet boss Key Stats • Start by ~2100, transition <5 yr, lasts <2yr • Economy doubles every week to month • Typical em speed: ~1000 times human – From career ~100 yr, meet in city < 100km – Speed range: 10-9 to 106 human speed • Most ems in < ~300 clans, each of millions • Billions of ems in a few super-cities – Wages: ~½ hardware, ~½ energy/cooling, – Volume: ~½ hardware, ~½ cooling pipes, • No pain, hunger, grit, disease, aged bodies • Less death terror • Vast fast population • Huge intricate cities • Great art, story, drugs • Extreme ability, virtue • More stable world • Firm personal identity • Subsistence wages, long work hours • Easy spur “ends” • ≠ wealth, speed class • Little nature, space • More alienation • More rulers, less vote • Less mobility • More religion, ritual Friendship Problems Which copy is my friend? Sad if friends forget me Sad when expect own end Solutions: Make, retire team as unit Friends/lovers in team Avoid multi-copies on same team Time Accepting Your Place You had offer of new copy You understood new role You accepted the offer You own your place in universe Time Is Forgetting “Death”? Time Rituals 1. Retire/going-away 2. Born/open/graduate • Affirm/accept bonds/norms • Archived ancestors attend – get time/respect – give legitimacy – monitor for violations Law & Governance Rulers – minions, speedup, safe, meet all Clan as unit – law, finance, politics, etc. Copy law – Is it gift, loan, stock, or slave? • Limits risk black markets Mind theft – obsession to stop • torture, interrogate, compete • Solutions: open source, tie to big context, clan castle, firm fortress New Institutions Disrupt, compete allow big change: • Safes: “You would believe X if I said why” • Combinatorial auctions: zoning, utilities • Decision markets: firm, clan, city choices • Contracts over law: crime, tort, property Fast-Slow Pair-Bond 24hr Sleep Work Play Sleep Work 24hr Work Play Work Together! Typical “Weekly” Activities Example Lots more work Less sleep In virtual reality, less need eat, shop, meds, clean body & home No kid/elderly care Socialize is functional Need clean, eat rituals? Hours Per Week Us Ems Sleep 60.7 42 Personal Care 5.6 1 Socializing & Sports 7.1 6 TV 19.1 7 Other Leisure 10.1 10 Work 24.5 80 Housework 12.5 2.5 Eating 8.8 6 Shopping 5.3 1.5 Caring for others 5.0 1 School 3.3 3.8 Religion, civic 2.5 2.5 Other 2.5 2.5 Calls, email 2.2 2.2 168 168 Total